clockwerk-opensim-config – Blame information for rev 9

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Rev Author Line No. Line
9 vero 1 ;;
2 ;; Please don't change this file.
3 ;; All optional settings are in StandaloneCommon.ini.example,
4 ;; which you can copy and change.
5 ;;
6  
7 [Modules]
8 AssetServices = "LocalAssetServicesConnector"
9 InventoryServices = "LocalInventoryServicesConnector"
10 NeighbourServices = "LocalNeighbourServicesConnector"
11 AuthenticationServices = "LocalAuthenticationServicesConnector"
12 AuthorizationServices = "LocalAuthorizationServicesConnector"
13 GridServices = "LocalGridServicesConnector"
14 PresenceServices = "LocalPresenceServicesConnector"
15 UserAccountServices = "LocalUserAccountServicesConnector"
16 GridUserServices = "LocalGridUserServicesConnector"
17 SimulationServices = "LocalSimulationConnectorModule"
18 AvatarServices = "LocalAvatarServicesConnector"
19 EntityTransferModule = "BasicEntityTransferModule"
20 InventoryAccessModule = "BasicInventoryAccessModule"
21 MapImageService = "MapImageServiceModule"
22 SearchModule = "BasicSearchModule"
23  
24 LibraryModule = true
25 LLLoginServiceInConnector = true
26 GridInfoServiceInConnector = true
27 MapImageServiceInConnector = true
28  
29 [SimulationService]
30 ; This is the protocol version which the simulator advertises to the source destination when acting as a target destination for a teleport
31 ; It is used to control the teleport handoff process.
32 ; Valid values are
33 ; "SIMULATION/0.2"
34 ; - this is the default. A source simulator which only implements "SIMULATION/0.1" can still teleport with that protocol
35 ; - this protocol is more efficient than "SIMULATION/0.1"
36 ; "SIMULATION/0.1"
37 ; - this is an older teleport protocol used in OpenSimulator 0.7.5 and before.
38 ConnectorProtocolVersion = "SIMULATION/0.2"
39  
40 [SimulationDataStore]
41 LocalServiceModule = "OpenSim.Services.Connectors.dll:SimulationDataService"
42  
43 [EstateDataStore]
44 LocalServiceModule = "OpenSim.Services.Connectors.dll:EstateDataService"
45  
46 [AssetService]
47 LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService"
48  
49 [InventoryService]
50 LocalServiceModule = "OpenSim.Services.InventoryService.dll:XInventoryService"
51  
52 [LibraryService]
53 LocalServiceModule = "OpenSim.Services.InventoryService.dll:LibraryService"
54 LibraryName = "OpenSim Library"
55 DefaultLibrary = "./inventory/Libraries.xml"
56  
57 [AvatarService]
58 LocalServiceModule = "OpenSim.Services.AvatarService.dll:AvatarService"
59  
60 [AuthenticationService]
61 LocalServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
62  
63 [GridService]
64 LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
65 Realm = "regions"
66 StorageProvider = "OpenSim.Data.Null.dll"
67  
68 [PresenceService]
69 LocalServiceModule = "OpenSim.Services.PresenceService.dll:PresenceService"
70 StorageProvider = "OpenSim.Data.Null.dll"
71  
72 [UserAccountService]
73 LocalServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService"
74  
75 ;; These are for creating new accounts
76 AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
77 GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
78 GridService = "OpenSim.Services.GridService.dll:GridService"
79 InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
80 AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
81  
82 ;; This switch creates the minimum set of body parts and avatar entries for a viewer 2 to show a default "Ruth" avatar rather than a cloud.
83 CreateDefaultAvatarEntries = true
84  
85 [GridUserService]
86 LocalServiceModule = "OpenSim.Services.UserAccountService.dll:GridUserService"
87  
88 [FriendsService]
89 LocalServiceModule = "OpenSim.Services.FriendsService.dll"
90  
91 [Friends]
92 Connector = "OpenSim.Services.FriendsService.dll"
93  
94 [LoginService]
95 LocalServiceModule = "OpenSim.Services.LLLoginService.dll:LLLoginService"
96 UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
97 GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
98 AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
99 InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
100 PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
101 GridService = "OpenSim.Services.GridService.dll:GridService"
102 AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
103 FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService"
104  
105 WelcomeMessage = "Welcome, Avatar!"
106  
107 ;# {DSTZone} {} {Override Daylight Saving Time rules} {* none local} "America/Los_Angeles;Pacific Standard Time"
108 ;; Viewers do not receive timezone information from the server - almost all (?) default to Pacific Standard Time
109 ;; However, they do rely on the server to tell them whether it's Daylight Saving Time or not.
110 ;; Hence, calculating DST based on a different timezone can result in a misleading viewer display and inconsistencies between grids.
111 ;; By default, this setting uses various timezone names to calculate DST with regards to the viewer's standard PST.
112 ;; Options are
113 ;; "none" no DST
114 ;; "local" use the server's only timezone to calculate DST. This is previous OpenSimulator behaviour.
115 ;; "America/Los_Angeles;Pacific Standard Time" use these timezone names to look up Daylight savings.
116 ;; 'America/Los_Angeles' is used on Linux/Mac systems whilst 'Pacific Standard Time' is used on Windows
117 DSTZone = "America/Los_Angeles;Pacific Standard Time"
118  
119 [MapImageService]
120 LocalServiceModule = "OpenSim.Services.MapImageService.dll:MapImageService"
121  
122 ; in minutes
123 RefreshTime = 60
124  
125 ;; This should always be the very last thing on this file
126 [Includes]
127 Include-Common = "config-include/StandaloneCommon.ini"