vanilla-wow-addons – Blame information for rev 1
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Rev | Author | Line No. | Line |
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1 | office | 1 | function Tetris_stone_is_down_highest_hopes (r) |
2 | local linie = Tetris["game"]["score"]["linie"]; |
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3 | local lines = 0; |
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4 | --stein in feldliste speichern |
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5 | Tetris_save_stone (); |
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6 | --überprüfen ob eine linie komplett ist |
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7 | while 1 do |
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8 | local ergebnis = Tetris_complet_zeile_test (); |
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9 | if (ergebnis == 0) then |
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10 | break |
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11 | else |
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12 | --linie löschen und steine runterfallen lassen |
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13 | Tetris_delet_line (ergebnis); |
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14 | --linie um 1 erhöhen |
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15 | linie = linie + 1; |
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16 | --anzahl der linien speichern |
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17 | lines = lines +1; |
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18 | Tetris_GF_gamewindow_Update (); |
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19 | end |
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20 | end |
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21 | --linie speichern |
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22 | Tetris["game"]["score"]["linie"] = linie ; |
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23 | --score berechnen |
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24 | Tetris_score_handler_highest_hopes (r, lines); |
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25 | --eventuell lvlup ? |
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26 | Tetris_lvl_handler_highest_hopes (); |
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27 | Tetris_new_stone (); |
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28 | --sound |
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29 | if (lines == 4) then |
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30 | Tetris_play_sound ("tet"); |
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31 | else |
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32 | if (lines == 0) then |
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33 | Tetris_play_sound ("d"); |
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34 | else |
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35 | Tetris_play_sound ("dl"); |
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36 | end |
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37 | end |
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38 | end |
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39 | |||
40 | function Tetris_gameover_highest_hopes () |
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41 | --variablen holen und setzen |
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42 | local highscore = Tetris["highscore"]["highest_hopes"]; |
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43 | local score = Tetris["game"]["score"]["points"]; |
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44 | --score speichern |
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45 | if (score > highscore) then |
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46 | Tetris["highscore"]["highest_hopes"] = score; |
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47 | Tetris_GF_highscore_Show (); |
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48 | end |
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49 | --ingamestatus ändern |
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50 | Tetris_ingame (0); |
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51 | end |
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52 | |||
53 | function Tetris_newgame_highest_hopes () |
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54 | local ingame = Tetris["ingame"]; |
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55 | if (ingame == 1) then |
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56 | Tetris_gameover (); |
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57 | end |
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58 | --alles reseten |
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59 | Tetris["game"]= { }; |
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60 | Tetris["game"]["feld"]= { }; |
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61 | Tetris["game"]["s_temp"]= { }; |
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62 | Tetris["game"]["s_temp"]["temp"]= { }; |
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63 | Tetris["game"]["s_NS_temp"]= { }; |
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64 | Tetris["game"]["s_gost"] = { }; |
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65 | Tetris["game"]["s_gost"]["temp"] = { }; |
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66 | --spiel typ |
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67 | Tetris["game"]["gametyp"]=4; |
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68 | --x spalten |
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69 | Tetris["game"]["x"]=5; |
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70 | --y zeilen |
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71 | Tetris["game"]["y"]=40; |
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72 | --x NS spalten |
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73 | Tetris["game"]["NS_x"]=4; |
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74 | --y NS zeilen |
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75 | Tetris["game"]["NS_y"]=3; |
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76 | --nummer des nächsten bausteins |
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77 | Tetris["game"]["s_next"]=0; |
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78 | --nummer des aktuellen bausteins |
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79 | Tetris["game"]["s"]=0; |
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80 | --anz_steine des aktuellen bausteins |
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81 | Tetris["game"]["s_anz_s"]=0; |
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82 | --anz_lagen aktuellen bausteins |
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83 | Tetris["game"]["s_anz_l"]=0; |
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84 | --aktuelle lage des bausteins |
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85 | Tetris["game"]["s_lage"]=0; |
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86 | --x pos des hauptbausteins |
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87 | Tetris["game"]["s_pos_x"]=0; |
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88 | --y pos des hauptbausteins |
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89 | Tetris["game"]["s_pos_y"]=0; |
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90 | --start timer |
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91 | Tetris["game"]["timer"] = 0.5; |
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92 | Tetris["game"]["timer_go"] = 1; |
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93 | --scores |
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94 | Tetris["game"]["score"] = {}; |
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95 | Tetris["game"]["score"]["points"]=0; |
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96 | Tetris["game"]["score"]["lvl"]=0; |
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97 | Tetris["game"]["score"]["linie"]=0; |
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98 | Tetris["game"]["stones"] = { |
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99 | 2, |
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100 | 7, |
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101 | 10, |
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102 | 11, |
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103 | 12, |
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104 | 13, |
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105 | 14, |
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106 | 15, |
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107 | 16, |
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108 | 17, |
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109 | 18 |
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110 | }; |
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111 | --grösse des table speichern |
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112 | Tetris["game"]["stones"]["anz_stones"]=table.getn(Tetris["game"]["stones"]); |
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113 | Tetris_GF_gamewindow_Clear (); |
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114 | Tetris_ingame(1); |
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115 | Tetris_GF_create (); |
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116 | Tetris_GF_NS_create (); |
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117 | Tetris_fieldlist_create (); |
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118 | Tetris_creat_custom_lines (20); |
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119 | Tetris_GF_gamewindow_Update (); |
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120 | Tetris_GF_SetFramesPos(); |
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121 | Tetris_new_stone (); |
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122 | Tetris_GF_timer_Update (); |
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123 | Tetris_GF_Titeltext_Update (); |
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124 | Tetris_GF_highscore_Show (); |
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125 | end |
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126 | |||
127 | function Tetris_lvl_handler_highest_hopes () |
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128 | |||
129 | --variablen holen und setzen |
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130 | local lvl = Tetris["game"]["score"]["lvl"]; |
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131 | local linie = Tetris["game"]["score"]["linie"]; |
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132 | local timer = Tetris["game"]["timer"]; |
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133 | |||
134 | if (linie < 6) then |
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135 | lvl = 0; |
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136 | timer = 0.5; |
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137 | end |
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138 | if (linie > 5) then |
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139 | lvl = 1; |
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140 | timer = 0.45; |
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141 | end |
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142 | if (linie > 10) then |
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143 | lvl = 2; |
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144 | timer = 0.40; |
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145 | end |
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146 | if (linie > 15) then |
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147 | lvl = 3; |
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148 | timer = 0.35; |
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149 | end |
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150 | if (linie > 20) then |
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151 | lvl = 4; |
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152 | timer = 0.30; |
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153 | end |
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154 | if (linie > 25) then |
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155 | lvl = 5; |
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156 | timer = 0.25; |
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157 | end |
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158 | if (linie > 30) then |
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159 | lvl = 6; |
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160 | timer = 0.20; |
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161 | end |
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162 | if (linie > 35) then |
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163 | lvl = 7; |
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164 | timer = 0.15; |
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165 | end |
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166 | if (linie > 40) then |
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167 | lvl = 8; |
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168 | timer = 0.10; |
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169 | end |
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170 | if (linie > 45) then |
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171 | lvl = 9; |
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172 | timer = 0.05; |
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173 | end |
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174 | if (linie > 50) then |
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175 | lvl = 10; |
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176 | timer = 0.04; |
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177 | end |
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178 | if (linie > 55) then |
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179 | lvl = 11; |
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180 | timer = 0.03; |
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181 | end |
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182 | if (linie > 60) then |
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183 | lvl = 12; |
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184 | timer = 0.025; |
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185 | end |
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186 | if (linie > 65) then |
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187 | lvl = 13; |
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188 | timer = 0.02; |
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189 | end |
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190 | if (linie > 70) then |
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191 | lvl = 14; |
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192 | timer = 0.015; |
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193 | end |
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194 | --lvl speichern |
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195 | Tetris["game"]["score"]["lvl"] = lvl; |
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196 | --timer speichern |
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197 | Tetris["game"]["timer"] = timer; |
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198 | end |
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199 | |||
200 | function Tetris_score_handler_highest_hopes (r, l) |
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201 | --r = wie erechnet sich die score |
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202 | -- d = instant drop |
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203 | -- timer = normaler fall durch timer |
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204 | --l = anzahl der linien die vollständig sind |
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205 | local score = Tetris["game"]["score"]["points"]; |
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206 | local lvl = Tetris["game"]["score"]["lvl"]; |
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207 | local s_plus = 0; |
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208 | |||
209 | if (l == 1) then |
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210 | s_plus = 1+lvl; |
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211 | end |
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212 | if (l == 2) then |
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213 | s_plus = 3+lvl; |
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214 | end |
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215 | if (l == 3) then |
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216 | s_plus = 6+lvl; |
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217 | end |
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218 | if (l == 4) then |
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219 | s_plus = 10+lvl; |
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220 | end |
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221 | |||
222 | if (r == "timer") then |
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223 | s_plus = s_plus+1; |
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224 | else |
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225 | s_plus = s_plus+1+2; |
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226 | end |
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227 | |||
228 | --neue score speichern |
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229 | Tetris["game"]["score"]["points"] = score+s_plus; |
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230 | end |
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231 | |||
232 | function Tetris_gameresume_highest_hopes () |
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233 | Tetris_GF_NS_create (); |
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234 | Tetris_GF_NS_Clear (); |
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235 | Tetris_GF_NS_Show (); |
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236 | Tetris_GF_create (); |
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237 | Tetris_GF_gamewindow_Update (); |
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238 | Tetris_GF_SetFramesPos(); |
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239 | Tetris_GF_timer_Update (); |
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240 | Tetris_GF_Titeltext_Update (); |
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241 | Tetris_GF_Text_Score_Update (); |
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242 | Tetris_GF_highscore_Show (); |
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243 | Tetris_gost_stone (); |
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244 | Tetris_GF_gamewindow_falling_stone_Show (); |
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245 | end |
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246 |