clockwerk-opensim – Blame information for rev 1

Subversion Repositories:
Rev:
Rev Author Line No. Line
1 vero 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 using System;
29 using System.Collections.Generic;
30 using System.Net;
31 using System.Reflection;
32 using Nini.Config;
33 using log4net;
34 using OpenSim.Framework;
35 using OpenSim.Framework.Console;
36 using OpenSim.Data;
37 using OpenSim.Services.Interfaces;
38 using OpenMetaverse;
39  
40 namespace OpenSim.Services.AvatarService
41 {
42 public class AvatarService : AvatarServiceBase, IAvatarService
43 {
44 private static readonly ILog m_log =
45 LogManager.GetLogger(
46 MethodBase.GetCurrentMethod().DeclaringType);
47  
48 public AvatarService(IConfigSource config)
49 : base(config)
50 {
51 m_log.Debug("[AVATAR SERVICE]: Starting avatar service");
52 }
53  
54 public AvatarAppearance GetAppearance(UUID principalID)
55 {
56 AvatarData avatar = GetAvatar(principalID);
57 return avatar.ToAvatarAppearance();
58 }
59  
60 public bool SetAppearance(UUID principalID, AvatarAppearance appearance)
61 {
62 AvatarData avatar = new AvatarData(appearance);
63 return SetAvatar(principalID,avatar);
64 }
65  
66 public AvatarData GetAvatar(UUID principalID)
67 {
68 AvatarBaseData[] av = m_Database.Get("PrincipalID", principalID.ToString());
69 AvatarData ret = new AvatarData();
70 ret.Data = new Dictionary<string,string>();
71  
72 if (av.Length == 0)
73 {
74 ret.AvatarType = 1; // SL avatar
75 return ret;
76 }
77  
78 foreach (AvatarBaseData b in av)
79 {
80 if (b.Data["Name"] == "AvatarType")
81 ret.AvatarType = Convert.ToInt32(b.Data["Value"]);
82 else
83 ret.Data[b.Data["Name"]] = b.Data["Value"];
84 }
85  
86 return ret;
87 }
88  
89 public bool SetAvatar(UUID principalID, AvatarData avatar)
90 {
91 int count = 0;
92 foreach (KeyValuePair<string, string> kvp in avatar.Data)
93 if (kvp.Key.StartsWith("_"))
94 count++;
95  
96 // m_log.DebugFormat("[AVATAR SERVICE]: SetAvatar for {0}, attachs={1}", principalID, count);
97 m_Database.Delete("PrincipalID", principalID.ToString());
98  
99 AvatarBaseData av = new AvatarBaseData();
100 av.Data = new Dictionary<string,string>();
101  
102 av.PrincipalID = principalID;
103 av.Data["Name"] = "AvatarType";
104 av.Data["Value"] = avatar.AvatarType.ToString();
105  
106 if (!m_Database.Store(av))
107 return false;
108  
109 foreach (KeyValuePair<string,string> kvp in avatar.Data)
110 {
111 av.Data["Name"] = kvp.Key;
112  
113 // justincc 20110730. Yes, this is a hack to get around the fact that a bug in OpenSim is causing
114 // various simulators on osgrid to inject bad values. Since these simulators might be around for a
115 // long time, we are going to manually police the value.
116 //
117 // It should be possible to remove this in half a year if we don't want to police values server side.
118 if (kvp.Key == "AvatarHeight")
119 {
120 float height;
121 if (!float.TryParse(kvp.Value, out height) || height < 0 || height > 10)
122 {
123 string rawHeight = kvp.Value.Replace(",", ".");
124  
125 if (!float.TryParse(rawHeight, out height) || height < 0 || height > 10)
126 height = 1.771488f;
127  
128 m_log.DebugFormat(
129 "[AVATAR SERVICE]: Rectifying height of avatar {0} from {1} to {2}",
130 principalID, kvp.Value, height);
131 }
132  
133 av.Data["Value"] = height.ToString();
134 }
135 else
136 {
137 av.Data["Value"] = kvp.Value;
138 }
139  
140 if (!m_Database.Store(av))
141 {
142 m_Database.Delete("PrincipalID", principalID.ToString());
143 return false;
144 }
145 }
146  
147 return true;
148 }
149  
150 public bool ResetAvatar(UUID principalID)
151 {
152 return m_Database.Delete("PrincipalID", principalID.ToString());
153 }
154  
155 public bool SetItems(UUID principalID, string[] names, string[] values)
156 {
157 AvatarBaseData av = new AvatarBaseData();
158 av.Data = new Dictionary<string,string>();
159 av.PrincipalID = principalID;
160  
161 if (names.Length != values.Length)
162 return false;
163  
164 for (int i = 0 ; i < names.Length ; i++)
165 {
166 av.Data["Name"] = names[i];
167 av.Data["Value"] = values[i];
168  
169 if (!m_Database.Store(av))
170 return false;
171 }
172  
173 return true;
174 }
175  
176 public bool RemoveItems(UUID principalID, string[] names)
177 {
178 foreach (string name in names)
179 {
180 m_Database.Delete(principalID, name);
181 }
182 return true;
183 }
184 }
185 }