vanilla-wow-addons – Blame information for rev 1
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Rev | Author | Line No. | Line |
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1 | office | 1 | local sct_CRIT_FADEINTIME = 0.3; |
2 | local sct_CRIT_HOLDTIME = 2.0; |
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3 | local sct_CRIT_FADEOUTTIME = 0.5; |
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4 | local sct_CRIT_X_OFFSET = 100; |
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5 | local sct_CRIT_Y_OFFSET = 75; |
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6 | local sct_CRIT_SIZE_PERCENT = 1.25; |
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7 | local sct_CRIT_FLASH_SIZE_PERCENT = 2; |
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8 | local sct_MAX_SPEED = .025; |
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9 | local sct_MIN_UPDATE_SPEED = .01; |
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10 | local sct_SIDE_POINT = 210; |
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11 | local sct_MAX_DISTANCE = 150; |
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12 | local sct_DIRECTION = 1; |
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13 | local sct_SPRINKLER_START = 18 |
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14 | local sct_SPRINKLER_STEP = -3; |
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15 | local sct_SPRINKLER_RADIUS = 20; |
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16 | local sct_SPRINKLER = sct_SPRINKLER_START; |
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17 | |||
18 | --Animation System variables |
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19 | local sct_TEXTCOUNT = 30 -- Number of text that can animate |
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20 | local arrAniData = {}; -- table to hold texts to animate |
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21 | local arrAniData2 = {}; |
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22 | SCT.ArrayAniData = {arrAniData, arrAniData2}; |
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23 | |||
24 | ---------------------- |
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25 | --Display the Text |
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26 | function SCT:DisplayText(msg, color, iscrit, type, frame, anitype) |
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27 | local adat, curDir; |
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28 | local startpos, lastpos, textsize; |
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29 | |||
30 | --Set up text animation |
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31 | adat = self:GetNextAniObj(frame); |
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32 | |||
33 | --set override animation |
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34 | adat.anitype = anitype or adat.anitype; |
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35 | |||
36 | --If its a crit hit, increase the size |
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37 | if (iscrit) then |
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38 | adat.textsize = adat.textsize * sct_CRIT_SIZE_PERCENT; |
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39 | if (self.db.profile["STICKYCRIT"]) then |
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40 | adat.crit = true; |
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41 | local critcount = self:CritCount(adat.frame); |
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42 | adat.posY = (adat.toppoint + adat.posY)/2; |
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43 | --if there are other Crits active, set offset. |
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44 | if (critcount > 0) then |
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45 | local randomposx = random(-1,1); |
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46 | local randomposy = random(-1,1); |
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47 | if randomposx == 0 and randomposy == 0 then randomposy = 1 end; |
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48 | adat.posX = adat.posX + (randomposx*sct_CRIT_X_OFFSET); |
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49 | adat.posY = adat.posY + (randomposy*sct_CRIT_Y_OFFSET); |
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50 | end |
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51 | --if flash crits are on |
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52 | if (self.db.profile["FLASHCRIT"]) then |
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53 | adat.critsize = adat.textsize * sct_CRIT_FLASH_SIZE_PERCENT; |
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54 | if (adat.textsize > 32) then adat.textsize = 32 end; |
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55 | end |
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56 | end |
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57 | end |
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58 | |||
59 | --if its not a sticky critm set up normal text start position |
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60 | if (adat.crit ~= true) then |
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61 | if (adat.anitype == 1) then |
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62 | --get the last known point of active items |
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63 | lastpos = self:MinPoint(adat.frame) |
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64 | if (not adat.direction) then |
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65 | --move the position down |
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66 | if ((lastpos - adat.posY) <= adat.textsize) then |
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67 | adat.posY = adat.posY - (adat.textsize - (lastpos - adat.posY)); |
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68 | end |
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69 | --if its gone too far down, stop |
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70 | if (adat.posY < (adat.bottompoint - sct_MAX_DISTANCE)) then |
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71 | adat.posY = (adat.bottompoint - sct_MAX_DISTANCE) |
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72 | adat.posX = adat.posX + (random(-1,1)*sct_CRIT_X_OFFSET) |
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73 | end |
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74 | adat.addY = self.db.profile["MOVEMENT"]; |
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75 | else |
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76 | adat.posY = adat.toppoint |
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77 | --move the position up |
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78 | if ((adat.posY - lastpos) <= adat.textsize) then |
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79 | adat.posY = adat.posY + (adat.textsize - (adat.posY - lastpos)); |
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80 | end |
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81 | --if its gone too far up, stop |
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82 | if (adat.posY > (adat.toppoint + sct_MAX_DISTANCE)) then |
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83 | adat.posY = (adat.toppoint + sct_MAX_DISTANCE) |
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84 | adat.posX = adat.posX + (random(-1,1)*sct_CRIT_X_OFFSET) |
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85 | end |
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86 | adat.addY = -1*self.db.profile["MOVEMENT"]; |
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87 | end |
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88 | else |
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89 | --get direction type |
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90 | if (adat.sidedir == 1) then |
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91 | sct_DIRECTION = sct_DIRECTION * -1; |
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92 | curDir = sct_DIRECTION; |
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93 | elseif (adat.sidedir == 2) then |
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94 | if (type=="event") then curDir = -1 else curDir = 1 end |
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95 | elseif (adat.sidedir == 3) then |
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96 | if (type=="event") then curDir = 1 else curDir = -1 end |
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97 | elseif (adat.sidedir == 4) then |
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98 | curDir = 1; |
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99 | elseif (adat.sidedir == 5) then |
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100 | curDir = -1; |
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101 | end |
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102 | adat.sidedir = curDir; |
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103 | --set animation start pos. |
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104 | if (adat.anitype == 2) then |
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105 | adat.addY = random(3,6); |
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106 | adat.posX = adat.posX - (20 * adat.sidedir); |
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107 | elseif (adat.anitype == 3) then |
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108 | adat.posX = adat.posX - (55 * adat.sidedir); |
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109 | adat.posY = adat.bottompoint + (random(0,200) - 100); |
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110 | adat.addX = self.db.profile["MOVEMENT"]; |
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111 | elseif (adat.anitype == 4) then |
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112 | adat.posX = adat.posX - (20 * adat.sidedir); |
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113 | adat.addY = random(8,13); |
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114 | adat.addX = random(8,13); |
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115 | elseif (adat.anitype == 5) then |
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116 | adat.posX = adat.posX - (20 * adat.sidedir); |
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117 | adat.addY = random(10,15); |
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118 | adat.addX = random(10,15); |
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119 | elseif (adat.anitype == 6) then |
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120 | adat.addX = sct_SPRINKLER; |
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121 | adat.addY = math.sqrt((sct_SPRINKLER_RADIUS ^ 2) - math.abs((sct_SPRINKLER ^ 2))) |
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122 | if ( adat.direction) then |
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123 | adat.addY = adat.addY * -1; |
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124 | end |
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125 | sct_SPRINKLER = sct_SPRINKLER + sct_SPRINKLER_STEP; |
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126 | if (sct_SPRINKLER < (sct_SPRINKLER_START * -1)) then |
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127 | sct_SPRINKLER = sct_SPRINKLER_START; |
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128 | end |
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129 | end |
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130 | end |
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131 | end |
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132 | |||
133 | --set default color if none |
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134 | if (not color) then color = {r = 1.0, g = 1.0, b = 1.0} end |
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135 | --If they want to tag all self events |
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136 | if (self.db.profile["SHOWSELF"]) then |
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137 | msg = SCT.LOCALS.SelfFlag..msg..SCT.LOCALS.SelfFlag |
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138 | end |
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139 | |||
140 | --set up text |
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141 | self:SetFontSize(adat, adat.font, adat.textsize, adat.fontshadow); |
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142 | adat:SetTextColor(color.r, color.g, color.b); |
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143 | adat:SetAlpha(adat.alpha); |
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144 | adat:SetPoint("CENTER", "UIParent", "CENTER", adat.posX, adat.posY); |
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145 | adat:SetText(msg); |
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146 | adat:Show(); |
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147 | tinsert(self.ArrayAniData[adat.frame], adat); |
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148 | --Start up onUpdate |
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149 | if (not SCT_ANIMATION_FRAME:IsVisible()) then |
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150 | SCT_ANIMATION_FRAME:Show(); |
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151 | end |
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152 | end |
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153 | |||
154 | ---------------------- |
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155 | -- Upate animations that are being used |
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156 | function SCT:UpdateAnimation(elapsed) |
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157 | local anyActive = false; |
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158 | local i, key, value; |
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159 | for i = 1, table.getn(self.ArrayAniData) do |
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160 | for key, value in self.ArrayAniData[i] do |
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161 | if (value:IsShown()) then |
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162 | anyActive = true; |
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163 | self:DoAnimation(value, elapsed); |
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164 | end |
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165 | end |
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166 | end |
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167 | --if none are active, stop onUpdate; |
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168 | if ((anyActive ~= true) and (SCT_ANIMATION_FRAME:IsVisible())) then |
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169 | SCT_ANIMATION_FRAME:Hide(); |
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170 | end |
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171 | end |
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172 | |||
173 | ---------------------- |
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174 | --Move text to get the animation |
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175 | function SCT:DoAnimation(aniData, elapsed) |
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176 | local speed = self.db.profile["ANIMATIONSPEED"] / 1000; |
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177 | --If a crit |
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178 | aniData.lastupdate = aniData.lastupdate + elapsed; |
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179 | if (aniData.crit) then |
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180 | self:CritAnimation(aniData,speed); |
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181 | --else normal text or event text |
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182 | else |
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183 | --if its time to update, move the text step positions |
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184 | while (aniData.lastupdate > speed) do |
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185 | --calculate animation |
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186 | if (aniData.anitype == 1) then |
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187 | self:VerticalAnimation(aniData); |
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188 | elseif (aniData.anitype == 2) then |
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189 | self:RainbowAnimation(aniData); |
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190 | elseif (aniData.anitype == 3) then |
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191 | self:HorizontalAnimation(aniData); |
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192 | elseif (aniData.anitype == 4) then |
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193 | self:AngledDownAnimation(aniData); |
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194 | elseif (aniData.anitype == 5) then |
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195 | self:AngledUpAnimation(aniData); |
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196 | elseif (aniData.anitype == 6) then |
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197 | self:SprinklerAnimation(aniData); |
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198 | end |
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199 | --set update on FPS mode |
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200 | if (self.db.profile["FPSMODE"]) then |
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201 | aniData.lastupdate = aniData.lastupdate - speed; |
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202 | else |
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203 | aniData.lastupdate = 0; |
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204 | end |
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205 | --move text |
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206 | aniData:SetAlpha(aniData.alpha); |
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207 | aniData:SetPoint("CENTER", "UIParent", "CENTER", aniData.posX, aniData.posY); |
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208 | --reset when alpha is 0 |
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209 | if (aniData.alpha <= 0) then |
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210 | self:AniReset(aniData); |
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211 | end |
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212 | end |
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213 | end |
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214 | end |
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215 | |||
216 | ---------------------- |
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217 | --Do Crit Animation |
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218 | function SCT:CritAnimation(aniData,speed) |
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219 | local elapsedTime = aniData.lastupdate; |
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220 | local fadeInTime = sct_CRIT_FADEINTIME; |
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221 | if ( elapsedTime < fadeInTime ) then |
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222 | local alpha = (elapsedTime / fadeInTime); |
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223 | alpha = alpha * aniData.alpha; |
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224 | aniData:SetAlpha(alpha); |
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225 | --if flash crits are on |
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226 | if (aniData.critsize) then |
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227 | local critsize = floor(aniData.critsize - ((aniData.critsize - aniData.textsize)*(elapsedTime/sct_CRIT_FADEINTIME))); |
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228 | aniData:SetTextHeight(critsize); |
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229 | end; |
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230 | return; |
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231 | end |
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232 | --if flash crits are on, reset size to make sure its clean for display |
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233 | if (aniData.critsize) then |
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234 | aniData:SetTextHeight(aniData.textsize); |
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235 | aniData.critsize = nil; |
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236 | end |
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237 | local holdTime = (sct_CRIT_HOLDTIME * (speed/sct_MAX_SPEED)); |
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238 | if ( elapsedTime < (fadeInTime + holdTime) ) then |
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239 | aniData:SetAlpha(aniData.alpha); |
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240 | return; |
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241 | end |
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242 | local fadeOutTime = sct_CRIT_FADEOUTTIME; |
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243 | if ( elapsedTime < (fadeInTime + holdTime + fadeOutTime) ) then |
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244 | local alpha = 1 - ((elapsedTime - holdTime - fadeInTime) / fadeOutTime); |
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245 | alpha = alpha * aniData.alpha; |
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246 | aniData:SetAlpha(alpha); |
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247 | return; |
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248 | end |
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249 | --reset crit |
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250 | self:AniReset(aniData); |
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251 | end |
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252 | |||
253 | ---------------------- |
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254 | --Do Vertical Animation |
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255 | function SCT:VerticalAnimation(aniData) |
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256 | local step = math.abs(aniData.addY); |
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257 | local alphastep = 0.01 * step; |
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258 | local max = sct_MAX_DISTANCE*.66 |
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259 | aniData.delay = aniData.delay + 1; |
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260 | if (aniData.delay > (max/step)) then |
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261 | aniData.alpha = aniData.alpha - alphastep; |
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262 | end |
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263 | aniData.posY = aniData.posY + aniData.addY; |
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264 | end |
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265 | |||
266 | ---------------------- |
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267 | --Do Rainbow Animation |
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268 | function SCT:RainbowAnimation(aniData) |
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269 | if (aniData.addY > 0) then |
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270 | aniData.addY = aniData.addY - 0.22 |
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271 | else |
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272 | aniData.addY = aniData.addY - (0.18 * (self.db.profile["MOVEMENT"]/2)); |
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273 | end |
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274 | if aniData.addY < -7 then aniData.addY = -7 end ; |
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275 | aniData.posY = aniData.posY + aniData.addY; |
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276 | aniData.posX = aniData.posX - 2.2 * aniData.sidedir; |
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277 | if ( aniData.posY < (aniData.bottompoint - sct_MAX_DISTANCE) ) then |
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278 | aniData.alpha = aniData.alpha - 0.05; |
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279 | end |
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280 | end |
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281 | |||
282 | ---------------------- |
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283 | --Do Horizontal Animation |
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284 | function SCT:HorizontalAnimation(aniData) |
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285 | local step = math.abs(aniData.addX); |
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286 | local alphastep = 0.01 * step; |
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287 | local max = sct_SIDE_POINT*.5 |
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288 | aniData.delay = aniData.delay + 1; |
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289 | if (aniData.delay > (max/step)) then |
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290 | aniData.alpha = aniData.alpha - alphastep; |
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291 | end |
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292 | aniData.posX = aniData.posX - (aniData.addX * aniData.sidedir); |
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293 | end |
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294 | |||
295 | ---------------------- |
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296 | --Do Angled Down Animation |
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297 | function SCT:AngledDownAnimation(aniData) |
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298 | if (aniData.delay <= 13) then |
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299 | aniData.delay = aniData.delay + 1; |
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300 | aniData.posY = aniData.posY - aniData.addY; |
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301 | aniData.posX = aniData.posX - aniData.addX * aniData.sidedir; |
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302 | elseif (aniData.delay <= 35) then |
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303 | aniData.delay = aniData.delay + 1; |
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304 | aniData.posY = aniData.posY + (random(0,70) - 35) * 0.02; |
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305 | aniData.posX = aniData.posX + (random(0,70) - 35) * 0.02; |
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306 | elseif (aniData.delay <= 50) then |
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307 | aniData.delay = aniData.delay + 1; |
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308 | else |
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309 | aniData.posY = aniData.posY + self.db.profile["MOVEMENT"]; |
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310 | aniData.posX = aniData.posX - self.db.profile["MOVEMENT"] * aniData.sidedir; |
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311 | aniData.alpha = aniData.alpha - 0.02; |
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312 | end |
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313 | end |
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314 | |||
315 | ---------------------- |
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316 | --Do Angled Up Animation |
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317 | function SCT:AngledUpAnimation(aniData) |
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318 | if (aniData.delay <= 13) then |
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319 | aniData.delay = aniData.delay + 1; |
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320 | aniData.posY = aniData.posY + aniData.addY; |
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321 | aniData.posX = aniData.posX - aniData.addX * aniData.sidedir; |
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322 | elseif (aniData.delay <= 35) then |
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323 | aniData.delay = aniData.delay + 1; |
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324 | aniData.posY = aniData.posY + (random(0,70) - 35) * 0.02; |
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325 | aniData.posX = aniData.posX + (random(0,70) - 35) * 0.02; |
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326 | elseif (aniData.delay <= 50) then |
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327 | aniData.delay = aniData.delay + 1; |
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328 | else |
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329 | aniData.posY = aniData.posY + self.db.profile["MOVEMENT"]; |
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330 | aniData.alpha = aniData.alpha - 0.02; |
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331 | end |
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332 | end |
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333 | |||
334 | ---------------------- |
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335 | --Do Sprinkler Animation |
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336 | function SCT:SprinklerAnimation(aniData) |
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337 | if (aniData.delay <= (self.db.profile["MOVEMENT"] + 10)) then |
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338 | aniData.delay = aniData.delay + 1; |
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339 | aniData.posY = aniData.posY + aniData.addY; |
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340 | aniData.posX = aniData.posX + aniData.addX; |
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341 | elseif (aniData.delay <= 35) then |
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342 | aniData.delay = aniData.delay + 1; |
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343 | aniData.posY = aniData.posY + (random(0,70) - 35) * 0.02; |
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344 | aniData.posX = aniData.posX + (random(0,70) - 35) * 0.02; |
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345 | elseif (aniData.delay <= 55) then |
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346 | aniData.delay = aniData.delay + 1; |
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347 | else |
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348 | aniData.posY = aniData.posY + (aniData.addY * .1); |
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349 | aniData.posX = aniData.posX + (aniData.addX * .1); |
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350 | aniData.alpha = aniData.alpha - 0.02; |
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351 | end |
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352 | end |
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353 | |||
354 | ---------------------- |
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355 | --count the number of crits active |
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356 | function SCT:CritCount(frame) |
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357 | local count = 0; |
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358 | local key, value; |
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359 | for key, value in self.ArrayAniData[frame] do |
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360 | if (value.crit) and (value.source == "sct") then |
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361 | count = count + 1; |
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362 | end |
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363 | end |
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364 | return count; |
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365 | end |
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366 | |||
367 | ---------------------- |
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368 | --get the min current min point |
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369 | function SCT:MinPoint(frame) |
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370 | local posY, key, value; |
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371 | if (not self.db.profile[self.FRAMES_DATA_TABLE][frame]["DIRECTION"]) then |
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372 | posY = self.db.profile[self.FRAMES_DATA_TABLE][frame]["YOFFSET"] + sct_MAX_DISTANCE; |
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373 | for key, value in self.ArrayAniData[frame] do |
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374 | if ((value:IsShown()) and (value.posY < posY) and (value.anitype == 1) and (not value.crit)) then |
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375 | posY = value.posY; |
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376 | end |
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377 | end |
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378 | else |
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379 | posY = self.db.profile[self.FRAMES_DATA_TABLE][frame]["YOFFSET"]; |
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380 | for key, value in self.ArrayAniData[frame] do |
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381 | if ((value:IsShown()) and (value.posY > posY) and (value.anitype == 1) and (not value.crit)) then |
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382 | posY = value.posY; |
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383 | end |
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384 | end |
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385 | end |
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386 | return posY; |
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387 | end |
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388 | |||
389 | ------------------------- |
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390 | --gets the next available animation object |
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391 | --can be used by SCT addons since public |
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392 | function SCT:GetNextAniObj(frame) |
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393 | local adat, i; |
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394 | local anyAvail = false; |
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395 | --get first now shown |
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396 | for i=1, sct_TEXTCOUNT do |
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397 | adat = getglobal("SCTaniData"..i); |
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398 | if ( not adat:IsShown() ) then |
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399 | anyAvail = true; |
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400 | break; |
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401 | end |
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402 | end |
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403 | --if none availble, get oldest |
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404 | if (not anyAvail) then |
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405 | for i = 1, table.getn(self.ArrayAniData) do |
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406 | adat = self.ArrayAniData[i][1]; |
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407 | if (adat) then break end; |
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408 | end |
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409 | self:AniReset(adat); |
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410 | end |
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411 | --set defaults based on frame |
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412 | adat.frame = frame; |
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413 | adat.posY = self.db.profile[self.FRAMES_DATA_TABLE][frame]["YOFFSET"]; |
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414 | adat.posX = self.db.profile[self.FRAMES_DATA_TABLE][frame]["XOFFSET"]; |
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415 | adat.bottompoint = adat.posY; |
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416 | adat.toppoint = adat.posY + sct_MAX_DISTANCE; |
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417 | adat.font = self.db.profile[self.FRAMES_DATA_TABLE][frame]["FONT"]; |
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418 | adat.fontshadow = self.db.profile[self.FRAMES_DATA_TABLE][frame]["FONTSHADOW"]; |
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419 | adat.textsize = self.db.profile[self.FRAMES_DATA_TABLE][frame]["TEXTSIZE"]; |
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420 | adat.alpha = self.db.profile[self.FRAMES_DATA_TABLE][frame]["ALPHA"]/100; |
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421 | adat.anitype = self.db.profile[self.FRAMES_DATA_TABLE][frame]["ANITYPE"]; |
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422 | adat.anisidetype = self.db.profile[self.FRAMES_DATA_TABLE][frame]["ANISIDETYPE"]; |
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423 | adat.direction = self.db.profile[self.FRAMES_DATA_TABLE][frame]["DIRECTION"]; |
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424 | adat.sidedir = self.db.profile[self.FRAMES_DATA_TABLE][frame]["ANISIDETYPE"]; |
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425 | return adat |
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426 | end |
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427 | |||
428 | ---------------------- |
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429 | --Rest the text animation |
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430 | function SCT:AniReset(aniData) |
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431 | local i, key, value |
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432 | --remove it from display table |
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433 | for i = 1, table.getn(self.ArrayAniData) do |
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434 | for key, value in self.ArrayAniData[i] do |
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435 | if ( value == aniData ) then |
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436 | tremove(self.ArrayAniData[i], key); |
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437 | break; |
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438 | end |
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439 | end |
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440 | end |
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441 | --reset all setings |
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442 | aniData.crit = false; |
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443 | aniData.critsize = nil; |
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444 | aniData.posY = 0; |
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445 | aniData.posX = 0; |
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446 | aniData.addY = 0; |
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447 | aniData.addX = 0; |
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448 | aniData.alpha = 0; |
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449 | aniData.lastupdate = 0; |
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450 | aniData.delay = 0; |
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451 | aniData.source = "sct"; |
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452 | aniData:SetAlpha(aniData.alpha); |
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453 | aniData:Hide(); |
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454 | aniData:SetPoint("CENTER", "UIParent", "CENTER", aniData.posX, aniData.posY); |
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455 | end |
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456 | |||
457 | ---------------------- |
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458 | --Rest all the text animations |
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459 | function SCT:AniResetAll() |
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460 | for i=1, sct_TEXTCOUNT do |
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461 | local aniData = getglobal("SCTaniData"..i); |
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462 | self:AniReset(aniData); |
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463 | end |
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464 | end |
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465 | |||
466 | ------------------------ |
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467 | --Initial animation settings |
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468 | function SCT:AniInit() |
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469 | self:AniResetAll(); |
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470 | self:SetMsgFont(SCT_MSG_FRAME); |
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471 | SCT_MSG_FRAME:SetPoint("CENTER", "UIParent", "CENTER", |
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472 | self.db.profile[self.FRAMES_DATA_TABLE][SCT.MSG]["MSGXOFFSET"], |
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473 | self.db.profile[self.FRAMES_DATA_TABLE][SCT.MSG]["MSGYOFFSET"]); |
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474 | SCT_MSG_FRAME:SetTimeVisible(self.db.profile[self.FRAMES_DATA_TABLE][SCT.MSG]["MSGFADE"]); |
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475 | self:SetDmgFont(); |
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476 | end |