clockwerk-opensim – Blame information for rev 1

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1 vero 1 ; * This is an example region config file.
2 ; *
3 ; * If OpenSimulator is started up without any regions, it will ask you configuration questions to generate a Regions.ini file for you.
4 ; * So there is no need to change this file directly, it is only for reference.
5 ; * However, if you prefer you can also copy this file to Regions.ini and appropriately change the parameters below.
6 ; * Only files ending with .ini and .xml in this directly will be loaded by OpenSimulator.
7 ; *
8 ; * You can multiple regions into one file or make one file per region
9 ; * The section name is the region name
10 ; *
11  
12 [Default Region]
13  
14 ; *
15 ; * You MUST change this! It will NOT be done for you!
16 ; *
17  
18 RegionUUID = "11111111-2222-3333-4444-555555555555"
19  
20 Location = "1000,1000"
21 InternalAddress = "127.0.0.1"
22 InternalPort = 9000
23 AllowAlternatePorts = False
24 ExternalHostName = "SYSTEMIP"
25  
26 ; *
27 ; * Variable-sized regions allows the creation of large, borderless spaces.
28 ; * The default is 256 meters. For larger spaces, set these to multiples of 256.
29 ; * For the time being, X and Y need to be the same.
30 ; *
31 ; SizeX = 512
32 ; SizeY = 512
33  
34 ; *
35 ; * Prim data
36 ; * This allows limiting the sizes of prims and the region prim count
37 ; *
38  
39 ; NonphysicalPrimMax = 256
40 ; PhysicalPrimMax = 64
41 ; ClampPrimSize = False
42 ; MaxPrims = 15000
43 ; MaxAgents = 100
44  
45 ; * Max prims per user (per parcel).
46 ; * Negative values will disable the check.
47 ; MaxPrimsPerUser = -1
48  
49 ; *
50 ; * Multi-Tenancy. Only set if needed
51 ; *
52  
53 ; ScopeID = "00000000-0000-0000-0000-000000000000"
54  
55 ; *
56 ; * Product name (used in search from viewer 1.23
57 ; *
58  
59 ; RegionType = "Mainland"
60  
61 ; * Region Specific Static Maptiles:
62 ; * Important: To use any kind of texture *assets* as a static maptile, the following
63 ; * things must be set in the [Map] section of OpenSim.ini :
64 ; *
65 ; * MapImageModule = "MapImageModule"
66 ; * GenerateMaptiles = false
67 ; *
68 ; * Now, there is a setting in [Map] in OpenSim.ini called
69 ; *
70 ; * MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
71 ; *
72 ; * where, given the criteria above, lets you specify the UUID of a texture asset to use
73 ; * as a maptile *Simulator Wide*. Here, you can override that on a per region basis for
74 ; * Simulators that run multiple regions:
75  
76 ; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
77  
78  
79 ; * Region Specific Static Maptiles from file:
80 ; * It is also possible to create maptiles using external image files of the right size
81 ; * and supported formats (bmp,png,jpg in RGB 24bpp format)
82 ; *
83 ; * Important: To use any kind of texture *files* as a static maptile, the following
84 ; * things must be set in the [Map] section of OpenSim.ini :
85 ; *
86 ; * MapImageModule = "MapImageModule"
87 ; * GenerateMaptiles = true
88 ; *
89 ; * The image must be the same size in pixels as the region or varregion is in meters.
90 ; * i.e. 256x256 pixels for single region of 256x256m, or 1280x1280 pixels for a varregion
91 ; * of size 1280x1280m. The image can be loaded from anywhere by setting the path
92 ; * ie: MaptileStaticFile = "maptiles/SomeFile.png"
93 ; *
94 ; * If this setting is used, then the base map is generated from this file instead of being
95 ; * built using MapImageModule's terrain and prim renderer. Parcel 'for sale' overlays are
96 ; * still drawn on top of the static map by the World Map module.
97  
98 ; MaptileStaticFile = "SomeFile.png"