clockwerk-opensim – Blame information for rev 1
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1 | vero | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections.Generic; |
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30 | using System.Reflection; |
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31 | using System.Threading; |
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32 | using Nini.Config; |
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33 | using NUnit.Framework; |
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34 | using OpenMetaverse; |
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35 | using OpenSim.Framework; |
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36 | using OpenSim.Framework.Communications; |
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37 | using OpenSim.Region.Framework.Scenes; |
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38 | using OpenSim.Services.Interfaces; |
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39 | using OpenSim.Tests.Common; |
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40 | using OpenSim.Tests.Common.Mock; |
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41 | |||
42 | namespace OpenSim.Region.Framework.Scenes.Tests |
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43 | { |
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44 | /// <summary> |
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45 | /// Basic scene object tests (create, read and delete but not update). |
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46 | /// </summary> |
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47 | [TestFixture] |
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48 | public class SceneObjectBasicTests : OpenSimTestCase |
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49 | { |
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50 | // [TearDown] |
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51 | // public void TearDown() |
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52 | // { |
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53 | // Console.WriteLine("TearDown"); |
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54 | // GC.Collect(); |
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55 | // Thread.Sleep(3000); |
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56 | // } |
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57 | |||
58 | // public class GcNotify |
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59 | // { |
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60 | // public static AutoResetEvent gcEvent = new AutoResetEvent(false); |
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61 | // private static bool _initialized = false; |
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62 | // |
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63 | // public static void Initialize() |
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64 | // { |
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65 | // if (!_initialized) |
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66 | // { |
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67 | // _initialized = true; |
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68 | // new GcNotify(); |
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69 | // } |
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70 | // } |
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71 | // |
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72 | // private GcNotify(){} |
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73 | // |
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74 | // ~GcNotify() |
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75 | // { |
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76 | // if (!Environment.HasShutdownStarted && |
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77 | // !AppDomain.CurrentDomain.IsFinalizingForUnload()) |
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78 | // { |
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79 | // Console.WriteLine("GcNotify called"); |
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80 | // gcEvent.Set(); |
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81 | // new GcNotify(); |
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82 | // } |
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83 | // } |
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84 | // } |
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85 | |||
86 | /// <summary> |
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87 | /// Test adding an object to a scene. |
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88 | /// </summary> |
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89 | [Test] |
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90 | public void TestAddSceneObject() |
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91 | { |
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92 | TestHelpers.InMethod(); |
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93 | |||
94 | Scene scene = new SceneHelpers().SetupScene(); |
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95 | int partsToTestCount = 3; |
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96 | |||
97 | SceneObjectGroup so |
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98 | = SceneHelpers.CreateSceneObject(partsToTestCount, TestHelpers.ParseTail(0x1), "obj1", 0x10); |
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99 | SceneObjectPart[] parts = so.Parts; |
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100 | |||
101 | Assert.That(scene.AddNewSceneObject(so, false), Is.True); |
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102 | SceneObjectGroup retrievedSo = scene.GetSceneObjectGroup(so.UUID); |
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103 | SceneObjectPart[] retrievedParts = retrievedSo.Parts; |
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104 | |||
105 | //m_log.Debug("retrievedPart : {0}", retrievedPart); |
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106 | // If the parts have the same UUID then we will consider them as one and the same |
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107 | Assert.That(retrievedSo.PrimCount, Is.EqualTo(partsToTestCount)); |
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108 | |||
109 | for (int i = 0; i < partsToTestCount; i++) |
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110 | { |
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111 | Assert.That(retrievedParts[i].Name, Is.EqualTo(parts[i].Name)); |
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112 | Assert.That(retrievedParts[i].UUID, Is.EqualTo(parts[i].UUID)); |
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113 | } |
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114 | } |
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115 | |||
116 | [Test] |
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117 | /// <summary> |
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118 | /// It shouldn't be possible to add a scene object if one with that uuid already exists in the scene. |
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119 | /// </summary> |
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120 | public void TestAddExistingSceneObjectUuid() |
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121 | { |
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122 | TestHelpers.InMethod(); |
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123 | |||
124 | Scene scene = new SceneHelpers().SetupScene(); |
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125 | |||
126 | string obj1Name = "Alfred"; |
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127 | string obj2Name = "Betty"; |
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128 | UUID objUuid = new UUID("00000000-0000-0000-0000-000000000001"); |
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129 | |||
130 | SceneObjectPart part1 |
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131 | = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero) |
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132 | { Name = obj1Name, UUID = objUuid }; |
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133 | |||
134 | Assert.That(scene.AddNewSceneObject(new SceneObjectGroup(part1), false), Is.True); |
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135 | |||
136 | SceneObjectPart part2 |
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137 | = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero) |
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138 | { Name = obj2Name, UUID = objUuid }; |
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139 | |||
140 | Assert.That(scene.AddNewSceneObject(new SceneObjectGroup(part2), false), Is.False); |
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141 | |||
142 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(objUuid); |
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143 | |||
144 | //m_log.Debug("retrievedPart : {0}", retrievedPart); |
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145 | // If the parts have the same UUID then we will consider them as one and the same |
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146 | Assert.That(retrievedPart.Name, Is.EqualTo(obj1Name)); |
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147 | Assert.That(retrievedPart.UUID, Is.EqualTo(objUuid)); |
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148 | } |
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149 | |||
150 | /// <summary> |
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151 | /// Test retrieving a scene object via the local id of one of its parts. |
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152 | /// </summary> |
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153 | [Test] |
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154 | public void TestGetSceneObjectByPartLocalId() |
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155 | { |
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156 | TestHelpers.InMethod(); |
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157 | |||
158 | Scene scene = new SceneHelpers().SetupScene(); |
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159 | int partsToTestCount = 3; |
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160 | |||
161 | SceneObjectGroup so |
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162 | = SceneHelpers.CreateSceneObject(partsToTestCount, TestHelpers.ParseTail(0x1), "obj1", 0x10); |
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163 | SceneObjectPart[] parts = so.Parts; |
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164 | |||
165 | scene.AddNewSceneObject(so, false); |
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166 | |||
167 | // Test getting via the root part's local id |
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168 | Assert.That(scene.GetGroupByPrim(so.LocalId), Is.Not.Null); |
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169 | |||
170 | // Test getting via a non root part's local id |
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171 | Assert.That(scene.GetGroupByPrim(parts[partsToTestCount - 1].LocalId), Is.Not.Null); |
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172 | |||
173 | // Test that we don't get back an object for a local id that doesn't exist |
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174 | Assert.That(scene.GetGroupByPrim(999), Is.Null); |
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175 | |||
176 | // Now delete the scene object and check again |
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177 | scene.DeleteSceneObject(so, false); |
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178 | |||
179 | Assert.That(scene.GetGroupByPrim(so.LocalId), Is.Null); |
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180 | Assert.That(scene.GetGroupByPrim(parts[partsToTestCount - 1].LocalId), Is.Null); |
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181 | } |
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182 | |||
183 | /// <summary> |
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184 | /// Test deleting an object from a scene. |
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185 | /// </summary> |
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186 | /// <remarks> |
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187 | /// This is the most basic form of delete. For all more sophisticated forms of derez (done asynchrnously |
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188 | /// and where object can be taken to user inventory, etc.), see SceneObjectDeRezTests. |
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189 | /// </remarks> |
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190 | [Test] |
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191 | public void TestDeleteSceneObject() |
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192 | { |
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193 | TestHelpers.InMethod(); |
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194 | |||
195 | TestScene scene = new SceneHelpers().SetupScene(); |
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196 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene); |
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197 | |||
198 | Assert.That(so.IsDeleted, Is.False); |
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199 | |||
200 | scene.DeleteSceneObject(so, false); |
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201 | |||
202 | Assert.That(so.IsDeleted, Is.True); |
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203 | |||
204 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(so.LocalId); |
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205 | Assert.That(retrievedPart, Is.Null); |
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206 | } |
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207 | |||
208 | /// <summary> |
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209 | /// Changing a scene object uuid changes the root part uuid. This is a valid operation if the object is not |
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210 | /// in a scene and is useful if one wants to supply a UUID directly rather than use the one generated by |
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211 | /// OpenSim. |
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212 | /// </summary> |
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213 | [Test] |
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214 | public void TestChangeSceneObjectUuid() |
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215 | { |
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216 | string rootPartName = "rootpart"; |
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217 | UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001"); |
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218 | string childPartName = "childPart"; |
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219 | UUID childPartUuid = new UUID("00000000-0000-0000-0001-000000000000"); |
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220 | |||
221 | SceneObjectPart rootPart |
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222 | = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero) |
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223 | { Name = rootPartName, UUID = rootPartUuid }; |
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224 | SceneObjectPart linkPart |
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225 | = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero) |
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226 | { Name = childPartName, UUID = childPartUuid }; |
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227 | |||
228 | SceneObjectGroup sog = new SceneObjectGroup(rootPart); |
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229 | sog.AddPart(linkPart); |
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230 | |||
231 | Assert.That(sog.UUID, Is.EqualTo(rootPartUuid)); |
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232 | Assert.That(sog.RootPart.UUID, Is.EqualTo(rootPartUuid)); |
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233 | Assert.That(sog.Parts.Length, Is.EqualTo(2)); |
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234 | |||
235 | UUID newRootPartUuid = new UUID("00000000-0000-0000-0000-000000000002"); |
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236 | sog.UUID = newRootPartUuid; |
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237 | |||
238 | Assert.That(sog.UUID, Is.EqualTo(newRootPartUuid)); |
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239 | Assert.That(sog.RootPart.UUID, Is.EqualTo(newRootPartUuid)); |
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240 | Assert.That(sog.Parts.Length, Is.EqualTo(2)); |
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241 | } |
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242 | } |
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243 | } |