clockwerk-opensim – Blame information for rev 1
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1 | vero | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Reflection; |
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30 | using System.Threading; |
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31 | using System.Text; |
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32 | using System.Collections.Generic; |
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33 | using Nini.Config; |
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34 | using NUnit.Framework; |
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35 | using OpenMetaverse; |
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36 | using OpenSim.Framework; |
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37 | using OpenSim.Framework.Communications; |
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38 | using OpenSim.Region.Framework.Scenes; |
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39 | using OpenSim.Tests.Common; |
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40 | |||
41 | namespace OpenSim.Region.Framework.Scenes.Tests |
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42 | { |
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43 | [TestFixture, LongRunning] |
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44 | public class EntityManagerTests : OpenSimTestCase |
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45 | { |
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46 | static public Random random; |
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47 | SceneObjectGroup found; |
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48 | Scene scene = new SceneHelpers().SetupScene(); |
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49 | |||
50 | [Test] |
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51 | public void T010_AddObjects() |
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52 | { |
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53 | TestHelpers.InMethod(); |
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54 | |||
55 | random = new Random(); |
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56 | SceneObjectGroup found; |
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57 | EntityManager entman = new EntityManager(); |
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58 | SceneObjectGroup sog = NewSOG(); |
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59 | UUID obj1 = sog.UUID; |
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60 | uint li1 = sog.LocalId; |
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61 | entman.Add(sog); |
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62 | sog = NewSOG(); |
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63 | UUID obj2 = sog.UUID; |
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64 | uint li2 = sog.LocalId; |
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65 | entman.Add(sog); |
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66 | |||
67 | found = (SceneObjectGroup)entman[obj1]; |
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68 | Assert.That(found.UUID ,Is.EqualTo(obj1)); |
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69 | found = (SceneObjectGroup)entman[li1]; |
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70 | Assert.That(found.UUID ,Is.EqualTo(obj1)); |
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71 | found = (SceneObjectGroup)entman[obj2]; |
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72 | Assert.That(found.UUID ,Is.EqualTo(obj2)); |
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73 | found = (SceneObjectGroup)entman[li2]; |
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74 | Assert.That(found.UUID ,Is.EqualTo(obj2)); |
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75 | |||
76 | entman.Remove(obj1); |
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77 | entman.Remove(li2); |
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78 | |||
79 | Assert.That(entman.ContainsKey(obj1), Is.False); |
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80 | Assert.That(entman.ContainsKey(li1), Is.False); |
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81 | Assert.That(entman.ContainsKey(obj2), Is.False); |
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82 | Assert.That(entman.ContainsKey(li2), Is.False); |
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83 | } |
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84 | |||
85 | [Test] |
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86 | public void T011_ThreadAddRemoveTest() |
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87 | { |
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88 | TestHelpers.InMethod(); |
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89 | |||
90 | // This test adds and removes with mutiple threads, attempting to break the |
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91 | // uuid and localid dictionary coherence. |
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92 | EntityManager entman = new EntityManager(); |
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93 | SceneObjectGroup sog = NewSOG(); |
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94 | for (int j=0; j<20; j++) |
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95 | { |
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96 | List<Thread> trdlist = new List<Thread>(); |
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97 | |||
98 | for (int i=0; i<4; i++) |
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99 | { |
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100 | // Adds scene object |
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101 | NewTestThreads test = new NewTestThreads(entman,sog); |
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102 | Thread start = new Thread(new ThreadStart(test.TestAddSceneObject)); |
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103 | start.Start(); |
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104 | trdlist.Add(start); |
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105 | |||
106 | // Removes it |
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107 | test = new NewTestThreads(entman,sog); |
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108 | start = new Thread(new ThreadStart(test.TestRemoveSceneObject)); |
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109 | start.Start(); |
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110 | trdlist.Add(start); |
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111 | } |
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112 | foreach (Thread thread in trdlist) |
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113 | { |
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114 | thread.Join(); |
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115 | } |
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116 | if (entman.ContainsKey(sog.UUID) || entman.ContainsKey(sog.LocalId)) { |
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117 | found = (SceneObjectGroup)entman[sog.UUID]; |
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118 | Assert.That(found.UUID,Is.EqualTo(sog.UUID)); |
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119 | found = (SceneObjectGroup)entman[sog.LocalId]; |
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120 | Assert.That(found.UUID,Is.EqualTo(sog.UUID)); |
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121 | } |
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122 | } |
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123 | } |
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124 | |||
125 | private SceneObjectGroup NewSOG() |
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126 | { |
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127 | SceneObjectPart sop = new SceneObjectPart(UUID.Random(), PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero); |
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128 | sop.Name = RandomName(); |
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129 | sop.Description = sop.Name; |
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130 | sop.Text = RandomName(); |
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131 | sop.SitName = RandomName(); |
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132 | sop.TouchName = RandomName(); |
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133 | sop.Flags |= PrimFlags.Phantom; |
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134 | |||
135 | SceneObjectGroup sog = new SceneObjectGroup(sop); |
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136 | scene.AddNewSceneObject(sog, false); |
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137 | |||
138 | return sog; |
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139 | } |
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140 | |||
141 | private static string RandomName() |
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142 | { |
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143 | StringBuilder name = new StringBuilder(); |
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144 | int size = random.Next(40,80); |
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145 | char ch ; |
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146 | for (int i=0; i<size; i++) |
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147 | { |
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148 | ch = Convert.ToChar(Convert.ToInt32(Math.Floor(26 * random.NextDouble() + 65))) ; |
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149 | name.Append(ch); |
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150 | } |
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151 | return name.ToString(); |
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152 | } |
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153 | } |
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154 | |||
155 | public class NewTestThreads |
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156 | { |
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157 | private EntityManager entman; |
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158 | private SceneObjectGroup sog; |
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159 | private Random random; |
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160 | |||
161 | public NewTestThreads(EntityManager entman, SceneObjectGroup sog) |
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162 | { |
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163 | this.entman = entman; |
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164 | this.sog = sog; |
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165 | this.random = new Random(); |
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166 | } |
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167 | public void TestAddSceneObject() |
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168 | { |
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169 | Thread.Sleep(random.Next(0,50)); |
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170 | entman.Add(sog); |
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171 | } |
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172 | public void TestRemoveSceneObject() |
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173 | { |
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174 | Thread.Sleep(random.Next(0,50)); |
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175 | entman.Remove(sog.UUID); |
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176 | } |
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177 | } |
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178 | } |