clockwerk-opensim – Blame information for rev 1
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1 | vero | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections.Generic; |
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30 | using System.IO; |
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31 | using System.Reflection; |
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32 | |||
33 | using log4net; |
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34 | using Nini.Config; |
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35 | using Mono.Addins; |
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36 | |||
37 | using OpenMetaverse; |
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38 | using OpenSim.Region.CoreModules.Framework.InterfaceCommander; |
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39 | using OpenSim.Region.Framework.Interfaces; |
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40 | using OpenSim.Region.Framework.Scenes; |
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41 | using OpenSim.Region.Framework.Scenes.Serialization; |
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42 | |||
43 | namespace OpenSim.Region.CoreModules.World.Serialiser |
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44 | { |
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45 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "SerialiserModule")] |
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46 | public class SerialiserModule : ISharedRegionModule, IRegionSerialiserModule |
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47 | { |
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48 | private static readonly ILog m_log = |
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49 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
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50 | |||
51 | // private Commander m_commander = new Commander("export"); |
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52 | private List<Scene> m_regions = new List<Scene>(); |
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53 | private string m_savedir = "exports"; |
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54 | private List<IFileSerialiser> m_serialisers = new List<IFileSerialiser>(); |
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55 | |||
56 | #region ISharedRegionModule Members |
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57 | |||
58 | public Type ReplaceableInterface |
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59 | { |
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60 | get { return null; } |
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61 | } |
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62 | |||
63 | public void Initialise(IConfigSource source) |
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64 | { |
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65 | IConfig config = source.Configs["Serialiser"]; |
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66 | if (config != null) |
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67 | { |
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68 | m_savedir = config.GetString("save_dir", m_savedir); |
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69 | } |
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70 | |||
71 | m_log.InfoFormat("[Serialiser] Enabled, using save dir \"{0}\"", m_savedir); |
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72 | } |
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73 | |||
74 | public void PostInitialise() |
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75 | { |
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76 | lock (m_serialisers) |
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77 | { |
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78 | m_serialisers.Add(new SerialiseTerrain()); |
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79 | m_serialisers.Add(new SerialiseObjects()); |
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80 | } |
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81 | |||
82 | // LoadCommanderCommands(); |
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83 | } |
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84 | |||
85 | public void AddRegion(Scene scene) |
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86 | { |
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87 | // scene.RegisterModuleCommander(m_commander); |
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88 | // scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole; |
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89 | scene.RegisterModuleInterface<IRegionSerialiserModule>(this); |
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90 | |||
91 | lock (m_regions) |
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92 | { |
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93 | m_regions.Add(scene); |
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94 | } |
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95 | } |
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96 | |||
97 | public void RegionLoaded(Scene scene) |
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98 | { |
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99 | } |
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100 | |||
101 | public void RemoveRegion(Scene scene) |
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102 | { |
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103 | lock (m_regions) |
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104 | { |
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105 | m_regions.Remove(scene); |
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106 | } |
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107 | } |
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108 | |||
109 | public void Close() |
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110 | { |
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111 | m_regions.Clear(); |
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112 | } |
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113 | |||
114 | public string Name |
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115 | { |
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116 | get { return "ExportSerialisationModule"; } |
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117 | } |
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118 | |||
119 | #endregion |
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120 | |||
121 | |||
122 | #region IRegionSerialiser Members |
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123 | |||
124 | public void LoadPrimsFromXml(Scene scene, string fileName, bool newIDS, Vector3 loadOffset) |
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125 | { |
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126 | SceneXmlLoader.LoadPrimsFromXml(scene, fileName, newIDS, loadOffset); |
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127 | } |
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128 | |||
129 | public void SavePrimsToXml(Scene scene, string fileName) |
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130 | { |
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131 | SceneXmlLoader.SavePrimsToXml(scene, fileName); |
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132 | } |
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133 | |||
134 | public void LoadPrimsFromXml2(Scene scene, string fileName) |
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135 | { |
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136 | SceneXmlLoader.LoadPrimsFromXml2(scene, fileName); |
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137 | } |
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138 | |||
139 | public void LoadPrimsFromXml2(Scene scene, TextReader reader, bool startScripts) |
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140 | { |
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141 | SceneXmlLoader.LoadPrimsFromXml2(scene, reader, startScripts); |
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142 | } |
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143 | |||
144 | public void SavePrimsToXml2(Scene scene, string fileName) |
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145 | { |
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146 | SceneXmlLoader.SavePrimsToXml2(scene, fileName); |
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147 | } |
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148 | |||
149 | public void SavePrimsToXml2(Scene scene, TextWriter stream, Vector3 min, Vector3 max) |
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150 | { |
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151 | SceneXmlLoader.SavePrimsToXml2(scene, stream, min, max); |
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152 | } |
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153 | |||
154 | public void SaveNamedPrimsToXml2(Scene scene, string primName, string fileName) |
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155 | { |
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156 | SceneXmlLoader.SaveNamedPrimsToXml2(scene, primName, fileName); |
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157 | } |
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158 | |||
159 | public SceneObjectGroup DeserializeGroupFromXml2(string xmlString) |
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160 | { |
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161 | return SceneXmlLoader.DeserializeGroupFromXml2(xmlString); |
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162 | } |
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163 | |||
164 | public string SerializeGroupToXml2(SceneObjectGroup grp, Dictionary<string, object> options) |
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165 | { |
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166 | return SceneXmlLoader.SaveGroupToXml2(grp, options); |
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167 | } |
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168 | |||
169 | public void SavePrimListToXml2(EntityBase[] entityList, string fileName) |
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170 | { |
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171 | SceneXmlLoader.SavePrimListToXml2(entityList, fileName); |
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172 | } |
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173 | |||
174 | public void SavePrimListToXml2(EntityBase[] entityList, TextWriter stream, Vector3 min, Vector3 max) |
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175 | { |
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176 | SceneXmlLoader.SavePrimListToXml2(entityList, stream, min, max); |
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177 | } |
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178 | |||
179 | public List<string> SerialiseRegion(Scene scene, string saveDir) |
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180 | { |
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181 | List<string> results = new List<string>(); |
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182 | |||
183 | if (!Directory.Exists(saveDir)) |
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184 | { |
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185 | Directory.CreateDirectory(saveDir); |
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186 | } |
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187 | |||
188 | lock (m_serialisers) |
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189 | { |
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190 | foreach (IFileSerialiser serialiser in m_serialisers) |
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191 | { |
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192 | results.Add(serialiser.WriteToFile(scene, saveDir)); |
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193 | } |
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194 | } |
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195 | |||
196 | TextWriter regionInfoWriter = new StreamWriter(Path.Combine(saveDir, "README.TXT")); |
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197 | regionInfoWriter.WriteLine("Region Name: " + scene.RegionInfo.RegionName); |
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198 | regionInfoWriter.WriteLine("Region ID: " + scene.RegionInfo.RegionID.ToString()); |
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199 | regionInfoWriter.WriteLine("Backup Time: UTC " + DateTime.UtcNow.ToString()); |
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200 | regionInfoWriter.WriteLine("Serialise Version: 0.1"); |
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201 | regionInfoWriter.Close(); |
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202 | |||
203 | TextWriter manifestWriter = new StreamWriter(Path.Combine(saveDir, "region.manifest")); |
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204 | foreach (string line in results) |
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205 | { |
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206 | manifestWriter.WriteLine(line); |
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207 | } |
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208 | manifestWriter.Close(); |
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209 | |||
210 | return results; |
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211 | } |
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212 | |||
213 | #endregion |
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214 | |||
215 | // private void EventManager_OnPluginConsole(string[] args) |
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216 | // { |
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217 | // if (args[0] == "export") |
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218 | // { |
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219 | // string[] tmpArgs = new string[args.Length - 2]; |
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220 | // int i = 0; |
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221 | // for (i = 2; i < args.Length; i++) |
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222 | // tmpArgs[i - 2] = args[i]; |
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223 | // |
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224 | // m_commander.ProcessConsoleCommand(args[1], tmpArgs); |
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225 | // } |
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226 | // } |
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227 | |||
228 | private void InterfaceSaveRegion(Object[] args) |
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229 | { |
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230 | foreach (Scene region in m_regions) |
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231 | { |
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232 | if (region.RegionInfo.RegionName == (string) args[0]) |
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233 | { |
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234 | // List<string> results = SerialiseRegion(region, m_savedir + region.RegionInfo.RegionID.ToString() + "/"); |
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235 | SerialiseRegion(region, Path.Combine(m_savedir, region.RegionInfo.RegionID.ToString())); |
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236 | } |
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237 | } |
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238 | } |
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239 | |||
240 | private void InterfaceSaveAllRegions(Object[] args) |
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241 | { |
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242 | foreach (Scene region in m_regions) |
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243 | { |
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244 | // List<string> results = SerialiseRegion(region, m_savedir + region.RegionInfo.RegionID.ToString() + "/"); |
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245 | SerialiseRegion(region, Path.Combine(m_savedir, region.RegionInfo.RegionID.ToString())); |
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246 | } |
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247 | } |
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248 | |||
249 | // private void LoadCommanderCommands() |
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250 | // { |
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251 | // Command serialiseSceneCommand = new Command("save", CommandIntentions.COMMAND_NON_HAZARDOUS, InterfaceSaveRegion, "Saves the named region into the exports directory."); |
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252 | // serialiseSceneCommand.AddArgument("region-name", "The name of the region you wish to export", "String"); |
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253 | // |
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254 | // Command serialiseAllScenesCommand = new Command("save-all",CommandIntentions.COMMAND_NON_HAZARDOUS, InterfaceSaveAllRegions, "Saves all regions into the exports directory."); |
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255 | // |
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256 | // m_commander.RegisterCommand("save", serialiseSceneCommand); |
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257 | // m_commander.RegisterCommand("save-all", serialiseAllScenesCommand); |
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258 | // } |
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259 | } |
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260 | } |