clockwerk-opensim-stable – Blame information for rev 1
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1 | vero | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections; |
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30 | using System.Collections.Generic; |
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31 | using OpenMetaverse; |
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32 | using OpenSim.Framework; |
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33 | using OpenSim.Data; |
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34 | |||
35 | namespace OpenSim.Data.Null |
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36 | { |
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37 | public class NullAuthenticationData : IAuthenticationData |
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38 | { |
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39 | private static Dictionary<UUID, AuthenticationData> m_DataByUUID = new Dictionary<UUID, AuthenticationData>(); |
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40 | private static Dictionary<UUID, string> m_Tokens = new Dictionary<UUID, string>(); |
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41 | |||
42 | public NullAuthenticationData(string connectionString, string realm) |
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43 | { |
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44 | } |
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45 | |||
46 | public AuthenticationData Get(UUID principalID) |
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47 | { |
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48 | if (m_DataByUUID.ContainsKey(principalID)) |
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49 | return m_DataByUUID[principalID]; |
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50 | |||
51 | return null; |
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52 | } |
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53 | |||
54 | public bool Store(AuthenticationData data) |
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55 | { |
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56 | m_DataByUUID[data.PrincipalID] = data; |
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57 | return true; |
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58 | } |
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59 | |||
60 | public bool SetDataItem(UUID principalID, string item, string value) |
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61 | { |
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62 | // Not implemented |
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63 | return false; |
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64 | } |
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65 | |||
66 | public bool SetToken(UUID principalID, string token, int lifetime) |
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67 | { |
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68 | m_Tokens[principalID] = token; |
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69 | return true; |
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70 | } |
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71 | |||
72 | public bool CheckToken(UUID principalID, string token, int lifetime) |
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73 | { |
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74 | if (m_Tokens.ContainsKey(principalID)) |
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75 | return m_Tokens[principalID] == token; |
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76 | |||
77 | return false; |
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78 | } |
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79 | } |
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80 | } |