clockwerk-opensim-stable – Blame information for rev 1
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1 | vero | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections; |
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30 | using System.Collections.Generic; |
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31 | using System.Reflection; |
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32 | using log4net; |
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33 | using OpenMetaverse; |
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34 | using OpenMetaverse.StructuredData; |
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35 | |||
36 | namespace OpenSim.Framework |
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37 | { |
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38 | // Soon to be dismissed |
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39 | [Serializable] |
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40 | public class ChildAgentDataUpdate |
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41 | { |
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42 | public Guid ActiveGroupID; |
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43 | public Guid AgentID; |
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44 | public bool alwaysrun; |
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45 | public float AVHeight; |
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46 | public Vector3 cameraPosition; |
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47 | public float drawdistance; |
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48 | public float godlevel; |
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49 | public uint GroupAccess; |
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50 | public Vector3 Position; |
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51 | public ulong regionHandle; |
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52 | public byte[] throttles; |
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53 | public Vector3 Velocity; |
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54 | |||
55 | public ChildAgentDataUpdate() |
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56 | { |
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57 | } |
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58 | } |
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59 | |||
60 | public interface IAgentData |
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61 | { |
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62 | UUID AgentID { get; set; } |
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63 | |||
64 | OSDMap Pack(); |
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65 | void Unpack(OSDMap map, IScene scene); |
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66 | } |
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67 | |||
68 | /// <summary> |
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69 | /// Replacement for ChildAgentDataUpdate. Used over RESTComms and LocalComms. |
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70 | /// </summary> |
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71 | public class AgentPosition : IAgentData |
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72 | { |
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73 | private UUID m_id; |
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74 | public UUID AgentID |
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75 | { |
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76 | get { return m_id; } |
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77 | set { m_id = value; } |
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78 | } |
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79 | |||
80 | public ulong RegionHandle; |
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81 | public uint CircuitCode; |
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82 | public UUID SessionID; |
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83 | |||
84 | public float Far; |
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85 | public Vector3 Position; |
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86 | public Vector3 Velocity; |
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87 | public Vector3 Center; |
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88 | public Vector3 Size; |
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89 | public Vector3 AtAxis; |
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90 | public Vector3 LeftAxis; |
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91 | public Vector3 UpAxis; |
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92 | public bool ChangedGrid; |
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93 | |||
94 | // This probably shouldn't be here |
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95 | public byte[] Throttles; |
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96 | |||
97 | |||
98 | public OSDMap Pack() |
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99 | { |
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100 | OSDMap args = new OSDMap(); |
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101 | args["message_type"] = OSD.FromString("AgentPosition"); |
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102 | |||
103 | args["region_handle"] = OSD.FromString(RegionHandle.ToString()); |
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104 | args["circuit_code"] = OSD.FromString(CircuitCode.ToString()); |
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105 | args["agent_uuid"] = OSD.FromUUID(AgentID); |
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106 | args["session_uuid"] = OSD.FromUUID(SessionID); |
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107 | |||
108 | args["position"] = OSD.FromString(Position.ToString()); |
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109 | args["velocity"] = OSD.FromString(Velocity.ToString()); |
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110 | args["center"] = OSD.FromString(Center.ToString()); |
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111 | args["size"] = OSD.FromString(Size.ToString()); |
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112 | args["at_axis"] = OSD.FromString(AtAxis.ToString()); |
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113 | args["left_axis"] = OSD.FromString(LeftAxis.ToString()); |
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114 | args["up_axis"] = OSD.FromString(UpAxis.ToString()); |
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115 | |||
116 | args["far"] = OSD.FromReal(Far); |
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117 | args["changed_grid"] = OSD.FromBoolean(ChangedGrid); |
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118 | |||
119 | if ((Throttles != null) && (Throttles.Length > 0)) |
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120 | args["throttles"] = OSD.FromBinary(Throttles); |
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121 | |||
122 | return args; |
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123 | } |
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124 | |||
125 | public void Unpack(OSDMap args, IScene scene) |
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126 | { |
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127 | if (args.ContainsKey("region_handle")) |
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128 | UInt64.TryParse(args["region_handle"].AsString(), out RegionHandle); |
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129 | |||
130 | if (args["circuit_code"] != null) |
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131 | UInt32.TryParse((string)args["circuit_code"].AsString(), out CircuitCode); |
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132 | |||
133 | if (args["agent_uuid"] != null) |
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134 | AgentID = args["agent_uuid"].AsUUID(); |
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135 | |||
136 | if (args["session_uuid"] != null) |
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137 | SessionID = args["session_uuid"].AsUUID(); |
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138 | |||
139 | if (args["position"] != null) |
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140 | Vector3.TryParse(args["position"].AsString(), out Position); |
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141 | |||
142 | if (args["velocity"] != null) |
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143 | Vector3.TryParse(args["velocity"].AsString(), out Velocity); |
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144 | |||
145 | if (args["center"] != null) |
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146 | Vector3.TryParse(args["center"].AsString(), out Center); |
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147 | |||
148 | if (args["size"] != null) |
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149 | Vector3.TryParse(args["size"].AsString(), out Size); |
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150 | |||
151 | if (args["at_axis"] != null) |
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152 | Vector3.TryParse(args["at_axis"].AsString(), out AtAxis); |
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153 | |||
154 | if (args["left_axis"] != null) |
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155 | Vector3.TryParse(args["left_axis"].AsString(), out LeftAxis); |
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156 | |||
157 | if (args["up_axis"] != null) |
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158 | Vector3.TryParse(args["up_axis"].AsString(), out UpAxis); |
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159 | |||
160 | if (args["changed_grid"] != null) |
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161 | ChangedGrid = args["changed_grid"].AsBoolean(); |
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162 | |||
163 | if (args["far"] != null) |
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164 | Far = (float)(args["far"].AsReal()); |
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165 | |||
166 | if (args["throttles"] != null) |
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167 | Throttles = args["throttles"].AsBinary(); |
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168 | } |
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169 | |||
170 | /// <summary> |
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171 | /// Soon to be decommissioned |
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172 | /// </summary> |
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173 | /// <param name="cAgent"></param> |
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174 | public void CopyFrom(ChildAgentDataUpdate cAgent, UUID sid) |
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175 | { |
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176 | AgentID = new UUID(cAgent.AgentID); |
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177 | SessionID = sid; |
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178 | |||
179 | // next: ??? |
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180 | Size = new Vector3(); |
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181 | Size.Z = cAgent.AVHeight; |
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182 | |||
183 | Center = cAgent.cameraPosition; |
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184 | Far = cAgent.drawdistance; |
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185 | Position = cAgent.Position; |
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186 | RegionHandle = cAgent.regionHandle; |
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187 | Throttles = cAgent.throttles; |
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188 | Velocity = cAgent.Velocity; |
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189 | } |
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190 | } |
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191 | |||
192 | public class AgentGroupData |
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193 | { |
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194 | public UUID GroupID; |
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195 | public ulong GroupPowers; |
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196 | public bool AcceptNotices; |
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197 | |||
198 | public AgentGroupData(UUID id, ulong powers, bool notices) |
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199 | { |
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200 | GroupID = id; |
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201 | GroupPowers = powers; |
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202 | AcceptNotices = notices; |
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203 | } |
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204 | |||
205 | public AgentGroupData(OSDMap args) |
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206 | { |
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207 | UnpackUpdateMessage(args); |
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208 | } |
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209 | |||
210 | public OSDMap PackUpdateMessage() |
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211 | { |
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212 | OSDMap groupdata = new OSDMap(); |
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213 | groupdata["group_id"] = OSD.FromUUID(GroupID); |
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214 | groupdata["group_powers"] = OSD.FromString(GroupPowers.ToString()); |
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215 | groupdata["accept_notices"] = OSD.FromBoolean(AcceptNotices); |
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216 | |||
217 | return groupdata; |
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218 | } |
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219 | |||
220 | public void UnpackUpdateMessage(OSDMap args) |
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221 | { |
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222 | if (args["group_id"] != null) |
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223 | GroupID = args["group_id"].AsUUID(); |
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224 | if (args["group_powers"] != null) |
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225 | UInt64.TryParse((string)args["group_powers"].AsString(), out GroupPowers); |
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226 | if (args["accept_notices"] != null) |
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227 | AcceptNotices = args["accept_notices"].AsBoolean(); |
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228 | } |
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229 | } |
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230 | |||
231 | public class ControllerData |
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232 | { |
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233 | public UUID ItemID; |
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234 | public uint IgnoreControls; |
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235 | public uint EventControls; |
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236 | |||
237 | public ControllerData(UUID item, uint ignore, uint ev) |
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238 | { |
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239 | ItemID = item; |
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240 | IgnoreControls = ignore; |
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241 | EventControls = ev; |
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242 | } |
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243 | |||
244 | public ControllerData(OSDMap args) |
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245 | { |
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246 | UnpackUpdateMessage(args); |
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247 | } |
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248 | |||
249 | public OSDMap PackUpdateMessage() |
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250 | { |
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251 | OSDMap controldata = new OSDMap(); |
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252 | controldata["item"] = OSD.FromUUID(ItemID); |
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253 | controldata["ignore"] = OSD.FromInteger(IgnoreControls); |
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254 | controldata["event"] = OSD.FromInteger(EventControls); |
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255 | |||
256 | return controldata; |
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257 | } |
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258 | |||
259 | |||
260 | public void UnpackUpdateMessage(OSDMap args) |
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261 | { |
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262 | if (args["item"] != null) |
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263 | ItemID = args["item"].AsUUID(); |
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264 | if (args["ignore"] != null) |
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265 | IgnoreControls = (uint)args["ignore"].AsInteger(); |
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266 | if (args["event"] != null) |
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267 | EventControls = (uint)args["event"].AsInteger(); |
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268 | } |
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269 | } |
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270 | |||
271 | public class AgentData : IAgentData |
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272 | { |
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273 | private UUID m_id; |
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274 | public UUID AgentID |
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275 | { |
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276 | get { return m_id; } |
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277 | set { m_id = value; } |
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278 | } |
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279 | public UUID RegionID; |
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280 | public uint CircuitCode; |
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281 | public UUID SessionID; |
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282 | |||
283 | public Vector3 Position; |
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284 | public Vector3 Velocity; |
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285 | public Vector3 Center; |
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286 | public Vector3 Size; |
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287 | public Vector3 AtAxis; |
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288 | public Vector3 LeftAxis; |
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289 | public Vector3 UpAxis; |
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290 | |||
291 | /// <summary> |
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292 | /// Signal on a V2 teleport that Scene.IncomingChildAgentDataUpdate(AgentData ad) should wait for the |
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293 | /// scene presence to become root (triggered when the viewer sends a CompleteAgentMovement UDP packet after |
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294 | /// establishing the connection triggered by it's receipt of a TeleportFinish EQ message). |
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295 | /// </summary> |
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296 | public bool SenderWantsToWaitForRoot; |
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297 | |||
298 | public float Far; |
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299 | public float Aspect; |
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300 | //public int[] Throttles; |
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301 | public byte[] Throttles; |
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302 | |||
303 | public uint LocomotionState; |
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304 | public Quaternion HeadRotation; |
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305 | public Quaternion BodyRotation; |
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306 | public uint ControlFlags; |
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307 | public float EnergyLevel; |
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308 | public Byte GodLevel; |
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309 | public bool AlwaysRun; |
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310 | public UUID PreyAgent; |
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311 | public Byte AgentAccess; |
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312 | public UUID ActiveGroupID; |
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313 | |||
314 | public AgentGroupData[] Groups; |
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315 | public Animation[] Anims; |
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316 | public Animation DefaultAnim = null; |
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317 | public Animation AnimState = null; |
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318 | |||
319 | public UUID GranterID; |
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320 | |||
321 | // Appearance |
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322 | public AvatarAppearance Appearance; |
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323 | |||
324 | // DEBUG ON |
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325 | private static readonly ILog m_log = |
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326 | LogManager.GetLogger( |
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327 | MethodBase.GetCurrentMethod().DeclaringType); |
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328 | // DEBUG OFF |
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329 | |||
330 | /* |
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331 | public byte[] AgentTextures; |
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332 | public byte[] VisualParams; |
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333 | public UUID[] Wearables; |
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334 | public AvatarAttachment[] Attachments; |
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335 | */ |
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336 | // Scripted |
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337 | public ControllerData[] Controllers; |
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338 | |||
339 | public string CallbackURI; |
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340 | |||
341 | // These two must have the same Count |
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342 | public List<ISceneObject> AttachmentObjects; |
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343 | public List<string> AttachmentObjectStates; |
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344 | |||
345 | public virtual OSDMap Pack() |
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346 | { |
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347 | // m_log.InfoFormat("[CHILDAGENTDATAUPDATE] Pack data"); |
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348 | |||
349 | OSDMap args = new OSDMap(); |
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350 | args["message_type"] = OSD.FromString("AgentData"); |
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351 | |||
352 | args["region_id"] = OSD.FromString(RegionID.ToString()); |
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353 | args["circuit_code"] = OSD.FromString(CircuitCode.ToString()); |
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354 | args["agent_uuid"] = OSD.FromUUID(AgentID); |
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355 | args["session_uuid"] = OSD.FromUUID(SessionID); |
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356 | |||
357 | args["position"] = OSD.FromString(Position.ToString()); |
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358 | args["velocity"] = OSD.FromString(Velocity.ToString()); |
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359 | args["center"] = OSD.FromString(Center.ToString()); |
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360 | args["size"] = OSD.FromString(Size.ToString()); |
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361 | args["at_axis"] = OSD.FromString(AtAxis.ToString()); |
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362 | args["left_axis"] = OSD.FromString(LeftAxis.ToString()); |
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363 | args["up_axis"] = OSD.FromString(UpAxis.ToString()); |
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364 | |||
365 | //backwards compatibility |
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366 | args["changed_grid"] = OSD.FromBoolean(SenderWantsToWaitForRoot); |
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367 | args["wait_for_root"] = OSD.FromBoolean(SenderWantsToWaitForRoot); |
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368 | args["far"] = OSD.FromReal(Far); |
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369 | args["aspect"] = OSD.FromReal(Aspect); |
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370 | |||
371 | if ((Throttles != null) && (Throttles.Length > 0)) |
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372 | args["throttles"] = OSD.FromBinary(Throttles); |
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373 | |||
374 | args["locomotion_state"] = OSD.FromString(LocomotionState.ToString()); |
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375 | args["head_rotation"] = OSD.FromString(HeadRotation.ToString()); |
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376 | args["body_rotation"] = OSD.FromString(BodyRotation.ToString()); |
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377 | args["control_flags"] = OSD.FromString(ControlFlags.ToString()); |
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378 | |||
379 | args["energy_level"] = OSD.FromReal(EnergyLevel); |
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380 | args["god_level"] = OSD.FromString(GodLevel.ToString()); |
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381 | args["always_run"] = OSD.FromBoolean(AlwaysRun); |
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382 | args["prey_agent"] = OSD.FromUUID(PreyAgent); |
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383 | args["agent_access"] = OSD.FromString(AgentAccess.ToString()); |
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384 | |||
385 | args["active_group_id"] = OSD.FromUUID(ActiveGroupID); |
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386 | |||
387 | if ((Groups != null) && (Groups.Length > 0)) |
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388 | { |
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389 | OSDArray groups = new OSDArray(Groups.Length); |
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390 | foreach (AgentGroupData agd in Groups) |
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391 | groups.Add(agd.PackUpdateMessage()); |
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392 | args["groups"] = groups; |
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393 | } |
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394 | |||
395 | if ((Anims != null) && (Anims.Length > 0)) |
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396 | { |
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397 | OSDArray anims = new OSDArray(Anims.Length); |
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398 | foreach (Animation aanim in Anims) |
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399 | anims.Add(aanim.PackUpdateMessage()); |
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400 | args["animations"] = anims; |
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401 | } |
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402 | |||
403 | if (DefaultAnim != null) |
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404 | { |
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405 | args["default_animation"] = DefaultAnim.PackUpdateMessage(); |
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406 | } |
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407 | |||
408 | if (AnimState != null) |
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409 | { |
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410 | args["animation_state"] = AnimState.PackUpdateMessage(); |
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411 | } |
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412 | |||
413 | if (Appearance != null) |
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414 | args["packed_appearance"] = Appearance.Pack(); |
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415 | |||
416 | //if ((AgentTextures != null) && (AgentTextures.Length > 0)) |
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417 | //{ |
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418 | // OSDArray textures = new OSDArray(AgentTextures.Length); |
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419 | // foreach (UUID uuid in AgentTextures) |
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420 | // textures.Add(OSD.FromUUID(uuid)); |
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421 | // args["agent_textures"] = textures; |
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422 | //} |
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423 | |||
424 | // The code to pack textures, visuals, wearables and attachments |
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425 | // should be removed; packed appearance contains the full appearance |
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426 | // This is retained for backward compatibility only |
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427 | if (Appearance.Texture != null) |
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428 | { |
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429 | byte[] rawtextures = Appearance.Texture.GetBytes(); |
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430 | args["texture_entry"] = OSD.FromBinary(rawtextures); |
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431 | } |
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432 | |||
433 | if ((Appearance.VisualParams != null) && (Appearance.VisualParams.Length > 0)) |
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434 | args["visual_params"] = OSD.FromBinary(Appearance.VisualParams); |
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435 | |||
436 | // We might not pass this in all cases... |
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437 | if ((Appearance.Wearables != null) && (Appearance.Wearables.Length > 0)) |
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438 | { |
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439 | OSDArray wears = new OSDArray(Appearance.Wearables.Length); |
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440 | foreach (AvatarWearable awear in Appearance.Wearables) |
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441 | wears.Add(awear.Pack()); |
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442 | |||
443 | args["wearables"] = wears; |
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444 | } |
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445 | |||
446 | List<AvatarAttachment> attachments = Appearance.GetAttachments(); |
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447 | if ((attachments != null) && (attachments.Count > 0)) |
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448 | { |
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449 | OSDArray attachs = new OSDArray(attachments.Count); |
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450 | foreach (AvatarAttachment att in attachments) |
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451 | attachs.Add(att.Pack()); |
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452 | args["attachments"] = attachs; |
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453 | } |
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454 | // End of code to remove |
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455 | |||
456 | if ((Controllers != null) && (Controllers.Length > 0)) |
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457 | { |
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458 | OSDArray controls = new OSDArray(Controllers.Length); |
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459 | foreach (ControllerData ctl in Controllers) |
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460 | controls.Add(ctl.PackUpdateMessage()); |
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461 | args["controllers"] = controls; |
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462 | } |
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463 | |||
464 | if ((CallbackURI != null) && (!CallbackURI.Equals(""))) |
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465 | args["callback_uri"] = OSD.FromString(CallbackURI); |
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466 | |||
467 | // Attachment objects for fatpack messages |
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468 | if (AttachmentObjects != null) |
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469 | { |
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470 | int i = 0; |
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471 | OSDArray attObjs = new OSDArray(AttachmentObjects.Count); |
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472 | foreach (ISceneObject so in AttachmentObjects) |
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473 | { |
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474 | OSDMap info = new OSDMap(4); |
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475 | info["sog"] = OSD.FromString(so.ToXml2()); |
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476 | info["extra"] = OSD.FromString(so.ExtraToXmlString()); |
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477 | info["modified"] = OSD.FromBoolean(so.HasGroupChanged); |
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478 | try |
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479 | { |
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480 | info["state"] = OSD.FromString(AttachmentObjectStates[i++]); |
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481 | } |
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482 | catch (IndexOutOfRangeException) |
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483 | { |
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484 | m_log.WarnFormat("[CHILD AGENT DATA]: scripts list is shorter than object list."); |
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485 | } |
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486 | |||
487 | attObjs.Add(info); |
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488 | } |
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489 | args["attach_objects"] = attObjs; |
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490 | } |
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491 | return args; |
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492 | } |
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493 | |||
494 | /// <summary> |
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495 | /// Deserialization of agent data. |
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496 | /// Avoiding reflection makes it painful to write, but that's the price! |
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497 | /// </summary> |
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498 | /// <param name="hash"></param> |
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499 | public virtual void Unpack(OSDMap args, IScene scene) |
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500 | { |
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501 | //m_log.InfoFormat("[CHILDAGENTDATAUPDATE] Unpack data"); |
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502 | |||
503 | if (args.ContainsKey("region_id")) |
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504 | UUID.TryParse(args["region_id"].AsString(), out RegionID); |
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505 | |||
506 | if (args["circuit_code"] != null) |
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507 | UInt32.TryParse((string)args["circuit_code"].AsString(), out CircuitCode); |
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508 | |||
509 | if (args["agent_uuid"] != null) |
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510 | AgentID = args["agent_uuid"].AsUUID(); |
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511 | |||
512 | if (args["session_uuid"] != null) |
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513 | SessionID = args["session_uuid"].AsUUID(); |
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514 | |||
515 | if (args["position"] != null) |
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516 | Vector3.TryParse(args["position"].AsString(), out Position); |
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517 | |||
518 | if (args["velocity"] != null) |
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519 | Vector3.TryParse(args["velocity"].AsString(), out Velocity); |
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520 | |||
521 | if (args["center"] != null) |
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522 | Vector3.TryParse(args["center"].AsString(), out Center); |
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523 | |||
524 | if (args["size"] != null) |
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525 | Vector3.TryParse(args["size"].AsString(), out Size); |
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526 | |||
527 | if (args["at_axis"] != null) |
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528 | Vector3.TryParse(args["at_axis"].AsString(), out AtAxis); |
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529 | |||
530 | if (args["left_axis"] != null) |
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531 | Vector3.TryParse(args["left_axis"].AsString(), out AtAxis); |
||
532 | |||
533 | if (args["up_axis"] != null) |
||
534 | Vector3.TryParse(args["up_axis"].AsString(), out AtAxis); |
||
535 | |||
536 | if (args.ContainsKey("wait_for_root") && args["wait_for_root"] != null) |
||
537 | SenderWantsToWaitForRoot = args["wait_for_root"].AsBoolean(); |
||
538 | |||
539 | if (args["far"] != null) |
||
540 | Far = (float)(args["far"].AsReal()); |
||
541 | |||
542 | if (args["aspect"] != null) |
||
543 | Aspect = (float)args["aspect"].AsReal(); |
||
544 | |||
545 | if (args["throttles"] != null) |
||
546 | Throttles = args["throttles"].AsBinary(); |
||
547 | |||
548 | if (args["locomotion_state"] != null) |
||
549 | UInt32.TryParse(args["locomotion_state"].AsString(), out LocomotionState); |
||
550 | |||
551 | if (args["head_rotation"] != null) |
||
552 | Quaternion.TryParse(args["head_rotation"].AsString(), out HeadRotation); |
||
553 | |||
554 | if (args["body_rotation"] != null) |
||
555 | Quaternion.TryParse(args["body_rotation"].AsString(), out BodyRotation); |
||
556 | |||
557 | if (args["control_flags"] != null) |
||
558 | UInt32.TryParse(args["control_flags"].AsString(), out ControlFlags); |
||
559 | |||
560 | if (args["energy_level"] != null) |
||
561 | EnergyLevel = (float)(args["energy_level"].AsReal()); |
||
562 | |||
563 | if (args["god_level"] != null) |
||
564 | Byte.TryParse(args["god_level"].AsString(), out GodLevel); |
||
565 | |||
566 | if (args["always_run"] != null) |
||
567 | AlwaysRun = args["always_run"].AsBoolean(); |
||
568 | |||
569 | if (args["prey_agent"] != null) |
||
570 | PreyAgent = args["prey_agent"].AsUUID(); |
||
571 | |||
572 | if (args["agent_access"] != null) |
||
573 | Byte.TryParse(args["agent_access"].AsString(), out AgentAccess); |
||
574 | |||
575 | if (args["active_group_id"] != null) |
||
576 | ActiveGroupID = args["active_group_id"].AsUUID(); |
||
577 | |||
578 | if ((args["groups"] != null) && (args["groups"]).Type == OSDType.Array) |
||
579 | { |
||
580 | OSDArray groups = (OSDArray)(args["groups"]); |
||
581 | Groups = new AgentGroupData[groups.Count]; |
||
582 | int i = 0; |
||
583 | foreach (OSD o in groups) |
||
584 | { |
||
585 | if (o.Type == OSDType.Map) |
||
586 | { |
||
587 | Groups[i++] = new AgentGroupData((OSDMap)o); |
||
588 | } |
||
589 | } |
||
590 | } |
||
591 | |||
592 | if ((args["animations"] != null) && (args["animations"]).Type == OSDType.Array) |
||
593 | { |
||
594 | OSDArray anims = (OSDArray)(args["animations"]); |
||
595 | Anims = new Animation[anims.Count]; |
||
596 | int i = 0; |
||
597 | foreach (OSD o in anims) |
||
598 | { |
||
599 | if (o.Type == OSDType.Map) |
||
600 | { |
||
601 | Anims[i++] = new Animation((OSDMap)o); |
||
602 | } |
||
603 | } |
||
604 | } |
||
605 | |||
606 | if (args["default_animation"] != null) |
||
607 | { |
||
608 | try |
||
609 | { |
||
610 | DefaultAnim = new Animation((OSDMap)args["default_animation"]); |
||
611 | } |
||
612 | catch |
||
613 | { |
||
614 | DefaultAnim = null; |
||
615 | } |
||
616 | } |
||
617 | |||
618 | if (args["animation_state"] != null) |
||
619 | { |
||
620 | try |
||
621 | { |
||
622 | AnimState = new Animation((OSDMap)args["animation_state"]); |
||
623 | } |
||
624 | catch |
||
625 | { |
||
626 | AnimState = null; |
||
627 | } |
||
628 | } |
||
629 | |||
630 | //if ((args["agent_textures"] != null) && (args["agent_textures"]).Type == OSDType.Array) |
||
631 | //{ |
||
632 | // OSDArray textures = (OSDArray)(args["agent_textures"]); |
||
633 | // AgentTextures = new UUID[textures.Count]; |
||
634 | // int i = 0; |
||
635 | // foreach (OSD o in textures) |
||
636 | // AgentTextures[i++] = o.AsUUID(); |
||
637 | //} |
||
638 | |||
639 | Appearance = new AvatarAppearance(); |
||
640 | |||
641 | // The code to unpack textures, visuals, wearables and attachments |
||
642 | // should be removed; packed appearance contains the full appearance |
||
643 | // This is retained for backward compatibility only |
||
644 | if (args["texture_entry"] != null) |
||
645 | { |
||
646 | byte[] rawtextures = args["texture_entry"].AsBinary(); |
||
647 | Primitive.TextureEntry textures = new Primitive.TextureEntry(rawtextures,0,rawtextures.Length); |
||
648 | Appearance.SetTextureEntries(textures); |
||
649 | } |
||
650 | |||
651 | if (args["visual_params"] != null) |
||
652 | Appearance.SetVisualParams(args["visual_params"].AsBinary()); |
||
653 | |||
654 | if ((args["wearables"] != null) && (args["wearables"]).Type == OSDType.Array) |
||
655 | { |
||
656 | OSDArray wears = (OSDArray)(args["wearables"]); |
||
657 | for (int i = 0; i < wears.Count / 2; i++) |
||
658 | { |
||
659 | AvatarWearable awear = new AvatarWearable((OSDArray)wears[i]); |
||
660 | Appearance.SetWearable(i,awear); |
||
661 | } |
||
662 | } |
||
663 | |||
664 | if ((args["attachments"] != null) && (args["attachments"]).Type == OSDType.Array) |
||
665 | { |
||
666 | OSDArray attachs = (OSDArray)(args["attachments"]); |
||
667 | foreach (OSD o in attachs) |
||
668 | { |
||
669 | if (o.Type == OSDType.Map) |
||
670 | { |
||
671 | // We know all of these must end up as attachments so we |
||
672 | // append rather than replace to ensure multiple attachments |
||
673 | // per point continues to work |
||
674 | // m_log.DebugFormat("[CHILDAGENTDATAUPDATE]: Appending attachments for {0}", AgentID); |
||
675 | Appearance.AppendAttachment(new AvatarAttachment((OSDMap)o)); |
||
676 | } |
||
677 | } |
||
678 | } |
||
679 | // end of code to remove |
||
680 | |||
681 | if (args.ContainsKey("packed_appearance") && (args["packed_appearance"]).Type == OSDType.Map) |
||
682 | Appearance = new AvatarAppearance((OSDMap)args["packed_appearance"]); |
||
683 | else |
||
684 | m_log.WarnFormat("[CHILDAGENTDATAUPDATE] No packed appearance"); |
||
685 | |||
686 | if ((args["controllers"] != null) && (args["controllers"]).Type == OSDType.Array) |
||
687 | { |
||
688 | OSDArray controls = (OSDArray)(args["controllers"]); |
||
689 | Controllers = new ControllerData[controls.Count]; |
||
690 | int i = 0; |
||
691 | foreach (OSD o in controls) |
||
692 | { |
||
693 | if (o.Type == OSDType.Map) |
||
694 | { |
||
695 | Controllers[i++] = new ControllerData((OSDMap)o); |
||
696 | } |
||
697 | } |
||
698 | } |
||
699 | |||
700 | if (args["callback_uri"] != null) |
||
701 | CallbackURI = args["callback_uri"].AsString(); |
||
702 | |||
703 | // Attachment objects |
||
704 | if (args["attach_objects"] != null && args["attach_objects"].Type == OSDType.Array) |
||
705 | { |
||
706 | OSDArray attObjs = (OSDArray)(args["attach_objects"]); |
||
707 | AttachmentObjects = new List<ISceneObject>(); |
||
708 | AttachmentObjectStates = new List<string>(); |
||
709 | foreach (OSD o in attObjs) |
||
710 | { |
||
711 | if (o.Type == OSDType.Map) |
||
712 | { |
||
713 | OSDMap info = (OSDMap)o; |
||
714 | ISceneObject so = scene.DeserializeObject(info["sog"].AsString()); |
||
715 | so.ExtraFromXmlString(info["extra"].AsString()); |
||
716 | so.HasGroupChanged = info["modified"].AsBoolean(); |
||
717 | AttachmentObjects.Add(so); |
||
718 | AttachmentObjectStates.Add(info["state"].AsString()); |
||
719 | } |
||
720 | } |
||
721 | } |
||
722 | } |
||
723 | |||
724 | public AgentData() |
||
725 | { |
||
726 | } |
||
727 | |||
728 | public AgentData(Hashtable hash) |
||
729 | { |
||
730 | //UnpackUpdateMessage(hash); |
||
731 | } |
||
732 | |||
733 | public void Dump() |
||
734 | { |
||
735 | System.Console.WriteLine("------------ AgentData ------------"); |
||
736 | System.Console.WriteLine("UUID: " + AgentID); |
||
737 | System.Console.WriteLine("Region: " + RegionID); |
||
738 | System.Console.WriteLine("Position: " + Position); |
||
739 | } |
||
740 | } |
||
741 | |||
742 | public class CompleteAgentData : AgentData |
||
743 | { |
||
744 | public override OSDMap Pack() |
||
745 | { |
||
746 | return base.Pack(); |
||
747 | } |
||
748 | |||
749 | public override void Unpack(OSDMap map, IScene scene) |
||
750 | { |
||
751 | base.Unpack(map, scene); |
||
752 | } |
||
753 | } |
||
754 | } |