vanilla-wow-addons – Blame information for rev 1

Subversion Repositories:
Rev:
Rev Author Line No. Line
1 office 1 Int per Crit @ 60
2 Mages have a 0.2% base spell crit rate, and 1% crit per 59.5 int
3 Priests have a 0.8% base spell crit rate, and 1% crit per 59.5 int
4 Warlocks have a 1.7% base spell crit rate, and 1% crit per 60.6 int
5 Druids have a 1.8% base spell crit rate, and 1% crit per 60 int
6 Shaman have a 2.3% base spell crit rate, and 1% crit per 59.2 int
7 Paladins have 0% base, and 1% crit per 29.5 int
8 For levels lower then 60 TC will use your melee crit rate divided by your melee crit rate @ 60, multiplied by your int per crit @ 60.
9 This should be very accurate, as I'm sure they follow the same patterns. If your attack rating is too low to show a melee crit rate
10 TC will use a linear relationship.
11  
12 Agi per Crit = Calculated from your crit rate (modified by your attack rating), until 60 where
13 it uses predefined values.
14 Crit % for Hunters = Melee Crit Rate (from attack tooltip, modified by attack rating) + Lethal Shots
15  
16 Crit Bonus = (Average Crit Damage / Average Hit (not inc crits)) - 1
17  
18 +Damage Coefficient = All +Damage Coefficients are hardcoded in to theorycraft. Reason behind this
19 is because there is no hard and fast rule for determining the coefficient.
20 Also if they were not, spells like Presence of Mind would alter the coefficient
21 when activated (via changing the cast time).
22 By default, talents that modify your spell damage will be multiplied by the
23 +Damage Coefficient. Eg, 5/5 firepower will make fireball get 110% of your +dam.
24 Some spells are hardcoded to not have talents applied on gear, this is from
25 testing in game. Eg curse of agony, drain life, every healing spell :).
26 If you find any spells which have the wrong coefficient, or have talents applied
27 when they shouldn't (or vice versa), let me know what the correct relationship is
28 on the Curse Gaming Theorycraft comments section :) Thanks!
29  
30 Average Hit (not inc crits) = (Max Damage - Min Damage)/2 + Min Damage
31 Average Hit (inc crits) = Average Hit (not inc crits) + Average Hit (not inc crits) * Crit Chance / 100 * Crit Bonus
32  
33 Cast Time = (Base Cast Time - Crit Chance / 100 * Grace) or 1.5 whichever is greater.
34  
35 ICPercent = Percent natural regen that continues in 5 second rule. (Mage armor, innervate, darkmoon trinket, meditation, etc)
36 Regen from spirit Mages = (Spirit/8+6.25)*ICPercent
37 Regen from spirit Priests = (Spirit/8+6.25)*ICPercent
38 Regen from spirit Warlock = (Spirit/10+7.5)*ICPercent
39 Regen from spirit Druid = (Spirit/10+7.5)*ICPercent
40 Regen from spirit Shaman = (Spirit/10+8.5)*ICPercent
41 Regen from spirit Hunter = (Spirit/10+7.5)*ICPercent
42 Regen from spirit Paladin = (Spirit/10+7.5)*ICPercent
43 Regen Per Second = Regen from spirit + (Mana per 5)/5
44 True Mana Cost = ((Mana Cost - Regen per second * Cast Time) - Crit Chance / 100 * Illumination * (Mana Cost - Regen per second * Cast Time))*(1-Clearcasting)
45  
46 Real Mana Pool = (Total Mana + RotA on use ability)
47  
48 DPM (inc crits) = Average Hit (inc crits) / True Mana Cost
49 DPM (not inc crits) = Average Hit (not inc crits) / True Mana Cost
50 Total Damage til Oom = DPM * Real Mana Pool
51  
52 Cast Procs (Wrath of Cenarius) = Added Amount * (1 - (1-Proc Chance) ^ (Floor(Proc Duration / Cast Time)))
53 Other Procs (Darkmoon) = Added Amount * (1 - (1-Proc Chance) ^ (Proc Duration / Cast Time))
54  
55 DPS (inc crits) = Average Hit (inc crits) / Cast Time
56 DPS (not inc crits) = Average Hit (not inc crits) / Cast Time
57 DPS after resists = ( Average Hit (inc crits) - Average Hit (not inc crits) * Resist Rate ) / Cast Time
58  
59 Next Crit = Average Hit (not inc crits) * Crit Bonus / 100
60 Next Hit = Average Hit (not inc crits) / 100
61 Next 10 pen = Average Hit (inc crits) * (10/(5* Level of Player ))*0.75
62  
63 Rotation Length = Ceiling(7/speed)*speed+3 or 10, if Rotation Length > 10.7
64 if Ranged Attack Speed < 3 then
65 Autoshotcount = Floor((Rotation Length - 3) / Ranged Attack Speed) + 1
66 else
67 Autoshotcount = Floor(Rotation Length / Ranged Attack Speed)
68 end
69 10 sec rotation dps = (Autoshot Average Hit (inc crits) * Autoshotcount + Aimed Shot Average Hit (inc crits) + Multi Shot Average Hit (inc crits))/10
70 9 sec rotation dps = (Autoshot Average Hit (inc crits) * Floor(6/Ranged Attack Speed + 2)*6 + Aimed Shot Average Hit (inc crits) * 6 + Multi Shot Average Hit (inc crits) * 5)/54
71  
72 Seal unbuffed dps = Average Melee Hit + Average Melee Hit * Melee crit chance
73 Seal of Command dps = Seal unbuffed dps * (7/(60/ Weapon Speed )*0.7)
74 Seal of Crusader dps = Average Melee Hit + Attack Power Bonus / 14 * Weapon Speed + (Average Melee Hit + Attack Power Bonus / 14 * Weapon Speed)*Melee crit chance