clockwerk-opensim-stable – Blame information for rev 1

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1 vero 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 using System;
29 using System.Collections.Generic;
30 using OpenMetaverse;
31 using OpenSim.Services.Interfaces;
32  
33 namespace OpenSim.Framework.Communications
34 {
35 public interface IUserService
36 {
37 /// <summary>
38 /// Add a temporary user profile.
39 /// </summary>
40 /// A temporary user profile is one that should exist only for the lifetime of the process.
41 /// <param name="userProfile"></param>
42 void AddTemporaryUserProfile(UserProfileData userProfile);
43  
44 /// <summary>
45 /// Loads a user profile by name
46 /// </summary>
47 /// <param name="firstName">First name</param>
48 /// <param name="lastName">Last name</param>
49 /// <returns>A user profile. Returns null if no profile is found</returns>
50 UserProfileData GetUserProfile(string firstName, string lastName);
51  
52 /// <summary>
53 /// Loads a user profile from a database by UUID
54 /// </summary>
55 /// <param name="userId">The target UUID</param>
56 /// <returns>A user profile. Returns null if no user profile is found.</returns>
57 UserProfileData GetUserProfile(UUID userId);
58  
59 UserProfileData GetUserProfile(Uri uri);
60  
61 Uri GetUserUri(UserProfileData userProfile);
62  
63 UserAgentData GetAgentByUUID(UUID userId);
64  
65 void ClearUserAgent(UUID avatarID);
66 List<AvatarPickerAvatar> GenerateAgentPickerRequestResponse(UUID QueryID, string Query);
67  
68 UserProfileData SetupMasterUser(string firstName, string lastName);
69 UserProfileData SetupMasterUser(string firstName, string lastName, string password);
70 UserProfileData SetupMasterUser(UUID userId);
71  
72 /// <summary>
73 /// Update the user's profile.
74 /// </summary>
75 /// <param name="data">UserProfileData object with updated data. Should be obtained
76 /// via a call to GetUserProfile().</param>
77 /// <returns>true if the update could be applied, false if it could not be applied.</returns>
78 bool UpdateUserProfile(UserProfileData data);
79  
80 /// <summary>
81 /// Adds a new friend to the database for XUser
82 /// </summary>
83 /// <param name="friendlistowner">The agent that who's friends list is being added to</param>
84 /// <param name="friend">The agent that being added to the friends list of the friends list owner</param>
85 /// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
86 void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms);
87  
88 /// <summary>
89 /// Delete friend on friendlistowner's friendlist.
90 /// </summary>
91 /// <param name="friendlistowner">The agent that who's friends list is being updated</param>
92 /// <param name="friend">The Ex-friend agent</param>
93 void RemoveUserFriend(UUID friendlistowner, UUID friend);
94  
95 /// <summary>
96 /// Update permissions for friend on friendlistowner's friendlist.
97 /// </summary>
98 /// <param name="friendlistowner">The agent that who's friends list is being updated</param>
99 /// <param name="friend">The agent that is getting or loosing permissions</param>
100 /// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
101 void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms);
102  
103 /// <summary>
104 /// Logs off a user on the user server
105 /// </summary>
106 /// <param name="userid">UUID of the user</param>
107 /// <param name="regionid">UUID of the Region</param>
108 /// <param name="regionhandle">regionhandle</param>
109 /// <param name="position">final position</param>
110 /// <param name="lookat">final lookat</param>
111 void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, Vector3 position, Vector3 lookat);
112  
113 /// <summary>
114 /// Logs off a user on the user server (deprecated as of 2008-08-27)
115 /// </summary>
116 /// <param name="userid">UUID of the user</param>
117 /// <param name="regionid">UUID of the Region</param>
118 /// <param name="regionhandle">regionhandle</param>
119 /// <param name="posx">final position x</param>
120 /// <param name="posy">final position y</param>
121 /// <param name="posz">final position z</param>
122 void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, float posx, float posy, float posz);
123  
124 /// <summary>
125 /// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship
126 /// for UUID friendslistowner
127 /// </summary>
128 ///
129 /// <param name="friendlistowner">The agent for whom we're retreiving the friends Data.</param>
130 /// <returns>
131 /// A List of FriendListItems that contains info about the user's friends.
132 /// Always returns a list even if the user has no friends
133 /// </returns>
134 List<FriendListItem> GetUserFriendList(UUID friendlistowner);
135  
136 // This probably shouldn't be here, it belongs to IAuthentication
137 // But since Scenes only have IUserService references, I'm placing it here for now.
138 bool VerifySession(UUID userID, UUID sessionID);
139  
140 /// <summary>
141 /// Authenticate a user by their password.
142 /// </summary>
143 ///
144 /// This is used by callers outside the login process that want to
145 /// verify a user who has given their password.
146 ///
147 /// This should probably also be in IAuthentication but is here for the same reasons as VerifySession() is
148 ///
149 /// <param name="userID"></param>
150 /// <param name="password"></param>
151 /// <returns></returns>
152 bool AuthenticateUserByPassword(UUID userID, string password);
153  
154 // Temporary Hack until we move everything to the new service model
155 void SetInventoryService(IInventoryService invService);
156 }
157 }