clockwerk-opensim-stable – Blame information for rev 1

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1 vero 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 using System;
29 using System.Collections.Generic;
30 using System.IO;
31 using System.Reflection;
32 using System.Xml;
33 using log4net;
34 using Nini.Config;
35 using OpenMetaverse;
36  
37 /// <summary>
38 /// Loads assets from the filesystem location. Not yet a plugin, though it should be.
39 /// </summary>
40 namespace OpenSim.Framework.AssetLoader.Filesystem
41 {
42 public class AssetLoaderFileSystem : IAssetLoader
43 {
44 private static readonly UUID LIBRARY_OWNER_ID = new UUID("11111111-1111-0000-0000-000100bba000");
45 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
46  
47 protected static AssetBase CreateAsset(string assetIdStr, string name, string path, sbyte type)
48 {
49 AssetBase asset = new AssetBase(new UUID(assetIdStr), name, type, LIBRARY_OWNER_ID.ToString());
50  
51 if (!String.IsNullOrEmpty(path))
52 {
53 //m_log.InfoFormat("[ASSETS]: Loading: [{0}][{1}]", name, path);
54  
55 LoadAsset(asset, path);
56 }
57 else
58 {
59 m_log.InfoFormat("[ASSETS]: Instantiated: [{0}]", name);
60 }
61  
62 return asset;
63 }
64  
65 protected static void LoadAsset(AssetBase info, string path)
66 {
67 // bool image =
68 // (info.Type == (sbyte)AssetType.Texture ||
69 // info.Type == (sbyte)AssetType.TextureTGA ||
70 // info.Type == (sbyte)AssetType.ImageJPEG ||
71 // info.Type == (sbyte)AssetType.ImageTGA);
72  
73 FileInfo fInfo = new FileInfo(path);
74 long numBytes = fInfo.Length;
75 if (fInfo.Exists)
76 {
77 FileStream fStream = new FileStream(path, FileMode.Open, FileAccess.Read);
78 byte[] idata = new byte[numBytes];
79 BinaryReader br = new BinaryReader(fStream);
80 idata = br.ReadBytes((int)numBytes);
81 br.Close();
82 fStream.Close();
83 info.Data = idata;
84 //info.loaded=true;
85 }
86 else
87 {
88 m_log.ErrorFormat("[ASSETS]: file: [{0}] not found !", path);
89 }
90 }
91  
92 public void ForEachDefaultXmlAsset(string assetSetFilename, Action<AssetBase> action)
93 {
94 List<AssetBase> assets = new List<AssetBase>();
95 if (File.Exists(assetSetFilename))
96 {
97 string assetSetPath = "ERROR";
98 string assetRootPath = "";
99 try
100 {
101 XmlConfigSource source = new XmlConfigSource(assetSetFilename);
102 assetRootPath = Path.GetFullPath(source.SavePath);
103 assetRootPath = Path.GetDirectoryName(assetRootPath);
104  
105 for (int i = 0; i < source.Configs.Count; i++)
106 {
107 assetSetPath = source.Configs[i].GetString("file", String.Empty);
108  
109 LoadXmlAssetSet(Path.Combine(assetRootPath, assetSetPath), assets);
110 }
111 }
112 catch (XmlException e)
113 {
114 m_log.ErrorFormat("[ASSETS]: Error loading {0} : {1}", assetSetPath, e);
115 }
116 }
117 else
118 {
119 m_log.ErrorFormat("[ASSETS]: Asset set control file {0} does not exist! No assets loaded.", assetSetFilename);
120 }
121  
122 assets.ForEach(action);
123 }
124  
125 /// <summary>
126 /// Use the asset set information at path to load assets
127 /// </summary>
128 /// <param name="assetSetPath"></param>
129 /// <param name="assets"></param>
130 protected static void LoadXmlAssetSet(string assetSetPath, List<AssetBase> assets)
131 {
132 //m_log.InfoFormat("[ASSETS]: Loading asset set {0}", assetSetPath);
133  
134 if (File.Exists(assetSetPath))
135 {
136 try
137 {
138 XmlConfigSource source = new XmlConfigSource(assetSetPath);
139 String dir = Path.GetDirectoryName(assetSetPath);
140  
141 for (int i = 0; i < source.Configs.Count; i++)
142 {
143 string assetIdStr = source.Configs[i].GetString("assetID", UUID.Random().ToString());
144 string name = source.Configs[i].GetString("name", String.Empty);
145 sbyte type = (sbyte)source.Configs[i].GetInt("assetType", 0);
146 string assetPath = Path.Combine(dir, source.Configs[i].GetString("fileName", String.Empty));
147  
148 AssetBase newAsset = CreateAsset(assetIdStr, name, assetPath, type);
149  
150 newAsset.Type = type;
151 assets.Add(newAsset);
152 }
153 }
154 catch (XmlException e)
155 {
156 m_log.ErrorFormat("[ASSETS]: Error loading {0} : {1}", assetSetPath, e);
157 }
158 }
159 else
160 {
161 m_log.ErrorFormat("[ASSETS]: Asset set file {0} does not exist!", assetSetPath);
162 }
163 }
164 }
165 }