clockwerk-opensim – Blame information for rev 1

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1 vero 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 using System;
29 using System.Collections.Generic;
30 using OpenMetaverse;
31 using OpenSim.Framework;
32 using OpenSim.Region.Framework.Scenes;
33  
34 namespace OpenSim.Region.Framework.Interfaces
35 {
36 public interface ISimulationDataService
37 {
38 /// <summary>
39 /// Stores all object's details apart from inventory
40 /// </summary>
41 /// <param name="obj"></param>
42 /// <param name="regionUUID"></param>
43 void StoreObject(SceneObjectGroup obj, UUID regionUUID);
44  
45 /// <summary>
46 /// Entirely removes the object, including inventory
47 /// </summary>
48 /// <param name="uuid"></param>
49 /// <param name="regionUUID"></param>
50 /// <returns></returns>
51 void RemoveObject(UUID uuid, UUID regionUUID);
52  
53 /// <summary>
54 /// Store a prim's inventory
55 /// </summary>
56 /// <returns></returns>
57 void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items);
58  
59 /// <summary>
60 /// Load persisted objects from region storage.
61 /// </summary>
62 /// <param name="regionUUID">the Region UUID</param>
63 /// <returns>List of loaded groups</returns>
64 List<SceneObjectGroup> LoadObjects(UUID regionUUID);
65  
66 /// <summary>
67 /// Store a terrain revision in region storage
68 /// </summary>
69 /// <param name="ter">HeightField data</param>
70 /// <param name="regionID">region UUID</param>
71 void StoreTerrain(TerrainData terrain, UUID regionID);
72  
73 // Legacy version kept for downward compabibility
74 void StoreTerrain(double[,] terrain, UUID regionID);
75  
76 /// <summary>
77 /// Load the latest terrain revision from region storage
78 /// </summary>
79 /// <param name="regionID">the region UUID</param>
80 /// <param name="sizeX">the X dimension of the region being filled</param>
81 /// <param name="sizeY">the Y dimension of the region being filled</param>
82 /// <param name="sizeZ">the Z dimension of the region being filled</param>
83 /// <returns>Heightfield data</returns>
84 TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ);
85  
86 // Legacy version kept for downward compabibility
87 double[,] LoadTerrain(UUID regionID);
88  
89 void StoreLandObject(ILandObject Parcel);
90  
91 /// <summary>
92 /// <list type="bullet">
93 /// <item>delete from land where UUID=globalID</item>
94 /// <item>delete from landaccesslist where LandUUID=globalID</item>
95 /// </list>
96 /// </summary>
97 /// <param name="globalID"></param>
98 void RemoveLandObject(UUID globalID);
99  
100 List<LandData> LoadLandObjects(UUID regionUUID);
101  
102 void StoreRegionSettings(RegionSettings rs);
103 RegionSettings LoadRegionSettings(UUID regionUUID);
104 RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID);
105 void StoreRegionWindlightSettings(RegionLightShareData wl);
106 void RemoveRegionWindlightSettings(UUID regionID);
107  
108 /// <summary>
109 /// Load Environment settings from region storage
110 /// </summary>
111 /// <param name="regionUUID">the region UUID</param>
112 /// <returns>LLSD string for viewer</returns>
113 string LoadRegionEnvironmentSettings(UUID regionUUID);
114  
115 /// <summary>
116 /// Store Environment settings into region storage
117 /// </summary>
118 /// <param name="regionUUID">the region UUID</param>
119 /// <param name="settings">LLSD string from viewer</param>
120 void StoreRegionEnvironmentSettings(UUID regionUUID, string settings);
121  
122 /// <summary>
123 /// Delete Environment settings from region storage
124 /// </summary>
125 /// <param name="regionUUID">the region UUID</param>
126 void RemoveRegionEnvironmentSettings(UUID regionUUID);
127  
128 void SaveExtra(UUID regionID, string name, string value);
129  
130 void RemoveExtra(UUID regionID, string name);
131  
132 Dictionary<string, string> GetExtra(UUID regionID);
133 }
134 }