clockwerk-opensim – Blame information for rev 1
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1 | vero | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections.Generic; |
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30 | using System.IO; |
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31 | using System.Reflection; |
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32 | using System.Text; |
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33 | using log4net; |
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34 | using Mono.Addins; |
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35 | using Nini.Config; |
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36 | using OpenMetaverse; |
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37 | using OpenMetaverse.Imaging; |
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38 | using OpenSim.Framework; |
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39 | using OpenSim.Framework.Console; |
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40 | using OpenSim.Region.Framework.Interfaces; |
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41 | using OpenSim.Region.Framework.Scenes; |
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42 | |||
43 | namespace OpenSim.Region.OptionalModules.Agent.TextureSender |
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44 | { |
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45 | /// <summary> |
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46 | /// Commands for the J2KDecoder module. For debugging purposes. |
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47 | /// </summary> |
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48 | /// <remarks> |
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49 | /// Placed here so that they can be removed if not required and to keep the J2KDecoder module itself simple. |
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50 | /// </remarks> |
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51 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "J2KDecoderCommandModule")] |
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52 | public class J2KDecoderCommandModule : ISharedRegionModule |
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53 | { |
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54 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
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55 | |||
56 | private Scene m_scene; |
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57 | |||
58 | public string Name { get { return "Asset Information Module"; } } |
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59 | |||
60 | public Type ReplaceableInterface { get { return null; } } |
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61 | |||
62 | public void Initialise(IConfigSource source) |
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63 | { |
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64 | // m_log.DebugFormat("[J2K DECODER COMMAND MODULE]: INITIALIZED MODULE"); |
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65 | } |
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66 | |||
67 | public void PostInitialise() |
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68 | { |
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69 | // m_log.DebugFormat("[J2K DECODER COMMAND MODULE]: POST INITIALIZED MODULE"); |
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70 | } |
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71 | |||
72 | public void Close() |
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73 | { |
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74 | // m_log.DebugFormat("[J2K DECODER COMMAND MODULE]: CLOSED MODULE"); |
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75 | } |
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76 | |||
77 | public void AddRegion(Scene scene) |
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78 | { |
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79 | // m_log.DebugFormat("[J2K DECODER COMMAND MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName); |
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80 | } |
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81 | |||
82 | public void RemoveRegion(Scene scene) |
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83 | { |
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84 | // m_log.DebugFormat("[J2K DECODER COMMAND MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName); |
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85 | } |
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86 | |||
87 | public void RegionLoaded(Scene scene) |
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88 | { |
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89 | // m_log.DebugFormat("[J2K DECODER COMMAND MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName); |
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90 | |||
91 | if (m_scene == null) |
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92 | m_scene = scene; |
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93 | |||
94 | MainConsole.Instance.Commands.AddCommand( |
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95 | "Assets", |
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96 | false, |
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97 | "j2k decode", |
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98 | "j2k decode <ID>", |
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99 | "Do JPEG2000 decoding of an asset.", |
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100 | "This is for debugging purposes. The asset id given must contain JPEG2000 data.", |
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101 | HandleDecode); |
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102 | } |
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103 | |||
104 | void HandleDecode(string module, string[] args) |
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105 | { |
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106 | if (args.Length < 3) |
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107 | { |
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108 | MainConsole.Instance.Output("Usage is j2k decode <ID>"); |
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109 | return; |
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110 | } |
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111 | |||
112 | UUID assetId; |
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113 | string rawAssetId = args[2]; |
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114 | |||
115 | if (!UUID.TryParse(rawAssetId, out assetId)) |
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116 | { |
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117 | MainConsole.Instance.OutputFormat("ERROR: {0} is not a valid ID format", rawAssetId); |
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118 | return; |
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119 | } |
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120 | |||
121 | AssetBase asset = m_scene.AssetService.Get(assetId.ToString()); |
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122 | if (asset == null) |
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123 | { |
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124 | MainConsole.Instance.OutputFormat("ERROR: No asset found with ID {0}", assetId); |
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125 | return; |
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126 | } |
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127 | |||
128 | if (asset.Type != (sbyte)AssetType.Texture) |
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129 | { |
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130 | MainConsole.Instance.OutputFormat("ERROR: Asset {0} is not a texture type", assetId); |
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131 | return; |
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132 | } |
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133 | |||
134 | IJ2KDecoder decoder = m_scene.RequestModuleInterface<IJ2KDecoder>(); |
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135 | if (decoder == null) |
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136 | { |
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137 | MainConsole.Instance.OutputFormat("ERROR: No IJ2KDecoder module available"); |
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138 | return; |
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139 | } |
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140 | |||
141 | OpenJPEG.J2KLayerInfo[] layers; |
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142 | int components; |
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143 | if (decoder.Decode(assetId, asset.Data, out layers, out components)) |
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144 | { |
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145 | MainConsole.Instance.OutputFormat( |
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146 | "Successfully decoded asset {0} with {1} layers and {2} components", |
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147 | assetId, layers.Length, components); |
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148 | } |
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149 | else |
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150 | { |
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151 | MainConsole.Instance.OutputFormat("Decode of asset {0} failed", assetId); |
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152 | } |
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153 | } |
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154 | } |
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155 | } |