clockwerk-opensim – Blame information for rev 1

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1 vero 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 using System;
29 using System.Collections.Generic;
30 using System.Text;
31 using OpenMetaverse;
32  
33 namespace OpenSim.Region.OptionalModules.Scripting.Minimodule.Object
34 {
35 /// <summary>
36 /// This implements an interface similar to that provided by physics engines to OpenSim internally.
37 /// Eg, PhysicsActor. It is capable of setting and getting properties related to the current
38 /// physics scene representation of this object.
39 /// </summary>
40 public interface IObjectPhysics
41 {
42 bool Enabled { get; set; }
43  
44 bool Phantom { get; set; }
45 bool PhantomCollisions { get; set; }
46  
47 double Density { get; set; }
48 double Mass { get; set; }
49 double Buoyancy { get; set; }
50  
51 Vector3 GeometricCenter { get; }
52 Vector3 CenterOfMass { get; }
53  
54 Vector3 RotationalVelocity { get; set; }
55 Vector3 Velocity { get; set; }
56 Vector3 Torque { get; set; }
57 Vector3 Acceleration { get; }
58 Vector3 Force { get; set; }
59  
60 bool FloatOnWater { set; }
61  
62 void AddForce(Vector3 force, bool pushforce);
63 void AddAngularForce(Vector3 force, bool pushforce);
64 void SetMomentum(Vector3 momentum);
65 }
66 }