clockwerk-opensim – Blame information for rev 1
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1 | vero | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections; |
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30 | using System.Collections.Generic; |
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31 | using System.Reflection; |
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32 | using OpenMetaverse; |
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33 | using OpenSim.Framework; |
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34 | using OpenSim.Region.Framework.Scenes; |
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35 | using OpenSim.Region.Framework.Interfaces; |
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36 | using OpenSim.Region.ScriptEngine.Shared; |
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37 | using OpenSim.Region.ScriptEngine.Interfaces; |
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38 | using log4net; |
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39 | |||
40 | namespace OpenSim.Region.ScriptEngine.XEngine |
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41 | { |
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42 | /// <summary> |
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43 | /// Prepares events so they can be directly executed upon a script by EventQueueManager, then queues it. |
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44 | /// </summary> |
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45 | public class EventManager |
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46 | { |
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47 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
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48 | |||
49 | private XEngine myScriptEngine; |
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50 | |||
51 | public EventManager(XEngine _ScriptEngine) |
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52 | { |
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53 | myScriptEngine = _ScriptEngine; |
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54 | |||
55 | // m_log.Info("[XEngine] Hooking up to server events"); |
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56 | myScriptEngine.World.EventManager.OnAttach += attach; |
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57 | myScriptEngine.World.EventManager.OnObjectGrab += touch_start; |
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58 | myScriptEngine.World.EventManager.OnObjectGrabbing += touch; |
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59 | myScriptEngine.World.EventManager.OnObjectDeGrab += touch_end; |
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60 | myScriptEngine.World.EventManager.OnScriptChangedEvent += changed; |
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61 | myScriptEngine.World.EventManager.OnScriptAtTargetEvent += at_target; |
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62 | myScriptEngine.World.EventManager.OnScriptNotAtTargetEvent += not_at_target; |
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63 | myScriptEngine.World.EventManager.OnScriptAtRotTargetEvent += at_rot_target; |
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64 | myScriptEngine.World.EventManager.OnScriptNotAtRotTargetEvent += not_at_rot_target; |
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65 | myScriptEngine.World.EventManager.OnScriptMovingStartEvent += moving_start; |
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66 | myScriptEngine.World.EventManager.OnScriptMovingEndEvent += moving_end; |
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67 | myScriptEngine.World.EventManager.OnScriptControlEvent += control; |
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68 | myScriptEngine.World.EventManager.OnScriptColliderStart += collision_start; |
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69 | myScriptEngine.World.EventManager.OnScriptColliding += collision; |
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70 | myScriptEngine.World.EventManager.OnScriptCollidingEnd += collision_end; |
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71 | myScriptEngine.World.EventManager.OnScriptLandColliderStart += land_collision_start; |
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72 | myScriptEngine.World.EventManager.OnScriptLandColliding += land_collision; |
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73 | myScriptEngine.World.EventManager.OnScriptLandColliderEnd += land_collision_end; |
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74 | IMoneyModule money = myScriptEngine.World.RequestModuleInterface<IMoneyModule>(); |
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75 | if (money != null) |
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76 | { |
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77 | money.OnObjectPaid+=HandleObjectPaid; |
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78 | } |
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79 | } |
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80 | |||
81 | /// <summary> |
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82 | /// When an object gets paid by an avatar and generates the paid event, |
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83 | /// this will pipe it to the script engine |
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84 | /// </summary> |
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85 | /// <param name="objectID">Object ID that got paid</param> |
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86 | /// <param name="agentID">Agent Id that did the paying</param> |
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87 | /// <param name="amount">Amount paid</param> |
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88 | private void HandleObjectPaid(UUID objectID, UUID agentID, |
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89 | int amount) |
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90 | { |
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91 | // Since this is an event from a shared module, all scenes will |
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92 | // get it. But only one has the object in question. The others |
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93 | // just ignore it. |
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94 | // |
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95 | SceneObjectPart part = |
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96 | myScriptEngine.World.GetSceneObjectPart(objectID); |
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97 | |||
98 | if (part == null) |
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99 | return; |
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100 | |||
101 | if ((part.ScriptEvents & scriptEvents.money) == 0) |
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102 | part = part.ParentGroup.RootPart; |
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103 | |||
104 | m_log.Debug("Paid: " + objectID + " from " + agentID + ", amount " + amount); |
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105 | |||
106 | // part = part.ParentGroup.RootPart; |
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107 | money(part.LocalId, agentID, amount); |
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108 | } |
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109 | |||
110 | /// <summary> |
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111 | /// Handles piping the proper stuff to The script engine for touching |
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112 | /// Including DetectedParams |
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113 | /// </summary> |
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114 | /// <param name="localID"></param> |
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115 | /// <param name="originalID"></param> |
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116 | /// <param name="offsetPos"></param> |
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117 | /// <param name="remoteClient"></param> |
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118 | /// <param name="surfaceArgs"></param> |
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119 | public void touch_start(uint localID, uint originalID, Vector3 offsetPos, |
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120 | IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs) |
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121 | { |
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122 | // Add to queue for all scripts in ObjectID object |
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123 | DetectParams[] det = new DetectParams[1]; |
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124 | det[0] = new DetectParams(); |
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125 | det[0].Key = remoteClient.AgentId; |
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126 | det[0].Populate(myScriptEngine.World); |
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127 | |||
128 | if (originalID == 0) |
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129 | { |
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130 | SceneObjectPart part = myScriptEngine.World.GetSceneObjectPart(localID); |
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131 | if (part == null) |
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132 | return; |
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133 | |||
134 | det[0].LinkNum = part.LinkNum; |
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135 | } |
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136 | else |
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137 | { |
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138 | SceneObjectPart originalPart = myScriptEngine.World.GetSceneObjectPart(originalID); |
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139 | det[0].LinkNum = originalPart.LinkNum; |
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140 | } |
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141 | |||
142 | if (surfaceArgs != null) |
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143 | { |
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144 | det[0].SurfaceTouchArgs = surfaceArgs; |
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145 | } |
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146 | |||
147 | myScriptEngine.PostObjectEvent(localID, new EventParams( |
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148 | "touch_start", new Object[] { new LSL_Types.LSLInteger(1) }, |
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149 | det)); |
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150 | } |
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151 | |||
152 | public void touch(uint localID, uint originalID, Vector3 offsetPos, |
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153 | IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs) |
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154 | { |
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155 | // Add to queue for all scripts in ObjectID object |
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156 | DetectParams[] det = new DetectParams[1]; |
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157 | det[0] = new DetectParams(); |
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158 | det[0].Key = remoteClient.AgentId; |
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159 | det[0].Populate(myScriptEngine.World); |
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160 | det[0].OffsetPos = offsetPos; |
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161 | |||
162 | if (originalID == 0) |
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163 | { |
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164 | SceneObjectPart part = myScriptEngine.World.GetSceneObjectPart(localID); |
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165 | if (part == null) |
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166 | return; |
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167 | |||
168 | det[0].LinkNum = part.LinkNum; |
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169 | } |
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170 | else |
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171 | { |
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172 | SceneObjectPart originalPart = myScriptEngine.World.GetSceneObjectPart(originalID); |
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173 | det[0].LinkNum = originalPart.LinkNum; |
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174 | } |
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175 | if (surfaceArgs != null) |
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176 | { |
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177 | det[0].SurfaceTouchArgs = surfaceArgs; |
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178 | } |
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179 | |||
180 | myScriptEngine.PostObjectEvent(localID, new EventParams( |
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181 | "touch", new Object[] { new LSL_Types.LSLInteger(1) }, |
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182 | det)); |
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183 | } |
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184 | |||
185 | public void touch_end(uint localID, uint originalID, IClientAPI remoteClient, |
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186 | SurfaceTouchEventArgs surfaceArgs) |
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187 | { |
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188 | // Add to queue for all scripts in ObjectID object |
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189 | DetectParams[] det = new DetectParams[1]; |
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190 | det[0] = new DetectParams(); |
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191 | det[0].Key = remoteClient.AgentId; |
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192 | det[0].Populate(myScriptEngine.World); |
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193 | |||
194 | if (originalID == 0) |
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195 | { |
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196 | SceneObjectPart part = myScriptEngine.World.GetSceneObjectPart(localID); |
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197 | if (part == null) |
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198 | return; |
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199 | |||
200 | det[0].LinkNum = part.LinkNum; |
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201 | } |
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202 | else |
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203 | { |
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204 | SceneObjectPart originalPart = myScriptEngine.World.GetSceneObjectPart(originalID); |
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205 | det[0].LinkNum = originalPart.LinkNum; |
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206 | } |
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207 | |||
208 | if (surfaceArgs != null) |
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209 | { |
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210 | det[0].SurfaceTouchArgs = surfaceArgs; |
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211 | } |
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212 | |||
213 | myScriptEngine.PostObjectEvent(localID, new EventParams( |
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214 | "touch_end", new Object[] { new LSL_Types.LSLInteger(1) }, |
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215 | det)); |
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216 | } |
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217 | |||
218 | public void changed(uint localID, uint change) |
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219 | { |
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220 | // Add to queue for all scripts in localID, Object pass change. |
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221 | myScriptEngine.PostObjectEvent(localID, new EventParams( |
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222 | "changed",new object[] { new LSL_Types.LSLInteger(change) }, |
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223 | new DetectParams[0])); |
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224 | } |
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225 | |||
226 | // state_entry: not processed here |
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227 | // state_exit: not processed here |
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228 | |||
229 | public void money(uint localID, UUID agentID, int amount) |
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230 | { |
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231 | myScriptEngine.PostObjectEvent(localID, new EventParams( |
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232 | "money", new object[] { |
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233 | new LSL_Types.LSLString(agentID.ToString()), |
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234 | new LSL_Types.LSLInteger(amount) }, |
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235 | new DetectParams[0])); |
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236 | } |
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237 | |||
238 | public void collision_start(uint localID, ColliderArgs col) |
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239 | { |
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240 | // Add to queue for all scripts in ObjectID object |
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241 | List<DetectParams> det = new List<DetectParams>(); |
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242 | |||
243 | foreach (DetectedObject detobj in col.Colliders) |
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244 | { |
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245 | DetectParams d = new DetectParams(); |
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246 | d.Key =detobj.keyUUID; |
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247 | d.Populate(myScriptEngine.World); |
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248 | det.Add(d); |
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249 | } |
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250 | |||
251 | if (det.Count > 0) |
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252 | myScriptEngine.PostObjectEvent(localID, new EventParams( |
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253 | "collision_start", |
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254 | new Object[] { new LSL_Types.LSLInteger(det.Count) }, |
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255 | det.ToArray())); |
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256 | } |
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257 | |||
258 | public void collision(uint localID, ColliderArgs col) |
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259 | { |
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260 | // Add to queue for all scripts in ObjectID object |
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261 | List<DetectParams> det = new List<DetectParams>(); |
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262 | |||
263 | foreach (DetectedObject detobj in col.Colliders) |
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264 | { |
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265 | DetectParams d = new DetectParams(); |
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266 | d.Key =detobj.keyUUID; |
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267 | d.Populate(myScriptEngine.World); |
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268 | det.Add(d); |
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269 | } |
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270 | |||
271 | if (det.Count > 0) |
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272 | myScriptEngine.PostObjectEvent(localID, new EventParams( |
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273 | "collision", new Object[] { new LSL_Types.LSLInteger(det.Count) }, |
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274 | det.ToArray())); |
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275 | } |
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276 | |||
277 | public void collision_end(uint localID, ColliderArgs col) |
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278 | { |
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279 | // Add to queue for all scripts in ObjectID object |
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280 | List<DetectParams> det = new List<DetectParams>(); |
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281 | |||
282 | foreach (DetectedObject detobj in col.Colliders) |
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283 | { |
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284 | DetectParams d = new DetectParams(); |
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285 | d.Key =detobj.keyUUID; |
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286 | d.Populate(myScriptEngine.World); |
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287 | det.Add(d); |
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288 | } |
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289 | |||
290 | if (det.Count > 0) |
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291 | myScriptEngine.PostObjectEvent(localID, new EventParams( |
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292 | "collision_end", |
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293 | new Object[] { new LSL_Types.LSLInteger(det.Count) }, |
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294 | det.ToArray())); |
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295 | } |
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296 | |||
297 | public void land_collision_start(uint localID, ColliderArgs col) |
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298 | { |
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299 | List<DetectParams> det = new List<DetectParams>(); |
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300 | |||
301 | foreach (DetectedObject detobj in col.Colliders) |
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302 | { |
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303 | DetectParams d = new DetectParams(); |
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304 | d.Position = detobj.posVector; |
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305 | d.Populate(myScriptEngine.World); |
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306 | det.Add(d); |
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307 | myScriptEngine.PostObjectEvent(localID, new EventParams( |
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308 | "land_collision_start", |
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309 | new Object[] { new LSL_Types.Vector3(d.Position) }, |
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310 | det.ToArray())); |
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311 | } |
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312 | |||
313 | } |
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314 | |||
315 | public void land_collision(uint localID, ColliderArgs col) |
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316 | { |
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317 | List<DetectParams> det = new List<DetectParams>(); |
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318 | |||
319 | foreach (DetectedObject detobj in col.Colliders) |
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320 | { |
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321 | DetectParams d = new DetectParams(); |
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322 | d.Position = detobj.posVector; |
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323 | d.Populate(myScriptEngine.World); |
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324 | det.Add(d); |
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325 | myScriptEngine.PostObjectEvent(localID, new EventParams( |
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326 | "land_collision", |
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327 | new Object[] { new LSL_Types.Vector3(d.Position) }, |
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328 | det.ToArray())); |
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329 | } |
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330 | } |
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331 | |||
332 | public void land_collision_end(uint localID, ColliderArgs col) |
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333 | { |
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334 | List<DetectParams> det = new List<DetectParams>(); |
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335 | |||
336 | foreach (DetectedObject detobj in col.Colliders) |
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337 | { |
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338 | DetectParams d = new DetectParams(); |
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339 | d.Position = detobj.posVector; |
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340 | d.Populate(myScriptEngine.World); |
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341 | det.Add(d); |
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342 | myScriptEngine.PostObjectEvent(localID, new EventParams( |
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343 | "land_collision_end", |
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344 | new Object[] { new LSL_Types.Vector3(d.Position) }, |
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345 | det.ToArray())); |
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346 | } |
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347 | } |
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348 | |||
349 | // timer: not handled here |
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350 | // listen: not handled here |
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351 | |||
352 | public void control(UUID itemID, UUID agentID, uint held, uint change) |
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353 | { |
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354 | myScriptEngine.PostScriptEvent(itemID, new EventParams( |
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355 | "control",new object[] { |
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356 | new LSL_Types.LSLString(agentID.ToString()), |
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357 | new LSL_Types.LSLInteger(held), |
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358 | new LSL_Types.LSLInteger(change)}, |
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359 | new DetectParams[0])); |
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360 | } |
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361 | |||
362 | public void email(uint localID, UUID itemID, string timeSent, |
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363 | string address, string subject, string message, int numLeft) |
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364 | { |
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365 | myScriptEngine.PostObjectEvent(localID, new EventParams( |
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366 | "email",new object[] { |
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367 | new LSL_Types.LSLString(timeSent), |
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368 | new LSL_Types.LSLString(address), |
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369 | new LSL_Types.LSLString(subject), |
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370 | new LSL_Types.LSLString(message), |
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371 | new LSL_Types.LSLInteger(numLeft)}, |
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372 | new DetectParams[0])); |
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373 | } |
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374 | |||
375 | public void at_target(uint localID, uint handle, Vector3 targetpos, |
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376 | Vector3 atpos) |
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377 | { |
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378 | myScriptEngine.PostObjectEvent(localID, new EventParams( |
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379 | "at_target", new object[] { |
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380 | new LSL_Types.LSLInteger(handle), |
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381 | new LSL_Types.Vector3(targetpos), |
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382 | new LSL_Types.Vector3(atpos) }, |
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383 | new DetectParams[0])); |
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384 | } |
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385 | |||
386 | public void not_at_target(uint localID) |
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387 | { |
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388 | myScriptEngine.PostObjectEvent(localID, new EventParams( |
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389 | "not_at_target",new object[0], |
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390 | new DetectParams[0])); |
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391 | } |
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392 | |||
393 | public void at_rot_target(uint localID, uint handle, Quaternion targetrot, |
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394 | Quaternion atrot) |
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395 | { |
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396 | myScriptEngine.PostObjectEvent(localID, new EventParams( |
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397 | "at_rot_target", new object[] { |
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398 | new LSL_Types.LSLInteger(handle), |
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399 | new LSL_Types.Quaternion(targetrot), |
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400 | new LSL_Types.Quaternion(atrot) }, |
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401 | new DetectParams[0])); |
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402 | } |
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403 | |||
404 | public void not_at_rot_target(uint localID) |
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405 | { |
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406 | myScriptEngine.PostObjectEvent(localID, new EventParams( |
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407 | "not_at_rot_target",new object[0], |
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408 | new DetectParams[0])); |
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409 | } |
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410 | |||
411 | // run_time_permissions: not handled here |
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412 | |||
413 | public void attach(uint localID, UUID itemID, UUID avatar) |
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414 | { |
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415 | myScriptEngine.PostObjectEvent(localID, new EventParams( |
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416 | "attach",new object[] { |
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417 | new LSL_Types.LSLString(avatar.ToString()) }, |
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418 | new DetectParams[0])); |
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419 | } |
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420 | |||
421 | // dataserver: not handled here |
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422 | // link_message: not handled here |
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423 | |||
424 | public void moving_start(uint localID) |
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425 | { |
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426 | myScriptEngine.PostObjectEvent(localID, new EventParams( |
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427 | "moving_start",new object[0], |
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428 | new DetectParams[0])); |
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429 | } |
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430 | |||
431 | public void moving_end(uint localID) |
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432 | { |
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433 | myScriptEngine.PostObjectEvent(localID, new EventParams( |
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434 | "moving_end",new object[0], |
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435 | new DetectParams[0])); |
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436 | } |
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437 | |||
438 | // object_rez: not handled here |
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439 | // remote_data: not handled here |
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440 | // http_response: not handled here |
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441 | } |
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442 | } |