clockwerk-opensim – Blame information for rev 1
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1 | vero | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.IO; |
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30 | using Nini.Config; |
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31 | using OpenMetaverse; |
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32 | using OpenSim.Framework; |
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33 | using OpenSim.Framework.ServiceAuth; |
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34 | using OpenSim.Framework.Console; |
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35 | using OpenSim.Server.Base; |
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36 | using OpenSim.Services.Interfaces; |
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37 | using OpenSim.Framework.Servers.HttpServer; |
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38 | using OpenSim.Server.Handlers.Base; |
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39 | |||
40 | namespace OpenSim.Server.Handlers.Asset |
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41 | { |
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42 | public class AssetServiceConnector : ServiceConnector |
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43 | { |
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44 | private IAssetService m_AssetService; |
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45 | private string m_ConfigName = "AssetService"; |
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46 | |||
47 | public AssetServiceConnector(IConfigSource config, IHttpServer server, string configName) : |
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48 | base(config, server, configName) |
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49 | { |
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50 | if (configName != String.Empty) |
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51 | m_ConfigName = configName; |
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52 | |||
53 | IConfig serverConfig = config.Configs[m_ConfigName]; |
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54 | if (serverConfig == null) |
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55 | throw new Exception(String.Format("No section '{0}' in config file", m_ConfigName)); |
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56 | |||
57 | string assetService = serverConfig.GetString("LocalServiceModule", |
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58 | String.Empty); |
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59 | |||
60 | if (assetService == String.Empty) |
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61 | throw new Exception("No LocalServiceModule in config file"); |
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62 | |||
63 | Object[] args = new Object[] { config, m_ConfigName }; |
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64 | m_AssetService = |
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65 | ServerUtils.LoadPlugin<IAssetService>(assetService, args); |
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66 | |||
67 | if (m_AssetService == null) |
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68 | throw new Exception(String.Format("Failed to load AssetService from {0}; config is {1}", assetService, m_ConfigName)); |
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69 | |||
70 | bool allowDelete = serverConfig.GetBoolean("AllowRemoteDelete", false); |
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71 | bool allowDeleteAllTypes = serverConfig.GetBoolean("AllowRemoteDeleteAllTypes", false); |
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72 | |||
73 | string redirectURL = serverConfig.GetString("RedirectURL", string.Empty); |
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74 | |||
75 | AllowedRemoteDeleteTypes allowedRemoteDeleteTypes; |
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76 | |||
77 | if (!allowDelete) |
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78 | { |
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79 | allowedRemoteDeleteTypes = AllowedRemoteDeleteTypes.None; |
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80 | } |
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81 | else |
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82 | { |
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83 | if (allowDeleteAllTypes) |
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84 | allowedRemoteDeleteTypes = AllowedRemoteDeleteTypes.All; |
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85 | else |
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86 | allowedRemoteDeleteTypes = AllowedRemoteDeleteTypes.MapTile; |
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87 | } |
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88 | |||
89 | IServiceAuth auth = ServiceAuth.Create(config, m_ConfigName); |
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90 | |||
91 | server.AddStreamHandler(new AssetServerGetHandler(m_AssetService, auth, redirectURL)); |
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92 | server.AddStreamHandler(new AssetServerPostHandler(m_AssetService, auth)); |
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93 | server.AddStreamHandler(new AssetServerDeleteHandler(m_AssetService, allowedRemoteDeleteTypes, auth)); |
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94 | server.AddStreamHandler(new AssetsExistHandler(m_AssetService)); |
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95 | |||
96 | MainConsole.Instance.Commands.AddCommand("Assets", false, |
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97 | "show asset", |
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98 | "show asset <ID>", |
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99 | "Show asset information", |
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100 | HandleShowAsset); |
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101 | |||
102 | MainConsole.Instance.Commands.AddCommand("Assets", false, |
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103 | "delete asset", |
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104 | "delete asset <ID>", |
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105 | "Delete asset from database", |
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106 | HandleDeleteAsset); |
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107 | |||
108 | MainConsole.Instance.Commands.AddCommand("Assets", false, |
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109 | "dump asset", |
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110 | "dump asset <ID>", |
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111 | "Dump asset to a file", |
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112 | "The filename is the same as the ID given.", |
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113 | HandleDumpAsset); |
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114 | } |
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115 | |||
116 | void HandleDeleteAsset(string module, string[] args) |
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117 | { |
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118 | if (args.Length < 3) |
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119 | { |
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120 | MainConsole.Instance.Output("Syntax: delete asset <ID>"); |
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121 | return; |
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122 | } |
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123 | |||
124 | AssetBase asset = m_AssetService.Get(args[2]); |
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125 | |||
126 | if (asset == null || asset.Data.Length == 0) |
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127 | { |
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128 | MainConsole.Instance.OutputFormat("Could not find asset with ID {0}", args[2]); |
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129 | return; |
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130 | } |
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131 | |||
132 | if (!m_AssetService.Delete(asset.ID)) |
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133 | MainConsole.Instance.OutputFormat("ERROR: Could not delete asset {0} {1}", asset.ID, asset.Name); |
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134 | else |
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135 | MainConsole.Instance.OutputFormat("Deleted asset {0} {1}", asset.ID, asset.Name); |
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136 | } |
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137 | |||
138 | void HandleDumpAsset(string module, string[] args) |
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139 | { |
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140 | if (args.Length < 3) |
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141 | { |
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142 | MainConsole.Instance.Output("Usage is dump asset <ID>"); |
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143 | return; |
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144 | } |
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145 | |||
146 | UUID assetId; |
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147 | string rawAssetId = args[2]; |
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148 | |||
149 | if (!UUID.TryParse(rawAssetId, out assetId)) |
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150 | { |
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151 | MainConsole.Instance.OutputFormat("ERROR: {0} is not a valid ID format", rawAssetId); |
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152 | return; |
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153 | } |
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154 | |||
155 | AssetBase asset = m_AssetService.Get(assetId.ToString()); |
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156 | if (asset == null) |
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157 | { |
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158 | MainConsole.Instance.OutputFormat("ERROR: No asset found with ID {0}", assetId); |
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159 | return; |
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160 | } |
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161 | |||
162 | string fileName = rawAssetId; |
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163 | |||
164 | if (!ConsoleUtil.CheckFileDoesNotExist(MainConsole.Instance, fileName)) |
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165 | return; |
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166 | |||
167 | using (FileStream fs = new FileStream(fileName, FileMode.CreateNew)) |
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168 | { |
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169 | using (BinaryWriter bw = new BinaryWriter(fs)) |
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170 | { |
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171 | bw.Write(asset.Data); |
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172 | } |
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173 | } |
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174 | |||
175 | MainConsole.Instance.OutputFormat("Asset dumped to file {0}", fileName); |
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176 | } |
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177 | |||
178 | void HandleShowAsset(string module, string[] args) |
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179 | { |
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180 | if (args.Length < 3) |
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181 | { |
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182 | MainConsole.Instance.Output("Syntax: show asset <ID>"); |
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183 | return; |
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184 | } |
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185 | |||
186 | AssetBase asset = m_AssetService.Get(args[2]); |
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187 | |||
188 | if (asset == null || asset.Data.Length == 0) |
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189 | { |
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190 | MainConsole.Instance.Output("Asset not found"); |
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191 | return; |
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192 | } |
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193 | |||
194 | int i; |
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195 | |||
196 | MainConsole.Instance.OutputFormat("Name: {0}", asset.Name); |
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197 | MainConsole.Instance.OutputFormat("Description: {0}", asset.Description); |
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198 | MainConsole.Instance.OutputFormat("Type: {0} (type number = {1})", (AssetType)asset.Type, asset.Type); |
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199 | MainConsole.Instance.OutputFormat("Content-type: {0}", asset.Metadata.ContentType); |
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200 | MainConsole.Instance.OutputFormat("Size: {0} bytes", asset.Data.Length); |
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201 | MainConsole.Instance.OutputFormat("Temporary: {0}", asset.Temporary ? "yes" : "no"); |
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202 | MainConsole.Instance.OutputFormat("Flags: {0}", asset.Metadata.Flags); |
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203 | |||
204 | for (i = 0 ; i < 5 ; i++) |
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205 | { |
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206 | int off = i * 16; |
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207 | if (asset.Data.Length <= off) |
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208 | break; |
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209 | int len = 16; |
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210 | if (asset.Data.Length < off + len) |
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211 | len = asset.Data.Length - off; |
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212 | |||
213 | byte[] line = new byte[len]; |
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214 | Array.Copy(asset.Data, off, line, 0, len); |
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215 | |||
216 | string text = BitConverter.ToString(line); |
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217 | MainConsole.Instance.Output(String.Format("{0:x4}: {1}", off, text)); |
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218 | } |
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219 | } |
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220 | } |
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221 | } |