clockwerk-opensim-config – Blame information for rev 9

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Rev Author Line No. Line
9 vero 1 integer counter;
2 integer second;
3 vector startPosition;
4  
5 default
6 {
7 state_entry()
8 {
9 llSay( 0, "Hello, Avatar! Touch to change position.");
10 counter = 0;
11 startPosition = llGetPos();
12 }
13  
14 touch_start(integer total_number)
15 {
16 counter = counter + 1;
17  
18 llSay( 0, "Touched by angel number " + (string)counter);
19  
20 llSetTimerEvent( 1 ); // arrange for a "timer event" every second.
21 }
22  
23 timer() // do these instructions every time the timer event occurs.
24 {
25 second++;
26  
27 // choose three random distances between 0. and 10.0.
28 float X_distance = llFrand( 10.0 );
29 float Y_distance = llFrand( 10.0 );
30 float Z_distance = llFrand( 10.0 );
31  
32 // combine these distance components into a vector and use it
33 // to increment the starting position and reposition the object.
34 vector increment = < X_distance, Y_distance, Z_distance >;
35 vector newPosition = startPosition + increment;
36 llSetPos( newPosition ); // reposition object.
37  
38 if ( second > 19 ) // then time to wrap this up.
39 {
40 // move object back to starting position...
41 while ( llVecDist( llGetPos(), startPosition ) > 0.001)
42 {
43 llSetPos( startPosition );
44 }
45  
46 llSay( 0, "Object now resting and resetting script." );
47 llResetScript(); // return object to ready state.
48 }
49 }
50 }
51