vanilla-wow-addons – Blame information for rev 1
?pathlinks?
Rev | Author | Line No. | Line |
---|---|---|---|
1 | office | 1 | function Tetris_stone_is_down_gameboy (r) |
2 | local linie = Tetris["game"]["score"]["linie"]; |
||
3 | local lines = 0; |
||
4 | --stein in feldliste speichern |
||
5 | Tetris_save_stone (); |
||
6 | --überprüfen ob eine linie komplett ist |
||
7 | while 1 do |
||
8 | local ergebnis = Tetris_complet_zeile_test (); |
||
9 | if (ergebnis == 0) then |
||
10 | break |
||
11 | else |
||
12 | --linie löschen und steine runterfallen lassen |
||
13 | Tetris_delet_line (ergebnis); |
||
14 | --linie um 1 erhöhen |
||
15 | linie = linie + 1; |
||
16 | --anzahl der linien speichern |
||
17 | lines = lines +1; |
||
18 | Tetris_GF_gamewindow_Update (); |
||
19 | end |
||
20 | end |
||
21 | --linie speichern |
||
22 | Tetris["game"]["score"]["linie"] = linie ; |
||
23 | --score berechnen |
||
24 | Tetris_score_handler_gameboy (r, lines); |
||
25 | --eventuell lvlup ? |
||
26 | Tetris_lvl_handler_gameboy (); |
||
27 | Tetris_new_stone (); |
||
28 | --sound |
||
29 | if (lines == 4) then |
||
30 | Tetris_play_sound ("tet"); |
||
31 | else |
||
32 | if (lines == 0) then |
||
33 | Tetris_play_sound ("d"); |
||
34 | else |
||
35 | Tetris_play_sound ("dl"); |
||
36 | end |
||
37 | end |
||
38 | end |
||
39 | |||
40 | function Tetris_gameover_gameboy () |
||
41 | --variablen holen und setzen |
||
42 | local highscore = Tetris["highscore"]["gameboy"]; |
||
43 | local score = Tetris["game"]["score"]["points"]; |
||
44 | --score speichern |
||
45 | if (score > highscore) then |
||
46 | Tetris["highscore"]["gameboy"] = score; |
||
47 | Tetris_GF_highscore_Show (); |
||
48 | end |
||
49 | --ingamestatus ändern |
||
50 | Tetris_ingame (0); |
||
51 | end |
||
52 | |||
53 | function Tetris_newgame_gameboy () |
||
54 | local ingame = Tetris["ingame"]; |
||
55 | if (ingame == 1) then |
||
56 | Tetris_gameover (); |
||
57 | end |
||
58 | --alles reseten |
||
59 | Tetris["game"]= { }; |
||
60 | Tetris["game"]["feld"]= { }; |
||
61 | Tetris["game"]["s_temp"]= { }; |
||
62 | Tetris["game"]["s_temp"]["temp"]= { }; |
||
63 | Tetris["game"]["s_NS_temp"]= { }; |
||
64 | Tetris["game"]["s_gost"] = { }; |
||
65 | Tetris["game"]["s_gost"]["temp"] = { }; |
||
66 | --spiel typ |
||
67 | Tetris["game"]["gametyp"]=2; |
||
68 | --x spalten |
||
69 | Tetris["game"]["x"]=10; |
||
70 | --y zeilen |
||
71 | Tetris["game"]["y"]=20; |
||
72 | --x NS spalten |
||
73 | Tetris["game"]["NS_x"]=4; |
||
74 | --y NS zeilen |
||
75 | Tetris["game"]["NS_y"]=3; |
||
76 | --nummer des nächsten bausteins |
||
77 | Tetris["game"]["s_next"]=0; |
||
78 | --nummer des aktuellen bausteins |
||
79 | Tetris["game"]["s"]=0; |
||
80 | --anz_steine des aktuellen bausteins |
||
81 | Tetris["game"]["s_anz_s"]=0; |
||
82 | --anz_lagen aktuellen bausteins |
||
83 | Tetris["game"]["s_anz_l"]=0; |
||
84 | --aktuelle lage des bausteins |
||
85 | Tetris["game"]["s_lage"]=0; |
||
86 | --x pos des hauptbausteins |
||
87 | Tetris["game"]["s_pos_x"]=0; |
||
88 | --y pos des hauptbausteins |
||
89 | Tetris["game"]["s_pos_y"]=0; |
||
90 | --start timer |
||
91 | Tetris["game"]["timer"] = 0.5; |
||
92 | Tetris["game"]["timer_go"] = 1; |
||
93 | --scores |
||
94 | Tetris["game"]["score"] = {}; |
||
95 | Tetris["game"]["score"]["points"]=0; |
||
96 | Tetris["game"]["score"]["lvl"]=0; |
||
97 | Tetris["game"]["score"]["linie"]=0; |
||
98 | Tetris["game"]["stones"] = { |
||
99 | 1, |
||
100 | 2, |
||
101 | 3, |
||
102 | 4, |
||
103 | 5, |
||
104 | 6, |
||
105 | 7 |
||
106 | }; |
||
107 | --grösse des table speichern |
||
108 | Tetris["game"]["stones"]["anz_stones"]=table.getn(Tetris["game"]["stones"]); |
||
109 | Tetris_GF_gamewindow_Clear (); |
||
110 | Tetris_ingame(1); |
||
111 | Tetris_GF_create (); |
||
112 | Tetris_GF_NS_create (); |
||
113 | Tetris_fieldlist_create (); |
||
114 | Tetris_GF_gamewindow_Update (); |
||
115 | Tetris_GF_SetFramesPos(); |
||
116 | Tetris_new_stone (); |
||
117 | Tetris_GF_timer_Update (); |
||
118 | Tetris_GF_Titeltext_Update (); |
||
119 | Tetris_GF_highscore_Show (); |
||
120 | end |
||
121 | |||
122 | function Tetris_lvl_handler_gameboy () |
||
123 | |||
124 | --variablen holen und setzen |
||
125 | local lvl = Tetris["game"]["score"]["lvl"]; |
||
126 | local linie = Tetris["game"]["score"]["linie"]; |
||
127 | local timer = Tetris["game"]["timer"]; |
||
128 | |||
129 | if (linie < 26) then |
||
130 | lvl = 0; |
||
131 | timer = 0.5; |
||
132 | end |
||
133 | if (linie > 25) then |
||
134 | lvl = 1; |
||
135 | timer = 0.45; |
||
136 | end |
||
137 | if (linie > 50) then |
||
138 | lvl = 2; |
||
139 | timer = 0.40; |
||
140 | end |
||
141 | if (linie > 75) then |
||
142 | lvl = 3; |
||
143 | timer = 0.35; |
||
144 | end |
||
145 | if (linie > 100) then |
||
146 | lvl = 4; |
||
147 | timer = 0.30; |
||
148 | end |
||
149 | if (linie > 125) then |
||
150 | lvl = 5; |
||
151 | timer = 0.25; |
||
152 | end |
||
153 | if (linie > 150) then |
||
154 | lvl = 6; |
||
155 | timer = 0.20; |
||
156 | end |
||
157 | if (linie > 175) then |
||
158 | lvl = 7; |
||
159 | timer = 0.15; |
||
160 | end |
||
161 | if (linie > 200) then |
||
162 | lvl = 8; |
||
163 | timer = 0.10; |
||
164 | end |
||
165 | if (linie > 225) then |
||
166 | lvl = 9; |
||
167 | timer = 0.05; |
||
168 | end |
||
169 | --lvl speichern |
||
170 | Tetris["game"]["score"]["lvl"] = lvl; |
||
171 | --timer speichern |
||
172 | Tetris["game"]["timer"] = timer; |
||
173 | end |
||
174 | |||
175 | function Tetris_score_handler_gameboy (r, l) |
||
176 | --r = wie erechnet sich die score |
||
177 | -- d = instant drop |
||
178 | -- timer = normaler fall durch timer |
||
179 | --l = anzahl der linien die vollständig sind |
||
180 | local score = Tetris["game"]["score"]["points"]; |
||
181 | local lvl = Tetris["game"]["score"]["lvl"]; |
||
182 | local s_plus = 0; |
||
183 | |||
184 | if (l == 1) then |
||
185 | s_plus = (1+lvl)*40; |
||
186 | end |
||
187 | if (l == 2) then |
||
188 | s_plus = (1+lvl)*100; |
||
189 | end |
||
190 | if (l == 3) then |
||
191 | s_plus = (1+lvl)*300; |
||
192 | end |
||
193 | if (l == 4) then |
||
194 | s_plus = (1+lvl)*1200; |
||
195 | end |
||
196 | |||
197 | --neue score speichern |
||
198 | Tetris["game"]["score"]["points"] = score+s_plus; |
||
199 | end |
||
200 | |||
201 | function Tetris_gameresume_gameboy () |
||
202 | Tetris_GF_NS_create (); |
||
203 | Tetris_GF_NS_Clear (); |
||
204 | Tetris_GF_NS_Show (); |
||
205 | Tetris_GF_create (); |
||
206 | Tetris_GF_gamewindow_Update (); |
||
207 | Tetris_GF_SetFramesPos(); |
||
208 | Tetris_GF_timer_Update (); |
||
209 | Tetris_GF_Titeltext_Update (); |
||
210 | Tetris_GF_Text_Score_Update (); |
||
211 | Tetris_GF_highscore_Show (); |
||
212 | Tetris_gost_stone (); |
||
213 | Tetris_GF_gamewindow_falling_stone_Show (); |
||
214 | end |
||
215 |