clockwerk-opensim-stable – Blame information for rev 1

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1 vero 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 using System;
29 using System.Collections;
30 using System.Collections.Generic;
31 using System.IO;
32 using System.Text;
33 using System.Xml;
34 using System.Xml.Schema;
35 using System.Xml.Serialization;
36 using OpenMetaverse;
37 using OpenMetaverse.StructuredData;
38  
39 namespace OpenSim.Framework
40 {
41 /// <summary>
42 /// This class stores and retrieves dynamic objects.
43 /// </summary>
44 /// <remarks>
45 /// Experimental - DO NOT USE. Does not yet have namespace support.
46 /// </remarks>
47 public class DOMap
48 {
49 private IDictionary<string, object> m_map;
50  
51 public void Add(string ns, string objName, object dynObj)
52 {
53 DAMap.ValidateNamespace(ns);
54  
55 lock (this)
56 {
57 if (m_map == null)
58 m_map = new Dictionary<string, object>();
59  
60 m_map.Add(objName, dynObj);
61 }
62 }
63  
64 public bool ContainsKey(string key)
65 {
66 return Get(key) != null;
67 }
68  
69 /// <summary>
70 /// Get a dynamic object
71 /// </summary>
72 /// <remarks>
73 /// Not providing an index method so that users can't casually overwrite each other's objects.
74 /// </remarks>
75 /// <param name='key'></param>
76 public object Get(string key)
77 {
78 lock (this)
79 {
80 if (m_map == null)
81 return null;
82 else
83 return m_map[key];
84 }
85 }
86  
87 public bool Remove(string key)
88 {
89 lock (this)
90 {
91 if (m_map == null)
92 return false;
93 else
94 return m_map.Remove(key);
95 }
96 }
97 }
98 }