clockwerk-opensim – Blame information for rev 1

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1 vero 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 using System;
29 using System.Collections.Generic;
30  
31 using OpenMetaverse;
32 using OpenSim.Framework;
33  
34 namespace OpenSim.Data.Null
35 {
36 /// <summary>
37 /// This class is completely null.
38 /// </summary>
39 public class NullInventoryData : IInventoryDataPlugin
40 {
41 public string Version { get { return "1.0.0.0"; } }
42  
43 public void Initialise()
44 {
45 }
46  
47 public void Dispose()
48 {
49 // Do nothing.
50 }
51  
52 public string Name
53 {
54 get { return "Null Inventory Data Interface"; }
55 }
56  
57 public void Initialise(string connect)
58 {
59 }
60  
61  
62 /// <summary>
63 /// Returns all descendent folders of this folder. Does not return the parent folder itself.
64 /// </summary>
65 /// <param name="parentID">The folder to get subfolders for</param>
66 /// <returns>A list of inventory folders</returns>
67 public List<InventoryFolderBase> getFolderHierarchy(UUID parentID)
68 {
69 return new List<InventoryFolderBase>();
70 }
71  
72 /// <summary>
73 /// Returns a list of inventory items contained within the specified folder
74 /// </summary>
75 /// <param name="folderID">The UUID of the target folder</param>
76 /// <returns>A List of InventoryItemBase items</returns>
77 public List<InventoryItemBase> getInventoryInFolder(UUID folderID)
78 {
79 return new List<InventoryItemBase>();
80 }
81  
82 /// <summary>
83 /// Returns a list of the root folders within a users inventory
84 /// </summary>
85 /// <param name="user">The user whos inventory is to be searched</param>
86 /// <returns>A list of folder objects</returns>
87 public List<InventoryFolderBase> getUserRootFolders(UUID user)
88 {
89 return new List<InventoryFolderBase>();
90 }
91  
92 /// <summary>
93 /// Returns the users inventory root folder.
94 /// </summary>
95 /// <param name="user">The UUID of the user who is having inventory being returned</param>
96 /// <returns>Root inventory folder, null if no root inventory folder was found</returns>
97 public InventoryFolderBase getUserRootFolder(UUID user)
98 {
99 return null;
100 }
101  
102 /// <summary>
103 /// Returns a list of inventory folders contained in the folder 'parentID'
104 /// </summary>
105 /// <param name="parentID">The folder to get subfolders for</param>
106 /// <returns>A list of inventory folders</returns>
107 public List<InventoryFolderBase> getInventoryFolders(UUID parentID)
108 {
109 return new List<InventoryFolderBase>();
110 }
111  
112 /// <summary>
113 /// Returns an inventory item by its UUID
114 /// </summary>
115 /// <param name="item">The UUID of the item to be returned</param>
116 /// <returns>A class containing item information</returns>
117 public InventoryItemBase getInventoryItem(UUID item)
118 {
119 return null;
120 }
121  
122 /// <summary>
123 /// Returns a specified inventory folder by its UUID
124 /// </summary>
125 /// <param name="folder">The UUID of the folder to be returned</param>
126 /// <returns>A class containing folder information</returns>
127 public InventoryFolderBase getInventoryFolder(UUID folder)
128 {
129 return null;
130 }
131  
132 /// <summary>
133 /// Creates a new inventory item based on item
134 /// </summary>
135 /// <param name="item">The item to be created</param>
136 public void addInventoryItem(InventoryItemBase item)
137 {
138 }
139  
140 /// <summary>
141 /// Updates an inventory item with item (updates based on ID)
142 /// </summary>
143 /// <param name="item">The updated item</param>
144 public void updateInventoryItem(InventoryItemBase item)
145 {
146 }
147  
148 /// <summary>
149 ///
150 /// </summary>
151 /// <param name="item"></param>
152 public void deleteInventoryItem(UUID item)
153 {
154 }
155  
156 /// <summary>
157 ///
158 /// </summary>
159 /// <param name="item"></param>
160 public InventoryItemBase queryInventoryItem(UUID item)
161 {
162 return null;
163 }
164  
165 /// <summary>
166 ///
167 /// </summary>
168 /// <param name="item"></param>
169 public InventoryFolderBase queryInventoryFolder(UUID folder)
170 {
171 return null;
172 }
173  
174 /// <summary>
175 /// Adds a new folder specified by folder
176 /// </summary>
177 /// <param name="folder">The inventory folder</param>
178 public void addInventoryFolder(InventoryFolderBase folder)
179 {
180 }
181  
182 /// <summary>
183 /// Updates a folder based on its ID with folder
184 /// </summary>
185 /// <param name="folder">The inventory folder</param>
186 public void updateInventoryFolder(InventoryFolderBase folder)
187 {
188 }
189  
190 /// <summary>
191 /// Updates a folder based on its ID with folder
192 /// </summary>
193 /// <param name="folder">The inventory folder</param>
194 public void moveInventoryFolder(InventoryFolderBase folder)
195 {
196 }
197  
198 /// <summary>
199 /// Deletes a folder. Thie will delete both the folder itself and its contents (items and descendent folders)
200 /// </summary>
201 /// <param name="folder">The id of the folder</param>
202 public void deleteInventoryFolder(UUID folder)
203 {
204 }
205  
206 /// <summary>
207 /// Returns all activated gesture-items in the inventory of the specified avatar.
208 /// </summary>
209 /// <param name="avatarID">
210 /// The <see cref="UUID"/> of the avatar
211 /// </param>
212 /// <returns>
213 /// The list of gestures (<see cref="InventoryItemBase"/>s)
214 /// </returns>
215 public List<InventoryItemBase> fetchActiveGestures(UUID avatarID)
216 {
217 return new List<InventoryItemBase>();
218 }
219 }
220 }