clockwerk-opensim – Blame information for rev 1

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1 vero 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 using System;
29 using System.Collections.Generic;
30 using System.Reflection;
31 using Nini.Config;
32 using NUnit.Framework;
33 using OpenMetaverse;
34 using OpenSim.Framework;
35 using OpenSim.Framework.Communications;
36 using OpenSim.Framework.Servers;
37 using OpenSim.Region.Framework.Interfaces;
38 using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
39 using OpenSim.Tests.Common;
40 using OpenSim.Tests.Common.Mock;
41 using System.Threading;
42  
43 namespace OpenSim.Region.Framework.Scenes.Tests
44 {
45 [TestFixture]
46 public class ScenePresenceSitTests : OpenSimTestCase
47 {
48 private TestScene m_scene;
49 private ScenePresence m_sp;
50  
51 [SetUp]
52 public void Init()
53 {
54 m_scene = new SceneHelpers().SetupScene();
55 m_sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1));
56 }
57  
58 [Test]
59 public void TestSitOutsideRangeNoTarget()
60 {
61 TestHelpers.InMethod();
62 // log4net.Config.XmlConfigurator.Configure();
63  
64 // More than 10 meters away from 0, 0, 0 (default part position)
65 Vector3 startPos = new Vector3(10.1f, 0, 0);
66 m_sp.AbsolutePosition = startPos;
67  
68 SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart;
69  
70 m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero);
71  
72 Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero));
73 Assert.That(part.GetSittingAvatarsCount(), Is.EqualTo(0));
74 Assert.That(part.GetSittingAvatars(), Is.Null);
75 Assert.That(m_sp.ParentID, Is.EqualTo(0));
76 Assert.AreEqual(startPos, m_sp.AbsolutePosition);
77 }
78  
79 [Test]
80 public void TestSitWithinRangeNoTarget()
81 {
82 TestHelpers.InMethod();
83 // log4net.Config.XmlConfigurator.Configure();
84  
85 // Less than 10 meters away from 0, 0, 0 (default part position)
86 Vector3 startPos = new Vector3(9.9f, 0, 0);
87 m_sp.AbsolutePosition = startPos;
88  
89 SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart;
90  
91 // We need to preserve this here because phys actor is removed by the sit.
92 Vector3 spPhysActorSize = m_sp.PhysicsActor.Size;
93 m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero);
94  
95 Assert.That(m_sp.PhysicsActor, Is.Null);
96  
97 Assert.That(
98 m_sp.AbsolutePosition,
99 Is.EqualTo(part.AbsolutePosition + new Vector3(0, 0, spPhysActorSize.Z / 2)));
100  
101 Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero));
102 Assert.That(part.GetSittingAvatarsCount(), Is.EqualTo(1));
103 HashSet<ScenePresence> sittingAvatars = part.GetSittingAvatars();
104 Assert.That(sittingAvatars.Count, Is.EqualTo(1));
105 Assert.That(sittingAvatars.Contains(m_sp));
106 Assert.That(m_sp.ParentID, Is.EqualTo(part.LocalId));
107 }
108  
109 [Test]
110 public void TestSitAndStandWithNoSitTarget()
111 {
112 TestHelpers.InMethod();
113 // log4net.Config.XmlConfigurator.Configure();
114  
115 // Make sure we're within range to sit
116 Vector3 startPos = new Vector3(1, 1, 1);
117 m_sp.AbsolutePosition = startPos;
118  
119 SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart;
120  
121 // We need to preserve this here because phys actor is removed by the sit.
122 Vector3 spPhysActorSize = m_sp.PhysicsActor.Size;
123 m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero);
124  
125 Assert.That(
126 m_sp.AbsolutePosition,
127 Is.EqualTo(part.AbsolutePosition + new Vector3(0, 0, spPhysActorSize.Z / 2)));
128  
129 m_sp.StandUp();
130  
131 Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero));
132 Assert.That(part.GetSittingAvatarsCount(), Is.EqualTo(0));
133 Assert.That(part.GetSittingAvatars(), Is.Null);
134 Assert.That(m_sp.ParentID, Is.EqualTo(0));
135 Assert.That(m_sp.PhysicsActor, Is.Not.Null);
136 }
137  
138 [Test]
139 public void TestSitAndStandWithNoSitTargetChildPrim()
140 {
141 TestHelpers.InMethod();
142 // log4net.Config.XmlConfigurator.Configure();
143  
144 // Make sure we're within range to sit
145 Vector3 startPos = new Vector3(1, 1, 1);
146 m_sp.AbsolutePosition = startPos;
147  
148 SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene, 2, m_sp.UUID, "part", 0x10).Parts[1];
149 part.OffsetPosition = new Vector3(2, 3, 4);
150  
151 // We need to preserve this here because phys actor is removed by the sit.
152 Vector3 spPhysActorSize = m_sp.PhysicsActor.Size;
153 m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero);
154  
155 Assert.That(
156 m_sp.AbsolutePosition,
157 Is.EqualTo(part.AbsolutePosition + new Vector3(0, 0, spPhysActorSize.Z / 2)));
158  
159 m_sp.StandUp();
160  
161 Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero));
162 Assert.That(part.GetSittingAvatarsCount(), Is.EqualTo(0));
163 Assert.That(part.GetSittingAvatars(), Is.Null);
164 Assert.That(m_sp.ParentID, Is.EqualTo(0));
165 Assert.That(m_sp.PhysicsActor, Is.Not.Null);
166 }
167  
168 [Test]
169 public void TestSitAndStandWithSitTarget()
170 {
171 TestHelpers.InMethod();
172 // log4net.Config.XmlConfigurator.Configure();
173  
174 // If a prim has a sit target then we can sit from any distance away
175 Vector3 startPos = new Vector3(128, 128, 30);
176 m_sp.AbsolutePosition = startPos;
177  
178 SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart;
179 part.SitTargetPosition = new Vector3(0, 0, 1);
180  
181 m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero);
182  
183 Assert.That(part.SitTargetAvatar, Is.EqualTo(m_sp.UUID));
184 Assert.That(m_sp.ParentID, Is.EqualTo(part.LocalId));
185  
186 // This section is copied from ScenePresence.HandleAgentSit(). Correctness is not guaranteed.
187 double x, y, z, m1, m2;
188  
189 Quaternion r = part.SitTargetOrientation;;
190 m1 = r.X * r.X + r.Y * r.Y;
191 m2 = r.Z * r.Z + r.W * r.W;
192  
193 // Rotate the vector <0, 0, 1>
194 x = 2 * (r.X * r.Z + r.Y * r.W);
195 y = 2 * (-r.X * r.W + r.Y * r.Z);
196 z = m2 - m1;
197  
198 // Set m to be the square of the norm of r.
199 double m = m1 + m2;
200  
201 // This constant is emperically determined to be what is used in SL.
202 // See also http://opensimulator.org/mantis/view.php?id=7096
203 double offset = 0.05;
204  
205 Vector3 up = new Vector3((float)x, (float)y, (float)z);
206 Vector3 sitOffset = up * (float)offset;
207 // End of copied section.
208  
209 Assert.That(
210 m_sp.AbsolutePosition,
211 Is.EqualTo(part.AbsolutePosition + part.SitTargetPosition - sitOffset + ScenePresence.SIT_TARGET_ADJUSTMENT));
212 Assert.That(m_sp.PhysicsActor, Is.Null);
213  
214 Assert.That(part.GetSittingAvatarsCount(), Is.EqualTo(1));
215 HashSet<ScenePresence> sittingAvatars = part.GetSittingAvatars();
216 Assert.That(sittingAvatars.Count, Is.EqualTo(1));
217 Assert.That(sittingAvatars.Contains(m_sp));
218  
219 m_sp.StandUp();
220  
221 Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero));
222 Assert.That(m_sp.ParentID, Is.EqualTo(0));
223 Assert.That(m_sp.PhysicsActor, Is.Not.Null);
224  
225 Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero));
226 Assert.That(part.GetSittingAvatarsCount(), Is.EqualTo(0));
227 Assert.That(part.GetSittingAvatars(), Is.Null);
228 }
229  
230 [Test]
231 public void TestSitAndStandOnGround()
232 {
233 TestHelpers.InMethod();
234 // log4net.Config.XmlConfigurator.Configure();
235  
236 // If a prim has a sit target then we can sit from any distance away
237 // Vector3 startPos = new Vector3(128, 128, 30);
238 // sp.AbsolutePosition = startPos;
239  
240 m_sp.HandleAgentSitOnGround();
241  
242 Assert.That(m_sp.SitGround, Is.True);
243 Assert.That(m_sp.PhysicsActor, Is.Null);
244  
245 m_sp.StandUp();
246  
247 Assert.That(m_sp.SitGround, Is.False);
248 Assert.That(m_sp.PhysicsActor, Is.Not.Null);
249 }
250 }
251 }