clockwerk-opensim – Blame information for rev 1

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1 vero 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 using System;
29 using OpenMetaverse;
30  
31 namespace OpenSim.Framework
32 {
33 public class TextureRequestArgs : EventArgs
34 {
35 private sbyte m_discardLevel;
36 private uint m_packetNumber;
37 private float m_priority;
38 private int m_requestType;
39 private uint m_requestsequence;
40 protected UUID m_requestedAssetID;
41  
42 public float Priority
43 {
44 get { return m_priority; }
45 set { m_priority = value; }
46 }
47  
48 /// <summary>
49 ///
50 /// </summary>
51 public uint PacketNumber
52 {
53 get { return m_packetNumber; }
54 set { m_packetNumber = value; }
55 }
56  
57 public uint requestSequence
58 {
59 get { return m_requestsequence; }
60 set { m_requestsequence = value; }
61 }
62  
63 /// <summary>
64 ///
65 /// </summary>
66 public sbyte DiscardLevel
67 {
68 get { return m_discardLevel; }
69 set { m_discardLevel = value; }
70 }
71  
72 /// <summary>
73 ///
74 /// </summary>
75 public UUID RequestedAssetID
76 {
77 get { return m_requestedAssetID; }
78 set { m_requestedAssetID = value; }
79 }
80  
81 public int RequestType
82 {
83 get { return m_requestType; }
84 set { m_requestType = value; }
85 }
86  
87 public override string ToString()
88 {
89 return String.Format("DiscardLevel: {0}, Priority: {1}, PacketNumber: {2}, AssetId:{3}, RequestType:{4}",
90 m_discardLevel,
91 m_priority, m_packetNumber, m_requestedAssetID, m_requestType);
92 }
93 }
94 }