vanilla-wow-addons – Blame information for rev 1
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Rev | Author | Line No. | Line |
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1 | office | 1 | SI_IB_CATEGORIES = {'ATT', 'BON', 'SBON', 'RES', 'SKILL', 'OBON', 'COH'}; |
2 | SI_IB_YELLOW = "|cffffff00"; |
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3 | --Language Localization----------------------------------------------------------------------------------------- |
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4 | ---------------------------------------------------------------------------------------------------------------- |
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5 | |||
6 | --English-------------------------------------------------- |
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7 | ----------------------------------------------------------- |
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8 | if (GetLocale() == "enUS") then |
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9 | SI_DURABILITY = "Durability"; |
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10 | |||
11 | SI_COMPARE_TOOLTIP = "Click to copy this item bonus\nto the compare window to\ncompare with another player"; |
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12 | |||
13 | -- general |
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14 | SI_IB_TEXT = "Item Bonuses"; |
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15 | |||
16 | SI_IB_CAT_ATT = "Attributes"; |
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17 | SI_IB_CAT_RES = "Resistance"; |
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18 | SI_IB_CAT_SKILL = "Skills"; |
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19 | SI_IB_CAT_BON = "Combat"; |
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20 | SI_IB_CAT_SBON = "Spells"; |
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21 | SI_IB_CAT_OBON = "Health and Mana"; |
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22 | SI_IB_CAT_COH = "Chance on Hit"; |
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23 | |||
24 | -- bonus names |
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25 | SI_IB_ARMOR = "Reinforced Armor"; |
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26 | |||
27 | SI_IB_FISHING = "Fishing"; |
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28 | SI_IB_MINING = "Mining"; |
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29 | SI_IB_HERBALISM = "Herbalism"; |
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30 | SI_IB_SKINNING = "Skinning"; |
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31 | SI_IB_DEFENSE = "Defense"; |
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32 | |||
33 | SI_IB_HIT_WOUND = "Wound Target for"; |
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34 | SI_IB_HIT_SHADOW = "Shadowy Bolt"; |
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35 | |||
36 | SI_IB_BLOCK = "Block Chance"; |
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37 | SI_IB_DODGE = "Dodge Chance"; |
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38 | SI_IB_PARRY = "Parry Chance"; |
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39 | SI_IB_CRIT = "Crit. Strike"; |
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40 | SI_IB_RANGEDCRIT = "Crit. Ranged"; |
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41 | SI_IB_TOHIT = "Hit Chance"; |
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42 | SI_IB_WEPDMG = "Weapon Damage"; |
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43 | SI_IB_XTRAHIT = "Extra Hit Chance"; |
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44 | SI_IB_RANDMG = "Ranged Damage"; |
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45 | SI_IB_DMG = "Spell Damage"; |
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46 | SI_IB_ARCANEDMG = "Arcane Damage"; |
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47 | SI_IB_FIREDMG = "Fire Damage"; |
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48 | SI_IB_FROSTDMG = "Frost Damage"; |
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49 | SI_IB_HOLYDMG = "Holy Damage"; |
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50 | SI_IB_NATUREDMG = "Nature Damage"; |
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51 | SI_IB_SHADOWDMG = "Shadow Damage"; |
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52 | SI_IB_SPELLCRIT = "Crit. Spell"; |
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53 | SI_IB_SPELLTOHIT = "Spell Hit Chance"; |
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54 | SI_IB_HOLYCRIT = "Crit. Holy Spell"; |
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55 | |||
56 | SI_IB_HEAL = "Healing"; |
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57 | SI_IB_HEALCRIT = "Crit. Healing"; |
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58 | SI_IB_HEALTHREG = "Health Regen"; |
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59 | SI_IB_MANAREG = "Mana Regen"; |
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60 | SI_IB_HEALTH = "Health Points"; |
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61 | SI_IB_MANA = "Mana Points"; |
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62 | |||
63 | -- equip and set bonus patterns: |
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64 | SI_IB_EQUIP_PREFIX = "Equip: "; |
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65 | SI_IB_SET_PREFIX = "Set: "; |
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66 | SI_IB_COH_PREFIX = "Chance on Hit: "; |
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67 | |||
68 | SI_IB_EQUIP_PATTERNS = { |
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69 | { pattern = "+(%d+) Attack Power%.", effect = "ATTACKPOWER" }, |
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70 | { pattern = "+(%d+) ranged Attack Power%.", effect = "RANGEDATTACKPOWER" }, |
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71 | { pattern = "Increases your chance to block .+ by (%d+)%%%.", effect = "BLOCK" }, |
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72 | { pattern = "Increases your chance to dodge an attack by (%d+)%%%.", effect = "DODGE" }, |
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73 | { pattern = "Increases your chance to parry an attack by (%d+)%%%.", effect = "PARRY" }, |
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74 | { pattern = "Improves your chance to get a critical strike with spells by (%d+)%%%.", effect = "SPELLCRIT" }, |
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75 | { pattern = "Improves your chance to get a critical strike by (%d+)%%%.", effect = "CRIT" }, |
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76 | { pattern = "Improves your chance to get a critical strike with missile weapons by (%d+)%%%.", effect = "RANGEDCRIT" }, |
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77 | { pattern = "Increases the critical effect chance of your Holy spells by (%d+)%%%.", effect = "HEALCRIT" }, |
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78 | { pattern = "Increases damage done by Arcane spells and effects by up to (%d+)%.", effect = "ARCANEDMG" }, |
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79 | { pattern = "Increases damage done by Fire spells and effects by up to (%d+)%.", effect = "FIREDMG" }, |
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80 | { pattern = "Increases damage done by Frost spells and effects by up to (%d+)%.", effect = "FROSTDMG" }, |
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81 | { pattern = "Increases damage done by Holy spells and effects by up to (%d+)%.", effect = "HOLYDMG" }, |
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82 | { pattern = "Increases damage done by Nature spells and effects by up to (%d+)%.", effect = "NATUREDMG" }, |
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83 | { pattern = "Increases damage done by Shadow spells and effects by up to (%d+)%.", effect = "SHADOWDMG" }, |
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84 | { pattern = "Increases healing done by spells and effects by up to (%d+)%.", effect = "HEAL" }, |
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85 | { pattern = "Increases damage and healing done by magical spells and effects by up to (%d+)%.", effect = "HEAL" }, |
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86 | { pattern = "Increases damage and healing done by magical spells and effects by up to (%d+)%.", effect = "DMG" }, |
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87 | { pattern = "Restores (%d+) health .+ %d+ sec", effect = "HEALTHREG" }, |
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88 | { pattern = "Restores (%d+) mana .+ %d+ sec", effect = "MANAREG" }, |
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89 | { pattern = "Improves your chance to hit by (%d+)%%%.", effect = "TOHIT" }, |
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90 | { pattern = "Increases your normal health and mana regeneration by (%d+)", effect = {"HEALTHREG", "MANAREG"} }, |
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91 | { pattern = "Increased Defense %+(%d+)", effect = "DEFENSE" }, |
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92 | { pattern = "Improves your chance to hit with spells by (%d+)%%%.", effect = "SPELLTOHIT" }, |
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93 | { pattern = "Increases the block value of your shield by (%d+)", effect = "BLOCKAMT" }, |
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94 | { pattern = "(%d+)%% chance on hit to gain 1 extra attack", effect = "XTRAHIT" }, |
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95 | { pattern = "Wounds the target for (%d+) damage.", effect = "HIT_WOUND" }, |
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96 | { pattern = "Send a shadowy bolt at the enemy causing %d+ to (%d+) Shadow damage.", effect = "HIT_SHADOW" }, |
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97 | }; |
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98 | |||
99 | |||
100 | SI_IB_S1 = { |
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101 | { pattern = "Arcane", effect = "ARCANE" }, |
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102 | { pattern = "Fire", effect = "FIRE" }, |
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103 | { pattern = "Frost", effect = "FROST" }, |
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104 | { pattern = "Holy", effect = "HOLY" }, |
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105 | { pattern = "Shadow", effect = "SHADOW" }, |
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106 | { pattern = "Nature", effect = "NATURE" } |
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107 | }; |
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108 | |||
109 | SI_IB_S2 = { |
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110 | { pattern = "Resist", effect = "RES" }, |
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111 | { pattern = "Damage", effect = "DMG" } |
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112 | }; |
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113 | |||
114 | SI_IB_TOKEN_EFFECT = { |
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115 | ["All Stats"] = {"STR", "AGI", "STA", "INT", "SPI"}, |
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116 | ["Strength"] = "STR", |
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117 | ["Agility"] = "AGI", |
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118 | ["Stamina"] = "STA", |
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119 | ["Intellect"] = "INT", |
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120 | ["Spirit"] = "SPI", |
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121 | |||
122 | ["All Resistances"] = { "ARCANERES", "FIRERES", "FROSTRES", "NATURERES", "SHADOWRES"}, |
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123 | |||
124 | ["Fishing"] = "FISHING", |
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125 | ["Fishing Lure"] = "FISHING", --new |
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126 | ["Increased Fishing"] = "FISHING", --new |
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127 | ["Mining"] = "MINING", |
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128 | ["Herbalism"] = "HERBALISM", |
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129 | ["Skinning"] = "SKINNING", |
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130 | ["Defense"] = "DEFENSE", |
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131 | |||
132 | ["Attack Power"] = "ATTACKPOWER", |
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133 | ["Dodge"] = "DODGE", |
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134 | ["Block"] = "BLOCK", |
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135 | ["Shield Block Value"] = "BLOCKAMT", --new |
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136 | ["Blocking"] = "BLOCK", |
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137 | ["Hit"] = "TOHIT", |
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138 | ["Ranged Attack Power"] = "RANGEDATTACKPOWER", |
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139 | ["health every %d sec"] = "HEALTHREG", |
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140 | ["Healing Spells"] = "HEAL", --new |
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141 | ["Increases Healing"] = "HEAL", --new |
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142 | ["Healing and Spell Damage"] = {"HEAL", "DMG"}, --new |
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143 | ["Damage and Healing Spells"] = {"HEAL", "DMG"}, --new |
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144 | ["Spell Damage and Healing"] = {"HEAL", "DMG"}, --new |
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145 | ["mana every %d sec"] = "MANAREG", |
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146 | ["Mana Regen"] = "MANAREG", |
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147 | ["Spell Damage"] = "DMG", |
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148 | ["Critical"] = "CRIT", --new |
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149 | ["Critical Hit"] = "CRIT", |
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150 | ["Damage"] = "DMG", |
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151 | ["Health"] = "HEALTH", |
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152 | ["HP"] = "HEALTH", --new |
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153 | ["Mana"] = "MANA", |
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154 | ["Armor"] = "ARMOR", |
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155 | ["Reinforced Armor"] = "ARMOR", |
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156 | ["Weapon Damage"] = "WEPDMG", |
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157 | |||
158 | --Scope (+X Damage) |
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159 | }; |
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160 | |||
161 | SI_IB_OTHER_PATTERNS = { |
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162 | { pattern = "Mana Regen (%d+) per 5 sec%.", effect = "MANAREG" }, |
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163 | { pattern = "Zandalar Signet of Might", effect = "ATTACKPOWER", value = 30 }, |
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164 | { pattern = "Zandalar Signet of Mojo", effect = {"DMG", "HEAL"}, value = 18 }, |
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165 | { pattern = "Zandalar Signet of Serenity", effect = "HEAL", value = 33 }, |
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166 | |||
167 | { pattern = "Minor Wizard Oil", effect = {"DMG", "HEAL"}, value = 8 }, |
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168 | { pattern = "Lesser Wizard Oil", effect = {"DMG", "HEAL"}, value = 16 }, |
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169 | { pattern = "Wizard Oil", effect = {"DMG", "HEAL"}, value = 24 }, |
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170 | { pattern = "Brilliant Wizard Oil", effect = {"DMG", "HEAL", "SPELLCRIT"}, value = {36, 36, 1} }, |
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171 | |||
172 | { pattern = "Minor Mana Oil", effect = "MANAREG", value = 4 }, |
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173 | { pattern = "Lesser Mana Oil", effect = "MANAREG", value = 8 }, |
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174 | { pattern = "Brilliant Mana Oil", effect = { "MANAREG", "HEAL"}, value = {12, 25} }, |
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175 | { pattern = "Scope %(%+(%d+) Damage%)", effect = "RANDMG" }, |
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176 | |||
177 | }; |
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178 | |||
179 | --TRANSLATE ME |
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180 | SI_BONUSWINDOWTITLE = "Item Bonus Summary"; |
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181 | SI_ITEMSHIDE = "Hide Items"; |
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182 | SI_ITEMSSHOW = "Show Items"; |
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183 | SI_ITEMBUTTON_TOOLTIP = "Toggle the display of target's inventory"; |
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184 | SI_HONORHIDE = "Hide Honor"; |
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185 | SI_HONORSHOW = "Show Honor"; |
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186 | SI_HONORBUTTON_TOOLTIP = "Toggle the display of target's honor"; |
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187 | SI_BONUSESHIDE = "Hide Bonuses"; |
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188 | SI_BONUSESSHOW = "Show Bonuses"; |
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189 | SI_BONUSESBUTTON_TOOLTIP = "Toggle the display of target's item bonuses"; |
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190 | SI_MOBINFOHIDE = "Hide MobInfo"; |
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191 | SI_MOBINFOSHOW = "Show MobInfo"; |
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192 | SI_MOBINFOBUTTON_TOOLTIP = "Toggle targeted mob's information gathered"; |
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193 | SI_LEVEL = "Level"; |
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194 | SI_NOTARGET = "You must have a target selected"; |
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195 | SI_REQUESTHONOR = "Requesting Honor Data..."; |
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196 | SI_REQUESTHONORFAILED = "Request Failed\n(your target may be too far away)"; |
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197 | SI_SETS = "Sets"; |
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198 | SI_RAREELITE = ITEM_QUALITY3_DESC..ELITE; |
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199 | end |
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200 | |||
201 | --German--------------------------------------------------- |
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202 | ----------------------------------------------------------- |
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203 | --Last Update : 03/02/2006 |
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204 | if ( GetLocale() == "deDE" ) then |
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205 | SI_DURABILITY = "Durability"; |
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206 | |||
207 | SI_COMPARE_TOOLTIP = "Click to copy this item bonus to the compare window to care with another player"; |
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208 | |||
209 | -- Allgemeines |
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210 | SI_IB_TEXT = "Gegenstandboni"; |
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211 | SI_IB_DISPLAY_NONE = "Keine Anzeige"; |
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212 | SI_IB_SHORTDISPLAY = "Kurze Beschriftung"; |
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213 | |||
214 | SI_IB_CAT_ATT = "Attribute"; |
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215 | SI_IB_CAT_RES = "Widerstand"; |
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216 | SI_IB_CAT_SKILL = "Fertigkeiten"; |
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217 | SI_IB_CAT_BON = "Nah- und Fernkampf"; |
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218 | SI_IB_CAT_SBON = "Zauber"; |
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219 | SI_IB_CAT_OBON = "Leben und Mana"; |
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220 | |||
221 | SI_IB_HIT_WOUND = "Wound Target for"; |
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222 | SI_IB_HIT_SHADOW = "Shadowy Bolt"; |
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223 | |||
224 | -- Namen der Boni |
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225 | SI_IB_STR = "St\195\164rke"; |
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226 | SI_IB_AGI = "Beweglichkeit"; |
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227 | SI_IB_STA = "Ausdauer"; |
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228 | SI_IB_INT = "Intelligenz"; |
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229 | SI_IB_SPI = "Willenskraft"; |
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230 | SI_IB_ARMOR = "Verst\195\164rkte R\195\188stung"; |
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231 | |||
232 | SI_IB_ARCANERES = "Arkanwiderstand"; |
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233 | SI_IB_FIRERES = "Feuerwiderstand"; |
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234 | SI_IB_NATURERES = "Naturwiderstand"; |
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235 | SI_IB_FROSTRES = "Frostwiderstand"; |
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236 | SI_IB_SHADOWRES = "Schattenwiderstand"; |
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237 | |||
238 | SI_IB_FISHING = "Angeln"; |
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239 | SI_IB_MINING = "Bergbau"; |
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240 | SI_IB_HERBALISM = "Kr\195\164uterkunde"; |
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241 | SI_IB_SKINNING = "K\195\188rschnerei"; |
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242 | SI_IB_DEFENSE = "Verteidigung"; |
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243 | |||
244 | SI_IB_BLOCK = "Blocken"; --this should say "Chance to Block" instead |
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245 | SI_IB_DODGE = "Ausweichen"; |
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246 | SI_IB_PARRY = "Parieren"; |
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247 | SI_IB_ATTACKPOWER = "Angriffskraft"; |
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248 | --TRANSLATE |
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249 | SI_IB_WEPDMG = "Waffenschaden"; --new |
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250 | SI_IB_XTRAHIT = "Extra Hit Chance"; |
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251 | SI_IB_RANDMG = "Fernkampfschaden"; |
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252 | SI_IB_WOUND = "Wound Target for"; --new |
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253 | |||
254 | SI_IB_CRIT = "krit. Treffer"; |
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255 | SI_IB_RANGEDATTACKPOWER = "Distanzangriffskraft"; |
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256 | SI_IB_RANGEDCRIT = "krit. Schuss"; |
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257 | SI_IB_TOHIT = "Trefferchance"; |
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258 | SI_IB_DMG = "Zauberschaden"; |
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259 | SI_IB_ARCANEDMG = "Arkanschaden"; |
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260 | SI_IB_FIREDMG = "Feuerschaden"; |
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261 | SI_IB_FROSTDMG = "Frostschaden"; |
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262 | SI_IB_HOLYDMG = "Heiligschaden"; |
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263 | SI_IB_NATUREDMG = "Naturschaden"; |
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264 | SI_IB_SHADOWDMG = "Schattenschaden"; |
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265 | SI_IB_SPELLCRIT = "krit. Zauber"; |
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266 | SI_IB_HOLYCRIT = "krit. Heiligzauber"; |
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267 | SI_IB_SPELLTOHIT = "Zaubertrefferchance"; |
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268 | |||
269 | SI_IB_HEAL = "Heilung"; |
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270 | SI_IB_HEALTHREG = "Lebensregeneration"; |
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271 | SI_IB_MANAREG = "Manaregeneration"; |
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272 | SI_IB_HEALTH = "Lebenspunkte"; |
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273 | SI_IB_MANA = "Manapunkte"; |
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274 | |||
275 | -- "Verwenden: " und Set-Suchmuster |
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276 | SI_IB_EQUIP_PREFIX = "Anlegen: "; |
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277 | SI_IB_SET_PREFIX = "Set: "; |
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278 | SI_IB_COH_PREFIX = "Chance on Hit: "; |
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279 | |||
280 | SI_IB_EQUIP_PATTERNS = { |
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281 | { pattern = "%+(%d+) bei allen Widerstandsarten%.", effect = { "ARCANERES", "FIRERES", "FROSTRES", "NATURERES", "SHADOWRES"} }, |
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282 | { pattern = "Erh\195\182ht Eure Chance, Angriffe mit einem Schild zu blocken, um (%d+)%%%.", effect = "BLOCK" }, |
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283 | { pattern = "Erh\195\182ht Eure Chance, einem Angriff auszuweichen, um (%d+)%%%.", effect = "DODGE" }, |
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284 | { pattern = "Erh\195\182ht Eure Chance, einen Angriff zu parieren, um (%d+)%%%.", effect = "PARRY" }, |
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285 | { pattern = "Erh\195\182ht Eure Chance, einen kritischen Schlag durch Zauber zu erzielen, um (%d+)%%%.", effect = "SPELLCRIT" }, |
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286 | { pattern = "Erh\195\182ht Eure Chance, einen kritischen Schlag durch Heiligzauber zu erzielen, um (%d+)%%%.", effect = "HOLYCRIT" }, |
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287 | { pattern = "Erh\195\182ht Eure Chance, einen kritischen Schlag zu erzielen, um (%d+)%%%.", effect = "CRIT" }, |
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288 | { pattern = "Erh\195\182ht Eure Chance, mit Geschosswaffen einen kritischen Schlag zu erzielen, um (%d+)%.", effect = "RANGEDCRIT" }, |
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289 | { pattern = "Erh\195\182ht durch Arkanzauber und Arkaneffekte zugef\195\188gten Schaden um bis zu (%d+)%.", effect = "ARCANEDMG" }, |
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290 | { pattern = "Erh\195\182ht durch Feuerzauber und Feuereffekte zugef\195\188gten Schaden um bis zu (%d+)%.", effect = "FIREDMG" }, |
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291 | { pattern = "Erh\195\182ht durch Frostzauber und Frosteffekte zugef\195\188gten Schaden um bis zu (%d+)%.", effect = "FROSTDMG" }, |
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292 | { pattern = "Erh\195\182ht durch Heiligzauber und Heiligeffekte zugef\195\188gten Schaden um bis zu (%d+)%.", effect = "HOLYDMG" }, |
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293 | { pattern = "Erh\195\182ht durch Naturzauber und Natureffekte zugef\195\188gten Schaden um bis zu (%d+)%.", effect = "NATUREDMG" }, |
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294 | { pattern = "Erh\195\182ht durch Schattenzauber und Schatteneffekte zugef\195\188gten Schaden um bis zu (%d+)%.", effect = "SHADOWDMG" }, |
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295 | { pattern = "Erh\195\182ht durch Zauber und magische Effekte zugef\195\188gten Schaden und Heilung um bis zu (%d+)%.", effect = {"HEAL","DMG"} }, |
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296 | { pattern = "Erh\195\182ht durch Zauber und Effekte verursachte Heilung um bis zu (%d+)%.", effect = "HEAL" }, |
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297 | { pattern = "Erh\195\182ht die durch Zauber und Effekte verursachte Heilung um bis zu (%d+)%.", effect = "HEAL" }, |
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298 | { pattern = "Stellt alle %d Sek%. (%d+) Punkt%(e%) Gesundheit wieder her%.", effect = "HEALTHREG" }, |
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299 | { pattern = "Stellt alle %d Sek%. (%d+) Punkt%(e%) Mana wieder her%.", effect = "MANAREG" }, |
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300 | { pattern = "Verbessert Eure Trefferchance um (%d+)%%%.", effect = "TOHIT" }, |
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301 | { pattern = "Erh\195\182ht Eure Chance mit Zaubern zu treffen um (%d+)%%%.", effect = "SPELLTOHIT" }, |
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302 | { pattern = "Erh\195\182ht Gesundheits%- und Manaregeneration um (%d+)%.", effect = {"HEALTHREG2", "MANAREG2"} }, |
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303 | { pattern = "Erh\195\182ht Verteidigung um %+(%d+)", effect = "DEFENSE" }, |
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304 | { pattern = "Erh\195\182ht den Blockwert Eures Schildes um (%d+)", effect = "BLOCKAMT" }, |
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305 | }; |
||
306 | |||
307 | SI_IB_S1 = { |
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308 | { pattern = "Arkan", effect = "ARCANE" }, |
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309 | { pattern = "Feuer", effect = "FIRE" }, |
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310 | { pattern = "Frost", effect = "FROST" }, |
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311 | { pattern = "Heilig", effect = "HOLY" }, |
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312 | { pattern = "Schatten", effect = "SHADOW" }, |
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313 | { pattern = "Natur", effect = "NATURE" }}; |
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314 | |||
315 | SI_IB_S2 = { |
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316 | { pattern = "widerst", effect = "RES" }, |
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317 | { pattern = "schaden", effect = "DMG" }, |
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318 | { pattern = "zauberschaden", effect = "DMG" }, |
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319 | { pattern = "effekte", effect = "DMG" }}; |
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320 | |||
321 | -- Suchmuster f??ige Gegenstandsboni |
||
322 | SI_IB_TOKEN_EFFECT = { |
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323 | ["Alle Werte"] = {"STR", "AGI", "STA", "INT", "SPI"}, |
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324 | ["St\195\164rke"] = "STR", |
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325 | ["Beweglichkeit"] = "AGI", |
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326 | ["Ausdauer"] = "STA", |
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327 | ["Intelligenz"] = "INT", |
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328 | ["Willenskraft"] = "SPI", |
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329 | |||
330 | ["Alle Widerstandsarten"] = { "ARCANERES", "FIRERES", "FROSTRES", "NATURERES", "SHADOWRES"}, |
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331 | |||
332 | ["Angeln"] = "FISHING", |
||
333 | ["Angelk\195\182der"] = "FISHING", |
||
334 | ["Angelschnur"] = "FISHING", |
||
335 | ["Verbessertes Angeln"] = "FISHING", -- ?? |
||
336 | ["Bergbau"] = "MINING", |
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337 | ["Kr\195\164uterkunde"] = "HERBALISM", |
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338 | ["K\195\188rschnerei"] = "SKINNING", |
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339 | ["Verteidigung"] = "DEFENSE", |
||
340 | ["Verteidigungsfertigkeit"] = "DEFENSE", |
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341 | |||
342 | ["Angriffskraft"] = "ATTACKPOWER", |
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343 | ["Ausweichen"] = "DODGE", |
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344 | ["Blocken"] = "BLOCK", |
||
345 | ["Schildblockwert"] = "BLOCKAMT", |
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346 | ["Trefferchance"] = "TOHIT", |
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347 | ["Distanzangriffskraft"] = "RANGEDATTACKPOWER", |
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348 | ["Gesundheit alle 5 Sek."] = "HEALTHREG", |
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349 | ["Heilzauber"] = "HEAL", |
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350 | ["Mana alle 5 Sek."] = "MANAREG", |
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351 | ["Manaregeneration"] = "MANAREG", |
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352 | ["Zauberschaden erh\195\182hen"]= "DMG", |
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353 | ["Kritischer Treffer"] = "CRIT", |
||
354 | ["krit. Treffer"] = "CRIT", -- ?? |
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355 | ["Zauberschaden"] = "DMG", |
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356 | ["Blocken"] = "BLOCK", |
||
357 | ["Gesundheit"] = "HEALTH", |
||
358 | ["GP"] = "HEALTH", |
||
359 | ["Heilzauber"] = "HEAL", |
||
360 | ["Verbesserte Heilung"] = "HEAL", -- ?? |
||
361 | ["Heilung und Zauberschaden"] = {"HEAL","DMG"}, |
||
362 | ["Schadens- und Heilzauber"] = {"HEAL","DMG"}, |
||
363 | ["Schadenszauber und Heilzauber"] = {"HEAL", "DMG"}, |
||
364 | ["Zauberschaden und Heilung"] = {"HEAL", "DMG"}, -- ?? |
||
365 | ["Zaubertrefferchance"] = "SPELLTOHIT", |
||
366 | ["Mana"] = "MANA", |
||
367 | ["R\195\188stung"] = "ARMOR", |
||
368 | ["Verst\195\164rkte R\195\188stung"]= "ARMOR", |
||
369 | ["Waffenschaden"] = "WEPDMG", |
||
370 | }; |
||
371 | |||
372 | |||
373 | SI_IB_OTHER_PATTERNS = { |
||
374 | { pattern = "Manaregeneration (%d+) .+ %d Sek%.", effect = "MANAREG" }, |
||
375 | { pattern = "Zandalarianisches Siegel der Macht", effect = "ATTACKPOWER", value = 30 }, |
||
376 | { pattern = "Zandalarianisches Siegel des Mojo", effect = {"DMG", "HEAL"}, value = 18 }, |
||
377 | { pattern = "Zandalarianisches Siegel der Inneren Ruhe", effect = "HEAL", value = 33 }, |
||
378 | |||
379 | { pattern = "Schwaches Zauberöl", effect = {"DMG", "HEAL"}, value = 8 }, |
||
380 | { pattern = "Geringes Zauberöl", effect = {"DMG", "HEAL"}, value = 16 }, |
||
381 | { pattern = "Zauberöl", effect = {"DMG", "HEAL"}, value = 24 }, |
||
382 | { pattern = "Hervorragendes Zauberöl", effect = {"DMG", "HEAL", "SPELLCRIT"}, value = {36, 36, 1} }, |
||
383 | |||
384 | { pattern = "Schwaches Manaöl", effect = "MANAREG", value = 4 }, |
||
385 | { pattern = "Geringes Manaöl", effect = "MANAREG", value = 8 }, |
||
386 | { pattern = "Hervorragendes Manaöl", effect = { "MANAREG", "HEAL"}, value = {12, 25} }, |
||
387 | |||
388 | { pattern = "Zielfernrohr %(%+(%d+) Schaden%)", effect = "RANDMG" }, |
||
389 | }; |
||
390 | |||
391 | SI_BONUSWINDOWTITLE = "Gegenstandsboni"; |
||
392 | SI_ITEMSHIDE = "Items verstecken"; |
||
393 | SI_ITEMSSHOW = "Items zeigen"; |
||
394 | SI_ITEMBUTTON_TOOLTIP = "Zeigen/Verstecken der Gegenst\195\164nde."; |
||
395 | SI_HONORHIDE = "Ehre verstecken"; |
||
396 | SI_HONORSHOW = "Ehre zeigen"; |
||
397 | SI_HONORBUTTON_TOOLTIP = "Zeigen/Verstecken der Ehrensystem-Daten."; |
||
398 | SI_BONUSESHIDE = "Boni verstecken"; |
||
399 | SI_BONUSESSHOW = "Boni zeigen"; |
||
400 | SI_BONUSESBUTTON_TOOLTIP = "Zeigen/Verstecken der Gegenstandsboni."; |
||
401 | SI_MOBINFOHIDE = "MobInfo verstecken"; |
||
402 | SI_MOBINFOSHOW = "MobInfo zeigen"; |
||
403 | SI_MOBINFOBUTTON_TOOLTIP = "Toggle targeted mob's information gathered"; |
||
404 | SI_LEVEL = "Stufe"; |
||
405 | SI_NOTARGET = "Ihr m\195\188sst ein Ziel angew\195\164hlt haben."; |
||
406 | SI_REQUESTHONOR = "Rufe Ehrensystem-Daten ab..."; |
||
407 | SI_REQUESTHONORFAILED = "Abruf der Daten fehlgeschlagen\n(Ziel evtl. zu weit entfernt)"; |
||
408 | SI_SETS = "Sets"; |
||
409 | SI_RAREELITE = ELITE..ITEM_QUALITY3_DESC; |
||
410 | end |
||
411 | |||
412 | |||
413 | --French--------------------------------------------------- |
||
414 | ----------------------------------------------------------- |
||
415 | --French Translation By |
||
416 | -- Sasmira ( Cosmos Team ) |
||
417 | -- Sparrows |
||
418 | -- Drooky |
||
419 | --Last Update : 03/18/2006 |
||
420 | |||
421 | if (GetLocale() == "frFR") then |
||
422 | SI_DURABILITY = "Durability"; |
||
423 | |||
424 | SI_COMPARE_TOOLTIP = "Cliquez pour copier les bonus\nvers une fenetre de comparaison\nShift-Click pour envoyer les bonus\ndans la fenetre de chat ouverte"; |
||
425 | |||
426 | -- general |
||
427 | SI_IB_TEXT = "Bonus Objets"; |
||
428 | |||
429 | SI_IB_CAT_ATT = "Attributs"; |
||
430 | SI_IB_CAT_RES = "R\195\169sistance"; |
||
431 | SI_IB_CAT_SKILL = "Comp\195\169tances"; |
||
432 | SI_IB_CAT_BON = "Combat"; |
||
433 | SI_IB_CAT_SBON = "Sorts"; |
||
434 | SI_IB_CAT_OBON = "Vie & mana"; |
||
435 | |||
436 | SI_IB_HIT_WOUND = "Wound Target for"; |
||
437 | SI_IB_HIT_SHADOW = "Shadowy Bolt"; |
||
438 | |||
439 | -- bonus names |
||
440 | SI_IB_ARMOR = "Armure renforc\195\169e"; |
||
441 | |||
442 | SI_IB_FISHING = "P\195\170che"; |
||
443 | SI_IB_MINING = "Minage"; |
||
444 | SI_IB_HERBALISM = "Herborisme"; |
||
445 | SI_IB_SKINNING = "D\195\169pecage"; |
||
446 | SI_IB_DEFENSE = "D\195\169fense"; |
||
447 | SI_IB_WEPDMG = "Dommages d\'armes"; |
||
448 | SI_IB_XTRAHIT = "Chance de toucher"; |
||
449 | SI_IB_RANDMG = "Dommages a distance"; |
||
450 | SI_IB_WOUND = "Wound Target for"; --new |
||
451 | |||
452 | SI_IB_BLOCK = "Chances de Blocage"; |
||
453 | SI_IB_DODGE = "Chances de Esquive"; |
||
454 | SI_IB_PARRY = "Chances de Parade"; |
||
455 | SI_IB_CRIT = "Coups Critiques"; |
||
456 | SI_IB_RANGEDCRIT = "Tirs Crit."; |
||
457 | SI_IB_TOHIT = "Chance de toucher"; |
||
458 | SI_IB_DMG = "D\195\169gats"; |
||
459 | SI_IB_ARCANEDMG = "D\195\169gats d\'Arcanes"; |
||
460 | SI_IB_FIREDMG = "D\195\169gats de Feu"; |
||
461 | SI_IB_FROSTDMG = "D\195\169gats de Froid"; |
||
462 | SI_IB_HOLYDMG = "D\195\169gats Sacr\195\169s"; |
||
463 | SI_IB_NATUREDMG = "D\195\169gats de Nature"; |
||
464 | SI_IB_SHADOWDMG = "D\195\169gats des Ombres"; |
||
465 | SI_IB_SPELLCRIT = "Sorts Crit."; |
||
466 | SI_IB_SPELLTOHIT = "Chance de toucher (sorts)"; |
||
467 | SI_IB_HOLYCRIT = "Soins Crit."; |
||
468 | |||
469 | |||
470 | SI_IB_HEAL = "Soins"; |
||
471 | SI_IB_HEALCRIT = "Soins Crit."; |
||
472 | SI_IB_HEALTHREG = "R\195\169gen. Vie"; |
||
473 | SI_IB_MANAREG = "R\195\169gen. Mana"; |
||
474 | SI_IB_HEALTH = "Pts de Vie"; |
||
475 | SI_IB_MANA = "Pts de Mana"; |
||
476 | |||
477 | -- equip and set bonus patterns: |
||
478 | SI_IB_EQUIP_PREFIX = "Equip\195\169 : "; |
||
479 | SI_IB_SET_PREFIX = "Complet: "; |
||
480 | SI_IB_COH_PREFIX = "Chance de touch\195\169: "; --new |
||
481 | |||
482 | SI_IB_EQUIP_PATTERNS = { |
||
483 | { pattern = "+(%d+) \195\160 la puissance d'attaque%.", effect = "ATTACKPOWER" }, |
||
484 | { pattern = "+(%d+) \195\160 la puissance des attaques \195\160 distance%.", effect = "RANGEDATTACKPOWER" }, |
||
485 | { pattern = "Augmente vos chances de bloquer une attaque de (%d+)%%%.", effect = "BLOCK" }, |
||
486 | { pattern = "Augmente vos chances d'esquiver une attaque de (%d+)%%%.", effect = "DODGE" }, |
||
487 | { pattern = "Augmente vos chances de parer une attaque par (%d+)%%%.", effect = "PARRY" }, |
||
488 | { pattern = "Augmente vos chances d'infliger des coups critiques avec vos sorts de (%d+)%%%.", effect = "SPELLCRIT" }, |
||
489 | { pattern = "Augmente vos chances d'infliger un coup critique de (%d+)%%%.", effect = "CRIT" }, |
||
490 | { pattern = "Augmente vos chances d'infliger un coup critique avec une arme \195\160 feu par (%d+)%%%.", effect = "RANGEDCRIT" }, |
||
491 | { pattern = "Augmente vos chances de lancer un soin critique par (%d+)%%%.", effect = "HEALCRIT" }, |
||
492 | { pattern = "Augmente les points de d\195\169g\195\162ts inflig\195\169s par les effets et les sorts des Arcanes de (%d+)% au maximum.", effect = "ARCANEDMG" }, |
||
493 | { pattern = "Augmente les points de d\195\169g\195\162ts inflig\195\169s par vos sorts et effets de Feu de (%d+)% au maximum.", effect = "FIREDMG" }, |
||
494 | { pattern = "Augmente les points de d\195\169g\195\162ts inflig\195\169s par les sorts et les effets de givre de (%d+)% au maximum.", effect = "FROSTDMG" }, |
||
495 | { pattern = "Augmente les dommages realises par les sorts Sacr\195\169s de (%d+)%.", effect = "HOLYDMG" }, |
||
496 | { pattern = "Augmente les points de d\195\169g\195\162ts inflig\195\169s par les sorts et les effets de Nature (%d+)% au maximum.", effect = "NATUREDMG" }, |
||
497 | { pattern = "Augmente les points de d\195\169g\195\162ts inflig\195\169s par les sorts et les effets d'ombre de (%d+)% au maximum.", effect = "SHADOWDMG" }, |
||
498 | { pattern = "(%d+)% aux d\195\169g\195\162ts des sorts d'ombres.", effect = "SHADOWDMG" }, |
||
499 | { pattern = "(%d+)% aux d\195\169g\195\162ts des sorts et aux soins", effect = "HEAL" }, |
||
500 | { pattern = "(%d+)% aux d\195\169g\195\162ts des sorts et aux soins", effect = "DMG" }, |
||
501 | { pattern = "(%d+)% aux d\195\169g\195\162ts des sorts", effect = "DMG" }, |
||
502 | { pattern = "Augmente les soins prodigu\195\169s par les sorts et effets de (%d+)% au maximum.", effect = "HEAL" }, |
||
503 | { pattern = "Augmente les d\195\169g\195\162ts et les soins prodigu\195\169s par les sorts et effets magiques de (%d+)% au maximum.", effect = "HEAL" }, |
||
504 | { pattern = "Augmente les d\195\169g\195\162ts et les soins produits par les sorts et effets magiques de (%d+)% au maximum.", effect = "DMG" }, |
||
505 | { pattern = "Rend (%d+) points de vie .+ %d secondes", effect = "HEALTHREG" }, |
||
506 | { pattern = "Rend (%d+) points de mana .+ %d secondes.", effect = "MANAREG" }, |
||
507 | { pattern = "Augmente vos chances de toucher de (%d+)%%%.", effect = "TOHIT" }, |
||
508 | { pattern = "Augmente vos chances de toucher avec des sorts de (%d+)%%%.", effect = "SPELLTOHIT" }, |
||
509 | { pattern = "P\195\170che augment\195\169e de (%d+)%.", effect = "FISHING" }, |
||
510 | { pattern = "D\195\169fense augment\195\169e de (%d+)%.", effect = "DEFENSE"}, |
||
511 | { pattern = "Increases your normal health and mana regeneration by (%d+)", effect = {"HEALTHREG", "MANAREG"} }, |
||
512 | { pattern = "Increased Defense %+(%d+)", effect = "DEFENSE" } |
||
513 | }; |
||
514 | |||
515 | |||
516 | SI_IB_S1 = { |
||
517 | { pattern = "Arcane", effect = "ARCANE" }, |
||
518 | { pattern = "Feu", effect = "FIRE" }, |
||
519 | { pattern = "au feu", effect = "FIRE" }, |
||
520 | { pattern = "Givre", effect = "FROST" }, |
||
521 | { pattern = "au givre", effect = "FROST" }, |
||
522 | { pattern = "Sacr\195\169", effect = "HOLY" }, |
||
523 | { pattern = "Ombre", effect = "SHADOW" }, |
||
524 | { pattern = "a l'ombre", effect = "SHADOW" }, |
||
525 | { pattern = "Nature", effect = "NATURE" } |
||
526 | }; |
||
527 | |||
528 | SI_IB_S2 = { |
||
529 | { pattern = "R\195\169sistance", effect = "RES" }, |
||
530 | { pattern = "\195\160 la r\195\169sistance", effect = "RES" }, |
||
531 | { pattern = "D\195\169gats", effect = "DMG" } |
||
532 | }; |
||
533 | |||
534 | SI_IB_TOKEN_EFFECT = { |
||
535 | ["Toutes les caract\195\169ristiques"] = {"STR", "AGI", "STA", "INT", "SPI"}, |
||
536 | ["Force"] = "STR", |
||
537 | ["Agilit\195\169"] = "AGI", |
||
538 | ["Endurance"] = "STA", |
||
539 | ["Intelligence"] = "INT", |
||
540 | ["Esprit"] = "SPI", |
||
541 | |||
542 | ["\195\160 toutes les r\195\169sistances"] = { "ARCANERES", "FIRERES", "FROSTRES", "NATURERES", "SHADOWRES"}, |
||
543 | |||
544 | ["P\195\170che"] = "FISHING", |
||
545 | ["Minage"] = "MINING", |
||
546 | ["Herborisme"] = "HERBALISM", |
||
547 | ["D\195\169pecage"] = "SKINNING", |
||
548 | ["D\195\169fense"] = "DEFENSE", |
||
549 | |||
550 | ["Puissance d\'Attaque"] = "ATTACKPOWER", |
||
551 | ["Esquive"] = "DODGE", |
||
552 | ["Bloquer"] = "BLOCK", |
||
553 | ["Blocage"] = "BLOCK", |
||
554 | ["Score de blocage"] = "BLOCKAMT", |
||
555 | ["Puissance d\'attaque \195\160 distance"] = "RANGEDATTACKPOWER", |
||
556 | ["Soins toutes les 5 sec."] = "HEALTHREG", |
||
557 | ["Sorts de Soins"] = "HEAL", |
||
558 | ["Mana toutes les 5 sec."] = "MANAREG", |
||
559 | ["Dommages des Sorts"] = "DMG", |
||
560 | ["Critique"] = "CRIT", |
||
561 | ["D\195\169gats"] = "DMG", |
||
562 | ["Vie"] = "HEALTH", |
||
563 | ["HP"] = "HEALTH", |
||
564 | ["Mana"] = "MANA", |
||
565 | ["Armure"] = "ARMOR", |
||
566 | ["Armure :"] = "ARMOR", |
||
567 | ["Armure renforc\195\169e"] = "ARMOR", |
||
568 | }; |
||
569 | |||
570 | --TRANSLATE ME |
||
571 | SI_IB_OTHER_PATTERNS = { |
||
572 | { pattern = "Mana Regen (%d+) .+ %d+ sec%.", effect = "MANAREG" }, |
||
573 | { pattern = "Cachet de puissance zandalar", effect = "ATTACKPOWER", value = 30 }, |
||
574 | { pattern = "Cachet de mojo zandalar", effect = {"DMG", "HEAL"}, value = 18 }, |
||
575 | { pattern = "Cachet de s\195\169r\195\169nit\195\169 zandalar", effect = "HEAL", value = 33 }, |
||
576 | |||
577 | { pattern = "Huile de sorcier mineure", effect = {"DMG", "HEAL"}, value = 8 }, |
||
578 | { pattern = "Huile de sorcier inférieure", effect = {"DMG", "HEAL"}, value = 16 }, |
||
579 | { pattern = "Huile de sorcier brillante", effect = {"DMG", "HEAL", "SPELLCRIT"}, value = {36, 36, 1} }, |
||
580 | { pattern = "Huile de sorcier", effect = {"DMG", "HEAL"}, value = 24 }, |
||
581 | |||
582 | { pattern = "Huile de mana mineure", effect = "MANAREG", value = 4 }, |
||
583 | { pattern = "Huile de mana inférieure", effect = "MANAREG", value = 8 }, |
||
584 | { pattern = "Huile de mana brillante", effect = { "MANAREG", "HEAL"}, value = {12, 25} }, |
||
585 | }; |
||
586 | |||
587 | SI_BONUSWINDOWTITLE = "Bonus d\'objet"; |
||
588 | SI_ITEMSHIDE = "Cacher Objets"; |
||
589 | SI_ITEMSSHOW = "Montrer Objets"; |
||
590 | SI_ITEMBUTTON_TOOLTIP = "Affiche l\'inventaire de la cible"; |
||
591 | SI_HONORHIDE = "Cacher Honeur"; |
||
592 | SI_HONORSHOW = "Montrer Honeur"; |
||
593 | SI_HONORBUTTON_TOOLTIP = "Affiche l\'honneur de la cible"; |
||
594 | SI_BONUSESHIDE = "Cacher Bonus"; |
||
595 | SI_BONUSESSHOW = "Montrer Bonus"; |
||
596 | SI_BONUSESBUTTON_TOOLTIP = "Affiche les bonus d\'objet de la cible"; |
||
597 | SI_MOBINFOHIDE = "Cacher infos"; |
||
598 | SI_MOBINFOSHOW = "Montrer infos"; |
||
599 | SI_MOBINFOBUTTON_TOOLTIP = "Affiche les infos du monstre"; |
||
600 | SI_LEVEL = "Niveau"; |
||
601 | SI_NOTARGET = "Vous devez avoir une cible"; |
||
602 | SI_REQUESTHONOR = "Recherche de l\'Honneur..."; |
||
603 | SI_REQUESTHONORFAILED = "Recherche \195\169chou\195\169e\n(votre cible doit \196\170tre trop loin)"; |
||
604 | SI_SETS = "Sets"; |
||
605 | SI_RAREELITE = ELITE..ITEM_QUALITY3_DESC; |
||
606 | end |
||
607 | |||
608 | SI_DURABILITYPATTERN = "^"..SI_DURABILITY.."%s(%d+)%s?/%s?(%d+)"; |
||
609 | |||
610 | SI_IB_SETNAME_PATTERN = "^(.*) %(%d/(%d)%)$"; |
||
611 | |||
612 | SI_IB_MULTISET_PREFIX = "%((%d*)%).*"..SI_IB_SET_PREFIX; |
||
613 | |||
614 | SI_IB_PREFIX_PATTERN = "^%+(%d+)%%?(.+)$"; |
||
615 | SI_IB_SUFFIX_PATTERN = "^(.+)%+(%d+)%%?$"; |
||
616 | |||
617 | SI_IB_EFFECTS = { |
||
618 | { effect = "STR", name = SPELL_STAT0_NAME, format = "+%d", cat = "ATT" }, |
||
619 | { effect = "AGI", name = SPELL_STAT1_NAME, format = "+%d", cat = "ATT" }, |
||
620 | { effect = "STA", name = SPELL_STAT2_NAME, format = "+%d", cat = "ATT" }, |
||
621 | { effect = "INT", name = SPELL_STAT3_NAME, format = "+%d", cat = "ATT" }, |
||
622 | { effect = "SPI", name = SPELL_STAT4_NAME, format = "+%d", cat = "ATT" }, |
||
623 | { effect = "ARMOR", name = SI_IB_ARMOR, format = "+%d", cat = "ATT" }, |
||
624 | |||
625 | { effect = "ARCANERES", name = RESISTANCE6_NAME, format = GREEN_FONT_COLOR_CODE.."+%d", cat = "RES" }, |
||
626 | { effect = "FIRERES", name = RESISTANCE2_NAME, format = GREEN_FONT_COLOR_CODE.."+%d", cat = "RES" }, |
||
627 | { effect = "NATURERES", name = RESISTANCE3_NAME, format = GREEN_FONT_COLOR_CODE.."+%d", cat = "RES" }, |
||
628 | { effect = "FROSTRES", name = RESISTANCE4_NAME, format = GREEN_FONT_COLOR_CODE.."+%d", cat = "RES" }, |
||
629 | { effect = "SHADOWRES", name = RESISTANCE5_NAME, format = GREEN_FONT_COLOR_CODE.."+%d", cat = "RES" }, |
||
630 | |||
631 | { effect = "DEFENSE", name = SI_IB_DEFENSE, format = "+%d", cat = "SKILL" }, |
||
632 | { effect = "MINING", name = SI_IB_MINING, format = "+%d", cat = "SKILL" }, |
||
633 | { effect = "HERBALISM", name = SI_IB_HERBALISM, format = "+%d", cat = "SKILL" }, |
||
634 | { effect = "SKINNING", name = SI_IB_SKINNING, format = "+%d", cat = "SKILL" }, |
||
635 | { effect = "FISHING", name = SI_IB_FISHING, format = "+%d", cat = "SKILL" }, |
||
636 | |||
637 | { effect = "ATTACKPOWER", name = ATTACK_POWER_TOOLTIP, format = "+%d", cat = "BON" }, |
||
638 | { effect = "WEPDMG", name = SI_IB_WEPDMG, format = "+%d", cat = "BON" }, |
||
639 | { effect = "CRIT", name = SI_IB_CRIT, format = "+%d%%", cat = "BON" }, |
||
640 | { effect = "BLOCK", name = SI_IB_BLOCK, format = "+%d%%", cat = "BON" }, |
||
641 | { effect = "BLOCKAMT", name = BLOCK, format = "+%d", cat = "BON" }, |
||
642 | { effect = "DODGE", name = SI_IB_DODGE, format = "+%d%%", cat = "BON" }, |
||
643 | { effect = "PARRY", name = SI_IB_PARRY, format = "+%d%%", cat = "BON" }, |
||
644 | { effect = "TOHIT", name = SI_IB_TOHIT, format = "+%d%%", cat = "BON" }, |
||
645 | { effect = "XTRAHIT", name = SI_IB_XTRAHIT, format = "+%d%%", cat = "BON" }, |
||
646 | { effect = "RANDMG", name = SI_IB_RANDMG, format = "+%d", cat = "BON" }, |
||
647 | { effect = "RANGEDATTACKPOWER", name = RANGED_ATTACK_POWER, format = "+%d", cat = "BON" }, |
||
648 | { effect = "RANGEDCRIT", name = SI_IB_RANGEDCRIT, format = "+%d%%", cat = "BON" }, |
||
649 | |||
650 | { effect = "DMG", name = SI_IB_DMG, format = "+%d", cat = "SBON" }, |
||
651 | { effect = "HEAL", name = SI_IB_HEAL, format = "+%d", cat = "SBON"}, |
||
652 | { effect = "SPELLCRIT", name = SI_IB_SPELLCRIT, format = "+%d%%", cat = "SBON" }, |
||
653 | { effect = "SPELLTOHIT", name = SI_IB_SPELLTOHIT, format = "+%d%%", cat = "SBON" }, |
||
654 | { effect = "ARCANEDMG", name = SI_IB_ARCANEDMG, format = "+%d", cat = "SBON" }, |
||
655 | { effect = "FIREDMG", name = SI_IB_FIREDMG, format = "+%d", cat = "SBON" }, |
||
656 | { effect = "FROSTDMG", name = SI_IB_FROSTDMG, format = "+%d", cat = "SBON" }, |
||
657 | { effect = "HOLYDMG", name = SI_IB_HOLYDMG, format = "+%d", cat = "SBON" }, |
||
658 | { effect = "NATUREDMG", name = SI_IB_NATUREDMG, format = "+%d", cat = "SBON" }, |
||
659 | { effect = "SHADOWDMG", name = SI_IB_SHADOWDMG, format = "+%d", cat = "SBON" }, |
||
660 | |||
661 | { effect = "HEALTH", name = SI_IB_HEALTH, format = "+%d", cat = "OBON" }, |
||
662 | { effect = "HEALTHREG", name = SI_IB_HEALTHREG, format = "%d HP/5s", cat = "OBON" }, |
||
663 | { effect = "MANA", name = SI_IB_MANA, format = "+%d", cat = "OBON" }, |
||
664 | { effect = "MANAREG", name = SI_IB_MANAREG, format = "%d MP/5s", cat = "OBON" }, |
||
665 | |||
666 | { effect = "HIT_SHADOW", name = SI_IB_HIT_SHADOW, format = "%d", cat = "COH" }, |
||
667 | { effect = "HIT_WOUND", name = SI_IB_HIT_WOUND, format = "%d", cat = "COH" }, |
||
668 | }; |