clockwerk-opensim-stable – Blame information for rev 1
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1 | vero | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections.Generic; |
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30 | using OpenMetaverse; |
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31 | using OpenSim.Framework; |
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32 | |||
33 | namespace OpenSim.Data |
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34 | { |
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35 | public class RegionData |
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36 | { |
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37 | public UUID RegionID; |
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38 | public UUID ScopeID; |
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39 | public string RegionName; |
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40 | |||
41 | /// <summary> |
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42 | /// The position in meters of this region. |
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43 | /// </summary> |
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44 | public int posX; |
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45 | |||
46 | /// <summary> |
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47 | /// The position in meters of this region. |
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48 | /// </summary> |
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49 | public int posY; |
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50 | |||
51 | public int sizeX; |
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52 | public int sizeY; |
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53 | |||
54 | /// <summary> |
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55 | /// Return the x-coordinate of this region. |
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56 | /// </summary> |
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57 | public int coordX { get { return posX / (int)Constants.RegionSize; } } |
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58 | |||
59 | /// <summary> |
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60 | /// Return the y-coordinate of this region. |
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61 | /// </summary> |
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62 | public int coordY { get { return posY / (int)Constants.RegionSize; } } |
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63 | |||
64 | public Dictionary<string, object> Data; |
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65 | } |
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66 | |||
67 | /// <summary> |
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68 | /// An interface for connecting to the authentication datastore |
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69 | /// </summary> |
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70 | public interface IRegionData |
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71 | { |
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72 | RegionData Get(UUID regionID, UUID ScopeID); |
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73 | List<RegionData> Get(string regionName, UUID ScopeID); |
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74 | RegionData Get(int x, int y, UUID ScopeID); |
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75 | List<RegionData> Get(int xStart, int yStart, int xEnd, int yEnd, UUID ScopeID); |
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76 | |||
77 | bool Store(RegionData data); |
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78 | |||
79 | bool SetDataItem(UUID principalID, string item, string value); |
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80 | |||
81 | bool Delete(UUID regionID); |
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82 | |||
83 | List<RegionData> GetDefaultRegions(UUID scopeID); |
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84 | List<RegionData> GetDefaultHypergridRegions(UUID scopeID); |
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85 | List<RegionData> GetFallbackRegions(UUID scopeID, int x, int y); |
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86 | List<RegionData> GetHyperlinks(UUID scopeID); |
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87 | } |
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88 | |||
89 | public class RegionDataDistanceCompare : IComparer<RegionData> |
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90 | { |
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91 | private Vector2 m_origin; |
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92 | |||
93 | public RegionDataDistanceCompare(int x, int y) |
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94 | { |
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95 | m_origin = new Vector2(x, y); |
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96 | } |
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97 | |||
98 | public int Compare(RegionData regionA, RegionData regionB) |
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99 | { |
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100 | Vector2 vectorA = new Vector2(regionA.posX, regionA.posY); |
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101 | Vector2 vectorB = new Vector2(regionB.posX, regionB.posY); |
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102 | return Math.Sign(VectorDistance(m_origin, vectorA) - VectorDistance(m_origin, vectorB)); |
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103 | } |
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104 | |||
105 | private float VectorDistance(Vector2 x, Vector2 y) |
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106 | { |
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107 | return (x - y).Length(); |
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108 | } |
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109 | } |
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110 | } |