clockwerk-opensim – Blame information for rev 1
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1 | vero | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections.Generic; |
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30 | using System.Reflection; |
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31 | using System.Text; |
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32 | using System.Threading; |
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33 | using System.Timers; |
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34 | using Timer=System.Timers.Timer; |
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35 | using Nini.Config; |
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36 | using NUnit.Framework; |
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37 | using OpenMetaverse; |
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38 | using OpenSim.Framework; |
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39 | using OpenSim.Framework.Communications; |
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40 | using OpenSim.Region.Framework.Scenes; |
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41 | using OpenSim.Region.Framework.Interfaces; |
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42 | using OpenSim.Region.CoreModules.World.Serialiser; |
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43 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; |
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44 | using OpenSim.Tests.Common; |
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45 | using OpenSim.Tests.Common.Mock; |
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46 | |||
47 | namespace OpenSim.Region.Framework.Scenes.Tests |
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48 | { |
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49 | /// <summary> |
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50 | /// Scene presence tests |
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51 | /// </summary> |
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52 | [TestFixture] |
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53 | public class SceneTests : OpenSimTestCase |
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54 | { |
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55 | [Test] |
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56 | public void TestCreateScene() |
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57 | { |
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58 | TestHelpers.InMethod(); |
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59 | |||
60 | new SceneHelpers().SetupScene(); |
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61 | } |
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62 | |||
63 | [Test] |
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64 | public void TestCreateVarScene() |
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65 | { |
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66 | TestHelpers.InMethod(); |
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67 | UUID regionUuid = TestHelpers.ParseTail(0x1); |
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68 | uint sizeX = 512; |
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69 | uint sizeY = 512; |
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70 | |||
71 | Scene scene |
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72 | = new SceneHelpers().SetupScene("scene", regionUuid, 1000, 1000, sizeX, sizeY, new IniConfigSource()); |
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73 | |||
74 | Assert.AreEqual(sizeX, scene.RegionInfo.RegionSizeX); |
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75 | Assert.AreEqual(sizeY, scene.RegionInfo.RegionSizeY); |
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76 | } |
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77 | |||
78 | /// <summary> |
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79 | /// Very basic scene update test. Should become more elaborate with time. |
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80 | /// </summary> |
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81 | [Test] |
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82 | public void TestUpdateScene() |
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83 | { |
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84 | TestHelpers.InMethod(); |
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85 | |||
86 | Scene scene = new SceneHelpers().SetupScene(); |
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87 | scene.Update(1); |
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88 | |||
89 | Assert.That(scene.Frame, Is.EqualTo(1)); |
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90 | } |
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91 | |||
92 | [Test] |
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93 | public void TestShutdownScene() |
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94 | { |
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95 | TestHelpers.InMethod(); |
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96 | |||
97 | Scene scene = new SceneHelpers().SetupScene(); |
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98 | scene.Close(); |
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99 | |||
100 | Assert.That(scene.ShuttingDown, Is.True); |
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101 | Assert.That(scene.Active, Is.False); |
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102 | |||
103 | // Trying to update a shutdown scene should result in no update |
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104 | scene.Update(1); |
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105 | |||
106 | Assert.That(scene.Frame, Is.EqualTo(0)); |
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107 | } |
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108 | } |
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109 | } |