clockwerk-opensim – Blame information for rev 1
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1 | vero | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Text; |
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30 | |||
31 | using OpenSim.Framework; |
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32 | using OpenSim.Region.Framework.Scenes; |
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33 | //using OpenSim.Services.AssetService; |
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34 | using OpenMetaverse; |
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35 | using OpenMetaverse.Assets; |
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36 | |||
37 | namespace OpenSim.Region.OptionalModules.Scripting.Minimodule |
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38 | { |
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39 | public class InventoryItem : IInventoryItem |
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40 | { |
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41 | TaskInventoryItem m_privateItem; |
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42 | Scene m_rootScene; |
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43 | |||
44 | public InventoryItem(Scene rootScene, TaskInventoryItem internalItem) |
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45 | { |
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46 | m_rootScene = rootScene; |
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47 | m_privateItem = internalItem; |
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48 | } |
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49 | |||
50 | // Marked internal, to prevent scripts from accessing the internal type |
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51 | internal TaskInventoryItem ToTaskInventoryItem() |
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52 | { |
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53 | return m_privateItem; |
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54 | } |
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55 | |||
56 | /// <summary> |
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57 | /// This will attempt to convert from an IInventoryItem to an InventoryItem object |
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58 | /// </summary> |
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59 | /// <description> |
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60 | /// In order for this to work the object which implements IInventoryItem must inherit from InventoryItem, otherwise |
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61 | /// an exception is thrown. |
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62 | /// </description> |
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63 | /// <param name="i"> |
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64 | /// The interface to upcast <see cref="IInventoryItem"/> |
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65 | /// </param> |
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66 | /// <returns> |
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67 | /// The object backing the interface implementation <see cref="InventoryItem"/> |
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68 | /// </returns> |
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69 | internal static InventoryItem FromInterface(IInventoryItem i) |
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70 | { |
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71 | if (typeof(InventoryItem).IsAssignableFrom(i.GetType())) |
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72 | { |
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73 | return (InventoryItem)i; |
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74 | } |
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75 | else |
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76 | { |
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77 | throw new ApplicationException("[MRM] There is no legal conversion from IInventoryItem to InventoryItem"); |
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78 | } |
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79 | } |
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80 | |||
81 | public int Type { get { return m_privateItem.Type; } } |
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82 | public UUID AssetID { get { return m_privateItem.AssetID; } } |
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83 | |||
84 | // This method exposes OpenSim/OpenMetaverse internals and needs to be replaced with a IAsset specific to MRM. |
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85 | public T RetrieveAsset<T>() where T : OpenMetaverse.Assets.Asset, new() |
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86 | { |
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87 | AssetBase a = m_rootScene.AssetService.Get(AssetID.ToString()); |
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88 | T result = new T(); |
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89 | |||
90 | if ((sbyte)result.AssetType != a.Type) |
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91 | throw new ApplicationException("[MRM] The supplied asset class does not match the found asset"); |
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92 | |||
93 | result.AssetData = a.Data; |
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94 | result.Decode(); |
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95 | return result; |
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96 | } |
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97 | } |
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98 | } |