clockwerk-opensim – Blame information for rev 1
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1 | vero | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using log4net; |
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29 | using System; |
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30 | using System.Collections.Generic; |
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31 | using System.Reflection; |
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32 | using Mono.Addins; |
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33 | using Nini.Config; |
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34 | using OpenSim.Framework; |
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35 | using OpenSim.Framework.Monitoring; |
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36 | using OpenSim.Services.Connectors; |
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37 | using OpenSim.Region.Framework.Interfaces; |
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38 | using OpenSim.Region.Framework.Scenes; |
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39 | using OpenSim.Services.Interfaces; |
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40 | using OpenMetaverse; |
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41 | |||
42 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory |
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43 | { |
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44 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "RemoteXInventoryServicesConnector")] |
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45 | public class RemoteXInventoryServicesConnector : ISharedRegionModule, IInventoryService |
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46 | { |
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47 | private static readonly ILog m_log = |
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48 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
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49 | |||
50 | /// <summary> |
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51 | /// Scene used by this module. This currently needs to be publicly settable for HGInventoryBroker. |
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52 | /// </summary> |
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53 | public Scene Scene { get; set; } |
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54 | |||
55 | private bool m_Enabled; |
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56 | private XInventoryServicesConnector m_RemoteConnector; |
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57 | |||
58 | private IUserManagement m_UserManager; |
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59 | public IUserManagement UserManager |
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60 | { |
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61 | get |
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62 | { |
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63 | if (m_UserManager == null) |
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64 | { |
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65 | m_UserManager = Scene.RequestModuleInterface<IUserManagement>(); |
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66 | |||
67 | if (m_UserManager == null) |
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68 | m_log.ErrorFormat( |
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69 | "[XINVENTORY CONNECTOR]: Could not retrieve IUserManagement module from {0}", |
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70 | Scene.RegionInfo.RegionName); |
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71 | } |
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72 | |||
73 | return m_UserManager; |
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74 | } |
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75 | } |
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76 | |||
77 | public Type ReplaceableInterface |
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78 | { |
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79 | get { return null; } |
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80 | } |
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81 | |||
82 | public string Name |
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83 | { |
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84 | get { return "RemoteXInventoryServicesConnector"; } |
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85 | } |
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86 | |||
87 | public RemoteXInventoryServicesConnector() |
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88 | { |
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89 | } |
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90 | |||
91 | public RemoteXInventoryServicesConnector(string url) |
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92 | { |
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93 | m_RemoteConnector = new XInventoryServicesConnector(url); |
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94 | } |
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95 | |||
96 | public RemoteXInventoryServicesConnector(IConfigSource source) |
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97 | { |
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98 | Init(source); |
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99 | } |
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100 | |||
101 | protected void Init(IConfigSource source) |
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102 | { |
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103 | m_RemoteConnector = new XInventoryServicesConnector(source); |
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104 | } |
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105 | |||
106 | #region ISharedRegionModule |
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107 | |||
108 | public void Initialise(IConfigSource source) |
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109 | { |
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110 | IConfig moduleConfig = source.Configs["Modules"]; |
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111 | if (moduleConfig != null) |
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112 | { |
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113 | string name = moduleConfig.GetString("InventoryServices", ""); |
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114 | if (name == Name) |
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115 | { |
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116 | Init(source); |
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117 | m_Enabled = true; |
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118 | |||
119 | m_log.Info("[XINVENTORY CONNECTOR]: Remote XInventory enabled"); |
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120 | } |
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121 | } |
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122 | } |
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123 | |||
124 | public void PostInitialise() |
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125 | { |
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126 | } |
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127 | |||
128 | public void Close() |
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129 | { |
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130 | } |
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131 | |||
132 | public void AddRegion(Scene scene) |
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133 | { |
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134 | // m_Scene = scene; |
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135 | //m_log.Debug("[XXXX] Adding scene " + m_Scene.RegionInfo.RegionName); |
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136 | |||
137 | if (!m_Enabled) |
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138 | return; |
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139 | |||
140 | scene.RegisterModuleInterface<IInventoryService>(this); |
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141 | |||
142 | if (Scene == null) |
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143 | Scene = scene; |
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144 | } |
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145 | |||
146 | public void RemoveRegion(Scene scene) |
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147 | { |
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148 | if (!m_Enabled) |
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149 | return; |
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150 | } |
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151 | |||
152 | public void RegionLoaded(Scene scene) |
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153 | { |
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154 | if (!m_Enabled) |
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155 | return; |
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156 | |||
157 | m_log.InfoFormat("[XINVENTORY CONNECTOR]: Enabled remote XInventory for region {0}", scene.RegionInfo.RegionName); |
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158 | |||
159 | } |
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160 | |||
161 | #endregion ISharedRegionModule |
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162 | |||
163 | #region IInventoryService |
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164 | |||
165 | public bool CreateUserInventory(UUID user) |
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166 | { |
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167 | return false; |
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168 | } |
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169 | |||
170 | public List<InventoryFolderBase> GetInventorySkeleton(UUID userId) |
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171 | { |
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172 | return m_RemoteConnector.GetInventorySkeleton(userId); |
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173 | } |
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174 | |||
175 | public InventoryFolderBase GetRootFolder(UUID userID) |
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176 | { |
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177 | return m_RemoteConnector.GetRootFolder(userID); |
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178 | } |
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179 | |||
180 | public InventoryFolderBase GetFolderForType(UUID userID, AssetType type) |
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181 | { |
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182 | return m_RemoteConnector.GetFolderForType(userID, type); |
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183 | } |
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184 | |||
185 | public InventoryCollection GetFolderContent(UUID userID, UUID folderID) |
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186 | { |
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187 | InventoryCollection invCol = m_RemoteConnector.GetFolderContent(userID, folderID); |
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188 | |||
189 | // Commenting this for now, because it's causing more grief than good |
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190 | //if (invCol != null && UserManager != null) |
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191 | //{ |
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192 | // // Protect ourselves against the caller subsequently modifying the items list |
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193 | // List<InventoryItemBase> items = new List<InventoryItemBase>(invCol.Items); |
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194 | |||
195 | // if (items != null && items.Count > 0) |
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196 | // //Util.FireAndForget(delegate |
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197 | // //{ |
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198 | // foreach (InventoryItemBase item in items) |
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199 | // if (!string.IsNullOrEmpty(item.CreatorData)) |
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200 | // UserManager.AddUser(item.CreatorIdAsUuid, item.CreatorData); |
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201 | // //}); |
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202 | //} |
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203 | |||
204 | return invCol; |
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205 | } |
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206 | |||
207 | public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID) |
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208 | { |
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209 | return m_RemoteConnector.GetFolderItems(userID, folderID); |
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210 | } |
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211 | |||
212 | public bool AddFolder(InventoryFolderBase folder) |
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213 | { |
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214 | if (folder == null) |
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215 | return false; |
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216 | |||
217 | return m_RemoteConnector.AddFolder(folder); |
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218 | } |
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219 | |||
220 | public bool UpdateFolder(InventoryFolderBase folder) |
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221 | { |
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222 | if (folder == null) |
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223 | return false; |
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224 | |||
225 | return m_RemoteConnector.UpdateFolder(folder); |
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226 | } |
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227 | |||
228 | public bool MoveFolder(InventoryFolderBase folder) |
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229 | { |
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230 | if (folder == null) |
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231 | return false; |
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232 | |||
233 | return m_RemoteConnector.MoveFolder(folder); |
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234 | } |
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235 | |||
236 | public bool DeleteFolders(UUID ownerID, List<UUID> folderIDs) |
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237 | { |
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238 | if (folderIDs == null) |
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239 | return false; |
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240 | if (folderIDs.Count == 0) |
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241 | return false; |
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242 | |||
243 | return m_RemoteConnector.DeleteFolders(ownerID, folderIDs); |
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244 | } |
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245 | |||
246 | |||
247 | public bool PurgeFolder(InventoryFolderBase folder) |
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248 | { |
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249 | if (folder == null) |
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250 | return false; |
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251 | |||
252 | return m_RemoteConnector.PurgeFolder(folder); |
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253 | } |
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254 | |||
255 | public bool AddItem(InventoryItemBase item) |
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256 | { |
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257 | if (item == null) |
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258 | return false; |
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259 | |||
260 | return m_RemoteConnector.AddItem(item); |
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261 | } |
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262 | |||
263 | public bool UpdateItem(InventoryItemBase item) |
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264 | { |
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265 | if (item == null) |
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266 | return false; |
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267 | |||
268 | return m_RemoteConnector.UpdateItem(item); |
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269 | } |
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270 | |||
271 | public bool MoveItems(UUID ownerID, List<InventoryItemBase> items) |
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272 | { |
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273 | if (items == null) |
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274 | return false; |
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275 | |||
276 | return m_RemoteConnector.MoveItems(ownerID, items); |
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277 | } |
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278 | |||
279 | |||
280 | public bool DeleteItems(UUID ownerID, List<UUID> itemIDs) |
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281 | { |
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282 | if (itemIDs == null) |
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283 | return false; |
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284 | if (itemIDs.Count == 0) |
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285 | return true; |
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286 | |||
287 | return m_RemoteConnector.DeleteItems(ownerID, itemIDs); |
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288 | } |
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289 | |||
290 | public InventoryItemBase GetItem(InventoryItemBase item) |
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291 | { |
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292 | //m_log.DebugFormat("[XINVENTORY CONNECTOR]: GetItem {0}", item.ID); |
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293 | if (item == null) |
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294 | return null; |
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295 | |||
296 | if (m_RemoteConnector == null) |
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297 | m_log.DebugFormat("[XINVENTORY CONNECTOR]: connector stub is null!!!"); |
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298 | return m_RemoteConnector.GetItem(item); |
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299 | } |
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300 | |||
301 | public InventoryFolderBase GetFolder(InventoryFolderBase folder) |
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302 | { |
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303 | //m_log.DebugFormat("[XINVENTORY CONNECTOR]: GetFolder {0}", folder.ID); |
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304 | if (folder == null) |
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305 | return null; |
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306 | |||
307 | return m_RemoteConnector.GetFolder(folder); |
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308 | } |
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309 | |||
310 | public bool HasInventoryForUser(UUID userID) |
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311 | { |
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312 | return false; |
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313 | } |
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314 | |||
315 | public List<InventoryItemBase> GetActiveGestures(UUID userId) |
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316 | { |
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317 | return new List<InventoryItemBase>(); |
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318 | } |
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319 | |||
320 | public int GetAssetPermissions(UUID userID, UUID assetID) |
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321 | { |
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322 | return m_RemoteConnector.GetAssetPermissions(userID, assetID); |
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323 | } |
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324 | |||
325 | #endregion |
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326 | } |
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327 | } |