clockwerk-opensim – Blame information for rev 1
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1 | vero | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using OpenMetaverse; |
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29 | using OpenMetaverse.Packets; |
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30 | |||
31 | namespace OpenSim.Framework |
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32 | { |
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33 | /// <summary> |
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34 | /// Enapsulate statistics for a simulator/scene. |
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35 | /// |
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36 | /// TODO: This looks very much like the OpenMetaverse SimStatsPacket. It should be much more generic stats |
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37 | /// storage. |
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38 | /// </summary> |
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39 | public class SimStats |
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40 | { |
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41 | public uint RegionX |
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42 | { |
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43 | get { return m_regionX; } |
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44 | } |
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45 | private uint m_regionX; |
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46 | |||
47 | public uint RegionY |
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48 | { |
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49 | get { return m_regionY; } |
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50 | } |
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51 | private uint m_regionY; |
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52 | |||
53 | public SimStatsPacket.RegionBlock RegionBlock |
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54 | { |
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55 | get { return m_regionBlock; } |
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56 | } |
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57 | private SimStatsPacket.RegionBlock m_regionBlock; |
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58 | |||
59 | public SimStatsPacket.StatBlock[] StatsBlock |
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60 | { |
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61 | get { return m_statsBlock; } |
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62 | } |
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63 | private SimStatsPacket.StatBlock[] m_statsBlock; |
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64 | |||
65 | public uint RegionFlags |
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66 | { |
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67 | get { return m_regionFlags; } |
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68 | } |
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69 | private uint m_regionFlags; |
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70 | |||
71 | public uint ObjectCapacity |
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72 | { |
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73 | get { return m_objectCapacity; } |
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74 | } |
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75 | private uint m_objectCapacity; |
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76 | |||
77 | public UUID RegionUUID |
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78 | { |
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79 | get { return regionUUID; } |
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80 | } |
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81 | private UUID regionUUID; |
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82 | |||
83 | public SimStats( |
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84 | uint regionX, uint regionY, uint regionFlags, uint objectCapacity, |
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85 | SimStatsPacket.RegionBlock regionBlock, SimStatsPacket.StatBlock[] statsBlock, UUID pRUUID) |
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86 | { |
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87 | regionUUID = pRUUID; |
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88 | m_regionX = regionX; |
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89 | m_regionY = regionY; |
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90 | m_regionFlags = regionFlags; |
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91 | m_objectCapacity = objectCapacity; |
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92 | m_regionBlock = regionBlock; |
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93 | m_statsBlock = statsBlock; |
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94 | } |
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95 | } |
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96 | } |