clockwerk-opensim – Blame information for rev 1

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1 vero 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 using System;
29 using System.Collections.Generic;
30 using System.IO;
31 using System.Reflection;
32 using System.Text;
33 using log4net;
34 using Mono.Addins;
35 using Nini.Config;
36 using OpenMetaverse;
37 using OpenMetaverse.Imaging;
38 using OpenSim.Framework;
39 using OpenSim.Framework.Console;
40 using OpenSim.Region.Framework.Interfaces;
41 using OpenSim.Region.Framework.Scenes;
42  
43 namespace OpenSim.Region.OptionalModules.Agent.TextureSender
44 {
45 /// <summary>
46 /// Commands for the J2KDecoder module. For debugging purposes.
47 /// </summary>
48 /// <remarks>
49 /// Placed here so that they can be removed if not required and to keep the J2KDecoder module itself simple.
50 /// </remarks>
51 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "J2KDecoderCommandModule")]
52 public class J2KDecoderCommandModule : ISharedRegionModule
53 {
54 // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
55  
56 private Scene m_scene;
57  
58 public string Name { get { return "Asset Information Module"; } }
59  
60 public Type ReplaceableInterface { get { return null; } }
61  
62 public void Initialise(IConfigSource source)
63 {
64 // m_log.DebugFormat("[J2K DECODER COMMAND MODULE]: INITIALIZED MODULE");
65 }
66  
67 public void PostInitialise()
68 {
69 // m_log.DebugFormat("[J2K DECODER COMMAND MODULE]: POST INITIALIZED MODULE");
70 }
71  
72 public void Close()
73 {
74 // m_log.DebugFormat("[J2K DECODER COMMAND MODULE]: CLOSED MODULE");
75 }
76  
77 public void AddRegion(Scene scene)
78 {
79 // m_log.DebugFormat("[J2K DECODER COMMAND MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
80 }
81  
82 public void RemoveRegion(Scene scene)
83 {
84 // m_log.DebugFormat("[J2K DECODER COMMAND MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
85 }
86  
87 public void RegionLoaded(Scene scene)
88 {
89 // m_log.DebugFormat("[J2K DECODER COMMAND MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
90  
91 if (m_scene == null)
92 m_scene = scene;
93  
94 MainConsole.Instance.Commands.AddCommand(
95 "Assets",
96 false,
97 "j2k decode",
98 "j2k decode <ID>",
99 "Do JPEG2000 decoding of an asset.",
100 "This is for debugging purposes. The asset id given must contain JPEG2000 data.",
101 HandleDecode);
102 }
103  
104 void HandleDecode(string module, string[] args)
105 {
106 if (args.Length < 3)
107 {
108 MainConsole.Instance.Output("Usage is j2k decode <ID>");
109 return;
110 }
111  
112 UUID assetId;
113 string rawAssetId = args[2];
114  
115 if (!UUID.TryParse(rawAssetId, out assetId))
116 {
117 MainConsole.Instance.OutputFormat("ERROR: {0} is not a valid ID format", rawAssetId);
118 return;
119 }
120  
121 AssetBase asset = m_scene.AssetService.Get(assetId.ToString());
122 if (asset == null)
123 {
124 MainConsole.Instance.OutputFormat("ERROR: No asset found with ID {0}", assetId);
125 return;
126 }
127  
128 if (asset.Type != (sbyte)AssetType.Texture)
129 {
130 MainConsole.Instance.OutputFormat("ERROR: Asset {0} is not a texture type", assetId);
131 return;
132 }
133  
134 IJ2KDecoder decoder = m_scene.RequestModuleInterface<IJ2KDecoder>();
135 if (decoder == null)
136 {
137 MainConsole.Instance.OutputFormat("ERROR: No IJ2KDecoder module available");
138 return;
139 }
140  
141 OpenJPEG.J2KLayerInfo[] layers;
142 int components;
143 if (decoder.Decode(assetId, asset.Data, out layers, out components))
144 {
145 MainConsole.Instance.OutputFormat(
146 "Successfully decoded asset {0} with {1} layers and {2} components",
147 assetId, layers.Length, components);
148 }
149 else
150 {
151 MainConsole.Instance.OutputFormat("Decode of asset {0} failed", assetId);
152 }
153 }
154 }
155 }