clockwerk-opensim – Blame information for rev 1

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1 vero 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 using System;
29 using System.Reflection;
30 using System.Threading;
31 using System.Text;
32 using System.Collections.Generic;
33 using Nini.Config;
34 using NUnit.Framework;
35 using OpenMetaverse;
36 using OpenSim.Framework;
37 using OpenSim.Framework.Communications;
38 using OpenSim.Region.Framework.Scenes;
39 using OpenSim.Tests.Common;
40  
41 namespace OpenSim.Region.Framework.Scenes.Tests
42 {
43 [TestFixture, LongRunning]
44 public class EntityManagerTests : OpenSimTestCase
45 {
46 static public Random random;
47 SceneObjectGroup found;
48 Scene scene = new SceneHelpers().SetupScene();
49  
50 [Test]
51 public void T010_AddObjects()
52 {
53 TestHelpers.InMethod();
54  
55 random = new Random();
56 SceneObjectGroup found;
57 EntityManager entman = new EntityManager();
58 SceneObjectGroup sog = NewSOG();
59 UUID obj1 = sog.UUID;
60 uint li1 = sog.LocalId;
61 entman.Add(sog);
62 sog = NewSOG();
63 UUID obj2 = sog.UUID;
64 uint li2 = sog.LocalId;
65 entman.Add(sog);
66  
67 found = (SceneObjectGroup)entman[obj1];
68 Assert.That(found.UUID ,Is.EqualTo(obj1));
69 found = (SceneObjectGroup)entman[li1];
70 Assert.That(found.UUID ,Is.EqualTo(obj1));
71 found = (SceneObjectGroup)entman[obj2];
72 Assert.That(found.UUID ,Is.EqualTo(obj2));
73 found = (SceneObjectGroup)entman[li2];
74 Assert.That(found.UUID ,Is.EqualTo(obj2));
75  
76 entman.Remove(obj1);
77 entman.Remove(li2);
78  
79 Assert.That(entman.ContainsKey(obj1), Is.False);
80 Assert.That(entman.ContainsKey(li1), Is.False);
81 Assert.That(entman.ContainsKey(obj2), Is.False);
82 Assert.That(entman.ContainsKey(li2), Is.False);
83 }
84  
85 [Test]
86 public void T011_ThreadAddRemoveTest()
87 {
88 TestHelpers.InMethod();
89  
90 // This test adds and removes with mutiple threads, attempting to break the
91 // uuid and localid dictionary coherence.
92 EntityManager entman = new EntityManager();
93 SceneObjectGroup sog = NewSOG();
94 for (int j=0; j<20; j++)
95 {
96 List<Thread> trdlist = new List<Thread>();
97  
98 for (int i=0; i<4; i++)
99 {
100 // Adds scene object
101 NewTestThreads test = new NewTestThreads(entman,sog);
102 Thread start = new Thread(new ThreadStart(test.TestAddSceneObject));
103 start.Start();
104 trdlist.Add(start);
105  
106 // Removes it
107 test = new NewTestThreads(entman,sog);
108 start = new Thread(new ThreadStart(test.TestRemoveSceneObject));
109 start.Start();
110 trdlist.Add(start);
111 }
112 foreach (Thread thread in trdlist)
113 {
114 thread.Join();
115 }
116 if (entman.ContainsKey(sog.UUID) || entman.ContainsKey(sog.LocalId)) {
117 found = (SceneObjectGroup)entman[sog.UUID];
118 Assert.That(found.UUID,Is.EqualTo(sog.UUID));
119 found = (SceneObjectGroup)entman[sog.LocalId];
120 Assert.That(found.UUID,Is.EqualTo(sog.UUID));
121 }
122 }
123 }
124  
125 private SceneObjectGroup NewSOG()
126 {
127 SceneObjectPart sop = new SceneObjectPart(UUID.Random(), PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
128 sop.Name = RandomName();
129 sop.Description = sop.Name;
130 sop.Text = RandomName();
131 sop.SitName = RandomName();
132 sop.TouchName = RandomName();
133 sop.Flags |= PrimFlags.Phantom;
134  
135 SceneObjectGroup sog = new SceneObjectGroup(sop);
136 scene.AddNewSceneObject(sog, false);
137  
138 return sog;
139 }
140  
141 private static string RandomName()
142 {
143 StringBuilder name = new StringBuilder();
144 int size = random.Next(40,80);
145 char ch ;
146 for (int i=0; i<size; i++)
147 {
148 ch = Convert.ToChar(Convert.ToInt32(Math.Floor(26 * random.NextDouble() + 65))) ;
149 name.Append(ch);
150 }
151 return name.ToString();
152 }
153 }
154  
155 public class NewTestThreads
156 {
157 private EntityManager entman;
158 private SceneObjectGroup sog;
159 private Random random;
160  
161 public NewTestThreads(EntityManager entman, SceneObjectGroup sog)
162 {
163 this.entman = entman;
164 this.sog = sog;
165 this.random = new Random();
166 }
167 public void TestAddSceneObject()
168 {
169 Thread.Sleep(random.Next(0,50));
170 entman.Add(sog);
171 }
172 public void TestRemoveSceneObject()
173 {
174 Thread.Sleep(random.Next(0,50));
175 entman.Remove(sog.UUID);
176 }
177 }
178 }