clockwerk-opensim – Blame information for rev 1

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1 vero 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 using System;
29 using System.Collections.Generic;
30 using System.Reflection;
31  
32 using OpenMetaverse;
33  
34 namespace OpenSim.Framework
35 {
36 public class EstateBan
37 {
38 private uint m_estateID = 1;
39 /// <summary>
40 /// ID of the estate this ban limits access to.
41 /// </summary>
42 public uint EstateID
43 {
44 get
45 {
46 return m_estateID;
47 }
48 set
49 {
50 m_estateID = value;
51 }
52 }
53  
54 private UUID m_bannedUserID = UUID.Zero;
55 /// <summary>
56 /// ID of the banned user.
57 /// </summary>
58 public UUID BannedUserID
59 {
60 get
61 {
62 return m_bannedUserID;
63 }
64 set
65 {
66 m_bannedUserID = value;
67 }
68 }
69  
70 private string m_bannedHostAddress = string.Empty;
71 /// <summary>
72 /// IP address or domain name of the banned client.
73 /// </summary>
74 public string BannedHostAddress
75 {
76 get
77 {
78 return m_bannedHostAddress;
79 }
80 set
81 {
82 m_bannedHostAddress = value;
83 }
84 }
85  
86 private string m_bannedHostIPMask = string.Empty;
87 /// <summary>
88 /// IP address mask for banning group of client hosts.
89 /// </summary>
90 public string BannedHostIPMask
91 {
92 get
93 {
94 return m_bannedHostIPMask;
95 }
96 set
97 {
98 m_bannedHostIPMask = value;
99 }
100 }
101  
102 private string m_bannedHostNameMask = string.Empty;
103 /// <summary>
104 /// Domain name mask for banning group of client hosts.
105 /// </summary>
106 public string BannedHostNameMask
107 {
108 get
109 {
110 return m_bannedHostNameMask;
111 }
112 set
113 {
114 m_bannedHostNameMask = value;
115 }
116 }
117  
118 public EstateBan() { }
119  
120 public Dictionary<string, object> ToMap()
121 {
122 Dictionary<string, object> map = new Dictionary<string, object>();
123 PropertyInfo[] properties = this.GetType().GetProperties(BindingFlags.Public | BindingFlags.Instance);
124 foreach (PropertyInfo p in properties)
125 map[p.Name] = p.GetValue(this, null);
126  
127 return map;
128 }
129  
130 public EstateBan(Dictionary<string, object> map)
131 {
132 foreach (KeyValuePair<string, object> kvp in map)
133 {
134 PropertyInfo p = this.GetType().GetProperty(kvp.Key, BindingFlags.Public | BindingFlags.Instance);
135 if (p == null)
136 continue;
137 object value = p.GetValue(this, null);
138 if (value is String)
139 p.SetValue(this, map[p.Name], null);
140 else if (value is UInt32)
141 p.SetValue(this, UInt32.Parse((string)map[p.Name]), null);
142 else if (value is Boolean)
143 p.SetValue(this, Boolean.Parse((string)map[p.Name]), null);
144 else if (value is UUID)
145 p.SetValue(this, UUID.Parse((string)map[p.Name]), null);
146 }
147 }
148  
149  
150 /// <summary>
151 /// For debugging
152 /// </summary>
153 /// <returns></returns>
154 public override string ToString()
155 {
156 Dictionary<string, object> map = ToMap();
157 string result = string.Empty;
158 foreach (KeyValuePair<string, object> kvp in map)
159 result += string.Format("{0}: {1} {2}", kvp.Key, kvp.Value, Environment.NewLine);
160  
161 return result;
162 }
163 }
164 }