clockwerk-opensim – Blame information for rev 1

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1 vero 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 using System.Collections.Generic;
29 using System.Reflection;
30 using System.Xml;
31 using log4net;
32 using OpenMetaverse;
33  
34 namespace OpenSim.Region.Framework.Scenes.Animation
35 {
36 public class DefaultAvatarAnimations
37 {
38 // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
39  
40 public static readonly string DefaultAnimationsPath = "data/avataranimations.xml";
41  
42 public static Dictionary<string, UUID> AnimsUUID = new Dictionary<string, UUID>();
43 public static Dictionary<UUID, string> AnimsNames = new Dictionary<UUID, string>();
44 public static Dictionary<UUID, string> AnimStateNames = new Dictionary<UUID, string>();
45  
46 static DefaultAvatarAnimations()
47 {
48 LoadAnimations(DefaultAnimationsPath);
49 }
50  
51 /// <summary>
52 /// Load the default SL avatar animations.
53 /// </summary>
54 /// <returns></returns>
55 private static void LoadAnimations(string path)
56 {
57 // Dictionary<string, UUID> animations = new Dictionary<string, UUID>();
58  
59 using (XmlTextReader reader = new XmlTextReader(path))
60 {
61 XmlDocument doc = new XmlDocument();
62 doc.Load(reader);
63 // if (doc.DocumentElement != null)
64 // {
65 foreach (XmlNode nod in doc.DocumentElement.ChildNodes)
66 {
67 if (nod.Attributes["name"] != null)
68 {
69 string name = nod.Attributes["name"].Value;
70 UUID id = (UUID)nod.InnerText;
71 string animState = (string)nod.Attributes["state"].Value;
72  
73 AnimsUUID.Add(name, id);
74 AnimsNames.Add(id, name);
75 if (animState != "")
76 AnimStateNames.Add(id, animState);
77  
78 // m_log.DebugFormat("[AVATAR ANIMATIONS]: Loaded {0} {1} {2}", id, name, animState);
79 }
80 }
81 // }
82 }
83  
84 // return animations;
85 }
86  
87 /// <summary>
88 /// Get the default avatar animation with the given name.
89 /// </summary>
90 /// <param name="name"></param>
91 /// <returns></returns>
92 public static UUID GetDefaultAnimation(string name)
93 {
94 // m_log.DebugFormat(
95 // "[AVATAR ANIMATIONS]: Looking for default avatar animation with name {0}", name);
96  
97 if (AnimsUUID.ContainsKey(name))
98 {
99 // m_log.DebugFormat(
100 // "[AVATAR ANIMATIONS]: Found {0} {1} in GetDefaultAvatarAnimation()", AnimsUUID[name], name);
101  
102 return AnimsUUID[name];
103 }
104  
105 return UUID.Zero;
106 }
107  
108 /// <summary>
109 /// Get the name of the animation given a UUID. If there is no matching animation
110 /// return the UUID as a string.
111 /// </summary>
112 public static string GetDefaultAnimationName(UUID uuid)
113 {
114 string ret = "unknown";
115 if (AnimsUUID.ContainsValue(uuid))
116 {
117 foreach (KeyValuePair<string, UUID> kvp in AnimsUUID)
118 {
119 if (kvp.Value == uuid)
120 {
121 ret = kvp.Key;
122 break;
123 }
124 }
125 }
126 else
127 {
128 ret = uuid.ToString();
129 }
130  
131 return ret;
132 }
133 }
134 }