clockwerk-opensim – Blame information for rev 1

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1 vero 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 using System.Collections.Generic;
29 using System.IO;
30 using System.IO.Compression;
31 using System.Text;
32 using System.Xml;
33 using OpenSim.Region.Framework.Scenes;
34 using OpenSim.Region.Framework.Scenes.Serialization;
35  
36 namespace OpenSim.Region.CoreModules.World.Serialiser
37 {
38 internal class SerialiseObjects : IFileSerialiser
39 {
40 #region IFileSerialiser Members
41  
42 public string WriteToFile(Scene scene, string dir)
43 {
44 string targetFileName = Path.Combine(dir, "objects.xml");
45  
46 SaveSerialisedToFile(targetFileName, scene);
47  
48 return "objects.xml";
49 }
50  
51 #endregion
52  
53 public void SaveSerialisedToFile(string fileName, Scene scene)
54 {
55 string xmlstream = GetObjectXml(scene);
56  
57 using (MemoryStream stream = ReformatXmlString(xmlstream))
58 {
59 stream.Seek(0, SeekOrigin.Begin);
60 CreateXmlFile(stream, fileName);
61  
62 stream.Seek(0, SeekOrigin.Begin);
63 CreateCompressedXmlFile(stream, fileName);
64 }
65 }
66  
67 private static MemoryStream ReformatXmlString(string xmlstream)
68 {
69 MemoryStream stream = new MemoryStream();
70 XmlTextWriter formatter = new XmlTextWriter(stream, Encoding.UTF8);
71 XmlDocument doc = new XmlDocument();
72  
73 doc.LoadXml(xmlstream);
74 formatter.Formatting = Formatting.Indented;
75 doc.WriteContentTo(formatter);
76 formatter.Flush();
77 return stream;
78 }
79  
80 private static string GetObjectXml(Scene scene)
81 {
82 string xmlstream = "<scene>";
83  
84 EntityBase[] EntityList = scene.GetEntities();
85 List<string> EntityXml = new List<string>();
86  
87 foreach (EntityBase ent in EntityList)
88 {
89 if (ent is SceneObjectGroup)
90 {
91 EntityXml.Add(SceneObjectSerializer.ToXml2Format((SceneObjectGroup)ent));
92 }
93 }
94 EntityXml.Sort();
95  
96 foreach (string xml in EntityXml)
97 xmlstream += xml;
98  
99 xmlstream += "</scene>";
100 return xmlstream;
101 }
102  
103 private static void CreateXmlFile(MemoryStream xmlStream, string fileName)
104 {
105 FileStream objectsFile = new FileStream(fileName, FileMode.Create);
106  
107 xmlStream.WriteTo(objectsFile);
108 objectsFile.Flush();
109 objectsFile.Close();
110 }
111  
112 private static void CreateCompressedXmlFile(MemoryStream xmlStream, string fileName)
113 {
114 #region GZip Compressed Version
115  
116 using (FileStream objectsFileCompressed = new FileStream(fileName + ".gzs", FileMode.Create))
117 using (MemoryStream gzipMSStream = new MemoryStream())
118 {
119 using (GZipStream gzipStream = new GZipStream(gzipMSStream, CompressionMode.Compress, true))
120 {
121 xmlStream.WriteTo(gzipStream);
122 }
123  
124 gzipMSStream.WriteTo(objectsFileCompressed);
125 }
126  
127 #endregion
128 }
129 }
130 }