clockwerk-opensim-stable – Blame information for rev 1
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1 | vero | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections.Generic; |
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30 | using System.Text; |
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31 | using OpenMetaverse; |
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32 | using NUnit.Framework; |
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33 | |||
34 | namespace OpenSim.Data.Tests |
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35 | { |
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36 | /// <summary> |
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37 | /// Shared constants and methods for database unit tests. |
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38 | /// </summary> |
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39 | public class DataTestUtil |
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40 | { |
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41 | public const uint UNSIGNED_INTEGER_MIN = uint.MinValue; |
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42 | //public const uint UNSIGNED_INTEGER_MAX = uint.MaxValue; |
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43 | public const uint UNSIGNED_INTEGER_MAX = INTEGER_MAX; |
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44 | |||
45 | public const int INTEGER_MIN = int.MinValue + 1; // Postgresql requires +1 to .NET int.MinValue |
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46 | public const int INTEGER_MAX = int.MaxValue; |
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47 | |||
48 | public const float FLOAT_MIN = float.MinValue * (1 - FLOAT_PRECISSION); |
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49 | public const float FLOAT_MAX = float.MaxValue * (1 - FLOAT_PRECISSION); |
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50 | public const float FLOAT_ACCURATE = 1.234567890123456789012f; |
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51 | public const float FLOAT_PRECISSION = 1E-5f; // Native MySQL is severly limited with floating accuracy |
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52 | |||
53 | public const double DOUBLE_MIN = -1E52 * (1 - DOUBLE_PRECISSION); |
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54 | public const double DOUBLE_MAX = 1E52 * (1 - DOUBLE_PRECISSION); |
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55 | public const double DOUBLE_ACCURATE = 1.2345678901234567890123456789012345678901234567890123f; |
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56 | public const double DOUBLE_PRECISSION = 1E-14; // Native MySQL is severly limited with double accuracy |
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57 | |||
58 | public const string STRING_MIN = ""; |
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59 | public static string STRING_MAX(int length) |
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60 | { |
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61 | StringBuilder stringBuilder = new StringBuilder(); |
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62 | for (int i = 0; i < length; i++) |
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63 | { |
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64 | stringBuilder.Append(i % 10); |
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65 | } |
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66 | return stringBuilder.ToString(); |
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67 | } |
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68 | |||
69 | public static UUID UUID_MIN = new UUID("00000000-0000-0000-0000-000000000000"); |
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70 | public static UUID UUID_MAX = new UUID("ffffffff-ffff-ffff-ffff-ffffffffffff"); |
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71 | |||
72 | public const bool BOOLEAN_MIN = false; |
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73 | public const bool BOOLEAN_MAX = true; |
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74 | |||
75 | public static void AssertFloatEqualsWithTolerance(float expectedValue, float actualValue) |
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76 | { |
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77 | Assert.GreaterOrEqual(actualValue, expectedValue - Math.Abs(expectedValue) * FLOAT_PRECISSION); |
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78 | Assert.LessOrEqual(actualValue, expectedValue + Math.Abs(expectedValue) * FLOAT_PRECISSION); |
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79 | } |
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80 | |||
81 | public static void AssertDoubleEqualsWithTolerance(double expectedValue, double actualValue) |
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82 | { |
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83 | Assert.GreaterOrEqual(actualValue, expectedValue - Math.Abs(expectedValue) * DOUBLE_PRECISSION); |
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84 | Assert.LessOrEqual(actualValue, expectedValue + Math.Abs(expectedValue) * DOUBLE_PRECISSION); |
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85 | } |
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86 | } |
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87 | } |
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88 |