clockwerk-opensim – Blame information for rev 1
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1 | vero | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections; |
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30 | using System.Collections.Generic; |
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31 | using System.Diagnostics; |
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32 | using System.Reflection; |
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33 | using System.Text; |
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34 | using log4net; |
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35 | using Nini.Config; |
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36 | using OpenMetaverse; |
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37 | using OpenMetaverse.StructuredData; |
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38 | using OpenMetaverse.Messages.Linden; |
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39 | using Mono.Addins; |
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40 | using OpenSim.Framework; |
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41 | using OpenSim.Framework.Capabilities; |
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42 | using OpenSim.Framework.Console; |
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43 | using OpenSim.Framework.Servers; |
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44 | using OpenSim.Framework.Servers.HttpServer; |
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45 | using OpenSim.Region.Framework.Interfaces; |
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46 | using OpenSim.Region.Framework.Scenes; |
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47 | using OpenSim.Region.Physics.Manager; |
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48 | using OpenSim.Services.Interfaces; |
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49 | using Caps = OpenSim.Framework.Capabilities.Caps; |
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50 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; |
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51 | |||
52 | namespace OpenSim.Region.CoreModules.World.Land |
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53 | { |
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54 | // used for caching |
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55 | internal class ExtendedLandData |
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56 | { |
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57 | public LandData LandData; |
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58 | public ulong RegionHandle; |
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59 | public uint X, Y; |
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60 | public byte RegionAccess; |
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61 | } |
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62 | |||
63 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "LandManagementModule")] |
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64 | public class LandManagementModule : INonSharedRegionModule |
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65 | { |
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66 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
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67 | private static readonly string LogHeader = "[LAND MANAGEMENT MODULE]"; |
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68 | |||
69 | /// <summary> |
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70 | /// Minimum land unit size in region co-ordinates. |
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71 | /// </summary> |
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72 | public const int LandUnit = 4; |
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73 | |||
74 | private static readonly string remoteParcelRequestPath = "0009/"; |
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75 | |||
76 | private LandChannel landChannel; |
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77 | private Scene m_scene; |
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78 | |||
79 | protected IGroupsModule m_groupManager; |
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80 | protected IUserManagement m_userManager; |
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81 | protected IPrimCountModule m_primCountModule; |
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82 | protected IDialogModule m_Dialog; |
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83 | |||
84 | /// <value> |
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85 | /// Local land ids at specified region co-ordinates (region size / 4) |
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86 | /// </value> |
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87 | private int[,] m_landIDList; |
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88 | |||
89 | /// <value> |
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90 | /// Land objects keyed by local id |
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91 | /// </value> |
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92 | private readonly Dictionary<int, ILandObject> m_landList = new Dictionary<int, ILandObject>(); |
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93 | |||
94 | private int m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1; |
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95 | |||
96 | private bool m_allowedForcefulBans = true; |
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97 | |||
98 | // caches ExtendedLandData |
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99 | private Cache parcelInfoCache; |
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100 | |||
101 | /// <summary> |
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102 | /// Record positions that avatar's are currently being forced to move to due to parcel entry restrictions. |
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103 | /// </summary> |
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104 | private Dictionary<UUID, Vector3> forcedPosition = new Dictionary<UUID, Vector3>(); |
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105 | |||
106 | #region INonSharedRegionModule Members |
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107 | |||
108 | public Type ReplaceableInterface |
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109 | { |
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110 | get { return null; } |
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111 | } |
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112 | |||
113 | public void Initialise(IConfigSource source) |
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114 | { |
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115 | } |
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116 | |||
117 | public void AddRegion(Scene scene) |
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118 | { |
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119 | m_scene = scene; |
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120 | m_landIDList = new int[m_scene.RegionInfo.RegionSizeX / LandUnit, m_scene.RegionInfo.RegionSizeY / LandUnit]; |
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121 | landChannel = new LandChannel(scene, this); |
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122 | |||
123 | parcelInfoCache = new Cache(); |
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124 | parcelInfoCache.Size = 30; // the number of different parcel requests in this region to cache |
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125 | parcelInfoCache.DefaultTTL = new TimeSpan(0, 5, 0); |
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126 | |||
127 | m_scene.EventManager.OnParcelPrimCountAdd += EventManagerOnParcelPrimCountAdd; |
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128 | m_scene.EventManager.OnParcelPrimCountUpdate += EventManagerOnParcelPrimCountUpdate; |
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129 | m_scene.EventManager.OnObjectBeingRemovedFromScene += EventManagerOnObjectBeingRemovedFromScene; |
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130 | m_scene.EventManager.OnRequestParcelPrimCountUpdate += EventManagerOnRequestParcelPrimCountUpdate; |
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131 | |||
132 | m_scene.EventManager.OnAvatarEnteringNewParcel += EventManagerOnAvatarEnteringNewParcel; |
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133 | m_scene.EventManager.OnClientMovement += EventManagerOnClientMovement; |
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134 | m_scene.EventManager.OnValidateLandBuy += EventManagerOnValidateLandBuy; |
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135 | m_scene.EventManager.OnLandBuy += EventManagerOnLandBuy; |
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136 | m_scene.EventManager.OnNewClient += EventManagerOnNewClient; |
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137 | m_scene.EventManager.OnMakeChildAgent += EventMakeChildAgent; |
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138 | m_scene.EventManager.OnSignificantClientMovement += EventManagerOnSignificantClientMovement; |
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139 | m_scene.EventManager.OnNoticeNoLandDataFromStorage += EventManagerOnNoLandDataFromStorage; |
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140 | m_scene.EventManager.OnIncomingLandDataFromStorage += EventManagerOnIncomingLandDataFromStorage; |
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141 | m_scene.EventManager.OnSetAllowForcefulBan += EventManagerOnSetAllowedForcefulBan; |
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142 | m_scene.EventManager.OnRegisterCaps += EventManagerOnRegisterCaps; |
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143 | |||
144 | lock (m_scene) |
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145 | { |
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146 | m_scene.LandChannel = (ILandChannel)landChannel; |
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147 | } |
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148 | |||
149 | RegisterCommands(); |
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150 | } |
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151 | |||
152 | public void RegionLoaded(Scene scene) |
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153 | { |
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154 | m_userManager = m_scene.RequestModuleInterface<IUserManagement>(); |
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155 | m_groupManager = m_scene.RequestModuleInterface<IGroupsModule>(); |
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156 | m_primCountModule = m_scene.RequestModuleInterface<IPrimCountModule>(); |
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157 | m_Dialog = m_scene.RequestModuleInterface<IDialogModule>(); |
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158 | } |
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159 | |||
160 | public void RemoveRegion(Scene scene) |
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161 | { |
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162 | // TODO: Release event manager listeners here |
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163 | } |
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164 | |||
165 | // private bool OnVerifyUserConnection(ScenePresence scenePresence, out string reason) |
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166 | // { |
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167 | // ILandObject nearestParcel = m_scene.GetNearestAllowedParcel(scenePresence.UUID, scenePresence.AbsolutePosition.X, scenePresence.AbsolutePosition.Y); |
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168 | // reason = "You are not allowed to enter this sim."; |
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169 | // return nearestParcel != null; |
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170 | // } |
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171 | |||
172 | void EventManagerOnNewClient(IClientAPI client) |
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173 | { |
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174 | //Register some client events |
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175 | client.OnParcelPropertiesRequest += ClientOnParcelPropertiesRequest; |
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176 | client.OnParcelDivideRequest += ClientOnParcelDivideRequest; |
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177 | client.OnParcelJoinRequest += ClientOnParcelJoinRequest; |
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178 | client.OnParcelPropertiesUpdateRequest += ClientOnParcelPropertiesUpdateRequest; |
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179 | client.OnParcelSelectObjects += ClientOnParcelSelectObjects; |
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180 | client.OnParcelObjectOwnerRequest += ClientOnParcelObjectOwnerRequest; |
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181 | client.OnParcelAccessListRequest += ClientOnParcelAccessListRequest; |
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182 | client.OnParcelAccessListUpdateRequest += ClientOnParcelAccessListUpdateRequest; |
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183 | client.OnParcelAbandonRequest += ClientOnParcelAbandonRequest; |
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184 | client.OnParcelGodForceOwner += ClientOnParcelGodForceOwner; |
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185 | client.OnParcelReclaim += ClientOnParcelReclaim; |
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186 | client.OnParcelInfoRequest += ClientOnParcelInfoRequest; |
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187 | client.OnParcelDeedToGroup += ClientOnParcelDeedToGroup; |
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188 | client.OnPreAgentUpdate += ClientOnPreAgentUpdate; |
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189 | client.OnParcelEjectUser += ClientOnParcelEjectUser; |
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190 | client.OnParcelFreezeUser += ClientOnParcelFreezeUser; |
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191 | client.OnSetStartLocationRequest += ClientOnSetHome; |
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192 | |||
193 | |||
194 | EntityBase presenceEntity; |
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195 | if (m_scene.Entities.TryGetValue(client.AgentId, out presenceEntity) && presenceEntity is ScenePresence) |
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196 | { |
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197 | SendLandUpdate((ScenePresence)presenceEntity, true); |
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198 | SendParcelOverlay(client); |
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199 | } |
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200 | } |
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201 | |||
202 | public void EventMakeChildAgent(ScenePresence avatar) |
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203 | { |
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204 | avatar.currentParcelUUID = UUID.Zero; |
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205 | } |
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206 | |||
207 | void ClientOnPreAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData) |
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208 | { |
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209 | //If we are forcing a position for them to go |
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210 | if (forcedPosition.ContainsKey(remoteClient.AgentId)) |
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211 | { |
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212 | ScenePresence clientAvatar = m_scene.GetScenePresence(remoteClient.AgentId); |
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213 | |||
214 | //Putting the user into flying, both keeps the avatar in fligth when it bumps into something and stopped from going another direction AND |
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215 | //When the avatar walks into a ban line on the ground, it prevents getting stuck |
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216 | agentData.ControlFlags = (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY; |
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217 | |||
218 | //Make sure we stop if they get about to the right place to prevent yoyo and prevents getting stuck on banlines |
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219 | if (Vector3.Distance(clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]) < .2) |
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220 | { |
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221 | // m_log.DebugFormat( |
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222 | // "[LAND MANAGEMENT MODULE]: Stopping force position of {0} because {1} is close enough to {2}", |
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223 | // clientAvatar.Name, clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]); |
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224 | |||
225 | forcedPosition.Remove(remoteClient.AgentId); |
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226 | } |
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227 | //if we are far away, teleport |
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228 | else if (Vector3.Distance(clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]) > 3) |
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229 | { |
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230 | Vector3 forcePosition = forcedPosition[remoteClient.AgentId]; |
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231 | // m_log.DebugFormat( |
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232 | // "[LAND MANAGEMENT MODULE]: Teleporting out {0} because {1} is too far from avatar position {2}", |
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233 | // clientAvatar.Name, clientAvatar.AbsolutePosition, forcePosition); |
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234 | |||
235 | m_scene.RequestTeleportLocation(remoteClient, m_scene.RegionInfo.RegionHandle, |
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236 | forcePosition, clientAvatar.Lookat, (uint)Constants.TeleportFlags.ForceRedirect); |
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237 | |||
238 | forcedPosition.Remove(remoteClient.AgentId); |
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239 | } |
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240 | else |
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241 | { |
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242 | // m_log.DebugFormat( |
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243 | // "[LAND MANAGEMENT MODULE]: Forcing {0} from {1} to {2}", |
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244 | // clientAvatar.Name, clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]); |
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245 | |||
246 | //Forces them toward the forced position we want if they aren't there yet |
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247 | agentData.UseClientAgentPosition = true; |
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248 | agentData.ClientAgentPosition = forcedPosition[remoteClient.AgentId]; |
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249 | } |
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250 | } |
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251 | } |
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252 | |||
253 | public void Close() |
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254 | { |
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255 | } |
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256 | |||
257 | public string Name |
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258 | { |
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259 | get { return "LandManagementModule"; } |
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260 | } |
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261 | |||
262 | #endregion |
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263 | |||
264 | #region Parcel Add/Remove/Get/Create |
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265 | |||
266 | public void EventManagerOnSetAllowedForcefulBan(bool forceful) |
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267 | { |
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268 | AllowedForcefulBans = forceful; |
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269 | } |
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270 | |||
271 | public void UpdateLandObject(int local_id, LandData data) |
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272 | { |
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273 | LandData newData = data.Copy(); |
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274 | newData.LocalID = local_id; |
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275 | |||
276 | ILandObject land; |
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277 | lock (m_landList) |
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278 | { |
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279 | if (m_landList.TryGetValue(local_id, out land)) |
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280 | land.LandData = newData; |
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281 | } |
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282 | |||
283 | if (land != null) |
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284 | m_scene.EventManager.TriggerLandObjectUpdated((uint)local_id, land); |
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285 | } |
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286 | |||
287 | public bool AllowedForcefulBans |
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288 | { |
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289 | get { return m_allowedForcefulBans; } |
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290 | set { m_allowedForcefulBans = value; } |
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291 | } |
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292 | |||
293 | /// <summary> |
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294 | /// Resets the sim to the default land object (full sim piece of land owned by the default user) |
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295 | /// </summary> |
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296 | public void ResetSimLandObjects() |
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297 | { |
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298 | //Remove all the land objects in the sim and add a blank, full sim land object set to public |
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299 | lock (m_landList) |
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300 | { |
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301 | m_landList.Clear(); |
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302 | m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1; |
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303 | m_landIDList = new int[m_scene.RegionInfo.RegionSizeX / LandUnit, m_scene.RegionInfo.RegionSizeY / LandUnit]; |
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304 | } |
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305 | } |
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306 | |||
307 | /// <summary> |
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308 | /// Create a default parcel that spans the entire region and is owned by the estate owner. |
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309 | /// </summary> |
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310 | /// <returns>The parcel created.</returns> |
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311 | protected ILandObject CreateDefaultParcel() |
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312 | { |
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313 | m_log.DebugFormat( |
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314 | "[LAND MANAGEMENT MODULE]: Creating default parcel for region {0}", m_scene.RegionInfo.RegionName); |
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315 | |||
316 | ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene); |
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317 | fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, |
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318 | (int)m_scene.RegionInfo.RegionSizeX, (int)m_scene.RegionInfo.RegionSizeY)); |
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319 | fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; |
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320 | fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch(); |
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321 | |||
322 | return AddLandObject(fullSimParcel); |
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323 | } |
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324 | |||
325 | public List<ILandObject> AllParcels() |
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326 | { |
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327 | lock (m_landList) |
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328 | { |
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329 | return new List<ILandObject>(m_landList.Values); |
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330 | } |
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331 | } |
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332 | |||
333 | public List<ILandObject> ParcelsNearPoint(Vector3 position) |
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334 | { |
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335 | List<ILandObject> parcelsNear = new List<ILandObject>(); |
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336 | for (int x = -4; x <= 4; x += 4) |
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337 | { |
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338 | for (int y = -4; y <= 4; y += 4) |
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339 | { |
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340 | ILandObject check = GetLandObject(position.X + x, position.Y + y); |
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341 | if (check != null) |
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342 | { |
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343 | if (!parcelsNear.Contains(check)) |
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344 | { |
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345 | parcelsNear.Add(check); |
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346 | } |
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347 | } |
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348 | } |
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349 | } |
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350 | |||
351 | return parcelsNear; |
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352 | } |
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353 | |||
354 | public void SendYouAreBannedNotice(ScenePresence avatar) |
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355 | { |
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356 | if (AllowedForcefulBans) |
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357 | { |
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358 | avatar.ControllingClient.SendAlertMessage( |
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359 | "You are not allowed on this parcel because you are banned. Please go away."); |
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360 | } |
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361 | else |
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362 | { |
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363 | avatar.ControllingClient.SendAlertMessage( |
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364 | "You are not allowed on this parcel because you are banned; however, the grid administrator has disabled ban lines globally. Please obey the land owner's requests or you can be banned from the entire sim!"); |
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365 | } |
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366 | } |
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367 | |||
368 | private void ForceAvatarToPosition(ScenePresence avatar, Vector3? position) |
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369 | { |
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370 | if (m_scene.Permissions.IsGod(avatar.UUID)) return; |
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371 | if (position.HasValue) |
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372 | { |
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373 | forcedPosition[avatar.ControllingClient.AgentId] = (Vector3)position; |
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374 | } |
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375 | } |
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376 | |||
377 | public void SendYouAreRestrictedNotice(ScenePresence avatar) |
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378 | { |
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379 | avatar.ControllingClient.SendAlertMessage( |
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380 | "You are not allowed on this parcel because the land owner has restricted access."); |
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381 | } |
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382 | |||
383 | public void EventManagerOnAvatarEnteringNewParcel(ScenePresence avatar, int localLandID, UUID regionID) |
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384 | { |
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385 | if (m_scene.RegionInfo.RegionID == regionID) |
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386 | { |
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387 | ILandObject parcelAvatarIsEntering; |
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388 | lock (m_landList) |
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389 | { |
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390 | parcelAvatarIsEntering = m_landList[localLandID]; |
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391 | } |
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392 | |||
393 | if (parcelAvatarIsEntering != null) |
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394 | { |
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395 | if (avatar.AbsolutePosition.Z < LandChannel.BAN_LINE_SAFETY_HIEGHT) |
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396 | { |
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397 | if (parcelAvatarIsEntering.IsBannedFromLand(avatar.UUID)) |
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398 | { |
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399 | SendYouAreBannedNotice(avatar); |
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400 | ForceAvatarToPosition(avatar, m_scene.GetNearestAllowedPosition(avatar)); |
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401 | } |
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402 | else if (parcelAvatarIsEntering.IsRestrictedFromLand(avatar.UUID)) |
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403 | { |
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404 | SendYouAreRestrictedNotice(avatar); |
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405 | ForceAvatarToPosition(avatar, m_scene.GetNearestAllowedPosition(avatar)); |
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406 | } |
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407 | else |
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408 | { |
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409 | avatar.sentMessageAboutRestrictedParcelFlyingDown = true; |
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410 | } |
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411 | } |
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412 | else |
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413 | { |
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414 | avatar.sentMessageAboutRestrictedParcelFlyingDown = true; |
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415 | } |
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416 | } |
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417 | } |
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418 | } |
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419 | |||
420 | public void SendOutNearestBanLine(IClientAPI client) |
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421 | { |
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422 | ScenePresence sp = m_scene.GetScenePresence(client.AgentId); |
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423 | if (sp == null || sp.IsChildAgent) |
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424 | return; |
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425 | |||
426 | List<ILandObject> checkLandParcels = ParcelsNearPoint(sp.AbsolutePosition); |
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427 | foreach (ILandObject checkBan in checkLandParcels) |
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428 | { |
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429 | if (checkBan.IsBannedFromLand(client.AgentId)) |
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430 | { |
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431 | checkBan.SendLandProperties((int)ParcelPropertiesStatus.CollisionBanned, false, (int)ParcelResult.Single, client); |
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432 | return; //Only send one |
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433 | } |
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434 | if (checkBan.IsRestrictedFromLand(client.AgentId)) |
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435 | { |
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436 | checkBan.SendLandProperties((int)ParcelPropertiesStatus.CollisionNotOnAccessList, false, (int)ParcelResult.Single, client); |
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437 | return; //Only send one |
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438 | } |
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439 | } |
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440 | return; |
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441 | } |
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442 | |||
443 | public void SendLandUpdate(ScenePresence avatar, bool force) |
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444 | { |
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445 | ILandObject over = GetLandObject((int)Math.Min(((int)m_scene.RegionInfo.RegionSizeX - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.X))), |
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446 | (int)Math.Min(((int)m_scene.RegionInfo.RegionSizeY - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.Y)))); |
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447 | |||
448 | if (over != null) |
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449 | { |
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450 | if (force) |
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451 | { |
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452 | if (!avatar.IsChildAgent) |
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453 | { |
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454 | over.SendLandUpdateToClient(avatar.ControllingClient); |
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455 | m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.LandData.LocalID, |
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456 | m_scene.RegionInfo.RegionID); |
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457 | } |
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458 | } |
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459 | |||
460 | if (avatar.currentParcelUUID != over.LandData.GlobalID) |
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461 | { |
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462 | if (!avatar.IsChildAgent) |
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463 | { |
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464 | over.SendLandUpdateToClient(avatar.ControllingClient); |
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465 | avatar.currentParcelUUID = over.LandData.GlobalID; |
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466 | m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.LandData.LocalID, |
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467 | m_scene.RegionInfo.RegionID); |
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468 | } |
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469 | } |
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470 | } |
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471 | } |
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472 | |||
473 | public void SendLandUpdate(ScenePresence avatar) |
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474 | { |
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475 | SendLandUpdate(avatar, false); |
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476 | } |
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477 | |||
478 | public void EventManagerOnSignificantClientMovement(ScenePresence clientAvatar) |
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479 | { |
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480 | SendLandUpdate(clientAvatar); |
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481 | SendOutNearestBanLine(clientAvatar.ControllingClient); |
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482 | ILandObject parcel = GetLandObject(clientAvatar.AbsolutePosition.X, clientAvatar.AbsolutePosition.Y); |
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483 | if (parcel != null) |
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484 | { |
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485 | if (clientAvatar.AbsolutePosition.Z < LandChannel.BAN_LINE_SAFETY_HIEGHT && |
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486 | clientAvatar.sentMessageAboutRestrictedParcelFlyingDown) |
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487 | { |
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488 | EventManagerOnAvatarEnteringNewParcel(clientAvatar, parcel.LandData.LocalID, |
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489 | m_scene.RegionInfo.RegionID); |
||
490 | //They are going under the safety line! |
||
491 | if (!parcel.IsBannedFromLand(clientAvatar.UUID)) |
||
492 | { |
||
493 | clientAvatar.sentMessageAboutRestrictedParcelFlyingDown = false; |
||
494 | } |
||
495 | } |
||
496 | else if (clientAvatar.AbsolutePosition.Z < LandChannel.BAN_LINE_SAFETY_HIEGHT && |
||
497 | parcel.IsBannedFromLand(clientAvatar.UUID)) |
||
498 | { |
||
499 | //once we've sent the message once, keep going toward the target until we are done |
||
500 | if (forcedPosition.ContainsKey(clientAvatar.ControllingClient.AgentId)) |
||
501 | { |
||
502 | SendYouAreBannedNotice(clientAvatar); |
||
503 | ForceAvatarToPosition(clientAvatar, m_scene.GetNearestAllowedPosition(clientAvatar)); |
||
504 | } |
||
505 | } |
||
506 | else if (parcel.IsRestrictedFromLand(clientAvatar.UUID)) |
||
507 | { |
||
508 | //once we've sent the message once, keep going toward the target until we are done |
||
509 | if (forcedPosition.ContainsKey(clientAvatar.ControllingClient.AgentId)) |
||
510 | { |
||
511 | SendYouAreRestrictedNotice(clientAvatar); |
||
512 | ForceAvatarToPosition(clientAvatar, m_scene.GetNearestAllowedPosition(clientAvatar)); |
||
513 | } |
||
514 | } |
||
515 | else |
||
516 | { |
||
517 | //when we are finally in a safe place, lets release the forced position lock |
||
518 | forcedPosition.Remove(clientAvatar.ControllingClient.AgentId); |
||
519 | } |
||
520 | } |
||
521 | } |
||
522 | |||
523 | /// <summary> |
||
524 | /// Like handleEventManagerOnSignificantClientMovement, but called with an AgentUpdate regardless of distance. |
||
525 | /// </summary> |
||
526 | /// <param name="avatar"></param> |
||
527 | public void EventManagerOnClientMovement(ScenePresence avatar) |
||
528 | { |
||
529 | Vector3 pos = avatar.AbsolutePosition; |
||
530 | ILandObject over = GetLandObject(pos.X, pos.Y); |
||
531 | if (over != null) |
||
532 | { |
||
533 | if (!over.IsRestrictedFromLand(avatar.UUID) && (!over.IsBannedFromLand(avatar.UUID) || pos.Z >= LandChannel.BAN_LINE_SAFETY_HIEGHT)) |
||
534 | avatar.lastKnownAllowedPosition = pos; |
||
535 | } |
||
536 | } |
||
537 | |||
538 | public void ClientOnParcelAccessListRequest(UUID agentID, UUID sessionID, uint flags, int sequenceID, |
||
539 | int landLocalID, IClientAPI remote_client) |
||
540 | { |
||
541 | ILandObject land; |
||
542 | lock (m_landList) |
||
543 | { |
||
544 | m_landList.TryGetValue(landLocalID, out land); |
||
545 | } |
||
546 | |||
547 | if (land != null) |
||
548 | { |
||
549 | land.SendAccessList(agentID, sessionID, flags, sequenceID, remote_client); |
||
550 | } |
||
551 | } |
||
552 | |||
553 | public void ClientOnParcelAccessListUpdateRequest(UUID agentID, |
||
554 | uint flags, int landLocalID, UUID transactionID, int sequenceID, |
||
555 | int sections, List<LandAccessEntry> entries, |
||
556 | IClientAPI remote_client) |
||
557 | { |
||
558 | // Flags is the list to update, it can mean either the ban or |
||
559 | // the access list (WTH is a pass list? Mentioned in ParcelFlags) |
||
560 | // |
||
561 | // There may be multiple packets, because these can get LONG. |
||
562 | // Use transactionID to determine a new chain of packets since |
||
563 | // packets may have come in out of sequence and that would be |
||
564 | // a big mess if using the sequenceID |
||
565 | ILandObject land; |
||
566 | lock (m_landList) |
||
567 | { |
||
568 | m_landList.TryGetValue(landLocalID, out land); |
||
569 | } |
||
570 | |||
571 | if (land != null) |
||
572 | { |
||
573 | GroupPowers requiredPowers = GroupPowers.LandManageAllowed; |
||
574 | if (flags == (uint)AccessList.Ban) |
||
575 | requiredPowers = GroupPowers.LandManageBanned; |
||
576 | |||
577 | if (m_scene.Permissions.CanEditParcelProperties(agentID, |
||
578 | land, requiredPowers)) |
||
579 | { |
||
580 | land.UpdateAccessList(flags, transactionID, sequenceID, |
||
581 | sections, entries, remote_client); |
||
582 | } |
||
583 | } |
||
584 | else |
||
585 | { |
||
586 | m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Invalid local land ID {0}", landLocalID); |
||
587 | } |
||
588 | } |
||
589 | |||
590 | /// <summary> |
||
591 | /// Adds a land object to the stored list and adds them to the landIDList to what they own |
||
592 | /// </summary> |
||
593 | /// <param name="new_land"> |
||
594 | /// The land object being added. |
||
595 | /// Will return null if this overlaps with an existing parcel that has not had its bitmap adjusted. |
||
596 | /// </param> |
||
597 | public ILandObject AddLandObject(ILandObject land) |
||
598 | { |
||
599 | ILandObject new_land = land.Copy(); |
||
600 | |||
601 | // Only now can we add the prim counts to the land object - we rely on the global ID which is generated |
||
602 | // as a random UUID inside LandData initialization |
||
603 | if (m_primCountModule != null) |
||
604 | new_land.PrimCounts = m_primCountModule.GetPrimCounts(new_land.LandData.GlobalID); |
||
605 | |||
606 | lock (m_landList) |
||
607 | { |
||
608 | int newLandLocalID = m_lastLandLocalID + 1; |
||
609 | new_land.LandData.LocalID = newLandLocalID; |
||
610 | |||
611 | bool[,] landBitmap = new_land.GetLandBitmap(); |
||
612 | // m_log.DebugFormat("{0} AddLandObject. new_land.bitmapSize=({1},{2}). newLocalID={3}", |
||
613 | // LogHeader, landBitmap.GetLength(0), landBitmap.GetLength(1), newLandLocalID); |
||
614 | |||
615 | if (landBitmap.GetLength(0) != m_landIDList.GetLength(0) || landBitmap.GetLength(1) != m_landIDList.GetLength(1)) |
||
616 | { |
||
617 | // Going to variable sized regions can cause mismatches |
||
618 | m_log.ErrorFormat("{0} AddLandObject. Added land bitmap different size than region ID map. bitmapSize=({1},{2}), landIDSize=({3},{4})", |
||
619 | LogHeader, landBitmap.GetLength(0), landBitmap.GetLength(1), m_landIDList.GetLength(0), m_landIDList.GetLength(1) ); |
||
620 | } |
||
621 | else |
||
622 | { |
||
623 | // If other land objects still believe that they occupy any parts of the same space, |
||
624 | // then do not allow the add to proceed. |
||
625 | for (int x = 0; x < landBitmap.GetLength(0); x++) |
||
626 | { |
||
627 | for (int y = 0; y < landBitmap.GetLength(1); y++) |
||
628 | { |
||
629 | if (landBitmap[x, y]) |
||
630 | { |
||
631 | int lastRecordedLandId = m_landIDList[x, y]; |
||
632 | |||
633 | if (lastRecordedLandId > 0) |
||
634 | { |
||
635 | ILandObject lastRecordedLo = m_landList[lastRecordedLandId]; |
||
636 | |||
637 | if (lastRecordedLo.LandBitmap[x, y]) |
||
638 | { |
||
639 | m_log.ErrorFormat( |
||
640 | "{0}: Cannot add parcel \"{1}\", local ID {2} at tile {3},{4} because this is still occupied by parcel \"{5}\", local ID {6} in {7}", |
||
641 | LogHeader, new_land.LandData.Name, new_land.LandData.LocalID, x, y, |
||
642 | lastRecordedLo.LandData.Name, lastRecordedLo.LandData.LocalID, m_scene.Name); |
||
643 | |||
644 | return null; |
||
645 | } |
||
646 | } |
||
647 | } |
||
648 | } |
||
649 | } |
||
650 | |||
651 | for (int x = 0; x < landBitmap.GetLength(0); x++) |
||
652 | { |
||
653 | for (int y = 0; y < landBitmap.GetLength(1); y++) |
||
654 | { |
||
655 | if (landBitmap[x, y]) |
||
656 | { |
||
657 | // m_log.DebugFormat( |
||
658 | // "[LAND MANAGEMENT MODULE]: Registering parcel {0} for land co-ord ({1}, {2}) on {3}", |
||
659 | // new_land.LandData.Name, x, y, m_scene.RegionInfo.RegionName); |
||
660 | |||
661 | m_landIDList[x, y] = newLandLocalID; |
||
662 | } |
||
663 | } |
||
664 | } |
||
665 | } |
||
666 | |||
667 | m_landList.Add(newLandLocalID, new_land); |
||
668 | m_lastLandLocalID++; |
||
669 | } |
||
670 | |||
671 | new_land.ForceUpdateLandInfo(); |
||
672 | m_scene.EventManager.TriggerLandObjectAdded(new_land); |
||
673 | |||
674 | return new_land; |
||
675 | } |
||
676 | |||
677 | /// <summary> |
||
678 | /// Removes a land object from the list. Will not remove if local_id is still owning an area in landIDList |
||
679 | /// </summary> |
||
680 | /// <param name="local_id">Land.localID of the peice of land to remove.</param> |
||
681 | public void removeLandObject(int local_id) |
||
682 | { |
||
683 | ILandObject land; |
||
684 | lock (m_landList) |
||
685 | { |
||
686 | for (int x = 0; x < m_landIDList.GetLength(0); x++) |
||
687 | { |
||
688 | for (int y = 0; y < m_landIDList.GetLength(1); y++) |
||
689 | { |
||
690 | if (m_landIDList[x, y] == local_id) |
||
691 | { |
||
692 | m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Not removing land object {0}; still being used at {1}, {2}", |
||
693 | local_id, x, y); |
||
694 | return; |
||
695 | //throw new Exception("Could not remove land object. Still being used at " + x + ", " + y); |
||
696 | } |
||
697 | } |
||
698 | } |
||
699 | |||
700 | land = m_landList[local_id]; |
||
701 | m_landList.Remove(local_id); |
||
702 | } |
||
703 | |||
704 | m_scene.EventManager.TriggerLandObjectRemoved(land.LandData.GlobalID); |
||
705 | } |
||
706 | |||
707 | /// <summary> |
||
708 | /// Clear the scene of all parcels |
||
709 | /// </summary> |
||
710 | public void Clear(bool setupDefaultParcel) |
||
711 | { |
||
712 | List<ILandObject> parcels; |
||
713 | lock (m_landList) |
||
714 | { |
||
715 | parcels = new List<ILandObject>(m_landList.Values); |
||
716 | } |
||
717 | |||
718 | foreach (ILandObject lo in parcels) |
||
719 | { |
||
720 | //m_scene.SimulationDataService.RemoveLandObject(lo.LandData.GlobalID); |
||
721 | m_scene.EventManager.TriggerLandObjectRemoved(lo.LandData.GlobalID); |
||
722 | } |
||
723 | |||
724 | lock (m_landList) |
||
725 | { |
||
726 | m_landList.Clear(); |
||
727 | |||
728 | ResetSimLandObjects(); |
||
729 | } |
||
730 | |||
731 | if (setupDefaultParcel) |
||
732 | CreateDefaultParcel(); |
||
733 | } |
||
734 | |||
735 | private void performFinalLandJoin(ILandObject master, ILandObject slave) |
||
736 | { |
||
737 | bool[,] landBitmapSlave = slave.GetLandBitmap(); |
||
738 | lock (m_landList) |
||
739 | { |
||
740 | for (int x = 0; x < landBitmapSlave.GetLength(0); x++) |
||
741 | { |
||
742 | for (int y = 0; y < landBitmapSlave.GetLength(1); y++) |
||
743 | { |
||
744 | if (landBitmapSlave[x, y]) |
||
745 | { |
||
746 | m_landIDList[x, y] = master.LandData.LocalID; |
||
747 | } |
||
748 | } |
||
749 | } |
||
750 | } |
||
751 | |||
752 | removeLandObject(slave.LandData.LocalID); |
||
753 | UpdateLandObject(master.LandData.LocalID, master.LandData); |
||
754 | } |
||
755 | |||
756 | public ILandObject GetLandObject(int parcelLocalID) |
||
757 | { |
||
758 | lock (m_landList) |
||
759 | { |
||
760 | if (m_landList.ContainsKey(parcelLocalID)) |
||
761 | { |
||
762 | return m_landList[parcelLocalID]; |
||
763 | } |
||
764 | } |
||
765 | return null; |
||
766 | } |
||
767 | |||
768 | /// <summary> |
||
769 | /// Get the land object at the specified point |
||
770 | /// </summary> |
||
771 | /// <param name="x_float">Value between 0 - 256 on the x axis of the point</param> |
||
772 | /// <param name="y_float">Value between 0 - 256 on the y axis of the point</param> |
||
773 | /// <returns>Land object at the point supplied</returns> |
||
774 | public ILandObject GetLandObject(float x_float, float y_float) |
||
775 | { |
||
776 | return GetLandObject((int)x_float, (int)y_float, true /* returnNullIfLandObjectNotFound */); |
||
777 | /* |
||
778 | int x; |
||
779 | int y; |
||
780 | |||
781 | if (x_float >= m_scene.RegionInfo.RegionSizeX || x_float < 0 || y_float >= m_scene.RegionInfo.RegionSizeX || y_float < 0) |
||
782 | return null; |
||
783 | |||
784 | try |
||
785 | { |
||
786 | x = Convert.ToInt32(Math.Floor(Convert.ToDouble(x_float) / (float)landUnit)); |
||
787 | y = Convert.ToInt32(Math.Floor(Convert.ToDouble(y_float) / (float)landUnit)); |
||
788 | } |
||
789 | catch (OverflowException) |
||
790 | { |
||
791 | return null; |
||
792 | } |
||
793 | |||
794 | if (x >= (m_scene.RegionInfo.RegionSizeX / landUnit) |
||
795 | || y >= (m_scene.RegionInfo.RegionSizeY / landUnit) |
||
796 | || x < 0 |
||
797 | || y < 0) |
||
798 | { |
||
799 | return null; |
||
800 | } |
||
801 | |||
802 | lock (m_landList) |
||
803 | { |
||
804 | // Corner case. If an autoreturn happens during sim startup |
||
805 | // we will come here with the list uninitialized |
||
806 | // |
||
807 | // int landId = m_landIDList[x, y]; |
||
808 | |||
809 | // if (landId == 0) |
||
810 | // m_log.DebugFormat( |
||
811 | // "[LAND MANAGEMENT MODULE]: No land object found at ({0}, {1}) on {2}", |
||
812 | // x, y, m_scene.RegionInfo.RegionName); |
||
813 | |||
814 | try |
||
815 | { |
||
816 | if (m_landList.ContainsKey(m_landIDList[x, y])) |
||
817 | return m_landList[m_landIDList[x, y]]; |
||
818 | } |
||
819 | catch (Exception e) |
||
820 | { |
||
821 | m_log.DebugFormat("{0} GetLandObject exception. x={1}, y={2}, m_landIDList.len=({3},{4})", |
||
822 | LogHeader, x, y, m_landIDList.GetLength(0), m_landIDList.GetLength(1)); |
||
823 | } |
||
824 | |||
825 | return null; |
||
826 | } |
||
827 | */ |
||
828 | } |
||
829 | |||
830 | // Public entry. |
||
831 | // Throws exception if land object is not found |
||
832 | public ILandObject GetLandObject(int x, int y) |
||
833 | { |
||
834 | return GetLandObject(x, y, false /* returnNullIfLandObjectNotFound */); |
||
835 | } |
||
836 | |||
837 | /// <summary> |
||
838 | /// Given a region position, return the parcel land object for that location |
||
839 | /// </summary> |
||
840 | /// <returns> |
||
841 | /// The land object. |
||
842 | /// </returns> |
||
843 | /// <param name='x'></param> |
||
844 | /// <param name='y'></param> |
||
845 | /// <param name='returnNullIfLandObjectNotFound'> |
||
846 | /// Return null if the land object requested is not within the region's bounds. |
||
847 | /// </param> |
||
848 | private ILandObject GetLandObject(int x, int y, bool returnNullIfLandObjectOutsideBounds) |
||
849 | { |
||
850 | if (x >= m_scene.RegionInfo.RegionSizeX || y >= m_scene.RegionInfo.RegionSizeY || x < 0 || y < 0) |
||
851 | { |
||
852 | // These exceptions here will cause a lot of complaints from the users specifically because |
||
853 | // they happen every time at border crossings |
||
854 | if (returnNullIfLandObjectOutsideBounds) |
||
855 | return null; |
||
856 | else |
||
857 | throw new Exception( |
||
858 | String.Format("{0} GetLandObject for non-existent position. Region={1}, pos=<{2},{3}", |
||
859 | LogHeader, m_scene.RegionInfo.RegionName, x, y) |
||
860 | ); |
||
861 | } |
||
862 | |||
863 | return m_landList[m_landIDList[x / 4, y / 4]]; |
||
864 | } |
||
865 | |||
866 | // Create a 'parcel is here' bitmap for the parcel identified by the passed landID |
||
867 | private bool[,] CreateBitmapForID(int landID) |
||
868 | { |
||
869 | bool[,] ret = new bool[m_landIDList.GetLength(0), m_landIDList.GetLength(1)]; |
||
870 | |||
871 | for (int xx = 0; xx < m_landIDList.GetLength(0); xx++) |
||
872 | for (int yy = 0; yy < m_landIDList.GetLength(0); yy++) |
||
873 | if (m_landIDList[xx, yy] == landID) |
||
874 | ret[xx, yy] = true; |
||
875 | |||
876 | return ret; |
||
877 | } |
||
878 | |||
879 | #endregion |
||
880 | |||
881 | #region Parcel Modification |
||
882 | |||
883 | public void ResetOverMeRecords() |
||
884 | { |
||
885 | lock (m_landList) |
||
886 | { |
||
887 | foreach (LandObject p in m_landList.Values) |
||
888 | { |
||
889 | p.ResetOverMeRecord(); |
||
890 | } |
||
891 | } |
||
892 | } |
||
893 | |||
894 | public void EventManagerOnParcelPrimCountAdd(SceneObjectGroup obj) |
||
895 | { |
||
896 | Vector3 position = obj.AbsolutePosition; |
||
897 | ILandObject landUnderPrim = GetLandObject(position.X, position.Y); |
||
898 | if (landUnderPrim != null) |
||
899 | { |
||
900 | ((LandObject)landUnderPrim).AddPrimOverMe(obj); |
||
901 | } |
||
902 | } |
||
903 | |||
904 | public void EventManagerOnObjectBeingRemovedFromScene(SceneObjectGroup obj) |
||
905 | { |
||
906 | lock (m_landList) |
||
907 | { |
||
908 | foreach (LandObject p in m_landList.Values) |
||
909 | { |
||
910 | p.RemovePrimFromOverMe(obj); |
||
911 | } |
||
912 | } |
||
913 | } |
||
914 | |||
915 | public void FinalizeLandPrimCountUpdate() |
||
916 | { |
||
917 | //Get Simwide prim count for owner |
||
918 | Dictionary<UUID, List<LandObject>> landOwnersAndParcels = new Dictionary<UUID, List<LandObject>>(); |
||
919 | lock (m_landList) |
||
920 | { |
||
921 | foreach (LandObject p in m_landList.Values) |
||
922 | { |
||
923 | if (!landOwnersAndParcels.ContainsKey(p.LandData.OwnerID)) |
||
924 | { |
||
925 | List<LandObject> tempList = new List<LandObject>(); |
||
926 | tempList.Add(p); |
||
927 | landOwnersAndParcels.Add(p.LandData.OwnerID, tempList); |
||
928 | } |
||
929 | else |
||
930 | { |
||
931 | landOwnersAndParcels[p.LandData.OwnerID].Add(p); |
||
932 | } |
||
933 | } |
||
934 | } |
||
935 | |||
936 | foreach (UUID owner in landOwnersAndParcels.Keys) |
||
937 | { |
||
938 | int simArea = 0; |
||
939 | int simPrims = 0; |
||
940 | foreach (LandObject p in landOwnersAndParcels[owner]) |
||
941 | { |
||
942 | simArea += p.LandData.Area; |
||
943 | simPrims += p.PrimCounts.Total; |
||
944 | } |
||
945 | |||
946 | foreach (LandObject p in landOwnersAndParcels[owner]) |
||
947 | { |
||
948 | p.LandData.SimwideArea = simArea; |
||
949 | p.LandData.SimwidePrims = simPrims; |
||
950 | } |
||
951 | } |
||
952 | } |
||
953 | |||
954 | public void EventManagerOnParcelPrimCountUpdate() |
||
955 | { |
||
956 | // m_log.DebugFormat( |
||
957 | // "[LAND MANAGEMENT MODULE]: Triggered EventManagerOnParcelPrimCountUpdate() for {0}", |
||
958 | // m_scene.RegionInfo.RegionName); |
||
959 | |||
960 | ResetOverMeRecords(); |
||
961 | EntityBase[] entities = m_scene.Entities.GetEntities(); |
||
962 | foreach (EntityBase obj in entities) |
||
963 | { |
||
964 | if (obj != null) |
||
965 | { |
||
966 | if ((obj is SceneObjectGroup) && !obj.IsDeleted && !((SceneObjectGroup) obj).IsAttachment) |
||
967 | { |
||
968 | m_scene.EventManager.TriggerParcelPrimCountAdd((SceneObjectGroup) obj); |
||
969 | } |
||
970 | } |
||
971 | } |
||
972 | FinalizeLandPrimCountUpdate(); |
||
973 | } |
||
974 | |||
975 | public void EventManagerOnRequestParcelPrimCountUpdate() |
||
976 | { |
||
977 | ResetOverMeRecords(); |
||
978 | m_scene.EventManager.TriggerParcelPrimCountUpdate(); |
||
979 | FinalizeLandPrimCountUpdate(); |
||
980 | } |
||
981 | |||
982 | /// <summary> |
||
983 | /// Subdivides a piece of land |
||
984 | /// </summary> |
||
985 | /// <param name="start_x">West Point</param> |
||
986 | /// <param name="start_y">South Point</param> |
||
987 | /// <param name="end_x">East Point</param> |
||
988 | /// <param name="end_y">North Point</param> |
||
989 | /// <param name="attempting_user_id">UUID of user who is trying to subdivide</param> |
||
990 | /// <returns>Returns true if successful</returns> |
||
991 | private void subdivide(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id) |
||
992 | { |
||
993 | //First, lets loop through the points and make sure they are all in the same peice of land |
||
994 | //Get the land object at start |
||
995 | |||
996 | ILandObject startLandObject = GetLandObject(start_x, start_y); |
||
997 | |||
998 | if (startLandObject == null) return; |
||
999 | |||
1000 | //Loop through the points |
||
1001 | try |
||
1002 | { |
||
1003 | int totalX = end_x - start_x; |
||
1004 | int totalY = end_y - start_y; |
||
1005 | for (int y = 0; y < totalY; y++) |
||
1006 | { |
||
1007 | for (int x = 0; x < totalX; x++) |
||
1008 | { |
||
1009 | ILandObject tempLandObject = GetLandObject(start_x + x, start_y + y); |
||
1010 | if (tempLandObject == null) return; |
||
1011 | if (tempLandObject != startLandObject) return; |
||
1012 | } |
||
1013 | } |
||
1014 | } |
||
1015 | catch (Exception) |
||
1016 | { |
||
1017 | return; |
||
1018 | } |
||
1019 | |||
1020 | //If we are still here, then they are subdividing within one piece of land |
||
1021 | //Check owner |
||
1022 | if (!m_scene.Permissions.CanEditParcelProperties(attempting_user_id, startLandObject, GroupPowers.LandDivideJoin)) |
||
1023 | { |
||
1024 | return; |
||
1025 | } |
||
1026 | |||
1027 | //Lets create a new land object with bitmap activated at that point (keeping the old land objects info) |
||
1028 | ILandObject newLand = startLandObject.Copy(); |
||
1029 | newLand.LandData.Name = newLand.LandData.Name; |
||
1030 | newLand.LandData.GlobalID = UUID.Random(); |
||
1031 | newLand.LandData.Dwell = 0; |
||
1032 | |||
1033 | newLand.SetLandBitmap(newLand.GetSquareLandBitmap(start_x, start_y, end_x, end_y)); |
||
1034 | |||
1035 | //Now, lets set the subdivision area of the original to false |
||
1036 | int startLandObjectIndex = startLandObject.LandData.LocalID; |
||
1037 | lock (m_landList) |
||
1038 | { |
||
1039 | m_landList[startLandObjectIndex].SetLandBitmap( |
||
1040 | newLand.ModifyLandBitmapSquare(startLandObject.GetLandBitmap(), start_x, start_y, end_x, end_y, false)); |
||
1041 | m_landList[startLandObjectIndex].ForceUpdateLandInfo(); |
||
1042 | } |
||
1043 | |||
1044 | //Now add the new land object |
||
1045 | ILandObject result = AddLandObject(newLand); |
||
1046 | |||
1047 | if (result != null) |
||
1048 | { |
||
1049 | UpdateLandObject(startLandObject.LandData.LocalID, startLandObject.LandData); |
||
1050 | result.SendLandUpdateToAvatarsOverMe(); |
||
1051 | } |
||
1052 | } |
||
1053 | |||
1054 | /// <summary> |
||
1055 | /// Join 2 land objects together |
||
1056 | /// </summary> |
||
1057 | /// <param name="start_x">x value in first piece of land</param> |
||
1058 | /// <param name="start_y">y value in first piece of land</param> |
||
1059 | /// <param name="end_x">x value in second peice of land</param> |
||
1060 | /// <param name="end_y">y value in second peice of land</param> |
||
1061 | /// <param name="attempting_user_id">UUID of the avatar trying to join the land objects</param> |
||
1062 | /// <returns>Returns true if successful</returns> |
||
1063 | private void join(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id) |
||
1064 | { |
||
1065 | end_x -= 4; |
||
1066 | end_y -= 4; |
||
1067 | |||
1068 | List<ILandObject> selectedLandObjects = new List<ILandObject>(); |
||
1069 | int stepYSelected; |
||
1070 | for (stepYSelected = start_y; stepYSelected <= end_y; stepYSelected += 4) |
||
1071 | { |
||
1072 | int stepXSelected; |
||
1073 | for (stepXSelected = start_x; stepXSelected <= end_x; stepXSelected += 4) |
||
1074 | { |
||
1075 | ILandObject p = GetLandObject(stepXSelected, stepYSelected); |
||
1076 | |||
1077 | if (p != null) |
||
1078 | { |
||
1079 | if (!selectedLandObjects.Contains(p)) |
||
1080 | { |
||
1081 | selectedLandObjects.Add(p); |
||
1082 | } |
||
1083 | } |
||
1084 | } |
||
1085 | } |
||
1086 | ILandObject masterLandObject = selectedLandObjects[0]; |
||
1087 | selectedLandObjects.RemoveAt(0); |
||
1088 | |||
1089 | if (selectedLandObjects.Count < 1) |
||
1090 | { |
||
1091 | return; |
||
1092 | } |
||
1093 | if (!m_scene.Permissions.CanEditParcelProperties(attempting_user_id, masterLandObject, GroupPowers.LandDivideJoin)) |
||
1094 | { |
||
1095 | return; |
||
1096 | } |
||
1097 | foreach (ILandObject p in selectedLandObjects) |
||
1098 | { |
||
1099 | if (p.LandData.OwnerID != masterLandObject.LandData.OwnerID) |
||
1100 | { |
||
1101 | return; |
||
1102 | } |
||
1103 | } |
||
1104 | |||
1105 | lock (m_landList) |
||
1106 | { |
||
1107 | foreach (ILandObject slaveLandObject in selectedLandObjects) |
||
1108 | { |
||
1109 | m_landList[masterLandObject.LandData.LocalID].SetLandBitmap( |
||
1110 | slaveLandObject.MergeLandBitmaps(masterLandObject.GetLandBitmap(), slaveLandObject.GetLandBitmap())); |
||
1111 | performFinalLandJoin(masterLandObject, slaveLandObject); |
||
1112 | } |
||
1113 | } |
||
1114 | |||
1115 | masterLandObject.SendLandUpdateToAvatarsOverMe(); |
||
1116 | } |
||
1117 | |||
1118 | public void Join(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id) |
||
1119 | { |
||
1120 | join(start_x, start_y, end_x, end_y, attempting_user_id); |
||
1121 | } |
||
1122 | |||
1123 | public void Subdivide(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id) |
||
1124 | { |
||
1125 | subdivide(start_x, start_y, end_x, end_y, attempting_user_id); |
||
1126 | } |
||
1127 | |||
1128 | #endregion |
||
1129 | |||
1130 | #region Parcel Updating |
||
1131 | |||
1132 | /// <summary> |
||
1133 | /// Where we send the ParcelOverlay packet to the client |
||
1134 | /// </summary> |
||
1135 | /// <param name="remote_client">The object representing the client</param> |
||
1136 | public void SendParcelOverlay(IClientAPI remote_client) |
||
1137 | { |
||
1138 | const int LAND_BLOCKS_PER_PACKET = 1024; |
||
1139 | |||
1140 | byte[] byteArray = new byte[LAND_BLOCKS_PER_PACKET]; |
||
1141 | int byteArrayCount = 0; |
||
1142 | int sequenceID = 0; |
||
1143 | |||
1144 | // Layer data is in landUnit (4m) chunks |
||
1145 | for (int y = 0; y < m_scene.RegionInfo.RegionSizeY / Constants.TerrainPatchSize * (Constants.TerrainPatchSize / LandUnit); y++) |
||
1146 | { |
||
1147 | for (int x = 0; x < m_scene.RegionInfo.RegionSizeX / Constants.TerrainPatchSize * (Constants.TerrainPatchSize / LandUnit); x++) |
||
1148 | { |
||
1149 | byteArray[byteArrayCount] = BuildLayerByte(GetLandObject(x * LandUnit, y * LandUnit), x, y, remote_client); |
||
1150 | byteArrayCount++; |
||
1151 | if (byteArrayCount >= LAND_BLOCKS_PER_PACKET) |
||
1152 | { |
||
1153 | remote_client.SendLandParcelOverlay(byteArray, sequenceID); |
||
1154 | byteArrayCount = 0; |
||
1155 | sequenceID++; |
||
1156 | byteArray = new byte[LAND_BLOCKS_PER_PACKET]; |
||
1157 | } |
||
1158 | |||
1159 | } |
||
1160 | } |
||
1161 | |||
1162 | if (byteArrayCount != 0) |
||
1163 | { |
||
1164 | remote_client.SendLandParcelOverlay(byteArray, sequenceID); |
||
1165 | } |
||
1166 | } |
||
1167 | |||
1168 | private byte BuildLayerByte(ILandObject currentParcelBlock, int x, int y, IClientAPI remote_client) |
||
1169 | { |
||
1170 | byte tempByte = 0; //This represents the byte for the current 4x4 |
||
1171 | |||
1172 | if (currentParcelBlock != null) |
||
1173 | { |
||
1174 | if (currentParcelBlock.LandData.OwnerID == remote_client.AgentId) |
||
1175 | { |
||
1176 | //Owner Flag |
||
1177 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_REQUESTER); |
||
1178 | } |
||
1179 | else if (currentParcelBlock.LandData.SalePrice > 0 && |
||
1180 | (currentParcelBlock.LandData.AuthBuyerID == UUID.Zero || |
||
1181 | currentParcelBlock.LandData.AuthBuyerID == remote_client.AgentId)) |
||
1182 | { |
||
1183 | //Sale Flag |
||
1184 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_IS_FOR_SALE); |
||
1185 | } |
||
1186 | else if (currentParcelBlock.LandData.OwnerID == UUID.Zero) |
||
1187 | { |
||
1188 | //Public Flag |
||
1189 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_PUBLIC); |
||
1190 | } |
||
1191 | else |
||
1192 | { |
||
1193 | //Other Flag |
||
1194 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_OTHER); |
||
1195 | } |
||
1196 | |||
1197 | //Now for border control |
||
1198 | |||
1199 | ILandObject westParcel = null; |
||
1200 | ILandObject southParcel = null; |
||
1201 | if (x > 0) |
||
1202 | { |
||
1203 | westParcel = GetLandObject((x - 1) * LandUnit, y * LandUnit); |
||
1204 | } |
||
1205 | if (y > 0) |
||
1206 | { |
||
1207 | southParcel = GetLandObject(x * LandUnit, (y - 1) * LandUnit); |
||
1208 | } |
||
1209 | |||
1210 | if (x == 0) |
||
1211 | { |
||
1212 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_FLAG_PROPERTY_BORDER_WEST); |
||
1213 | } |
||
1214 | else if (westParcel != null && westParcel != currentParcelBlock) |
||
1215 | { |
||
1216 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_FLAG_PROPERTY_BORDER_WEST); |
||
1217 | } |
||
1218 | |||
1219 | if (y == 0) |
||
1220 | { |
||
1221 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_FLAG_PROPERTY_BORDER_SOUTH); |
||
1222 | } |
||
1223 | else if (southParcel != null && southParcel != currentParcelBlock) |
||
1224 | { |
||
1225 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_FLAG_PROPERTY_BORDER_SOUTH); |
||
1226 | } |
||
1227 | |||
1228 | } |
||
1229 | |||
1230 | return tempByte; |
||
1231 | } |
||
1232 | |||
1233 | public void ClientOnParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, |
||
1234 | bool snap_selection, IClientAPI remote_client) |
||
1235 | { |
||
1236 | //Get the land objects within the bounds |
||
1237 | List<ILandObject> temp = new List<ILandObject>(); |
||
1238 | int inc_x = end_x - start_x; |
||
1239 | int inc_y = end_y - start_y; |
||
1240 | for (int x = 0; x < inc_x; x++) |
||
1241 | { |
||
1242 | for (int y = 0; y < inc_y; y++) |
||
1243 | { |
||
1244 | ILandObject currentParcel = GetLandObject(start_x + x, start_y + y); |
||
1245 | |||
1246 | if (currentParcel != null) |
||
1247 | { |
||
1248 | if (!temp.Contains(currentParcel)) |
||
1249 | { |
||
1250 | currentParcel.ForceUpdateLandInfo(); |
||
1251 | temp.Add(currentParcel); |
||
1252 | } |
||
1253 | } |
||
1254 | } |
||
1255 | } |
||
1256 | |||
1257 | int requestResult = LandChannel.LAND_RESULT_SINGLE; |
||
1258 | if (temp.Count > 1) |
||
1259 | { |
||
1260 | requestResult = LandChannel.LAND_RESULT_MULTIPLE; |
||
1261 | } |
||
1262 | |||
1263 | for (int i = 0; i < temp.Count; i++) |
||
1264 | { |
||
1265 | temp[i].SendLandProperties(sequence_id, snap_selection, requestResult, remote_client); |
||
1266 | } |
||
1267 | |||
1268 | SendParcelOverlay(remote_client); |
||
1269 | } |
||
1270 | |||
1271 | public void ClientOnParcelPropertiesUpdateRequest(LandUpdateArgs args, int localID, IClientAPI remote_client) |
||
1272 | { |
||
1273 | ILandObject land; |
||
1274 | lock (m_landList) |
||
1275 | { |
||
1276 | m_landList.TryGetValue(localID, out land); |
||
1277 | } |
||
1278 | |||
1279 | if (land != null) |
||
1280 | { |
||
1281 | land.UpdateLandProperties(args, remote_client); |
||
1282 | m_scene.EventManager.TriggerOnParcelPropertiesUpdateRequest(args, localID, remote_client); |
||
1283 | } |
||
1284 | } |
||
1285 | |||
1286 | public void ClientOnParcelDivideRequest(int west, int south, int east, int north, IClientAPI remote_client) |
||
1287 | { |
||
1288 | subdivide(west, south, east, north, remote_client.AgentId); |
||
1289 | } |
||
1290 | |||
1291 | public void ClientOnParcelJoinRequest(int west, int south, int east, int north, IClientAPI remote_client) |
||
1292 | { |
||
1293 | join(west, south, east, north, remote_client.AgentId); |
||
1294 | } |
||
1295 | |||
1296 | public void ClientOnParcelSelectObjects(int local_id, int request_type, |
||
1297 | List<UUID> returnIDs, IClientAPI remote_client) |
||
1298 | { |
||
1299 | m_landList[local_id].SendForceObjectSelect(local_id, request_type, returnIDs, remote_client); |
||
1300 | } |
||
1301 | |||
1302 | public void ClientOnParcelObjectOwnerRequest(int local_id, IClientAPI remote_client) |
||
1303 | { |
||
1304 | ILandObject land; |
||
1305 | lock (m_landList) |
||
1306 | { |
||
1307 | m_landList.TryGetValue(local_id, out land); |
||
1308 | } |
||
1309 | |||
1310 | if (land != null) |
||
1311 | { |
||
1312 | m_scene.EventManager.TriggerParcelPrimCountUpdate(); |
||
1313 | m_landList[local_id].SendLandObjectOwners(remote_client); |
||
1314 | } |
||
1315 | else |
||
1316 | { |
||
1317 | m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Invalid land object {0} passed for parcel object owner request", local_id); |
||
1318 | } |
||
1319 | } |
||
1320 | |||
1321 | public void ClientOnParcelGodForceOwner(int local_id, UUID ownerID, IClientAPI remote_client) |
||
1322 | { |
||
1323 | ILandObject land; |
||
1324 | lock (m_landList) |
||
1325 | { |
||
1326 | m_landList.TryGetValue(local_id, out land); |
||
1327 | } |
||
1328 | |||
1329 | if (land != null) |
||
1330 | { |
||
1331 | if (m_scene.Permissions.IsGod(remote_client.AgentId)) |
||
1332 | { |
||
1333 | land.LandData.OwnerID = ownerID; |
||
1334 | land.LandData.GroupID = UUID.Zero; |
||
1335 | land.LandData.IsGroupOwned = false; |
||
1336 | land.LandData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects | ParcelFlags.ShowDirectory); |
||
1337 | |||
1338 | m_scene.ForEachClient(SendParcelOverlay); |
||
1339 | land.SendLandUpdateToClient(true, remote_client); |
||
1340 | UpdateLandObject(land.LandData.LocalID, land.LandData); |
||
1341 | } |
||
1342 | } |
||
1343 | } |
||
1344 | |||
1345 | public void ClientOnParcelAbandonRequest(int local_id, IClientAPI remote_client) |
||
1346 | { |
||
1347 | ILandObject land; |
||
1348 | lock (m_landList) |
||
1349 | { |
||
1350 | m_landList.TryGetValue(local_id, out land); |
||
1351 | } |
||
1352 | |||
1353 | if (land != null) |
||
1354 | { |
||
1355 | if (m_scene.Permissions.CanAbandonParcel(remote_client.AgentId, land)) |
||
1356 | { |
||
1357 | land.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; |
||
1358 | land.LandData.GroupID = UUID.Zero; |
||
1359 | land.LandData.IsGroupOwned = false; |
||
1360 | land.LandData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects | ParcelFlags.ShowDirectory); |
||
1361 | |||
1362 | m_scene.ForEachClient(SendParcelOverlay); |
||
1363 | land.SendLandUpdateToClient(true, remote_client); |
||
1364 | UpdateLandObject(land.LandData.LocalID, land.LandData); |
||
1365 | } |
||
1366 | } |
||
1367 | } |
||
1368 | |||
1369 | public void ClientOnParcelReclaim(int local_id, IClientAPI remote_client) |
||
1370 | { |
||
1371 | ILandObject land; |
||
1372 | lock (m_landList) |
||
1373 | { |
||
1374 | m_landList.TryGetValue(local_id, out land); |
||
1375 | } |
||
1376 | |||
1377 | if (land != null) |
||
1378 | { |
||
1379 | if (m_scene.Permissions.CanReclaimParcel(remote_client.AgentId, land)) |
||
1380 | { |
||
1381 | land.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; |
||
1382 | land.LandData.ClaimDate = Util.UnixTimeSinceEpoch(); |
||
1383 | land.LandData.GroupID = UUID.Zero; |
||
1384 | land.LandData.IsGroupOwned = false; |
||
1385 | land.LandData.SalePrice = 0; |
||
1386 | land.LandData.AuthBuyerID = UUID.Zero; |
||
1387 | land.LandData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects | ParcelFlags.ShowDirectory); |
||
1388 | |||
1389 | m_scene.ForEachClient(SendParcelOverlay); |
||
1390 | land.SendLandUpdateToClient(true, remote_client); |
||
1391 | UpdateLandObject(land.LandData.LocalID, land.LandData); |
||
1392 | } |
||
1393 | } |
||
1394 | } |
||
1395 | #endregion |
||
1396 | |||
1397 | // If the economy has been validated by the economy module, |
||
1398 | // and land has been validated as well, this method transfers |
||
1399 | // the land ownership |
||
1400 | |||
1401 | public void EventManagerOnLandBuy(Object o, EventManager.LandBuyArgs e) |
||
1402 | { |
||
1403 | if (e.economyValidated && e.landValidated) |
||
1404 | { |
||
1405 | ILandObject land; |
||
1406 | lock (m_landList) |
||
1407 | { |
||
1408 | m_landList.TryGetValue(e.parcelLocalID, out land); |
||
1409 | } |
||
1410 | |||
1411 | if (land != null) |
||
1412 | { |
||
1413 | land.UpdateLandSold(e.agentId, e.groupId, e.groupOwned, (uint)e.transactionID, e.parcelPrice, e.parcelArea); |
||
1414 | } |
||
1415 | } |
||
1416 | } |
||
1417 | |||
1418 | // After receiving a land buy packet, first the data needs to |
||
1419 | // be validated. This method validates the right to buy the |
||
1420 | // parcel |
||
1421 | |||
1422 | public void EventManagerOnValidateLandBuy(Object o, EventManager.LandBuyArgs e) |
||
1423 | { |
||
1424 | if (e.landValidated == false) |
||
1425 | { |
||
1426 | ILandObject lob = null; |
||
1427 | lock (m_landList) |
||
1428 | { |
||
1429 | m_landList.TryGetValue(e.parcelLocalID, out lob); |
||
1430 | } |
||
1431 | |||
1432 | if (lob != null) |
||
1433 | { |
||
1434 | UUID AuthorizedID = lob.LandData.AuthBuyerID; |
||
1435 | int saleprice = lob.LandData.SalePrice; |
||
1436 | UUID pOwnerID = lob.LandData.OwnerID; |
||
1437 | |||
1438 | bool landforsale = ((lob.LandData.Flags & |
||
1439 | (uint)(ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects)) != 0); |
||
1440 | if ((AuthorizedID == UUID.Zero || AuthorizedID == e.agentId) && e.parcelPrice >= saleprice && landforsale) |
||
1441 | { |
||
1442 | // TODO I don't think we have to lock it here, no? |
||
1443 | //lock (e) |
||
1444 | //{ |
||
1445 | e.parcelOwnerID = pOwnerID; |
||
1446 | e.landValidated = true; |
||
1447 | //} |
||
1448 | } |
||
1449 | } |
||
1450 | } |
||
1451 | } |
||
1452 | |||
1453 | void ClientOnParcelDeedToGroup(int parcelLocalID, UUID groupID, IClientAPI remote_client) |
||
1454 | { |
||
1455 | ILandObject land; |
||
1456 | lock (m_landList) |
||
1457 | { |
||
1458 | m_landList.TryGetValue(parcelLocalID, out land); |
||
1459 | } |
||
1460 | |||
1461 | if (!m_scene.Permissions.CanDeedParcel(remote_client.AgentId, land)) |
||
1462 | return; |
||
1463 | |||
1464 | if (land != null) |
||
1465 | { |
||
1466 | land.DeedToGroup(groupID); |
||
1467 | } |
||
1468 | } |
||
1469 | |||
1470 | #region Land Object From Storage Functions |
||
1471 | |||
1472 | private void EventManagerOnIncomingLandDataFromStorage(List<LandData> data) |
||
1473 | { |
||
1474 | // m_log.DebugFormat( |
||
1475 | // "[LAND MANAGMENT MODULE]: Processing {0} incoming parcels on {1}", data.Count, m_scene.Name); |
||
1476 | |||
1477 | // Prevent race conditions from any auto-creation of new parcels for varregions whilst we are still loading |
||
1478 | // the existing parcels. |
||
1479 | lock (m_landList) |
||
1480 | { |
||
1481 | for (int i = 0; i < data.Count; i++) |
||
1482 | IncomingLandObjectFromStorage(data[i]); |
||
1483 | |||
1484 | // Layer data is in landUnit (4m) chunks |
||
1485 | for (int y = 0; y < m_scene.RegionInfo.RegionSizeY / Constants.TerrainPatchSize * (Constants.TerrainPatchSize / LandUnit); y++) |
||
1486 | { |
||
1487 | for (int x = 0; x < m_scene.RegionInfo.RegionSizeX / Constants.TerrainPatchSize * (Constants.TerrainPatchSize / LandUnit); x++) |
||
1488 | { |
||
1489 | if (m_landIDList[x, y] == 0) |
||
1490 | { |
||
1491 | if (m_landList.Count == 1) |
||
1492 | { |
||
1493 | m_log.DebugFormat( |
||
1494 | "[{0}]: Auto-extending land parcel as landID at {1},{2} is 0 and only one land parcel is present in {3}", |
||
1495 | LogHeader, x, y, m_scene.Name); |
||
1496 | |||
1497 | int onlyParcelID = 0; |
||
1498 | ILandObject onlyLandObject = null; |
||
1499 | foreach (KeyValuePair<int, ILandObject> kvp in m_landList) |
||
1500 | { |
||
1501 | onlyParcelID = kvp.Key; |
||
1502 | onlyLandObject = kvp.Value; |
||
1503 | break; |
||
1504 | } |
||
1505 | |||
1506 | // There is only one parcel. Grow it to fill all the unallocated spaces. |
||
1507 | for (int xx = 0; xx < m_landIDList.GetLength(0); xx++) |
||
1508 | for (int yy = 0; yy < m_landIDList.GetLength(1); yy++) |
||
1509 | if (m_landIDList[xx, yy] == 0) |
||
1510 | m_landIDList[xx, yy] = onlyParcelID; |
||
1511 | |||
1512 | onlyLandObject.LandBitmap = CreateBitmapForID(onlyParcelID); |
||
1513 | } |
||
1514 | else if (m_landList.Count > 1) |
||
1515 | { |
||
1516 | m_log.DebugFormat( |
||
1517 | "{0}: Auto-creating land parcel as landID at {1},{2} is 0 and more than one land parcel is present in {3}", |
||
1518 | LogHeader, x, y, m_scene.Name); |
||
1519 | |||
1520 | // There are several other parcels so we must create a new one for the unassigned space |
||
1521 | ILandObject newLand = new LandObject(UUID.Zero, false, m_scene); |
||
1522 | // Claim all the unclaimed "0" ids |
||
1523 | newLand.SetLandBitmap(CreateBitmapForID(0)); |
||
1524 | newLand.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; |
||
1525 | newLand.LandData.ClaimDate = Util.UnixTimeSinceEpoch(); |
||
1526 | newLand = AddLandObject(newLand); |
||
1527 | } |
||
1528 | else |
||
1529 | { |
||
1530 | // We should never reach this point as the separate code path when no land data exists should have fired instead. |
||
1531 | m_log.WarnFormat( |
||
1532 | "{0}: Ignoring request to auto-create parcel in {1} as there are no other parcels present", |
||
1533 | LogHeader, m_scene.Name); |
||
1534 | } |
||
1535 | } |
||
1536 | } |
||
1537 | } |
||
1538 | } |
||
1539 | } |
||
1540 | |||
1541 | private void IncomingLandObjectFromStorage(LandData data) |
||
1542 | { |
||
1543 | ILandObject new_land = new LandObject(data, m_scene); |
||
1544 | new_land.SetLandBitmapFromByteArray(); |
||
1545 | AddLandObject(new_land); |
||
1546 | } |
||
1547 | |||
1548 | public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient) |
||
1549 | { |
||
1550 | if (localID != -1) |
||
1551 | { |
||
1552 | ILandObject selectedParcel = null; |
||
1553 | lock (m_landList) |
||
1554 | { |
||
1555 | m_landList.TryGetValue(localID, out selectedParcel); |
||
1556 | } |
||
1557 | |||
1558 | if (selectedParcel == null) |
||
1559 | return; |
||
1560 | |||
1561 | selectedParcel.ReturnLandObjects(returnType, agentIDs, taskIDs, remoteClient); |
||
1562 | } |
||
1563 | else |
||
1564 | { |
||
1565 | if (returnType != 1) |
||
1566 | { |
||
1567 | m_log.WarnFormat("[LAND MANAGEMENT MODULE]: ReturnObjectsInParcel: unknown return type {0}", returnType); |
||
1568 | return; |
||
1569 | } |
||
1570 | |||
1571 | // We get here when the user returns objects from the list of Top Colliders or Top Scripts. |
||
1572 | // In that case we receive specific object UUID's, but no parcel ID. |
||
1573 | |||
1574 | Dictionary<UUID, HashSet<SceneObjectGroup>> returns = new Dictionary<UUID, HashSet<SceneObjectGroup>>(); |
||
1575 | |||
1576 | foreach (UUID groupID in taskIDs) |
||
1577 | { |
||
1578 | SceneObjectGroup obj = m_scene.GetSceneObjectGroup(groupID); |
||
1579 | if (obj != null) |
||
1580 | { |
||
1581 | if (!returns.ContainsKey(obj.OwnerID)) |
||
1582 | returns[obj.OwnerID] = new HashSet<SceneObjectGroup>(); |
||
1583 | returns[obj.OwnerID].Add(obj); |
||
1584 | } |
||
1585 | else |
||
1586 | { |
||
1587 | m_log.WarnFormat("[LAND MANAGEMENT MODULE]: ReturnObjectsInParcel: unknown object {0}", groupID); |
||
1588 | } |
||
1589 | } |
||
1590 | |||
1591 | int num = 0; |
||
1592 | foreach (HashSet<SceneObjectGroup> objs in returns.Values) |
||
1593 | num += objs.Count; |
||
1594 | m_log.DebugFormat("[LAND MANAGEMENT MODULE]: Returning {0} specific object(s)", num); |
||
1595 | |||
1596 | foreach (HashSet<SceneObjectGroup> objs in returns.Values) |
||
1597 | { |
||
1598 | List<SceneObjectGroup> objs2 = new List<SceneObjectGroup>(objs); |
||
1599 | if (m_scene.Permissions.CanReturnObjects(null, remoteClient.AgentId, objs2)) |
||
1600 | { |
||
1601 | m_scene.returnObjects(objs2.ToArray(), remoteClient.AgentId); |
||
1602 | } |
||
1603 | else |
||
1604 | { |
||
1605 | m_log.WarnFormat("[LAND MANAGEMENT MODULE]: ReturnObjectsInParcel: not permitted to return {0} object(s) belonging to user {1}", |
||
1606 | objs2.Count, objs2[0].OwnerID); |
||
1607 | } |
||
1608 | } |
||
1609 | } |
||
1610 | } |
||
1611 | |||
1612 | public void EventManagerOnNoLandDataFromStorage() |
||
1613 | { |
||
1614 | ResetSimLandObjects(); |
||
1615 | CreateDefaultParcel(); |
||
1616 | } |
||
1617 | |||
1618 | #endregion |
||
1619 | |||
1620 | public void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel) |
||
1621 | { |
||
1622 | lock (m_landList) |
||
1623 | { |
||
1624 | foreach (LandObject obj in m_landList.Values) |
||
1625 | { |
||
1626 | obj.SetParcelObjectMaxOverride(overrideDel); |
||
1627 | } |
||
1628 | } |
||
1629 | } |
||
1630 | |||
1631 | public void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel) |
||
1632 | { |
||
1633 | } |
||
1634 | |||
1635 | #region CAPS handler |
||
1636 | |||
1637 | private void EventManagerOnRegisterCaps(UUID agentID, Caps caps) |
||
1638 | { |
||
1639 | string capsBase = "/CAPS/" + caps.CapsObjectPath; |
||
1640 | caps.RegisterHandler( |
||
1641 | "RemoteParcelRequest", |
||
1642 | new RestStreamHandler( |
||
1643 | "POST", |
||
1644 | capsBase + remoteParcelRequestPath, |
||
1645 | (request, path, param, httpRequest, httpResponse) |
||
1646 | => RemoteParcelRequest(request, path, param, agentID, caps), |
||
1647 | "RemoteParcelRequest", |
||
1648 | agentID.ToString())); |
||
1649 | |||
1650 | UUID parcelCapID = UUID.Random(); |
||
1651 | caps.RegisterHandler( |
||
1652 | "ParcelPropertiesUpdate", |
||
1653 | new RestStreamHandler( |
||
1654 | "POST", |
||
1655 | "/CAPS/" + parcelCapID, |
||
1656 | (request, path, param, httpRequest, httpResponse) |
||
1657 | => ProcessPropertiesUpdate(request, path, param, agentID, caps), |
||
1658 | "ParcelPropertiesUpdate", |
||
1659 | agentID.ToString())); |
||
1660 | } |
||
1661 | private string ProcessPropertiesUpdate(string request, string path, string param, UUID agentID, Caps caps) |
||
1662 | { |
||
1663 | IClientAPI client; |
||
1664 | if (!m_scene.TryGetClient(agentID, out client)) |
||
1665 | { |
||
1666 | m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Unable to retrieve IClientAPI for {0}", agentID); |
||
1667 | return LLSDHelpers.SerialiseLLSDReply(new LLSDEmpty()); |
||
1668 | } |
||
1669 | |||
1670 | ParcelPropertiesUpdateMessage properties = new ParcelPropertiesUpdateMessage(); |
||
1671 | OpenMetaverse.StructuredData.OSDMap args = (OpenMetaverse.StructuredData.OSDMap) OSDParser.DeserializeLLSDXml(request); |
||
1672 | |||
1673 | properties.Deserialize(args); |
||
1674 | |||
1675 | LandUpdateArgs land_update = new LandUpdateArgs(); |
||
1676 | int parcelID = properties.LocalID; |
||
1677 | land_update.AuthBuyerID = properties.AuthBuyerID; |
||
1678 | land_update.Category = properties.Category; |
||
1679 | land_update.Desc = properties.Desc; |
||
1680 | land_update.GroupID = properties.GroupID; |
||
1681 | land_update.LandingType = (byte) properties.Landing; |
||
1682 | land_update.MediaAutoScale = (byte) Convert.ToInt32(properties.MediaAutoScale); |
||
1683 | land_update.MediaID = properties.MediaID; |
||
1684 | land_update.MediaURL = properties.MediaURL; |
||
1685 | land_update.MusicURL = properties.MusicURL; |
||
1686 | land_update.Name = properties.Name; |
||
1687 | land_update.ParcelFlags = (uint) properties.ParcelFlags; |
||
1688 | land_update.PassHours = (int) properties.PassHours; |
||
1689 | land_update.PassPrice = (int) properties.PassPrice; |
||
1690 | land_update.SalePrice = (int) properties.SalePrice; |
||
1691 | land_update.SnapshotID = properties.SnapshotID; |
||
1692 | land_update.UserLocation = properties.UserLocation; |
||
1693 | land_update.UserLookAt = properties.UserLookAt; |
||
1694 | land_update.MediaDescription = properties.MediaDesc; |
||
1695 | land_update.MediaType = properties.MediaType; |
||
1696 | land_update.MediaWidth = properties.MediaWidth; |
||
1697 | land_update.MediaHeight = properties.MediaHeight; |
||
1698 | land_update.MediaLoop = properties.MediaLoop; |
||
1699 | land_update.ObscureMusic = properties.ObscureMusic; |
||
1700 | land_update.ObscureMedia = properties.ObscureMedia; |
||
1701 | |||
1702 | ILandObject land; |
||
1703 | lock (m_landList) |
||
1704 | { |
||
1705 | m_landList.TryGetValue(parcelID, out land); |
||
1706 | } |
||
1707 | |||
1708 | if (land != null) |
||
1709 | { |
||
1710 | land.UpdateLandProperties(land_update, client); |
||
1711 | m_scene.EventManager.TriggerOnParcelPropertiesUpdateRequest(land_update, parcelID, client); |
||
1712 | } |
||
1713 | else |
||
1714 | { |
||
1715 | m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Unable to find parcelID {0}", parcelID); |
||
1716 | } |
||
1717 | return LLSDHelpers.SerialiseLLSDReply(new LLSDEmpty()); |
||
1718 | } |
||
1719 | // we cheat here: As we don't have (and want) a grid-global parcel-store, we can't return the |
||
1720 | // "real" parcelID, because we wouldn't be able to map that to the region the parcel belongs to. |
||
1721 | // So, we create a "fake" parcelID by using the regionHandle (64 bit), and the local (integer) x |
||
1722 | // and y coordinate (each 8 bit), encoded in a UUID (128 bit). |
||
1723 | // |
||
1724 | // Request format: |
||
1725 | // <llsd> |
||
1726 | // <map> |
||
1727 | // <key>location</key> |
||
1728 | // <array> |
||
1729 | // <real>1.23</real> |
||
1730 | // <real>45..6</real> |
||
1731 | // <real>78.9</real> |
||
1732 | // </array> |
||
1733 | // <key>region_id</key> |
||
1734 | // <uuid>xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx</uuid> |
||
1735 | // </map> |
||
1736 | // </llsd> |
||
1737 | private string RemoteParcelRequest(string request, string path, string param, UUID agentID, Caps caps) |
||
1738 | { |
||
1739 | UUID parcelID = UUID.Zero; |
||
1740 | try |
||
1741 | { |
||
1742 | Hashtable hash = new Hashtable(); |
||
1743 | hash = (Hashtable)LLSD.LLSDDeserialize(Utils.StringToBytes(request)); |
||
1744 | if (hash.ContainsKey("region_id") && hash.ContainsKey("location")) |
||
1745 | { |
||
1746 | UUID regionID = (UUID)hash["region_id"]; |
||
1747 | ArrayList list = (ArrayList)hash["location"]; |
||
1748 | uint x = (uint)(double)list[0]; |
||
1749 | uint y = (uint)(double)list[1]; |
||
1750 | if (hash.ContainsKey("region_handle")) |
||
1751 | { |
||
1752 | // if you do a "About Landmark" on a landmark a second time, the viewer sends the |
||
1753 | // region_handle it got earlier via RegionHandleRequest |
||
1754 | ulong regionHandle = Util.BytesToUInt64Big((byte[])hash["region_handle"]); |
||
1755 | parcelID = Util.BuildFakeParcelID(regionHandle, x, y); |
||
1756 | } |
||
1757 | else if (regionID == m_scene.RegionInfo.RegionID) |
||
1758 | { |
||
1759 | // a parcel request for a local parcel => no need to query the grid |
||
1760 | parcelID = Util.BuildFakeParcelID(m_scene.RegionInfo.RegionHandle, x, y); |
||
1761 | } |
||
1762 | else |
||
1763 | { |
||
1764 | // a parcel request for a parcel in another region. Ask the grid about the region |
||
1765 | GridRegion info = m_scene.GridService.GetRegionByUUID(UUID.Zero, regionID); |
||
1766 | if (info != null) |
||
1767 | parcelID = Util.BuildFakeParcelID(info.RegionHandle, x, y); |
||
1768 | } |
||
1769 | } |
||
1770 | } |
||
1771 | catch (LLSD.LLSDParseException e) |
||
1772 | { |
||
1773 | m_log.ErrorFormat("[LAND MANAGEMENT MODULE]: Fetch error: {0}", e.Message); |
||
1774 | m_log.ErrorFormat("[LAND MANAGEMENT MODULE]: ... in request {0}", request); |
||
1775 | } |
||
1776 | catch (InvalidCastException) |
||
1777 | { |
||
1778 | m_log.ErrorFormat("[LAND MANAGEMENT MODULE]: Wrong type in request {0}", request); |
||
1779 | } |
||
1780 | |||
1781 | LLSDRemoteParcelResponse response = new LLSDRemoteParcelResponse(); |
||
1782 | response.parcel_id = parcelID; |
||
1783 | m_log.DebugFormat("[LAND MANAGEMENT MODULE]: Got parcelID {0}", parcelID); |
||
1784 | |||
1785 | return LLSDHelpers.SerialiseLLSDReply(response); |
||
1786 | } |
||
1787 | |||
1788 | #endregion |
||
1789 | |||
1790 | private void ClientOnParcelInfoRequest(IClientAPI remoteClient, UUID parcelID) |
||
1791 | { |
||
1792 | if (parcelID == UUID.Zero) |
||
1793 | return; |
||
1794 | |||
1795 | ExtendedLandData data = (ExtendedLandData)parcelInfoCache.Get(parcelID.ToString(), |
||
1796 | delegate(string id) |
||
1797 | { |
||
1798 | UUID parcel = UUID.Zero; |
||
1799 | UUID.TryParse(id, out parcel); |
||
1800 | // assume we've got the parcelID we just computed in RemoteParcelRequest |
||
1801 | ExtendedLandData extLandData = new ExtendedLandData(); |
||
1802 | Util.ParseFakeParcelID(parcel, out extLandData.RegionHandle, |
||
1803 | out extLandData.X, out extLandData.Y); |
||
1804 | m_log.DebugFormat("[LAND MANAGEMENT MODULE]: Got parcelinfo request for regionHandle {0}, x/y {1}/{2}", |
||
1805 | extLandData.RegionHandle, extLandData.X, extLandData.Y); |
||
1806 | |||
1807 | // for this region or for somewhere else? |
||
1808 | if (extLandData.RegionHandle == m_scene.RegionInfo.RegionHandle) |
||
1809 | { |
||
1810 | extLandData.LandData = this.GetLandObject(extLandData.X, extLandData.Y).LandData; |
||
1811 | extLandData.RegionAccess = m_scene.RegionInfo.AccessLevel; |
||
1812 | } |
||
1813 | else |
||
1814 | { |
||
1815 | ILandService landService = m_scene.RequestModuleInterface<ILandService>(); |
||
1816 | extLandData.LandData = landService.GetLandData(m_scene.RegionInfo.ScopeID, |
||
1817 | extLandData.RegionHandle, |
||
1818 | extLandData.X, |
||
1819 | extLandData.Y, |
||
1820 | out extLandData.RegionAccess); |
||
1821 | if (extLandData.LandData == null) |
||
1822 | { |
||
1823 | // we didn't find the region/land => don't cache |
||
1824 | return null; |
||
1825 | } |
||
1826 | } |
||
1827 | return extLandData; |
||
1828 | }); |
||
1829 | |||
1830 | if (data != null) // if we found some data, send it |
||
1831 | { |
||
1832 | GridRegion info; |
||
1833 | if (data.RegionHandle == m_scene.RegionInfo.RegionHandle) |
||
1834 | { |
||
1835 | info = new GridRegion(m_scene.RegionInfo); |
||
1836 | } |
||
1837 | else |
||
1838 | { |
||
1839 | // most likely still cached from building the extLandData entry |
||
1840 | uint x = 0, y = 0; |
||
1841 | Util.RegionHandleToWorldLoc(data.RegionHandle, out x, out y); |
||
1842 | info = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y); |
||
1843 | } |
||
1844 | // we need to transfer the fake parcelID, not the one in landData, so the viewer can match it to the landmark. |
||
1845 | m_log.DebugFormat("[LAND MANAGEMENT MODULE]: got parcelinfo for parcel {0} in region {1}; sending...", |
||
1846 | data.LandData.Name, data.RegionHandle); |
||
1847 | // HACK for now |
||
1848 | RegionInfo r = new RegionInfo(); |
||
1849 | r.RegionName = info.RegionName; |
||
1850 | r.RegionLocX = (uint)info.RegionLocX; |
||
1851 | r.RegionLocY = (uint)info.RegionLocY; |
||
1852 | r.RegionSettings.Maturity = (int)Util.ConvertAccessLevelToMaturity(data.RegionAccess); |
||
1853 | remoteClient.SendParcelInfo(r, data.LandData, parcelID, data.X, data.Y); |
||
1854 | } |
||
1855 | else |
||
1856 | m_log.Debug("[LAND MANAGEMENT MODULE]: got no parcelinfo; not sending"); |
||
1857 | } |
||
1858 | |||
1859 | public void setParcelOtherCleanTime(IClientAPI remoteClient, int localID, int otherCleanTime) |
||
1860 | { |
||
1861 | ILandObject land; |
||
1862 | lock (m_landList) |
||
1863 | { |
||
1864 | m_landList.TryGetValue(localID, out land); |
||
1865 | } |
||
1866 | |||
1867 | if (land == null) return; |
||
1868 | |||
1869 | if (!m_scene.Permissions.CanEditParcelProperties(remoteClient.AgentId, land, GroupPowers.LandOptions)) |
||
1870 | return; |
||
1871 | |||
1872 | land.LandData.OtherCleanTime = otherCleanTime; |
||
1873 | |||
1874 | UpdateLandObject(localID, land.LandData); |
||
1875 | } |
||
1876 | |||
1877 | Dictionary<UUID, System.Threading.Timer> Timers = new Dictionary<UUID, System.Threading.Timer>(); |
||
1878 | |||
1879 | public void ClientOnParcelFreezeUser(IClientAPI client, UUID parcelowner, uint flags, UUID target) |
||
1880 | { |
||
1881 | ScenePresence targetAvatar = null; |
||
1882 | ((Scene)client.Scene).TryGetScenePresence(target, out targetAvatar); |
||
1883 | ScenePresence parcelManager = null; |
||
1884 | ((Scene)client.Scene).TryGetScenePresence(client.AgentId, out parcelManager); |
||
1885 | System.Threading.Timer Timer; |
||
1886 | |||
1887 | if (targetAvatar.UserLevel == 0) |
||
1888 | { |
||
1889 | ILandObject land = ((Scene)client.Scene).LandChannel.GetLandObject(targetAvatar.AbsolutePosition.X, targetAvatar.AbsolutePosition.Y); |
||
1890 | if (!((Scene)client.Scene).Permissions.CanEditParcelProperties(client.AgentId, land, GroupPowers.LandEjectAndFreeze)) |
||
1891 | return; |
||
1892 | if (flags == 0) |
||
1893 | { |
||
1894 | targetAvatar.AllowMovement = false; |
||
1895 | targetAvatar.ControllingClient.SendAlertMessage(parcelManager.Firstname + " " + parcelManager.Lastname + " has frozen you for 30 seconds. You cannot move or interact with the world."); |
||
1896 | parcelManager.ControllingClient.SendAlertMessage("Avatar Frozen."); |
||
1897 | System.Threading.TimerCallback timeCB = new System.Threading.TimerCallback(OnEndParcelFrozen); |
||
1898 | Timer = new System.Threading.Timer(timeCB, targetAvatar, 30000, 0); |
||
1899 | Timers.Add(targetAvatar.UUID, Timer); |
||
1900 | } |
||
1901 | else |
||
1902 | { |
||
1903 | targetAvatar.AllowMovement = true; |
||
1904 | targetAvatar.ControllingClient.SendAlertMessage(parcelManager.Firstname + " " + parcelManager.Lastname + " has unfrozen you."); |
||
1905 | parcelManager.ControllingClient.SendAlertMessage("Avatar Unfrozen."); |
||
1906 | Timers.TryGetValue(targetAvatar.UUID, out Timer); |
||
1907 | Timers.Remove(targetAvatar.UUID); |
||
1908 | Timer.Dispose(); |
||
1909 | } |
||
1910 | } |
||
1911 | } |
||
1912 | |||
1913 | private void OnEndParcelFrozen(object avatar) |
||
1914 | { |
||
1915 | ScenePresence targetAvatar = (ScenePresence)avatar; |
||
1916 | targetAvatar.AllowMovement = true; |
||
1917 | System.Threading.Timer Timer; |
||
1918 | Timers.TryGetValue(targetAvatar.UUID, out Timer); |
||
1919 | Timers.Remove(targetAvatar.UUID); |
||
1920 | targetAvatar.ControllingClient.SendAgentAlertMessage("The freeze has worn off; you may go about your business.", false); |
||
1921 | } |
||
1922 | |||
1923 | public void ClientOnParcelEjectUser(IClientAPI client, UUID parcelowner, uint flags, UUID target) |
||
1924 | { |
||
1925 | ScenePresence targetAvatar = null; |
||
1926 | ScenePresence parcelManager = null; |
||
1927 | |||
1928 | // Must have presences |
||
1929 | if (!m_scene.TryGetScenePresence(target, out targetAvatar) || |
||
1930 | !m_scene.TryGetScenePresence(client.AgentId, out parcelManager)) |
||
1931 | return; |
||
1932 | |||
1933 | // Cannot eject estate managers or gods |
||
1934 | if (m_scene.Permissions.IsAdministrator(target)) |
||
1935 | return; |
||
1936 | |||
1937 | // Check if you even have permission to do this |
||
1938 | ILandObject land = m_scene.LandChannel.GetLandObject(targetAvatar.AbsolutePosition.X, targetAvatar.AbsolutePosition.Y); |
||
1939 | if (!m_scene.Permissions.CanEditParcelProperties(client.AgentId, land, GroupPowers.LandEjectAndFreeze) && |
||
1940 | !m_scene.Permissions.IsAdministrator(client.AgentId)) |
||
1941 | return; |
||
1942 | Vector3 pos = m_scene.GetNearestAllowedPosition(targetAvatar, land); |
||
1943 | |||
1944 | targetAvatar.TeleportWithMomentum(pos, null); |
||
1945 | targetAvatar.ControllingClient.SendAlertMessage("You have been ejected by " + parcelManager.Firstname + " " + parcelManager.Lastname); |
||
1946 | parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected."); |
||
1947 | |||
1948 | if ((flags & 1) != 0) // Ban TODO: Remove magic number |
||
1949 | { |
||
1950 | LandAccessEntry entry = new LandAccessEntry(); |
||
1951 | entry.AgentID = targetAvatar.UUID; |
||
1952 | entry.Flags = AccessList.Ban; |
||
1953 | entry.Expires = 0; // Perm |
||
1954 | |||
1955 | land.LandData.ParcelAccessList.Add(entry); |
||
1956 | } |
||
1957 | } |
||
1958 | |||
1959 | /// <summary> |
||
1960 | /// Sets the Home Point. The LoginService uses this to know where to put a user when they log-in |
||
1961 | /// </summary> |
||
1962 | /// <param name="remoteClient"></param> |
||
1963 | /// <param name="regionHandle"></param> |
||
1964 | /// <param name="position"></param> |
||
1965 | /// <param name="lookAt"></param> |
||
1966 | /// <param name="flags"></param> |
||
1967 | public virtual void ClientOnSetHome(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) |
||
1968 | { |
||
1969 | // Let's find the parcel in question |
||
1970 | ILandObject land = landChannel.GetLandObject(position); |
||
1971 | if (land == null || m_scene.GridUserService == null) |
||
1972 | { |
||
1973 | m_Dialog.SendAlertToUser(remoteClient, "Set Home request failed."); |
||
1974 | return; |
||
1975 | } |
||
1976 | |||
1977 | // Gather some data |
||
1978 | ulong gpowers = remoteClient.GetGroupPowers(land.LandData.GroupID); |
||
1979 | SceneObjectGroup telehub = null; |
||
1980 | if (m_scene.RegionInfo.RegionSettings.TelehubObject != UUID.Zero) |
||
1981 | // Does the telehub exist in the scene? |
||
1982 | telehub = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject); |
||
1983 | |||
1984 | // Can the user set home here? |
||
1985 | if (// Required: local user; foreign users cannot set home |
||
1986 | m_scene.UserManagementModule.IsLocalGridUser(remoteClient.AgentId) && |
||
1987 | (// (a) gods and land managers can set home |
||
1988 | m_scene.Permissions.IsAdministrator(remoteClient.AgentId) || |
||
1989 | m_scene.Permissions.IsGod(remoteClient.AgentId) || |
||
1990 | // (b) land owners can set home |
||
1991 | remoteClient.AgentId == land.LandData.OwnerID || |
||
1992 | // (c) members of the land-associated group in roles that can set home |
||
1993 | ((gpowers & (ulong)GroupPowers.AllowSetHome) == (ulong)GroupPowers.AllowSetHome) || |
||
1994 | // (d) parcels with telehubs can be the home of anyone |
||
1995 | (telehub != null && land.ContainsPoint((int)telehub.AbsolutePosition.X, (int)telehub.AbsolutePosition.Y)))) |
||
1996 | { |
||
1997 | if (m_scene.GridUserService.SetHome(remoteClient.AgentId.ToString(), land.RegionUUID, position, lookAt)) |
||
1998 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. |
||
1999 | m_Dialog.SendAlertToUser(remoteClient, "Home position set."); |
||
2000 | else |
||
2001 | m_Dialog.SendAlertToUser(remoteClient, "Set Home request failed."); |
||
2002 | } |
||
2003 | else |
||
2004 | m_Dialog.SendAlertToUser(remoteClient, "You are not allowed to set your home location in this parcel."); |
||
2005 | } |
||
2006 | |||
2007 | protected void RegisterCommands() |
||
2008 | { |
||
2009 | ICommands commands = MainConsole.Instance.Commands; |
||
2010 | |||
2011 | commands.AddCommand( |
||
2012 | "Land", false, "land clear", |
||
2013 | "land clear", |
||
2014 | "Clear all the parcels from the region.", |
||
2015 | "Command will ask for confirmation before proceeding.", |
||
2016 | HandleClearCommand); |
||
2017 | |||
2018 | commands.AddCommand( |
||
2019 | "Land", false, "land show", |
||
2020 | "land show [<local-land-id>]", |
||
2021 | "Show information about the parcels on the region.", |
||
2022 | "If no local land ID is given, then summary information about all the parcels is shown.\n" |
||
2023 | + "If a local land ID is given then full information about that parcel is shown.", |
||
2024 | HandleShowCommand); |
||
2025 | } |
||
2026 | |||
2027 | protected void HandleClearCommand(string module, string[] args) |
||
2028 | { |
||
2029 | if (!(MainConsole.Instance.ConsoleScene == null || MainConsole.Instance.ConsoleScene == m_scene)) |
||
2030 | return; |
||
2031 | |||
2032 | string response = MainConsole.Instance.CmdPrompt( |
||
2033 | string.Format( |
||
2034 | "Are you sure that you want to clear all land parcels from {0} (y or n)", m_scene.Name), |
||
2035 | "n"); |
||
2036 | |||
2037 | if (response.ToLower() == "y") |
||
2038 | { |
||
2039 | Clear(true); |
||
2040 | MainConsole.Instance.OutputFormat("Cleared all parcels from {0}", m_scene.Name); |
||
2041 | } |
||
2042 | else |
||
2043 | { |
||
2044 | MainConsole.Instance.OutputFormat("Aborting clear of all parcels from {0}", m_scene.Name); |
||
2045 | } |
||
2046 | } |
||
2047 | |||
2048 | protected void HandleShowCommand(string module, string[] args) |
||
2049 | { |
||
2050 | if (!(MainConsole.Instance.ConsoleScene == null || MainConsole.Instance.ConsoleScene == m_scene)) |
||
2051 | return; |
||
2052 | |||
2053 | StringBuilder report = new StringBuilder(); |
||
2054 | |||
2055 | if (args.Length <= 2) |
||
2056 | { |
||
2057 | AppendParcelsSummaryReport(report); |
||
2058 | } |
||
2059 | else |
||
2060 | { |
||
2061 | int landLocalId; |
||
2062 | |||
2063 | if (!ConsoleUtil.TryParseConsoleInt(MainConsole.Instance, args[2], out landLocalId)) |
||
2064 | return; |
||
2065 | |||
2066 | ILandObject lo; |
||
2067 | |||
2068 | lock (m_landList) |
||
2069 | { |
||
2070 | if (!m_landList.TryGetValue(landLocalId, out lo)) |
||
2071 | { |
||
2072 | MainConsole.Instance.OutputFormat("No parcel found with local ID {0}", landLocalId); |
||
2073 | return; |
||
2074 | } |
||
2075 | } |
||
2076 | |||
2077 | AppendParcelReport(report, lo); |
||
2078 | } |
||
2079 | |||
2080 | MainConsole.Instance.Output(report.ToString()); |
||
2081 | } |
||
2082 | |||
2083 | private void AppendParcelsSummaryReport(StringBuilder report) |
||
2084 | { |
||
2085 | report.AppendFormat("Land information for {0}\n", m_scene.Name); |
||
2086 | |||
2087 | ConsoleDisplayTable cdt = new ConsoleDisplayTable(); |
||
2088 | cdt.AddColumn("Parcel Name", ConsoleDisplayUtil.ParcelNameSize); |
||
2089 | cdt.AddColumn("ID", 3); |
||
2090 | cdt.AddColumn("Area", 6); |
||
2091 | cdt.AddColumn("Starts", ConsoleDisplayUtil.VectorSize); |
||
2092 | cdt.AddColumn("Ends", ConsoleDisplayUtil.VectorSize); |
||
2093 | cdt.AddColumn("Owner", ConsoleDisplayUtil.UserNameSize); |
||
2094 | |||
2095 | lock (m_landList) |
||
2096 | { |
||
2097 | foreach (ILandObject lo in m_landList.Values) |
||
2098 | { |
||
2099 | LandData ld = lo.LandData; |
||
2100 | string ownerName; |
||
2101 | if (ld.IsGroupOwned) |
||
2102 | { |
||
2103 | GroupRecord rec = m_groupManager.GetGroupRecord(ld.GroupID); |
||
2104 | ownerName = (rec != null) ? rec.GroupName : "Unknown Group"; |
||
2105 | } |
||
2106 | else |
||
2107 | { |
||
2108 | ownerName = m_userManager.GetUserName(ld.OwnerID); |
||
2109 | } |
||
2110 | cdt.AddRow( |
||
2111 | ld.Name, ld.LocalID, ld.Area, lo.StartPoint, lo.EndPoint, ownerName); |
||
2112 | } |
||
2113 | } |
||
2114 | |||
2115 | report.Append(cdt.ToString()); |
||
2116 | } |
||
2117 | |||
2118 | private void AppendParcelReport(StringBuilder report, ILandObject lo) |
||
2119 | { |
||
2120 | LandData ld = lo.LandData; |
||
2121 | |||
2122 | ConsoleDisplayList cdl = new ConsoleDisplayList(); |
||
2123 | cdl.AddRow("Parcel name", ld.Name); |
||
2124 | cdl.AddRow("Local ID", ld.LocalID); |
||
2125 | cdl.AddRow("Description", ld.Description); |
||
2126 | cdl.AddRow("Snapshot ID", ld.SnapshotID); |
||
2127 | cdl.AddRow("Area", ld.Area); |
||
2128 | cdl.AddRow("Starts", lo.StartPoint); |
||
2129 | cdl.AddRow("Ends", lo.EndPoint); |
||
2130 | cdl.AddRow("AABB Min", ld.AABBMin); |
||
2131 | cdl.AddRow("AABB Max", ld.AABBMax); |
||
2132 | string ownerName; |
||
2133 | if (ld.IsGroupOwned) |
||
2134 | { |
||
2135 | GroupRecord rec = m_groupManager.GetGroupRecord(ld.GroupID); |
||
2136 | ownerName = (rec != null) ? rec.GroupName : "Unknown Group"; |
||
2137 | } |
||
2138 | else |
||
2139 | { |
||
2140 | ownerName = m_userManager.GetUserName(ld.OwnerID); |
||
2141 | } |
||
2142 | cdl.AddRow("Owner", ownerName); |
||
2143 | cdl.AddRow("Is group owned?", ld.IsGroupOwned); |
||
2144 | cdl.AddRow("GroupID", ld.GroupID); |
||
2145 | |||
2146 | cdl.AddRow("Status", ld.Status); |
||
2147 | cdl.AddRow("Flags", (ParcelFlags)ld.Flags); |
||
2148 | |||
2149 | cdl.AddRow("Landing Type", (LandingType)ld.LandingType); |
||
2150 | cdl.AddRow("User Location", ld.UserLocation); |
||
2151 | cdl.AddRow("User look at", ld.UserLookAt); |
||
2152 | |||
2153 | cdl.AddRow("Other clean time", ld.OtherCleanTime); |
||
2154 | |||
2155 | cdl.AddRow("Max Prims", lo.GetParcelMaxPrimCount()); |
||
2156 | IPrimCounts pc = lo.PrimCounts; |
||
2157 | cdl.AddRow("Owner Prims", pc.Owner); |
||
2158 | cdl.AddRow("Group Prims", pc.Group); |
||
2159 | cdl.AddRow("Other Prims", pc.Others); |
||
2160 | cdl.AddRow("Selected Prims", pc.Selected); |
||
2161 | cdl.AddRow("Total Prims", pc.Total); |
||
2162 | |||
2163 | cdl.AddRow("Music URL", ld.MusicURL); |
||
2164 | cdl.AddRow("Obscure Music", ld.ObscureMusic); |
||
2165 | |||
2166 | cdl.AddRow("Media ID", ld.MediaID); |
||
2167 | cdl.AddRow("Media Autoscale", Convert.ToBoolean(ld.MediaAutoScale)); |
||
2168 | cdl.AddRow("Media URL", ld.MediaURL); |
||
2169 | cdl.AddRow("Media Type", ld.MediaType); |
||
2170 | cdl.AddRow("Media Description", ld.MediaDescription); |
||
2171 | cdl.AddRow("Media Width", ld.MediaWidth); |
||
2172 | cdl.AddRow("Media Height", ld.MediaHeight); |
||
2173 | cdl.AddRow("Media Loop", ld.MediaLoop); |
||
2174 | cdl.AddRow("Obscure Media", ld.ObscureMedia); |
||
2175 | |||
2176 | cdl.AddRow("Parcel Category", ld.Category); |
||
2177 | |||
2178 | cdl.AddRow("Claim Date", ld.ClaimDate); |
||
2179 | cdl.AddRow("Claim Price", ld.ClaimPrice); |
||
2180 | cdl.AddRow("Pass Hours", ld.PassHours); |
||
2181 | cdl.AddRow("Pass Price", ld.PassPrice); |
||
2182 | |||
2183 | cdl.AddRow("Auction ID", ld.AuctionID); |
||
2184 | cdl.AddRow("Authorized Buyer ID", ld.AuthBuyerID); |
||
2185 | cdl.AddRow("Sale Price", ld.SalePrice); |
||
2186 | |||
2187 | cdl.AddToStringBuilder(report); |
||
2188 | } |
||
2189 | } |
||
2190 | } |