vanilla-wow-addons – Blame information for rev 1
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1 | office | 1 | TargetOfTarget v2.2 Beta 1 |
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4 | ######################### |
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5 | ##### ##### |
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6 | ##### General Notes ##### |
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7 | ##### ##### |
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8 | ######################### |
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10 | /tot params -- will bring up the settings screen |
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12 | From this screen you can change/disable the aggro message, as well as |
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13 | position the display relative to other objects on the screen, or |
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14 | absolute positioning on the screen itself. |
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16 | Changes are reflected any time a field is modified. The [Defaults] |
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17 | button will revert all settings to application defaults. |
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19 | The changes are not "written" until you press the [Okay] button. |
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20 | Pressing the [Cancel] button will return you to the values you had |
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21 | before you brought up the params screen. |
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25 | ######################### |
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26 | ##### ##### |
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27 | ##### Aggro Message ##### |
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28 | ##### ##### |
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29 | ######################### |
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30 | |||
31 | The aggro message can be changed, or disabled entirely (e.g., main |
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32 | tanks might find it annoying) from the params screen. |
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33 | |||
34 | Enter the desired text if you wish to change the message. Clearing |
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35 | the text will disable aggro messaging. |
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40 | ################################# |
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41 | ##### ##### |
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42 | ##### Highly Customized UIs ##### |
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43 | ##### ##### |
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44 | ################################# |
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45 | |||
46 | As shipped, HoTT "ties" its window to the default target frame and it |
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47 | adjusts up and down to hang just below the lowest visible row of |
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48 | buffs/debuffs. |
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50 | If you have a custom UI that is based on the default target frame, it |
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51 | is likely that you can use HoTT "out of the box" with no changes. |
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53 | If your UI is "significantly different" than default, you may want to |
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54 | modify the positioning to accomodate your UI. |
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55 | |||
56 | The WYSIWYG behavior of the params screen makes this easy to do. |
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57 | There are some suggested starting points listed below for several |
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58 | populat UIs. If you have "better" positioning for these, or others |
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59 | that you have set up HoTT for, please let me know so that I can make |
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60 | the changes here. |
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61 | |||
62 | HoTT hangs is frame off an object in the UI. If the positioning is |
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63 | not "close" with your UI and it is not listed here, you will need to |
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64 | find a suitable object to hang off of. I typically search in the XML |
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65 | code for |
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67 | <StatusBar name= |
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69 | to find the health or mana bar's name. Once you have that, the rest |
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70 | is relatively quick and easy. If you don't want to dig though XML |
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71 | code, you can try FrameFinder to get the name: |
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72 | http://www.curse-gaming.com/mod.php?addid=1275 |
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73 | |||
74 | |||
75 | Positioning Parameters: |
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76 | |||
77 | * Relative To Object |
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78 | |||
79 | The name of the object to position the HoTT frame relative to |
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80 | UIParent can be used for absolute positioning on the screen |
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81 | |||
82 | * Display Insets |
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83 | |||
84 | The distance that the left and right sides of the HoTT display are |
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85 | moved in from the edges of the Relative To Object. These can be |
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86 | negative (wider than the object). Note that many objects are wider |
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87 | than they appear by a few pixels because of the way they are defined |
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88 | or because of transparency of border elements. |
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89 | |||
90 | * Text Insets |
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91 | |||
92 | The size of the left and right "margins" for the ToT name within the |
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93 | HoTT display |
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94 | |||
95 | * Align Text |
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96 | |||
97 | The ToT name can be aligned left, center, or right, relative to the |
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98 | margins set by Text Insets |
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99 | |||
100 | * Scale Display By |
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101 | |||
102 | An overall scale for the HoTT display. This allows you to "shrink" |
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103 | the entire display for better appearance with compact UIs. |
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104 | |||
105 | * Drop By |
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106 | |||
107 | There are three settings, corresponding to no buffs shown, only the |
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108 | upper row, and the bottom row being shown in the default UI. Most |
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109 | custom UIs use similar logic to the default UI, though you may find |
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110 | that your UI does not require a different value for one or more of |
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111 | these. The distances are from the bottom of the relative to object |
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112 | to the top of the HoTT display (Note: the top of the screen is used |
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113 | for UIParent). |
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114 | |||
115 | No rows -- used when the target has neither buff nor debuffs |
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116 | |||
117 | One Row -- used when the target is unfriendly and has debuffs, or |
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118 | when the target is friendly and has only buffs |
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120 | Two Rows -- used when the target is unfriendy and has buffs, or |
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121 | when the target is friendly and has debuffs |
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123 | |||
124 | ##### Some Popular UIs ##### |
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125 | |||
126 | Here are some starting points for setting up HoTT to look good with a |
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127 | few of the popular UIs that have been requested. In some cases I have |
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128 | had to "guess" as to the Two Rows drop value as I didn't have an |
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129 | available target with two rows of buffs showing. |
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130 | |||
131 | * Default UI |
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132 | |||
133 | (no changes required) |
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135 | |||
136 | * Cosmos |
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138 | (no changes required) |
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140 | |||
141 | * CT |
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142 | |||
143 | (no changes required) |
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145 | |||
146 | * Gypsy |
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147 | |||
148 | (no changes required) |
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149 | |||
150 | |||
151 | * MiniGroup -- buffs above |
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152 | |||
153 | Object: MGtarget_HealthBar |
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154 | Display Insets: -6 -4 |
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155 | Text Insets: 6 6 |
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156 | Align Text: Left |
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157 | Scale: 0.83 |
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158 | Drops: 12 12 12 |
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159 | |||
160 | * MiniGroup -- buffs below |
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161 | |||
162 | Object: MGtarget_HealthBar |
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163 | Display Insets: -6 -4 |
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164 | Text Insets: 6 6 |
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165 | Align Text: Left |
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166 | Scale: 0.83 |
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167 | Drops: 12 31 51 |
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168 | |||
169 | |||
170 | * Nurfed |
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171 | |||
172 | Object: Nurfed_targetHealthBar |
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173 | Display Insets: -7 -2 |
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174 | Text Insets: 8 6 |
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175 | Align Text: Left |
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176 | Scale: 1.00 |
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177 | Drops: 24 47 70 (two row drop may need tweaking) |
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178 | |||
179 | |||
180 | * Perl |
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181 | |||
182 | Object: Perl_Target_HealthBar |
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183 | Display Insets: -11 -11 |
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184 | Text Insets: 6 6 |
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185 | Align Text: Center |
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186 | Scale: 1.00 |
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187 | Drops: 17 46 75 (two row drop may need tweaking) |
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188 | |||
189 | |||
190 | * UUI |
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191 | |||
192 | (no changes required) |
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193 | |||
194 | |||
195 | * Watchdog |
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196 | |||
197 | Object: WatchDogFrame_target |
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198 | Display Insets: 0 0 |
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199 | Text Insets: 6 6 |
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200 | Align Text: Left |
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201 | Scale: 0.90 |
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202 | Drops: -62 -62 -62 |
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212 | $Header: /usr/local/cvsroot/WoW/Interface/AddOns/TargetOfTarget/CUSTOMIZATION.txt,v 1.5 2005/06/08 15:47:29 jeff Exp $ |
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