clockwerk-opensim – Blame information for rev 1

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1 vero 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 using System;
29 using System.Reflection;
30 using System.Collections.Generic;
31 using log4net;
32 using Mono.Addins;
33 using Nini.Config;
34 using OpenSim.Framework;
35 using OpenSim.Framework.Servers;
36 using OpenSim.Region.Framework.Scenes;
37 using OpenSim.Region.Framework.Interfaces;
38 using OpenSim.Server.Base;
39 using OpenSim.Server.Handlers.Base;
40 using OpenSim.Services.Interfaces;
41 using OpenMetaverse;
42  
43  
44 namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Land
45 {
46 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "LandServiceInConnectorModule")]
47 public class LandServiceInConnectorModule : ISharedRegionModule, ILandService
48 {
49 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
50 private static bool m_Enabled = false;
51 private static bool m_Registered = false;
52  
53 private IConfigSource m_Config;
54 private List<Scene> m_Scenes = new List<Scene>();
55  
56 #region Region Module interface
57  
58 public void Initialise(IConfigSource config)
59 {
60 m_Config = config;
61  
62 IConfig moduleConfig = config.Configs["Modules"];
63 if (moduleConfig != null)
64 {
65 m_Enabled = moduleConfig.GetBoolean("LandServiceInConnector", false);
66 if (m_Enabled)
67 {
68 m_log.Info("[LAND IN CONNECTOR]: LandServiceInConnector enabled");
69 }
70  
71 }
72  
73 }
74  
75 public void PostInitialise()
76 {
77 if (!m_Enabled)
78 return;
79  
80 // m_log.Info("[LAND IN CONNECTOR]: Starting...");
81 }
82  
83 public void Close()
84 {
85 }
86  
87 public Type ReplaceableInterface
88 {
89 get { return null; }
90 }
91  
92 public string Name
93 {
94 get { return "LandServiceInConnectorModule"; }
95 }
96  
97 public void AddRegion(Scene scene)
98 {
99 if (!m_Enabled)
100 return;
101  
102 if (!m_Registered)
103 {
104 m_Registered = true;
105 Object[] args = new Object[] { m_Config, MainServer.Instance, this, scene };
106 ServerUtils.LoadPlugin<IServiceConnector>("OpenSim.Server.Handlers.dll:LandServiceInConnector", args);
107 }
108  
109 m_Scenes.Add(scene);
110  
111 }
112  
113 public void RemoveRegion(Scene scene)
114 {
115 if (m_Enabled && m_Scenes.Contains(scene))
116 m_Scenes.Remove(scene);
117 }
118  
119 public void RegionLoaded(Scene scene)
120 {
121 }
122  
123 #endregion
124  
125 #region ILandService
126  
127 public LandData GetLandData(UUID scopeID, ulong regionHandle, uint x, uint y, out byte regionAccess)
128 {
129 m_log.DebugFormat("[LAND IN CONNECTOR]: GetLandData for {0}. Count = {1}",
130 regionHandle, m_Scenes.Count);
131 foreach (Scene s in m_Scenes)
132 {
133 if (s.RegionInfo.RegionHandle == regionHandle)
134 {
135 m_log.Debug("[LAND IN CONNECTOR]: Found region to GetLandData from");
136 regionAccess = s.RegionInfo.AccessLevel;
137 return s.GetLandData(x, y);
138 }
139 }
140 m_log.DebugFormat("[LAND IN CONNECTOR]: region handle {0} not found", regionHandle);
141 regionAccess = 42;
142 return null;
143 }
144  
145 #endregion ILandService
146 }
147 }