clockwerk-opensim – Blame information for rev 1
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1 | vero | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System.Text; |
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29 | using OpenMetaverse; |
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30 | |||
31 | namespace OpenSim.Framework |
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32 | { |
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33 | public class AssetLandmark : AssetBase |
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34 | { |
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35 | public Vector3 Position; |
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36 | public ulong RegionHandle; |
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37 | public UUID RegionID; |
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38 | public string Gatekeeper = string.Empty; |
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39 | public int Version; |
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40 | |||
41 | public AssetLandmark(AssetBase a) |
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42 | : base(a.FullID, a.Name, a.Type, a.Metadata.CreatorID) |
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43 | { |
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44 | Data = a.Data; |
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45 | Description = a.Description; |
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46 | InternData(); |
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47 | } |
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48 | |||
49 | private void InternData() |
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50 | { |
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51 | string temp = Util.UTF8.GetString(Data).Trim(); |
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52 | string[] parts = temp.Split('\n'); |
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53 | int.TryParse(parts[0].Substring(17, 1), out Version); |
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54 | UUID.TryParse(parts[1].Substring(10, 36), out RegionID); |
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55 | if (parts.Length >= 5) |
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56 | Gatekeeper = parts[4].Replace("gatekeeper ", ""); |
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57 | // The position is a vector with spaces as separators ("10.3 32.5 43"). |
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58 | // Parse each scalar separately to take into account the system's culture setting. |
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59 | string[] scalars = parts[2].Substring(10, parts[2].Length - 10).Split(' '); |
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60 | if (scalars.Length > 0) |
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61 | System.Single.TryParse(scalars[0], out Position.X); |
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62 | if (scalars.Length > 1) |
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63 | System.Single.TryParse(scalars[1], out Position.Y); |
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64 | if (scalars.Length > 2) |
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65 | System.Single.TryParse(scalars[2], out Position.Z); |
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66 | |||
67 | ulong.TryParse(parts[3].Substring(14, parts[3].Length - 14), out RegionHandle); |
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68 | } |
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69 | } |
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70 | } |