clockwerk-opensim – Blame information for rev 1
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1 | vero | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections.Generic; |
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30 | using System.Reflection; |
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31 | using System.Runtime.InteropServices; |
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32 | using System.Threading; |
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33 | using System.IO; |
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34 | using System.Diagnostics; |
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35 | using log4net; |
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36 | using Nini.Config; |
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37 | using Ode.NET; |
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38 | using OpenSim.Framework; |
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39 | using OpenSim.Region.Physics.Manager; |
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40 | using OpenMetaverse; |
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41 | |||
42 | namespace OpenSim.Region.Physics.OdePlugin |
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43 | { |
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44 | /// <summary> |
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45 | /// ODE plugin |
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46 | /// </summary> |
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47 | public class OdePlugin : IPhysicsPlugin |
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48 | { |
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49 | // private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); |
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50 | |||
51 | private OdeScene m_scene; |
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52 | |||
53 | public bool Init() |
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54 | { |
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55 | return true; |
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56 | } |
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57 | |||
58 | public PhysicsScene GetScene(String sceneIdentifier) |
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59 | { |
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60 | if (m_scene == null) |
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61 | { |
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62 | // We do this so that OpenSimulator on Windows loads the correct native ODE library depending on whether |
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63 | // it's running as a 32-bit process or a 64-bit one. By invoking LoadLibary here, later DLLImports |
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64 | // will find it already loaded later on. |
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65 | // |
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66 | // This isn't necessary for other platforms (e.g. Mac OSX and Linux) since the DLL used can be |
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67 | // controlled in Ode.NET.dll.config |
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68 | if (Util.IsWindows()) |
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69 | Util.LoadArchSpecificWindowsDll("ode.dll"); |
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70 | |||
71 | // Initializing ODE only when a scene is created allows alternative ODE plugins to co-habit (according to |
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72 | // http://opensimulator.org/mantis/view.php?id=2750). |
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73 | d.InitODE(); |
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74 | |||
75 | m_scene = new OdeScene(GetName(), sceneIdentifier); |
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76 | } |
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77 | |||
78 | return m_scene; |
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79 | } |
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80 | |||
81 | public string GetName() |
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82 | { |
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83 | return ("OpenDynamicsEngine"); |
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84 | } |
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85 | |||
86 | public void Dispose() |
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87 | { |
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88 | } |
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89 | } |
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90 | } |