clockwerk-opensim – Blame information for rev 1
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1 | vero | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections.Generic; |
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30 | using System.IO; |
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31 | using System.IO.Compression; |
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32 | using System.Reflection; |
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33 | using System.Text.RegularExpressions; |
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34 | using System.Threading; |
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35 | using System.Xml; |
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36 | using log4net; |
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37 | using OpenMetaverse; |
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38 | using OpenSim.Framework; |
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39 | using OpenSim.Framework.Monitoring; |
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40 | using OpenSim.Framework.Serialization; |
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41 | using OpenSim.Region.CoreModules.World.Terrain; |
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42 | using OpenSim.Region.Framework.Interfaces; |
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43 | using OpenSim.Region.Framework.Scenes; |
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44 | using Ionic.Zlib; |
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45 | using GZipStream = Ionic.Zlib.GZipStream; |
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46 | using CompressionMode = Ionic.Zlib.CompressionMode; |
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47 | using OpenSim.Framework.Serialization.External; |
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48 | using PermissionMask = OpenSim.Framework.PermissionMask; |
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49 | |||
50 | namespace OpenSim.Region.CoreModules.World.Archiver |
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51 | { |
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52 | /// <summary> |
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53 | /// Prepare to write out an archive. |
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54 | /// </summary> |
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55 | public class ArchiveWriteRequest |
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56 | { |
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57 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
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58 | |||
59 | /// <summary> |
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60 | /// The minimum major version of OAR that we can write. |
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61 | /// </summary> |
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62 | public static int MIN_MAJOR_VERSION = 0; |
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63 | |||
64 | /// <summary> |
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65 | /// The maximum major version of OAR that we can write. |
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66 | /// </summary> |
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67 | public static int MAX_MAJOR_VERSION = 1; |
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68 | |||
69 | /// <summary> |
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70 | /// Whether we're saving a multi-region archive. |
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71 | /// </summary> |
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72 | public bool MultiRegionFormat { get; set; } |
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73 | |||
74 | /// <summary> |
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75 | /// Determine whether this archive will save assets. Default is true. |
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76 | /// </summary> |
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77 | public bool SaveAssets { get; set; } |
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78 | |||
79 | /// <summary> |
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80 | /// Determines which objects will be included in the archive, according to their permissions. |
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81 | /// Default is null, meaning no permission checks. |
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82 | /// </summary> |
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83 | public string FilterContent { get; set; } |
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84 | |||
85 | protected Scene m_rootScene; |
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86 | protected Stream m_saveStream; |
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87 | protected TarArchiveWriter m_archiveWriter; |
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88 | protected Guid m_requestId; |
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89 | protected Dictionary<string, object> m_options; |
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90 | |||
91 | /// <summary> |
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92 | /// Constructor |
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93 | /// </summary> |
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94 | /// <param name="module">Calling module</param> |
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95 | /// <param name="savePath">The path to which to save data.</param> |
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96 | /// <param name="requestId">The id associated with this request</param> |
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97 | /// <exception cref="System.IO.IOException"> |
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98 | /// If there was a problem opening a stream for the file specified by the savePath |
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99 | /// </exception> |
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100 | public ArchiveWriteRequest(Scene scene, string savePath, Guid requestId) : this(scene, requestId) |
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101 | { |
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102 | try |
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103 | { |
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104 | m_saveStream = new GZipStream(new FileStream(savePath, FileMode.Create), CompressionMode.Compress, CompressionLevel.BestCompression); |
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105 | } |
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106 | catch (EntryPointNotFoundException e) |
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107 | { |
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108 | m_log.ErrorFormat( |
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109 | "[ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream." |
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110 | + "If you've manually installed Mono, have you appropriately updated zlib1g as well?"); |
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111 | m_log.ErrorFormat("{0} {1}", e.Message, e.StackTrace); |
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112 | } |
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113 | } |
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114 | |||
115 | /// <summary> |
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116 | /// Constructor. |
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117 | /// </summary> |
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118 | /// <param name="scene">The root scene to archive</param> |
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119 | /// <param name="saveStream">The stream to which to save data.</param> |
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120 | /// <param name="requestId">The id associated with this request</param> |
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121 | public ArchiveWriteRequest(Scene scene, Stream saveStream, Guid requestId) : this(scene, requestId) |
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122 | { |
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123 | m_saveStream = saveStream; |
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124 | } |
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125 | |||
126 | protected ArchiveWriteRequest(Scene scene, Guid requestId) |
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127 | { |
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128 | m_rootScene = scene; |
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129 | m_requestId = requestId; |
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130 | m_archiveWriter = null; |
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131 | |||
132 | MultiRegionFormat = false; |
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133 | SaveAssets = true; |
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134 | FilterContent = null; |
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135 | } |
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136 | |||
137 | /// <summary> |
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138 | /// Archive the region requested. |
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139 | /// </summary> |
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140 | /// <exception cref="System.IO.IOException">if there was an io problem with creating the file</exception> |
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141 | public void ArchiveRegion(Dictionary<string, object> options) |
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142 | { |
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143 | m_options = options; |
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144 | |||
145 | if (options.ContainsKey("all") && (bool)options["all"]) |
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146 | MultiRegionFormat = true; |
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147 | |||
148 | if (options.ContainsKey("noassets") && (bool)options["noassets"]) |
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149 | SaveAssets = false; |
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150 | |||
151 | Object temp; |
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152 | if (options.TryGetValue("checkPermissions", out temp)) |
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153 | FilterContent = (string)temp; |
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154 | |||
155 | |||
156 | // Find the regions to archive |
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157 | ArchiveScenesGroup scenesGroup = new ArchiveScenesGroup(); |
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158 | if (MultiRegionFormat) |
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159 | { |
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160 | m_log.InfoFormat("[ARCHIVER]: Saving {0} regions", SceneManager.Instance.Scenes.Count); |
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161 | SceneManager.Instance.ForEachScene(delegate(Scene scene) |
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162 | { |
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163 | scenesGroup.AddScene(scene); |
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164 | }); |
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165 | } |
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166 | else |
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167 | { |
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168 | scenesGroup.AddScene(m_rootScene); |
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169 | } |
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170 | scenesGroup.CalcSceneLocations(); |
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171 | |||
172 | m_archiveWriter = new TarArchiveWriter(m_saveStream); |
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173 | |||
174 | try |
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175 | { |
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176 | // Write out control file. It should be first so that it will be found ASAP when loading the file. |
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177 | m_archiveWriter.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, CreateControlFile(scenesGroup)); |
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178 | m_log.InfoFormat("[ARCHIVER]: Added control file to archive."); |
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179 | |||
180 | // Archive the regions |
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181 | |||
182 | Dictionary<UUID, sbyte> assetUuids = new Dictionary<UUID, sbyte>(); |
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183 | |||
184 | scenesGroup.ForEachScene(delegate(Scene scene) |
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185 | { |
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186 | string regionDir = MultiRegionFormat ? scenesGroup.GetRegionDir(scene.RegionInfo.RegionID) : ""; |
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187 | ArchiveOneRegion(scene, regionDir, assetUuids); |
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188 | }); |
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189 | |||
190 | // Archive the assets |
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191 | |||
192 | if (SaveAssets) |
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193 | { |
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194 | m_log.DebugFormat("[ARCHIVER]: Saving {0} assets", assetUuids.Count); |
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195 | |||
196 | // Asynchronously request all the assets required to perform this archive operation |
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197 | AssetsRequest ar |
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198 | = new AssetsRequest( |
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199 | new AssetsArchiver(m_archiveWriter), assetUuids, |
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200 | m_rootScene.AssetService, m_rootScene.UserAccountService, |
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201 | m_rootScene.RegionInfo.ScopeID, options, ReceivedAllAssets); |
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202 | |||
203 | Watchdog.RunInThread(o => ar.Execute(), "Archive Assets Request", null); |
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204 | |||
205 | // CloseArchive() will be called from ReceivedAllAssets() |
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206 | } |
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207 | else |
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208 | { |
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209 | m_log.DebugFormat("[ARCHIVER]: Not saving assets since --noassets was specified"); |
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210 | CloseArchive(string.Empty); |
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211 | } |
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212 | } |
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213 | catch (Exception e) |
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214 | { |
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215 | CloseArchive(e.Message); |
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216 | throw; |
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217 | } |
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218 | } |
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219 | |||
220 | private void ArchiveOneRegion(Scene scene, string regionDir, Dictionary<UUID, sbyte> assetUuids) |
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221 | { |
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222 | m_log.InfoFormat("[ARCHIVER]: Writing region {0}", scene.RegionInfo.RegionName); |
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223 | |||
224 | EntityBase[] entities = scene.GetEntities(); |
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225 | List<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>(); |
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226 | |||
227 | int numObjectsSkippedPermissions = 0; |
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228 | |||
229 | // Filter entities so that we only have scene objects. |
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230 | // FIXME: Would be nicer to have this as a proper list in SceneGraph, since lots of methods |
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231 | // end up having to do this |
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232 | IPermissionsModule permissionsModule = scene.RequestModuleInterface<IPermissionsModule>(); |
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233 | foreach (EntityBase entity in entities) |
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234 | { |
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235 | if (entity is SceneObjectGroup) |
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236 | { |
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237 | SceneObjectGroup sceneObject = (SceneObjectGroup)entity; |
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238 | |||
239 | if (!sceneObject.IsDeleted && !sceneObject.IsAttachment) |
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240 | { |
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241 | if (!CanUserArchiveObject(scene.RegionInfo.EstateSettings.EstateOwner, sceneObject, FilterContent, permissionsModule)) |
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242 | { |
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243 | // The user isn't allowed to copy/transfer this object, so it will not be included in the OAR. |
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244 | ++numObjectsSkippedPermissions; |
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245 | } |
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246 | else |
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247 | { |
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248 | sceneObjects.Add(sceneObject); |
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249 | } |
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250 | } |
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251 | } |
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252 | } |
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253 | |||
254 | if (SaveAssets) |
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255 | { |
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256 | UuidGatherer assetGatherer = new UuidGatherer(scene.AssetService); |
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257 | int prevAssets = assetUuids.Count; |
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258 | |||
259 | foreach (SceneObjectGroup sceneObject in sceneObjects) |
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260 | { |
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261 | assetGatherer.GatherAssetUuids(sceneObject, assetUuids); |
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262 | } |
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263 | |||
264 | m_log.DebugFormat( |
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265 | "[ARCHIVER]: {0} scene objects to serialize requiring save of {1} assets", |
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266 | sceneObjects.Count, assetUuids.Count - prevAssets); |
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267 | } |
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268 | |||
269 | if (numObjectsSkippedPermissions > 0) |
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270 | { |
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271 | m_log.DebugFormat( |
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272 | "[ARCHIVER]: {0} scene objects skipped due to lack of permissions", |
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273 | numObjectsSkippedPermissions); |
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274 | } |
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275 | |||
276 | // Make sure that we also request terrain texture assets |
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277 | RegionSettings regionSettings = scene.RegionInfo.RegionSettings; |
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278 | |||
279 | if (regionSettings.TerrainTexture1 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_1) |
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280 | assetUuids[regionSettings.TerrainTexture1] = (sbyte)AssetType.Texture; |
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281 | |||
282 | if (regionSettings.TerrainTexture2 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_2) |
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283 | assetUuids[regionSettings.TerrainTexture2] = (sbyte)AssetType.Texture; |
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284 | |||
285 | if (regionSettings.TerrainTexture3 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_3) |
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286 | assetUuids[regionSettings.TerrainTexture3] = (sbyte)AssetType.Texture; |
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287 | |||
288 | if (regionSettings.TerrainTexture4 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_4) |
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289 | assetUuids[regionSettings.TerrainTexture4] = (sbyte)AssetType.Texture; |
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290 | |||
291 | Save(scene, sceneObjects, regionDir); |
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292 | } |
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293 | |||
294 | /// <summary> |
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295 | /// Checks whether the user has permission to export an object group to an OAR. |
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296 | /// </summary> |
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297 | /// <param name="user">The user</param> |
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298 | /// <param name="objGroup">The object group</param> |
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299 | /// <param name="filterContent">Which permissions to check: "C" = Copy, "T" = Transfer</param> |
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300 | /// <param name="permissionsModule">The scene's permissions module</param> |
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301 | /// <returns>Whether the user is allowed to export the object to an OAR</returns> |
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302 | private bool CanUserArchiveObject(UUID user, SceneObjectGroup objGroup, string filterContent, IPermissionsModule permissionsModule) |
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303 | { |
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304 | if (filterContent == null) |
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305 | return true; |
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306 | |||
307 | if (permissionsModule == null) |
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308 | return true; // this shouldn't happen |
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309 | |||
310 | // Check whether the user is permitted to export all of the parts in the SOG. If any |
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311 | // part can't be exported then the entire SOG can't be exported. |
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312 | |||
313 | bool permitted = true; |
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314 | //int primNumber = 1; |
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315 | |||
316 | foreach (SceneObjectPart obj in objGroup.Parts) |
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317 | { |
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318 | uint perm; |
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319 | PermissionClass permissionClass = permissionsModule.GetPermissionClass(user, obj); |
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320 | switch (permissionClass) |
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321 | { |
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322 | case PermissionClass.Owner: |
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323 | perm = obj.BaseMask; |
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324 | break; |
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325 | case PermissionClass.Group: |
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326 | perm = obj.GroupMask | obj.EveryoneMask; |
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327 | break; |
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328 | case PermissionClass.Everyone: |
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329 | default: |
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330 | perm = obj.EveryoneMask; |
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331 | break; |
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332 | } |
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333 | |||
334 | bool canCopy = (perm & (uint)PermissionMask.Copy) != 0; |
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335 | bool canTransfer = (perm & (uint)PermissionMask.Transfer) != 0; |
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336 | |||
337 | // Special case: if Everyone can copy the object then this implies it can also be |
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338 | // Transferred. |
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339 | // However, if the user is the Owner then we don't check EveryoneMask, because it seems that the mask |
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340 | // always (incorrectly) includes the Copy bit set in this case. But that's a mistake: the viewer |
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341 | // does NOT show that the object has Everyone-Copy permissions, and doesn't allow it to be copied. |
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342 | if (permissionClass != PermissionClass.Owner) |
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343 | canTransfer |= (obj.EveryoneMask & (uint)PermissionMask.Copy) != 0; |
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344 | |||
345 | bool partPermitted = true; |
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346 | if (filterContent.Contains("C") && !canCopy) |
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347 | partPermitted = false; |
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348 | if (filterContent.Contains("T") && !canTransfer) |
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349 | partPermitted = false; |
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350 | |||
351 | // If the user is the Creator of the object then it can always be included in the OAR |
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352 | bool creator = (obj.CreatorID.Guid == user.Guid); |
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353 | if (creator) |
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354 | partPermitted = true; |
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355 | |||
356 | //string name = (objGroup.PrimCount == 1) ? objGroup.Name : string.Format("{0} ({1}/{2})", obj.Name, primNumber, objGroup.PrimCount); |
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357 | //m_log.DebugFormat("[ARCHIVER]: Object permissions: {0}: Base={1:X4}, Owner={2:X4}, Everyone={3:X4}, permissionClass={4}, checkPermissions={5}, canCopy={6}, canTransfer={7}, creator={8}, permitted={9}", |
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358 | // name, obj.BaseMask, obj.OwnerMask, obj.EveryoneMask, |
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359 | // permissionClass, checkPermissions, canCopy, canTransfer, creator, partPermitted); |
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360 | |||
361 | if (!partPermitted) |
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362 | { |
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363 | permitted = false; |
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364 | break; |
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365 | } |
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366 | |||
367 | //++primNumber; |
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368 | } |
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369 | |||
370 | return permitted; |
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371 | } |
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372 | |||
373 | /// <summary> |
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374 | /// Create the control file. |
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375 | /// </summary> |
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376 | /// <returns></returns> |
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377 | public string CreateControlFile(ArchiveScenesGroup scenesGroup) |
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378 | { |
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379 | int majorVersion; |
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380 | int minorVersion; |
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381 | |||
382 | if (MultiRegionFormat) |
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383 | { |
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384 | majorVersion = MAX_MAJOR_VERSION; |
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385 | minorVersion = 0; |
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386 | } |
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387 | else |
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388 | { |
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389 | // To support older versions of OpenSim, we continue to create single-region OARs |
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390 | // using the old file format. In the future this format will be discontinued. |
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391 | majorVersion = 0; |
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392 | minorVersion = 8; |
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393 | } |
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394 | // |
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395 | // if (m_options.ContainsKey("version")) |
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396 | // { |
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397 | // string[] parts = m_options["version"].ToString().Split('.'); |
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398 | // if (parts.Length >= 1) |
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399 | // { |
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400 | // majorVersion = Int32.Parse(parts[0]); |
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401 | // |
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402 | // if (parts.Length >= 2) |
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403 | // minorVersion = Int32.Parse(parts[1]); |
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404 | // } |
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405 | // } |
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406 | // |
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407 | // if (majorVersion < MIN_MAJOR_VERSION || majorVersion > MAX_MAJOR_VERSION) |
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408 | // { |
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409 | // throw new Exception( |
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410 | // string.Format( |
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411 | // "OAR version number for save must be between {0} and {1}", |
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412 | // MIN_MAJOR_VERSION, MAX_MAJOR_VERSION)); |
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413 | // } |
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414 | // else if (majorVersion == MAX_MAJOR_VERSION) |
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415 | // { |
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416 | // // Force 1.0 |
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417 | // minorVersion = 0; |
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418 | // } |
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419 | // else if (majorVersion == MIN_MAJOR_VERSION) |
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420 | // { |
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421 | // // Force 0.4 |
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422 | // minorVersion = 4; |
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423 | // } |
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424 | |||
425 | m_log.InfoFormat("[ARCHIVER]: Creating version {0}.{1} OAR", majorVersion, minorVersion); |
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426 | if (majorVersion == 1) |
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427 | { |
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428 | m_log.WarnFormat("[ARCHIVER]: Please be aware that version 1.0 OARs are not compatible with OpenSim versions prior to 0.7.4. Do not use the --all option if you want to produce a compatible OAR"); |
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429 | } |
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430 | |||
431 | String s; |
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432 | |||
433 | using (StringWriter sw = new StringWriter()) |
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434 | { |
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435 | using (XmlTextWriter xtw = new XmlTextWriter(sw)) |
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436 | { |
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437 | xtw.Formatting = Formatting.Indented; |
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438 | xtw.WriteStartDocument(); |
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439 | xtw.WriteStartElement("archive"); |
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440 | xtw.WriteAttributeString("major_version", majorVersion.ToString()); |
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441 | xtw.WriteAttributeString("minor_version", minorVersion.ToString()); |
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442 | |||
443 | xtw.WriteStartElement("creation_info"); |
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444 | DateTime now = DateTime.UtcNow; |
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445 | TimeSpan t = now - new DateTime(1970, 1, 1); |
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446 | xtw.WriteElementString("datetime", ((int)t.TotalSeconds).ToString()); |
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447 | if (!MultiRegionFormat) |
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448 | xtw.WriteElementString("id", m_rootScene.RegionInfo.RegionID.ToString()); |
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449 | xtw.WriteEndElement(); |
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450 | |||
451 | xtw.WriteElementString("assets_included", SaveAssets.ToString()); |
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452 | |||
453 | if (MultiRegionFormat) |
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454 | { |
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455 | WriteRegionsManifest(scenesGroup, xtw); |
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456 | } |
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457 | else |
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458 | { |
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459 | xtw.WriteStartElement("region_info"); |
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460 | WriteRegionInfo(m_rootScene, xtw); |
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461 | xtw.WriteEndElement(); |
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462 | } |
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463 | |||
464 | xtw.WriteEndElement(); |
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465 | |||
466 | xtw.Flush(); |
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467 | } |
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468 | |||
469 | s = sw.ToString(); |
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470 | } |
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471 | |||
472 | return s; |
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473 | } |
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474 | |||
475 | /// <summary> |
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476 | /// Writes the list of regions included in a multi-region OAR. |
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477 | /// </summary> |
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478 | private static void WriteRegionsManifest(ArchiveScenesGroup scenesGroup, XmlTextWriter xtw) |
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479 | { |
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480 | xtw.WriteStartElement("regions"); |
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481 | |||
482 | // Write the regions in order: rows from South to North, then regions from West to East. |
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483 | // The list of regions can have "holes"; we write empty elements in their position. |
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484 | |||
485 | for (uint y = (uint)scenesGroup.Rect.Top; y < scenesGroup.Rect.Bottom; ++y) |
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486 | { |
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487 | SortedDictionary<uint, Scene> row; |
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488 | if (scenesGroup.Regions.TryGetValue(y, out row)) |
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489 | { |
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490 | xtw.WriteStartElement("row"); |
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491 | |||
492 | for (uint x = (uint)scenesGroup.Rect.Left; x < scenesGroup.Rect.Right; ++x) |
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493 | { |
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494 | Scene scene; |
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495 | if (row.TryGetValue(x, out scene)) |
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496 | { |
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497 | xtw.WriteStartElement("region"); |
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498 | xtw.WriteElementString("id", scene.RegionInfo.RegionID.ToString()); |
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499 | xtw.WriteElementString("dir", scenesGroup.GetRegionDir(scene.RegionInfo.RegionID)); |
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500 | WriteRegionInfo(scene, xtw); |
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501 | xtw.WriteEndElement(); |
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502 | } |
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503 | else |
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504 | { |
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505 | // Write a placeholder for a missing region |
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506 | xtw.WriteElementString("region", ""); |
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507 | } |
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508 | } |
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509 | |||
510 | xtw.WriteEndElement(); |
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511 | } |
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512 | else |
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513 | { |
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514 | // Write a placeholder for a missing row |
||
515 | xtw.WriteElementString("row", ""); |
||
516 | } |
||
517 | } |
||
518 | |||
519 | xtw.WriteEndElement(); // "regions" |
||
520 | } |
||
521 | |||
522 | protected static void WriteRegionInfo(Scene scene, XmlTextWriter xtw) |
||
523 | { |
||
524 | bool isMegaregion; |
||
525 | Vector2 size; |
||
526 | |||
527 | IRegionCombinerModule rcMod = scene.RequestModuleInterface<IRegionCombinerModule>(); |
||
528 | |||
529 | if (rcMod != null) |
||
530 | isMegaregion = rcMod.IsRootForMegaregion(scene.RegionInfo.RegionID); |
||
531 | else |
||
532 | isMegaregion = false; |
||
533 | |||
534 | if (isMegaregion) |
||
535 | size = rcMod.GetSizeOfMegaregion(scene.RegionInfo.RegionID); |
||
536 | else |
||
537 | size = new Vector2((float)scene.RegionInfo.RegionSizeX, (float)scene.RegionInfo.RegionSizeY); |
||
538 | |||
539 | xtw.WriteElementString("is_megaregion", isMegaregion.ToString()); |
||
540 | xtw.WriteElementString("size_in_meters", string.Format("{0},{1}", size.X, size.Y)); |
||
541 | } |
||
542 | |||
543 | protected void Save(Scene scene, List<SceneObjectGroup> sceneObjects, string regionDir) |
||
544 | { |
||
545 | if (regionDir != string.Empty) |
||
546 | regionDir = ArchiveConstants.REGIONS_PATH + regionDir + "/"; |
||
547 | |||
548 | m_log.InfoFormat("[ARCHIVER]: Adding region settings to archive."); |
||
549 | |||
550 | // Write out region settings |
||
551 | string settingsPath = String.Format("{0}{1}{2}.xml", |
||
552 | regionDir, ArchiveConstants.SETTINGS_PATH, scene.RegionInfo.RegionName); |
||
553 | m_archiveWriter.WriteFile(settingsPath, RegionSettingsSerializer.Serialize(scene.RegionInfo.RegionSettings)); |
||
554 | |||
555 | m_log.InfoFormat("[ARCHIVER]: Adding parcel settings to archive."); |
||
556 | |||
557 | // Write out land data (aka parcel) settings |
||
558 | List<ILandObject> landObjects = scene.LandChannel.AllParcels(); |
||
559 | foreach (ILandObject lo in landObjects) |
||
560 | { |
||
561 | LandData landData = lo.LandData; |
||
562 | string landDataPath |
||
563 | = String.Format("{0}{1}", regionDir, ArchiveConstants.CreateOarLandDataPath(landData)); |
||
564 | m_archiveWriter.WriteFile(landDataPath, LandDataSerializer.Serialize(landData, m_options)); |
||
565 | } |
||
566 | |||
567 | m_log.InfoFormat("[ARCHIVER]: Adding terrain information to archive."); |
||
568 | |||
569 | // Write out terrain |
||
570 | string terrainPath = String.Format("{0}{1}{2}.r32", |
||
571 | regionDir, ArchiveConstants.TERRAINS_PATH, scene.RegionInfo.RegionName); |
||
572 | |||
573 | using (MemoryStream ms = new MemoryStream()) |
||
574 | { |
||
575 | scene.RequestModuleInterface<ITerrainModule>().SaveToStream(terrainPath, ms); |
||
576 | m_archiveWriter.WriteFile(terrainPath, ms.ToArray()); |
||
577 | } |
||
578 | |||
579 | m_log.InfoFormat("[ARCHIVER]: Adding scene objects to archive."); |
||
580 | |||
581 | // Write out scene object metadata |
||
582 | IRegionSerialiserModule serializer = scene.RequestModuleInterface<IRegionSerialiserModule>(); |
||
583 | foreach (SceneObjectGroup sceneObject in sceneObjects) |
||
584 | { |
||
585 | //m_log.DebugFormat("[ARCHIVER]: Saving {0} {1}, {2}", entity.Name, entity.UUID, entity.GetType()); |
||
586 | |||
587 | string serializedObject = serializer.SerializeGroupToXml2(sceneObject, m_options); |
||
588 | string objectPath = string.Format("{0}{1}", regionDir, ArchiveHelpers.CreateObjectPath(sceneObject)); |
||
589 | m_archiveWriter.WriteFile(objectPath, serializedObject); |
||
590 | } |
||
591 | } |
||
592 | |||
593 | protected void ReceivedAllAssets(ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids, bool timedOut) |
||
594 | { |
||
595 | string errorMessage; |
||
596 | |||
597 | if (timedOut) |
||
598 | { |
||
599 | errorMessage = "Loading assets timed out"; |
||
600 | } |
||
601 | else |
||
602 | { |
||
603 | foreach (UUID uuid in assetsNotFoundUuids) |
||
604 | { |
||
605 | m_log.DebugFormat("[ARCHIVER]: Could not find asset {0}", uuid); |
||
606 | } |
||
607 | |||
608 | // m_log.InfoFormat( |
||
609 | // "[ARCHIVER]: Received {0} of {1} assets requested", |
||
610 | // assetsFoundUuids.Count, assetsFoundUuids.Count + assetsNotFoundUuids.Count); |
||
611 | |||
612 | errorMessage = String.Empty; |
||
613 | } |
||
614 | |||
615 | CloseArchive(errorMessage); |
||
616 | } |
||
617 | |||
618 | /// <summary> |
||
619 | /// Closes the archive and notifies that we're done. |
||
620 | /// </summary> |
||
621 | /// <param name="errorMessage">The error that occurred, or empty for success</param> |
||
622 | protected void CloseArchive(string errorMessage) |
||
623 | { |
||
624 | try |
||
625 | { |
||
626 | if (m_archiveWriter != null) |
||
627 | m_archiveWriter.Close(); |
||
628 | m_saveStream.Close(); |
||
629 | } |
||
630 | catch (Exception e) |
||
631 | { |
||
632 | m_log.Error(string.Format("[ARCHIVER]: Error closing archive: {0} ", e.Message), e); |
||
633 | if (errorMessage == string.Empty) |
||
634 | errorMessage = e.Message; |
||
635 | } |
||
636 | |||
637 | m_log.InfoFormat("[ARCHIVER]: Finished writing out OAR for {0}", m_rootScene.RegionInfo.RegionName); |
||
638 | |||
639 | m_rootScene.EventManager.TriggerOarFileSaved(m_requestId, errorMessage); |
||
640 | } |
||
641 | } |
||
642 | } |