clockwerk-opensim – Blame information for rev 1
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1 | vero | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using OpenSim.Framework; |
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30 | using Nini.Config; |
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31 | |||
32 | namespace OpenSim.Region.ClientStack.LindenUDP |
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33 | { |
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34 | /// <summary> |
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35 | /// Holds drip rates and maximum burst rates for throttling with hierarchical |
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36 | /// token buckets. The maximum burst rates set here are hard limits and can |
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37 | /// not be overridden by client requests |
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38 | /// </summary> |
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39 | public sealed class ThrottleRates |
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40 | { |
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41 | /// <summary>Drip rate for resent packets</summary> |
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42 | public int Resend; |
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43 | /// <summary>Drip rate for terrain packets</summary> |
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44 | public int Land; |
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45 | /// <summary>Drip rate for wind packets</summary> |
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46 | public int Wind; |
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47 | /// <summary>Drip rate for cloud packets</summary> |
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48 | public int Cloud; |
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49 | /// <summary>Drip rate for task packets</summary> |
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50 | public int Task; |
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51 | /// <summary>Drip rate for texture packets</summary> |
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52 | public int Texture; |
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53 | /// <summary>Drip rate for asset packets</summary> |
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54 | public int Asset; |
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55 | |||
56 | /// <summary>Drip rate for the parent token bucket</summary> |
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57 | public int Total; |
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58 | |||
59 | /// <summary>Flag used to enable adaptive throttles</summary> |
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60 | public bool AdaptiveThrottlesEnabled; |
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61 | |||
62 | /// <summary>Amount of the texture throttle to steal for the task throttle</summary> |
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63 | public double CannibalizeTextureRate; |
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64 | |||
65 | /// <summary> |
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66 | /// Default constructor |
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67 | /// </summary> |
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68 | /// <param name="config">Config source to load defaults from</param> |
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69 | public ThrottleRates(IConfigSource config) |
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70 | { |
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71 | try |
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72 | { |
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73 | IConfig throttleConfig = config.Configs["ClientStack.LindenUDP"]; |
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74 | |||
75 | Resend = throttleConfig.GetInt("resend_default", 6625); |
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76 | Land = throttleConfig.GetInt("land_default", 9125); |
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77 | Wind = throttleConfig.GetInt("wind_default", 1750); |
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78 | Cloud = throttleConfig.GetInt("cloud_default", 1750); |
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79 | Task = throttleConfig.GetInt("task_default", 18500); |
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80 | Texture = throttleConfig.GetInt("texture_default", 18500); |
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81 | Asset = throttleConfig.GetInt("asset_default", 10500); |
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82 | |||
83 | Total = throttleConfig.GetInt("client_throttle_max_bps", 0); |
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84 | |||
85 | AdaptiveThrottlesEnabled = throttleConfig.GetBoolean("enable_adaptive_throttles", false); |
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86 | |||
87 | CannibalizeTextureRate = (double)throttleConfig.GetFloat("CannibalizeTextureRate", 0.0f); |
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88 | CannibalizeTextureRate = Util.Clamp<double>(CannibalizeTextureRate,0.0, 0.9); |
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89 | } |
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90 | catch (Exception) { } |
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91 | } |
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92 | |||
93 | public int GetRate(ThrottleOutPacketType type) |
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94 | { |
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95 | switch (type) |
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96 | { |
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97 | case ThrottleOutPacketType.Resend: |
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98 | return Resend; |
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99 | case ThrottleOutPacketType.Land: |
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100 | return Land; |
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101 | case ThrottleOutPacketType.Wind: |
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102 | return Wind; |
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103 | case ThrottleOutPacketType.Cloud: |
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104 | return Cloud; |
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105 | case ThrottleOutPacketType.Task: |
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106 | return Task; |
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107 | case ThrottleOutPacketType.Texture: |
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108 | return Texture; |
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109 | case ThrottleOutPacketType.Asset: |
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110 | return Asset; |
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111 | case ThrottleOutPacketType.Unknown: |
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112 | default: |
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113 | return 0; |
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114 | } |
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115 | } |
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116 | } |
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117 | } |