clockwerk-opensim – Blame information for rev 1

Subversion Repositories:
Rev:
Rev Author Line No. Line
1 vero 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 using System;
29 using System.Collections.Generic;
30 using System.Reflection;
31 using System.Text;
32 using System.Threading;
33 using System.Timers;
34 using Timer=System.Timers.Timer;
35 using Nini.Config;
36 using NUnit.Framework;
37 using OpenMetaverse;
38 using OpenSim.Framework;
39 using OpenSim.Framework.Communications;
40 using OpenSim.Region.Framework.Scenes;
41 using OpenSim.Region.Framework.Interfaces;
42 using OpenSim.Region.CoreModules.World.Serialiser;
43 using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
44 using OpenSim.Tests.Common;
45 using OpenSim.Tests.Common.Mock;
46  
47 namespace OpenSim.Region.Framework.Scenes.Tests
48 {
49 /// <summary>
50 /// Scene presence tests
51 /// </summary>
52 [TestFixture]
53 public class SceneTests : OpenSimTestCase
54 {
55 [Test]
56 public void TestCreateScene()
57 {
58 TestHelpers.InMethod();
59  
60 new SceneHelpers().SetupScene();
61 }
62  
63 [Test]
64 public void TestCreateVarScene()
65 {
66 TestHelpers.InMethod();
67 UUID regionUuid = TestHelpers.ParseTail(0x1);
68 uint sizeX = 512;
69 uint sizeY = 512;
70  
71 Scene scene
72 = new SceneHelpers().SetupScene("scene", regionUuid, 1000, 1000, sizeX, sizeY, new IniConfigSource());
73  
74 Assert.AreEqual(sizeX, scene.RegionInfo.RegionSizeX);
75 Assert.AreEqual(sizeY, scene.RegionInfo.RegionSizeY);
76 }
77  
78 /// <summary>
79 /// Very basic scene update test. Should become more elaborate with time.
80 /// </summary>
81 [Test]
82 public void TestUpdateScene()
83 {
84 TestHelpers.InMethod();
85  
86 Scene scene = new SceneHelpers().SetupScene();
87 scene.Update(1);
88  
89 Assert.That(scene.Frame, Is.EqualTo(1));
90 }
91  
92 [Test]
93 public void TestShutdownScene()
94 {
95 TestHelpers.InMethod();
96  
97 Scene scene = new SceneHelpers().SetupScene();
98 scene.Close();
99  
100 Assert.That(scene.ShuttingDown, Is.True);
101 Assert.That(scene.Active, Is.False);
102  
103 // Trying to update a shutdown scene should result in no update
104 scene.Update(1);
105  
106 Assert.That(scene.Frame, Is.EqualTo(0));
107 }
108 }
109 }