vanilla-wow-addons – Blame information for rev 1
?pathlinks?
Rev | Author | Line No. | Line |
---|---|---|---|
1 | office | 1 | --[[ |
2 | WeaponQuickSwap - by CapnBry |
||
3 | A script for moving weapons by name between hands, taking slot locking into account. |
||
4 | |||
5 | Public Domain. Feel free to use any of this code or ideas in your own mods |
||
6 | --]] |
||
7 | |||
8 | -- Unit variable to hold the stack of weapon swaps |
||
9 | local wswap = nil; |
||
10 | local WeaponSwap_IsSwapping = nil; |
||
11 | |||
12 | -- |
||
13 | -- "Exported" functions for the user |
||
14 | -- |
||
15 | function MageWeaponSwap(...) |
||
16 | -- insert them backwards! off, main like a stack |
||
17 | table.insert(arg, 1, 18); |
||
18 | table.insert(arg, 1, 16); |
||
19 | return WeaponQuickSwap_WeaponSwapCommon(arg); |
||
20 | end |
||
21 | |||
22 | function WeaponSwap(...) |
||
23 | -- insert them backwards! off, main like a stack |
||
24 | table.insert(arg, 1, 17); |
||
25 | table.insert(arg, 1, 16); |
||
26 | return WeaponQuickSwap_WeaponSwapCommon(arg); |
||
27 | end |
||
28 | |||
29 | -- |
||
30 | -- Internal functions and callbacks |
||
31 | -- |
||
32 | function WeaponQuickSwap_OnLoad() |
||
33 | if not Print then Print = function (x) |
||
34 | ChatFrame1:AddMessage(x, 1.0, 1.0, 1.0); |
||
35 | end |
||
36 | end |
||
37 | |||
38 | if not WeaponSetsExchange then WeaponSetsExchange = WeaponSwap; end; |
||
39 | |||
40 | this:RegisterEvent("ITEM_LOCK_CHANGED"); |
||
41 | --this:RegisterEvent("UPDATE_BONUS_ACTIONBAR"); |
||
42 | --this:RegisterEvent("BAG_UPDATE"); |
||
43 | --this:RegisterEvent("UNIT_INVENTORY_CHANGED"); |
||
44 | --this:RegisterEvent("UNIT_MODEL_CHANGED"); |
||
45 | end |
||
46 | |||
47 | function WeaponQuickSwap_OnEvent(...) |
||
48 | if (arg[1] == "ITEM_LOCK_CHANGED") and not arg[2] then |
||
49 | return WeaponQuickSwap_ExecuteSwapIteration(); |
||
50 | end |
||
51 | end |
||
52 | |||
53 | local function swaplist_push(list, sb, si, db, di) |
||
54 | list = { next = list, sb = sb, si = si, db = db, di = di }; |
||
55 | return list; |
||
56 | end |
||
57 | |||
58 | local function swaplist_popfirst(list) |
||
59 | if not list then return; end |
||
60 | |||
61 | list = list.next; |
||
62 | return list; |
||
63 | end |
||
64 | |||
65 | function WeaponQuickSwap_ItemIsLocked(bag,slot) |
||
66 | if bag == -1 and slot == -1 then return false; end |
||
67 | |||
68 | if bag == -1 then |
||
69 | return IsInventoryItemLocked(slot); |
||
70 | else |
||
71 | local _,_,retval = GetContainerItemInfo(bag,slot); |
||
72 | return retval; |
||
73 | end |
||
74 | end |
||
75 | |||
76 | function WeaponQuickSwap_AnyItemLocked() |
||
77 | -- Checks all the bags and the 3 equip slots to see if any slot is still locked |
||
78 | for i=0,NUM_BAG_FRAMES do |
||
79 | for j=1,GetContainerNumSlots(i) do |
||
80 | local _,_,retval = GetContainerItemInfo(i,j); |
||
81 | if retVal then |
||
82 | return retVal; |
||
83 | end |
||
84 | end |
||
85 | end |
||
86 | |||
87 | return IsInventoryItemLocked(16) or IsInventoryItemLocked(17) or IsInventoryItemLocked(18); |
||
88 | end |
||
89 | |||
90 | function WeaponQuickSwap_ExecuteSwapIteration() |
||
91 | if not wswap then |
||
92 | if WeaponSwap_IsSwapping and not WeaponQuickSwap_AnyItemLocked() then |
||
93 | return WeaponQuickSwap_OnSwapComplete(); |
||
94 | end |
||
95 | |||
96 | return; |
||
97 | end |
||
98 | |||
99 | if WeaponQuickSwap_ItemIsLocked(wswap.sb, wswap.si) or |
||
100 | WeaponQuickSwap_ItemIsLocked(wswap.db, wswap.di) then |
||
101 | return; |
||
102 | end |
||
103 | |||
104 | if wswap.sb == -1 then |
||
105 | PickupInventoryItem(wswap.si); |
||
106 | else |
||
107 | PickupContainerItem(wswap.sb, wswap.si); |
||
108 | end |
||
109 | |||
110 | if wswap.db == -1 then |
||
111 | if wswap.di == -1 then |
||
112 | PutItemInBackpack(); |
||
113 | else |
||
114 | PickupInventoryItem(wswap.di); |
||
115 | end |
||
116 | else |
||
117 | PickupContainerItem(wswap.db, wswap.di); |
||
118 | end |
||
119 | |||
120 | wswap = swaplist_popfirst(wswap); |
||
121 | if wswap and not WeaponQuickSwap_PerformSlowerSwap then |
||
122 | return WeaponQuickSwap_ExecuteSwapIteration(); |
||
123 | end |
||
124 | end |
||
125 | |||
126 | function WeaponQuickSwap_OnSwapComplete() |
||
127 | WeaponSwap_IsSwapping = nil; |
||
128 | -- this is just here to allow people to hook the completion event |
||
129 | end |
||
130 | |||
131 | function WeaponQuickSwap_OnSwapError(error) |
||
132 | WeaponSwap_IsSwapping = nil; |
||
133 | |||
134 | -- this is just here to allow people to hook the completion event |
||
135 | return Print(error); |
||
136 | end |
||
137 | |||
138 | function WeaponQuickSwap_GetItemName(bag, slot) |
||
139 | local linktext = nil; |
||
140 | |||
141 | if (bag == -1) then |
||
142 | linktext = GetInventoryItemLink("player", slot); |
||
143 | else |
||
144 | linktext = GetContainerItemLink(bag, slot); |
||
145 | end |
||
146 | |||
147 | if linktext then |
||
148 | -- local _,_,name = string.find(linktext, "(%b[])"); |
||
149 | local _,_,name = string.find(linktext, "^.*%[(.*)%].*$"); |
||
150 | return name; |
||
151 | else |
||
152 | return ""; |
||
153 | end |
||
154 | end |
||
155 | |||
156 | function WeaponQuickSwap_FindItem(name, skipcount) |
||
157 | skipcount = skipcount or 0; |
||
158 | |||
159 | -- First check the inventory slots 16, 17 and 18 |
||
160 | for i= 16,18,1 do |
||
161 | if (WeaponQuickSwap_GetItemName(-1,i) == name) then |
||
162 | if skipcount == 0 then return -1,i; end |
||
163 | skipcount = skipcount - 1; |
||
164 | end |
||
165 | end |
||
166 | |||
167 | -- not found check bags |
||
168 | for i=NUM_BAG_FRAMES,0,-1 do |
||
169 | for j=GetContainerNumSlots(i),1,-1 do |
||
170 | if (WeaponQuickSwap_GetItemName(i,j) == name) then |
||
171 | if skipcount == 0 then return i,j; end |
||
172 | skipcount = skipcount - 1; |
||
173 | end |
||
174 | end |
||
175 | end |
||
176 | |||
177 | -- not found return nil,nil implicitly |
||
178 | end |
||
179 | |||
180 | function WeaponQuickSwap_FindLastEmptyBagSlot(skipcount, bag_affinity, slot_affinity) |
||
181 | skipcount = skipcount or 0; |
||
182 | |||
183 | -- try to put the item in the requested affinity, if possible |
||
184 | if bag_affinity and slot_affinity and |
||
185 | not GetContainerItemInfo(bag_affinity, slot_affinity) then |
||
186 | return bag_affinity, slot_affinity; |
||
187 | end |
||
188 | |||
189 | -- if we couldn't get the bag and slot we wanted, just try the same bag |
||
190 | if bag_affinity then |
||
191 | for j=GetContainerNumSlots(bag_affinity),1,-1 do |
||
192 | if not GetContainerItemInfo(bag_affinity,j) then |
||
193 | if skipcount == 0 then return bag_affinity,j; end |
||
194 | skipcount = skipcount - 1; |
||
195 | end |
||
196 | end |
||
197 | end |
||
198 | |||
199 | -- no affinity, chek all bags |
||
200 | for i=NUM_BAG_FRAMES,0,-1 do |
||
201 | -- but skip any bag we already have affinity for (because it might have |
||
202 | -- already modified skipcount |
||
203 | if bag_affinity ~= i then |
||
204 | -- Make sure this isn't a quiver, those won't hold shit |
||
205 | local bagName = GetBagName(i); |
||
206 | if bagName and not ( |
||
207 | string.find(bagName, "Quiver") or |
||
208 | string.find(bagName, "Ammo Pouch") or |
||
209 | string.find(bagName, "Shot Pouch") |
||
210 | ) then |
||
211 | for j=GetContainerNumSlots(i),1,-1 do |
||
212 | if not GetContainerItemInfo(i,j) then |
||
213 | if skipcount == 0 then return i,j; end |
||
214 | skipcount = skipcount - 1; |
||
215 | end -- if empty |
||
216 | end -- for slots |
||
217 | end -- if normal bag |
||
218 | end -- if not affinity bag |
||
219 | end -- for bags |
||
220 | |||
221 | -- not found return nil,nil implicitly |
||
222 | end |
||
223 | |||
224 | function WeaponQuickSwap_FindCurrentSetIndex(mainhandslot, offhandslot, startIndex, setsList) |
||
225 | -- loop through the paramters and find what we have in our hands |
||
226 | local main, off; |
||
227 | local argidx = startIndex; |
||
228 | local retVal; |
||
229 | while setsList[argidx] and setsList[argidx+1] do |
||
230 | main, off = setsList[argidx], setsList[argidx+1]; |
||
231 | |||
232 | if not main then break; end |
||
233 | |||
234 | -- don't need to specify the offhand if this is just a single deal |
||
235 | if not off then off = ""; end |
||
236 | |||
237 | --Print("Checking:"..main..","..off); |
||
238 | |||
239 | if (main == "*" or WeaponQuickSwap_GetItemName(-1, mainhandslot) == main) and |
||
240 | (off == "*" or WeaponQuickSwap_GetItemName(-1, offhandslot) == off) then |
||
241 | --Print("Found set at idx:"..argidx); |
||
242 | retVal = argidx; |
||
243 | break; |
||
244 | end |
||
245 | |||
246 | argidx = argidx + 2; |
||
247 | end |
||
248 | |||
249 | return retVal; |
||
250 | end |
||
251 | |||
252 | function WeaponQuickSwap_WeaponSwapCommon(arg) |
||
253 | -- I explicitly use arg as a parameter instead of ... to prevent |
||
254 | -- having to call unpack on the arg list from the caller |
||
255 | |||
256 | if WeaponSwap_IsSwapping then |
||
257 | return |
||
258 | end |
||
259 | |||
260 | WeaponSwap_IsSwapping = 1; |
||
261 | wswap = nil; |
||
262 | WeaponQuickSwap_PerformSlowerSwap = nil; |
||
263 | --if CursorHasItem() then ResetCursor() end |
||
264 | |||
265 | local mainhandslot, offhandslot = arg[1], arg[2]; |
||
266 | local main, off; |
||
267 | |||
268 | --Print("Hands are:"..mainhandslot..","..offhandslot); |
||
269 | local matchingsetidx = WeaponQuickSwap_FindCurrentSetIndex(mainhandslot, offhandslot, 3, arg); |
||
270 | |||
271 | -- if we found a match, and there is at least one weapon speficied in the next |
||
272 | -- set, then use that set. Else use the first 2 |
||
273 | if matchingsetidx and arg[matchingsetidx+2] then |
||
274 | main, off = arg[matchingsetidx+2], arg[matchingsetidx+3]; |
||
275 | else |
||
276 | main, off = arg[3], arg[4]; |
||
277 | end |
||
278 | |||
279 | --Print("Picking:"..main..","..off); |
||
280 | -- don't need to specify the offhand if this is just a single deal |
||
281 | if not off then off = ""; end |
||
282 | |||
283 | if not main then |
||
284 | return WeaponQuickSwap_OnSwapError("No weapons set found to switch. Not enough arguments?"); |
||
285 | end |
||
286 | |||
287 | -- see what's already set up |
||
288 | local m_ok = main == "*" or WeaponQuickSwap_GetItemName(-1, mainhandslot) == main; |
||
289 | local o_ok = off == "*" or WeaponQuickSwap_GetItemName(-1, offhandslot) == off; |
||
290 | |||
291 | local m_sb, m_si = -1, mainhandslot; |
||
292 | if not m_ok then |
||
293 | if main == "" then |
||
294 | m_sb, m_si = -1, -1; |
||
295 | else |
||
296 | m_sb, m_si = WeaponQuickSwap_FindItem(main); |
||
297 | -- if FindItem returned the offhand weapon and it is already ok |
||
298 | -- don't remove it. Look harder |
||
299 | if o_ok and m_sb == -1 and m_si == offhandslot then |
||
300 | m_sb, m_si = WeaponQuickSwap_FindItem(main, 1); |
||
301 | end |
||
302 | end |
||
303 | if not (m_sb and m_si) then |
||
304 | return WeaponQuickSwap_OnSwapError("Can not find mainhand item: "..main); |
||
305 | end |
||
306 | end -- if not m_ok |
||
307 | |||
308 | local multiinst; |
||
309 | -- if you're using 2 of the same weapon FindItem needs to |
||
310 | -- know not to just return the first |
||
311 | if main == off then multiinst = 1; else multiinst = 0; end |
||
312 | |||
313 | local o_sb, o_si = -1, offhandslot; |
||
314 | if not o_ok then |
||
315 | if off == "" then |
||
316 | o_sb, o_si = -1, -1; |
||
317 | else |
||
318 | o_sb, o_si = WeaponQuickSwap_FindItem(off, multiinst); |
||
319 | -- note that here we don't have to "look harder" because |
||
320 | -- that would mean that both weapons are the same so multinst |
||
321 | -- would already be set to 1 |
||
322 | end |
||
323 | if not (o_sb and o_si) then |
||
324 | return WeaponQuickSwap_OnSwapError("Can not find offhand item: "..off); |
||
325 | end |
||
326 | end -- if not o_ok |
||
327 | |||
328 | -- Moving both hands from bags, that's easy |
||
329 | if m_sb ~= -1 and o_sb ~= -1 then |
||
330 | -- Load main first because if it is a 2h and we try to load offhand |
||
331 | -- we get a "Cannot Equip that with a Two-handed weapon" error |
||
332 | PickupContainerItem(m_sb, m_si); |
||
333 | PickupInventoryItem(mainhandslot); |
||
334 | PickupContainerItem(o_sb, o_si); |
||
335 | PickupInventoryItem(offhandslot); |
||
336 | WeaponQuickSwap_LastOffSource = { bag = o_sb, slot = o_si }; |
||
337 | return; |
||
338 | end |
||
339 | |||
340 | -- Simple hand swap |
||
341 | if m_sb == -1 and m_si == offhandslot and o_sb == -1 and o_si == mainhandslot then |
||
342 | PickupInventoryItem(mainhandslot); |
||
343 | PickupInventoryItem(offhandslot); |
||
344 | return; |
||
345 | end |
||
346 | |||
347 | -- Push the list. We want to: |
||
348 | -- Take the mainhand weapon out if it isn't going to offhand |
||
349 | -- Move from wherever to the offhand. If offhand is supposed to be empty, empty it. |
||
350 | -- Install the main hand weapon. No blank main hand is supported unless are going to be. |
||
351 | -- |
||
352 | -- Do it backward, the swaplist is a stack |
||
353 | |||
354 | local skipcount = 0; |
||
355 | |||
356 | -- Install main hand |
||
357 | if not m_ok then |
||
358 | -- if nothing going to the main hand |
||
359 | if (m_sb == -1 and m_si == -1) then |
||
360 | -- and the main is not going to the off: put it in a bag |
||
361 | if not (o_sb == -1 and o_si == mainhandslot) then |
||
362 | local bb, bi = WeaponQuickSwap_FindLastEmptyBagSlot(skipcount); |
||
363 | if not (bb and bi) then |
||
364 | return WeaponQuickSwap_OnSwapError("Not enough empty bag slots to perform swap."); |
||
365 | end |
||
366 | skipcount = skipcount + 1; |
||
367 | wswap = swaplist_push(wswap, -1, mainhandslot, bb, bi); |
||
368 | |||
369 | -- when moving A,"" -> "",B where A is a 2h, the offhand doesn't lock properly |
||
370 | -- so work around it by swapping slowly (only one swap per lock notify) |
||
371 | WeaponQuickSwap_PerformSlowerSwap = true; |
||
372 | end |
||
373 | else |
||
374 | wswap = swaplist_push(wswap, m_sb, m_si, -1, mainhandslot); |
||
375 | end |
||
376 | end |
||
377 | |||
378 | -- Load offhand if not already there |
||
379 | if not o_ok then |
||
380 | if (o_sb == -1 and o_si == -1) then |
||
381 | if not (m_sb == -1 and m_si == offhandslot) then |
||
382 | |||
383 | local bb, bi; |
||
384 | if WeaponQuickSwap_LastOffSource then |
||
385 | bb, bi = WeaponQuickSwap_FindLastEmptyBagSlot(skipcount, |
||
386 | WeaponQuickSwap_LastOffSource.bag, WeaponQuickSwap_LastOffSource.slot); |
||
387 | else |
||
388 | bb, bi = WeaponQuickSwap_FindLastEmptyBagSlot(skipcount); |
||
389 | end |
||
390 | |||
391 | if not (bb and bi) then |
||
392 | return WeaponQuickSwap_OnSwapError("Not enough empty bag slots to perform swap."); |
||
393 | end |
||
394 | skipcount = skipcount + 1; |
||
395 | wswap = swaplist_push(wswap, -1, offhandslot, bb, bi); |
||
396 | end |
||
397 | else |
||
398 | -- if the main hand weapon is coming from the offhand slot |
||
399 | -- we need to fix up its source to be where the offhand is |
||
400 | -- GOING to be after the bag->off swap |
||
401 | if wswap and (m_sb == -1 and m_si == offhandslot) then |
||
402 | wswap.sb = o_sb; |
||
403 | wswap.si = o_si; |
||
404 | -- don't set o_sb, o_si they're tested later |
||
405 | end |
||
406 | |||
407 | wswap = swaplist_push(wswap, o_sb, o_si, -1, offhandslot); |
||
408 | end |
||
409 | end |
||
410 | |||
411 | -- Special Case: Moving off to main, and not main to off |
||
412 | -- This is because maybe the main hand weapon is main only |
||
413 | if (m_sb == -1 and m_si == offhandslot) and not (o_sb == -1 and o_si == mainhandslot) then |
||
414 | local bb, bi = WeaponQuickSwap_FindLastEmptyBagSlot(skipcount); |
||
415 | if not (bb and bi) then |
||
416 | return WeaponQuickSwap_OnSwapError("Not enough empty bag slots to perform swap."); |
||
417 | end |
||
418 | skipcount = skipcount + 1; |
||
419 | wswap = swaplist_push(wswap, -1, mainhandslot, bb, bi); |
||
420 | end |
||
421 | |||
422 | -- Same thing for off hand |
||
423 | if (o_sb == -1 and o_si == mainhandslot) and not (m_sb == -1 and m_si == offhandslot) then |
||
424 | local bb, bi = WeaponQuickSwap_FindLastEmptyBagSlot(skipcount); |
||
425 | if not (bb and bi) then |
||
426 | return WeaponQuickSwap_OnSwapError("Not enough empty bag slots to perform swap."); |
||
427 | end |
||
428 | skipcount = skipcount + 1; |
||
429 | wswap = swaplist_push(wswap, -1, 17, bb, bi); |
||
430 | end |
||
431 | |||
432 | if o_sb ~= -1 then |
||
433 | WeaponQuickSwap_LastOffSource = { bag = o_sb, slot = o_si }; |
||
434 | end |
||
435 | |||
436 | -- Start moving |
||
437 | return WeaponQuickSwap_ExecuteSwapIteration(); |
||
438 | end |