vanilla-wow-addons – Blame information for rev 1

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1 office 1 SI_IB_CATEGORIES = {'ATT', 'BON', 'SBON', 'RES', 'SKILL', 'OBON', 'COH'};
2 SI_IB_YELLOW = "|cffffff00";
3 --Language Localization-----------------------------------------------------------------------------------------
4 ----------------------------------------------------------------------------------------------------------------
5  
6 --English--------------------------------------------------
7 -----------------------------------------------------------
8 if (GetLocale() == "enUS") then
9 SI_DURABILITY = "Durability";
10  
11 SI_COMPARE_TOOLTIP = "Click to copy this item bonus\nto the compare window to\ncompare with another player";
12  
13 -- general
14 SI_IB_TEXT = "Item Bonuses";
15  
16 SI_IB_CAT_ATT = "Attributes";
17 SI_IB_CAT_RES = "Resistance";
18 SI_IB_CAT_SKILL = "Skills";
19 SI_IB_CAT_BON = "Combat";
20 SI_IB_CAT_SBON = "Spells";
21 SI_IB_CAT_OBON = "Health and Mana";
22 SI_IB_CAT_COH = "Chance on Hit";
23  
24 -- bonus names
25 SI_IB_ARMOR = "Reinforced Armor";
26  
27 SI_IB_FISHING = "Fishing";
28 SI_IB_MINING = "Mining";
29 SI_IB_HERBALISM = "Herbalism";
30 SI_IB_SKINNING = "Skinning";
31 SI_IB_DEFENSE = "Defense";
32  
33 SI_IB_HIT_WOUND = "Wound Target for";
34 SI_IB_HIT_SHADOW = "Shadowy Bolt";
35  
36 SI_IB_BLOCK = "Block Chance";
37 SI_IB_DODGE = "Dodge Chance";
38 SI_IB_PARRY = "Parry Chance";
39 SI_IB_CRIT = "Crit. Strike";
40 SI_IB_RANGEDCRIT = "Crit. Ranged";
41 SI_IB_TOHIT = "Hit Chance";
42 SI_IB_WEPDMG = "Weapon Damage";
43 SI_IB_XTRAHIT = "Extra Hit Chance";
44 SI_IB_RANDMG = "Ranged Damage";
45 SI_IB_DMG = "Spell Damage";
46 SI_IB_ARCANEDMG = "Arcane Damage";
47 SI_IB_FIREDMG = "Fire Damage";
48 SI_IB_FROSTDMG = "Frost Damage";
49 SI_IB_HOLYDMG = "Holy Damage";
50 SI_IB_NATUREDMG = "Nature Damage";
51 SI_IB_SHADOWDMG = "Shadow Damage";
52 SI_IB_SPELLCRIT = "Crit. Spell";
53 SI_IB_SPELLTOHIT = "Spell Hit Chance";
54 SI_IB_HOLYCRIT = "Crit. Holy Spell";
55  
56 SI_IB_HEAL = "Healing";
57 SI_IB_HEALCRIT = "Crit. Healing";
58 SI_IB_HEALTHREG = "Health Regen";
59 SI_IB_MANAREG = "Mana Regen";
60 SI_IB_HEALTH = "Health Points";
61 SI_IB_MANA = "Mana Points";
62  
63 -- equip and set bonus patterns:
64 SI_IB_EQUIP_PREFIX = "Equip: ";
65 SI_IB_SET_PREFIX = "Set: ";
66 SI_IB_COH_PREFIX = "Chance on Hit: ";
67  
68 SI_IB_EQUIP_PATTERNS = {
69 { pattern = "+(%d+) Attack Power%.", effect = "ATTACKPOWER" },
70 { pattern = "+(%d+) ranged Attack Power%.", effect = "RANGEDATTACKPOWER" },
71 { pattern = "Increases your chance to block .+ by (%d+)%%%.", effect = "BLOCK" },
72 { pattern = "Increases your chance to dodge an attack by (%d+)%%%.", effect = "DODGE" },
73 { pattern = "Increases your chance to parry an attack by (%d+)%%%.", effect = "PARRY" },
74 { pattern = "Improves your chance to get a critical strike with spells by (%d+)%%%.", effect = "SPELLCRIT" },
75 { pattern = "Improves your chance to get a critical strike by (%d+)%%%.", effect = "CRIT" },
76 { pattern = "Improves your chance to get a critical strike with missile weapons by (%d+)%%%.", effect = "RANGEDCRIT" },
77 { pattern = "Increases the critical effect chance of your Holy spells by (%d+)%%%.", effect = "HEALCRIT" },
78 { pattern = "Increases damage done by Arcane spells and effects by up to (%d+)%.", effect = "ARCANEDMG" },
79 { pattern = "Increases damage done by Fire spells and effects by up to (%d+)%.", effect = "FIREDMG" },
80 { pattern = "Increases damage done by Frost spells and effects by up to (%d+)%.", effect = "FROSTDMG" },
81 { pattern = "Increases damage done by Holy spells and effects by up to (%d+)%.", effect = "HOLYDMG" },
82 { pattern = "Increases damage done by Nature spells and effects by up to (%d+)%.", effect = "NATUREDMG" },
83 { pattern = "Increases damage done by Shadow spells and effects by up to (%d+)%.", effect = "SHADOWDMG" },
84 { pattern = "Increases healing done by spells and effects by up to (%d+)%.", effect = "HEAL" },
85 { pattern = "Increases damage and healing done by magical spells and effects by up to (%d+)%.", effect = "HEAL" },
86 { pattern = "Increases damage and healing done by magical spells and effects by up to (%d+)%.", effect = "DMG" },
87 { pattern = "Restores (%d+) health .+ %d+ sec", effect = "HEALTHREG" },
88 { pattern = "Restores (%d+) mana .+ %d+ sec", effect = "MANAREG" },
89 { pattern = "Improves your chance to hit by (%d+)%%%.", effect = "TOHIT" },
90 { pattern = "Increases your normal health and mana regeneration by (%d+)", effect = {"HEALTHREG", "MANAREG"} },
91 { pattern = "Increased Defense %+(%d+)", effect = "DEFENSE" },
92 { pattern = "Improves your chance to hit with spells by (%d+)%%%.", effect = "SPELLTOHIT" },
93 { pattern = "Increases the block value of your shield by (%d+)", effect = "BLOCKAMT" },
94 { pattern = "(%d+)%% chance on hit to gain 1 extra attack", effect = "XTRAHIT" },
95 { pattern = "Wounds the target for (%d+) damage.", effect = "HIT_WOUND" },
96 { pattern = "Send a shadowy bolt at the enemy causing %d+ to (%d+) Shadow damage.", effect = "HIT_SHADOW" },
97 };
98  
99  
100 SI_IB_S1 = {
101 { pattern = "Arcane", effect = "ARCANE" },
102 { pattern = "Fire", effect = "FIRE" },
103 { pattern = "Frost", effect = "FROST" },
104 { pattern = "Holy", effect = "HOLY" },
105 { pattern = "Shadow", effect = "SHADOW" },
106 { pattern = "Nature", effect = "NATURE" }
107 };
108  
109 SI_IB_S2 = {
110 { pattern = "Resist", effect = "RES" },
111 { pattern = "Damage", effect = "DMG" }
112 };
113  
114 SI_IB_TOKEN_EFFECT = {
115 ["All Stats"] = {"STR", "AGI", "STA", "INT", "SPI"},
116 ["Strength"] = "STR",
117 ["Agility"] = "AGI",
118 ["Stamina"] = "STA",
119 ["Intellect"] = "INT",
120 ["Spirit"] = "SPI",
121  
122 ["All Resistances"] = { "ARCANERES", "FIRERES", "FROSTRES", "NATURERES", "SHADOWRES"},
123  
124 ["Fishing"] = "FISHING",
125 ["Fishing Lure"] = "FISHING", --new
126 ["Increased Fishing"] = "FISHING", --new
127 ["Mining"] = "MINING",
128 ["Herbalism"] = "HERBALISM",
129 ["Skinning"] = "SKINNING",
130 ["Defense"] = "DEFENSE",
131  
132 ["Attack Power"] = "ATTACKPOWER",
133 ["Dodge"] = "DODGE",
134 ["Block"] = "BLOCK",
135 ["Shield Block Value"] = "BLOCKAMT", --new
136 ["Blocking"] = "BLOCK",
137 ["Hit"] = "TOHIT",
138 ["Ranged Attack Power"] = "RANGEDATTACKPOWER",
139 ["health every %d sec"] = "HEALTHREG",
140 ["Healing Spells"] = "HEAL", --new
141 ["Increases Healing"] = "HEAL", --new
142 ["Healing and Spell Damage"] = {"HEAL", "DMG"}, --new
143 ["Damage and Healing Spells"] = {"HEAL", "DMG"}, --new
144 ["Spell Damage and Healing"] = {"HEAL", "DMG"}, --new
145 ["mana every %d sec"] = "MANAREG",
146 ["Mana Regen"] = "MANAREG",
147 ["Spell Damage"] = "DMG",
148 ["Critical"] = "CRIT", --new
149 ["Critical Hit"] = "CRIT",
150 ["Damage"] = "DMG",
151 ["Health"] = "HEALTH",
152 ["HP"] = "HEALTH", --new
153 ["Mana"] = "MANA",
154 ["Armor"] = "ARMOR",
155 ["Reinforced Armor"] = "ARMOR",
156 ["Weapon Damage"] = "WEPDMG",
157  
158 --Scope (+X Damage)
159 };
160  
161 SI_IB_OTHER_PATTERNS = {
162 { pattern = "Mana Regen (%d+) per 5 sec%.", effect = "MANAREG" },
163 { pattern = "Zandalar Signet of Might", effect = "ATTACKPOWER", value = 30 },
164 { pattern = "Zandalar Signet of Mojo", effect = {"DMG", "HEAL"}, value = 18 },
165 { pattern = "Zandalar Signet of Serenity", effect = "HEAL", value = 33 },
166  
167 { pattern = "Minor Wizard Oil", effect = {"DMG", "HEAL"}, value = 8 },
168 { pattern = "Lesser Wizard Oil", effect = {"DMG", "HEAL"}, value = 16 },
169 { pattern = "Wizard Oil", effect = {"DMG", "HEAL"}, value = 24 },
170 { pattern = "Brilliant Wizard Oil", effect = {"DMG", "HEAL", "SPELLCRIT"}, value = {36, 36, 1} },
171  
172 { pattern = "Minor Mana Oil", effect = "MANAREG", value = 4 },
173 { pattern = "Lesser Mana Oil", effect = "MANAREG", value = 8 },
174 { pattern = "Brilliant Mana Oil", effect = { "MANAREG", "HEAL"}, value = {12, 25} },
175 { pattern = "Scope %(%+(%d+) Damage%)", effect = "RANDMG" },
176  
177 };
178  
179 --TRANSLATE ME
180 SI_BONUSWINDOWTITLE = "Item Bonus Summary";
181 SI_ITEMSHIDE = "Hide Items";
182 SI_ITEMSSHOW = "Show Items";
183 SI_ITEMBUTTON_TOOLTIP = "Toggle the display of target's inventory";
184 SI_HONORHIDE = "Hide Honor";
185 SI_HONORSHOW = "Show Honor";
186 SI_HONORBUTTON_TOOLTIP = "Toggle the display of target's honor";
187 SI_BONUSESHIDE = "Hide Bonuses";
188 SI_BONUSESSHOW = "Show Bonuses";
189 SI_BONUSESBUTTON_TOOLTIP = "Toggle the display of target's item bonuses";
190 SI_MOBINFOHIDE = "Hide MobInfo";
191 SI_MOBINFOSHOW = "Show MobInfo";
192 SI_MOBINFOBUTTON_TOOLTIP = "Toggle targeted mob's information gathered";
193 SI_LEVEL = "Level";
194 SI_NOTARGET = "You must have a target selected";
195 SI_REQUESTHONOR = "Requesting Honor Data...";
196 SI_REQUESTHONORFAILED = "Request Failed\n(your target may be too far away)";
197 SI_SETS = "Sets";
198 SI_RAREELITE = ITEM_QUALITY3_DESC..ELITE;
199 end
200  
201 --German---------------------------------------------------
202 -----------------------------------------------------------
203 --Last Update : 03/02/2006
204 if ( GetLocale() == "deDE" ) then
205 SI_DURABILITY = "Durability";
206  
207 SI_COMPARE_TOOLTIP = "Click to copy this item bonus to the compare window to care with another player";
208  
209 -- Allgemeines
210 SI_IB_TEXT = "Gegenstandboni";
211 SI_IB_DISPLAY_NONE = "Keine Anzeige";
212 SI_IB_SHORTDISPLAY = "Kurze Beschriftung";
213  
214 SI_IB_CAT_ATT = "Attribute";
215 SI_IB_CAT_RES = "Widerstand";
216 SI_IB_CAT_SKILL = "Fertigkeiten";
217 SI_IB_CAT_BON = "Nah- und Fernkampf";
218 SI_IB_CAT_SBON = "Zauber";
219 SI_IB_CAT_OBON = "Leben und Mana";
220  
221 SI_IB_HIT_WOUND = "Wound Target for";
222 SI_IB_HIT_SHADOW = "Shadowy Bolt";
223  
224 -- Namen der Boni
225 SI_IB_STR = "St\195\164rke";
226 SI_IB_AGI = "Beweglichkeit";
227 SI_IB_STA = "Ausdauer";
228 SI_IB_INT = "Intelligenz";
229 SI_IB_SPI = "Willenskraft";
230 SI_IB_ARMOR = "Verst\195\164rkte R\195\188stung";
231  
232 SI_IB_ARCANERES = "Arkanwiderstand";
233 SI_IB_FIRERES = "Feuerwiderstand";
234 SI_IB_NATURERES = "Naturwiderstand";
235 SI_IB_FROSTRES = "Frostwiderstand";
236 SI_IB_SHADOWRES = "Schattenwiderstand";
237  
238 SI_IB_FISHING = "Angeln";
239 SI_IB_MINING = "Bergbau";
240 SI_IB_HERBALISM = "Kr\195\164uterkunde";
241 SI_IB_SKINNING = "K\195\188rschnerei";
242 SI_IB_DEFENSE = "Verteidigung";
243  
244 SI_IB_BLOCK = "Blocken"; --this should say "Chance to Block" instead
245 SI_IB_DODGE = "Ausweichen";
246 SI_IB_PARRY = "Parieren";
247 SI_IB_ATTACKPOWER = "Angriffskraft";
248 --TRANSLATE
249 SI_IB_WEPDMG = "Waffenschaden"; --new
250 SI_IB_XTRAHIT = "Extra Hit Chance";
251 SI_IB_RANDMG = "Fernkampfschaden";
252 SI_IB_WOUND = "Wound Target for"; --new
253  
254 SI_IB_CRIT = "krit. Treffer";
255 SI_IB_RANGEDATTACKPOWER = "Distanzangriffskraft";
256 SI_IB_RANGEDCRIT = "krit. Schuss";
257 SI_IB_TOHIT = "Trefferchance";
258 SI_IB_DMG = "Zauberschaden";
259 SI_IB_ARCANEDMG = "Arkanschaden";
260 SI_IB_FIREDMG = "Feuerschaden";
261 SI_IB_FROSTDMG = "Frostschaden";
262 SI_IB_HOLYDMG = "Heiligschaden";
263 SI_IB_NATUREDMG = "Naturschaden";
264 SI_IB_SHADOWDMG = "Schattenschaden";
265 SI_IB_SPELLCRIT = "krit. Zauber";
266 SI_IB_HOLYCRIT = "krit. Heiligzauber";
267 SI_IB_SPELLTOHIT = "Zaubertrefferchance";
268  
269 SI_IB_HEAL = "Heilung";
270 SI_IB_HEALTHREG = "Lebensregeneration";
271 SI_IB_MANAREG = "Manaregeneration";
272 SI_IB_HEALTH = "Lebenspunkte";
273 SI_IB_MANA = "Manapunkte";
274  
275 -- "Verwenden: " und Set-Suchmuster
276 SI_IB_EQUIP_PREFIX = "Anlegen: ";
277 SI_IB_SET_PREFIX = "Set: ";
278 SI_IB_COH_PREFIX = "Chance on Hit: ";
279  
280 SI_IB_EQUIP_PATTERNS = {
281 { pattern = "%+(%d+) bei allen Widerstandsarten%.", effect = { "ARCANERES", "FIRERES", "FROSTRES", "NATURERES", "SHADOWRES"} },
282 { pattern = "Erh\195\182ht Eure Chance, Angriffe mit einem Schild zu blocken, um (%d+)%%%.", effect = "BLOCK" },
283 { pattern = "Erh\195\182ht Eure Chance, einem Angriff auszuweichen, um (%d+)%%%.", effect = "DODGE" },
284 { pattern = "Erh\195\182ht Eure Chance, einen Angriff zu parieren, um (%d+)%%%.", effect = "PARRY" },
285 { pattern = "Erh\195\182ht Eure Chance, einen kritischen Schlag durch Zauber zu erzielen, um (%d+)%%%.", effect = "SPELLCRIT" },
286 { pattern = "Erh\195\182ht Eure Chance, einen kritischen Schlag durch Heiligzauber zu erzielen, um (%d+)%%%.", effect = "HOLYCRIT" },
287 { pattern = "Erh\195\182ht Eure Chance, einen kritischen Schlag zu erzielen, um (%d+)%%%.", effect = "CRIT" },
288 { pattern = "Erh\195\182ht Eure Chance, mit Geschosswaffen einen kritischen Schlag zu erzielen, um (%d+)%.", effect = "RANGEDCRIT" },
289 { pattern = "Erh\195\182ht durch Arkanzauber und Arkaneffekte zugef\195\188gten Schaden um bis zu (%d+)%.", effect = "ARCANEDMG" },
290 { pattern = "Erh\195\182ht durch Feuerzauber und Feuereffekte zugef\195\188gten Schaden um bis zu (%d+)%.", effect = "FIREDMG" },
291 { pattern = "Erh\195\182ht durch Frostzauber und Frosteffekte zugef\195\188gten Schaden um bis zu (%d+)%.", effect = "FROSTDMG" },
292 { pattern = "Erh\195\182ht durch Heiligzauber und Heiligeffekte zugef\195\188gten Schaden um bis zu (%d+)%.", effect = "HOLYDMG" },
293 { pattern = "Erh\195\182ht durch Naturzauber und Natureffekte zugef\195\188gten Schaden um bis zu (%d+)%.", effect = "NATUREDMG" },
294 { pattern = "Erh\195\182ht durch Schattenzauber und Schatteneffekte zugef\195\188gten Schaden um bis zu (%d+)%.", effect = "SHADOWDMG" },
295 { pattern = "Erh\195\182ht durch Zauber und magische Effekte zugef\195\188gten Schaden und Heilung um bis zu (%d+)%.", effect = {"HEAL","DMG"} },
296 { pattern = "Erh\195\182ht durch Zauber und Effekte verursachte Heilung um bis zu (%d+)%.", effect = "HEAL" },
297 { pattern = "Erh\195\182ht die durch Zauber und Effekte verursachte Heilung um bis zu (%d+)%.", effect = "HEAL" },
298 { pattern = "Stellt alle %d Sek%. (%d+) Punkt%(e%) Gesundheit wieder her%.", effect = "HEALTHREG" },
299 { pattern = "Stellt alle %d Sek%. (%d+) Punkt%(e%) Mana wieder her%.", effect = "MANAREG" },
300 { pattern = "Verbessert Eure Trefferchance um (%d+)%%%.", effect = "TOHIT" },
301 { pattern = "Erh\195\182ht Eure Chance mit Zaubern zu treffen um (%d+)%%%.", effect = "SPELLTOHIT" },
302 { pattern = "Erh\195\182ht Gesundheits%- und Manaregeneration um (%d+)%.", effect = {"HEALTHREG2", "MANAREG2"} },
303 { pattern = "Erh\195\182ht Verteidigung um %+(%d+)", effect = "DEFENSE" },
304 { pattern = "Erh\195\182ht den Blockwert Eures Schildes um (%d+)", effect = "BLOCKAMT" },
305 };
306  
307 SI_IB_S1 = {
308 { pattern = "Arkan", effect = "ARCANE" },
309 { pattern = "Feuer", effect = "FIRE" },
310 { pattern = "Frost", effect = "FROST" },
311 { pattern = "Heilig", effect = "HOLY" },
312 { pattern = "Schatten", effect = "SHADOW" },
313 { pattern = "Natur", effect = "NATURE" }};
314  
315 SI_IB_S2 = {
316 { pattern = "widerst", effect = "RES" },
317 { pattern = "schaden", effect = "DMG" },
318 { pattern = "zauberschaden", effect = "DMG" },
319 { pattern = "effekte", effect = "DMG" }};
320  
321 -- Suchmuster f??ige Gegenstandsboni
322 SI_IB_TOKEN_EFFECT = {
323 ["Alle Werte"] = {"STR", "AGI", "STA", "INT", "SPI"},
324 ["St\195\164rke"] = "STR",
325 ["Beweglichkeit"] = "AGI",
326 ["Ausdauer"] = "STA",
327 ["Intelligenz"] = "INT",
328 ["Willenskraft"] = "SPI",
329  
330 ["Alle Widerstandsarten"] = { "ARCANERES", "FIRERES", "FROSTRES", "NATURERES", "SHADOWRES"},
331  
332 ["Angeln"] = "FISHING",
333 ["Angelk\195\182der"] = "FISHING",
334 ["Angelschnur"] = "FISHING",
335 ["Verbessertes Angeln"] = "FISHING", -- ??
336 ["Bergbau"] = "MINING",
337 ["Kr\195\164uterkunde"] = "HERBALISM",
338 ["K\195\188rschnerei"] = "SKINNING",
339 ["Verteidigung"] = "DEFENSE",
340 ["Verteidigungsfertigkeit"] = "DEFENSE",
341  
342 ["Angriffskraft"] = "ATTACKPOWER",
343 ["Ausweichen"] = "DODGE",
344 ["Blocken"] = "BLOCK",
345 ["Schildblockwert"] = "BLOCKAMT",
346 ["Trefferchance"] = "TOHIT",
347 ["Distanzangriffskraft"] = "RANGEDATTACKPOWER",
348 ["Gesundheit alle 5 Sek."] = "HEALTHREG",
349 ["Heilzauber"] = "HEAL",
350 ["Mana alle 5 Sek."] = "MANAREG",
351 ["Manaregeneration"] = "MANAREG",
352 ["Zauberschaden erh\195\182hen"]= "DMG",
353 ["Kritischer Treffer"] = "CRIT",
354 ["krit. Treffer"] = "CRIT", -- ??
355 ["Zauberschaden"] = "DMG",
356 ["Blocken"] = "BLOCK",
357 ["Gesundheit"] = "HEALTH",
358 ["GP"] = "HEALTH",
359 ["Heilzauber"] = "HEAL",
360 ["Verbesserte Heilung"] = "HEAL", -- ??
361 ["Heilung und Zauberschaden"] = {"HEAL","DMG"},
362 ["Schadens- und Heilzauber"] = {"HEAL","DMG"},
363 ["Schadenszauber und Heilzauber"] = {"HEAL", "DMG"},
364 ["Zauberschaden und Heilung"] = {"HEAL", "DMG"}, -- ??
365 ["Zaubertrefferchance"] = "SPELLTOHIT",
366 ["Mana"] = "MANA",
367 ["R\195\188stung"] = "ARMOR",
368 ["Verst\195\164rkte R\195\188stung"]= "ARMOR",
369 ["Waffenschaden"] = "WEPDMG",
370 };
371  
372  
373 SI_IB_OTHER_PATTERNS = {
374 { pattern = "Manaregeneration (%d+) .+ %d Sek%.", effect = "MANAREG" },
375 { pattern = "Zandalarianisches Siegel der Macht", effect = "ATTACKPOWER", value = 30 },
376 { pattern = "Zandalarianisches Siegel des Mojo", effect = {"DMG", "HEAL"}, value = 18 },
377 { pattern = "Zandalarianisches Siegel der Inneren Ruhe", effect = "HEAL", value = 33 },
378  
379 { pattern = "Schwaches Zauberöl", effect = {"DMG", "HEAL"}, value = 8 },
380 { pattern = "Geringes Zauberöl", effect = {"DMG", "HEAL"}, value = 16 },
381 { pattern = "Zauberöl", effect = {"DMG", "HEAL"}, value = 24 },
382 { pattern = "Hervorragendes Zauberöl", effect = {"DMG", "HEAL", "SPELLCRIT"}, value = {36, 36, 1} },
383  
384 { pattern = "Schwaches Manaöl", effect = "MANAREG", value = 4 },
385 { pattern = "Geringes Manaöl", effect = "MANAREG", value = 8 },
386 { pattern = "Hervorragendes Manaöl", effect = { "MANAREG", "HEAL"}, value = {12, 25} },
387  
388 { pattern = "Zielfernrohr %(%+(%d+) Schaden%)", effect = "RANDMG" },
389 };
390  
391 SI_BONUSWINDOWTITLE = "Gegenstandsboni";
392 SI_ITEMSHIDE = "Items verstecken";
393 SI_ITEMSSHOW = "Items zeigen";
394 SI_ITEMBUTTON_TOOLTIP = "Zeigen/Verstecken der Gegenst\195\164nde.";
395 SI_HONORHIDE = "Ehre verstecken";
396 SI_HONORSHOW = "Ehre zeigen";
397 SI_HONORBUTTON_TOOLTIP = "Zeigen/Verstecken der Ehrensystem-Daten.";
398 SI_BONUSESHIDE = "Boni verstecken";
399 SI_BONUSESSHOW = "Boni zeigen";
400 SI_BONUSESBUTTON_TOOLTIP = "Zeigen/Verstecken der Gegenstandsboni.";
401 SI_MOBINFOHIDE = "MobInfo verstecken";
402 SI_MOBINFOSHOW = "MobInfo zeigen";
403 SI_MOBINFOBUTTON_TOOLTIP = "Toggle targeted mob's information gathered";
404 SI_LEVEL = "Stufe";
405 SI_NOTARGET = "Ihr m\195\188sst ein Ziel angew\195\164hlt haben.";
406 SI_REQUESTHONOR = "Rufe Ehrensystem-Daten ab...";
407 SI_REQUESTHONORFAILED = "Abruf der Daten fehlgeschlagen\n(Ziel evtl. zu weit entfernt)";
408 SI_SETS = "Sets";
409 SI_RAREELITE = ELITE..ITEM_QUALITY3_DESC;
410 end
411  
412  
413 --French---------------------------------------------------
414 -----------------------------------------------------------
415 --French Translation By
416 -- Sasmira ( Cosmos Team )
417 -- Sparrows
418 -- Drooky
419 --Last Update : 03/18/2006
420  
421 if (GetLocale() == "frFR") then
422 SI_DURABILITY = "Durability";
423  
424 SI_COMPARE_TOOLTIP = "Cliquez pour copier les bonus\nvers une fenetre de comparaison\nShift-Click pour envoyer les bonus\ndans la fenetre de chat ouverte";
425  
426 -- general
427 SI_IB_TEXT = "Bonus Objets";
428  
429 SI_IB_CAT_ATT = "Attributs";
430 SI_IB_CAT_RES = "R\195\169sistance";
431 SI_IB_CAT_SKILL = "Comp\195\169tances";
432 SI_IB_CAT_BON = "Combat";
433 SI_IB_CAT_SBON = "Sorts";
434 SI_IB_CAT_OBON = "Vie & mana";
435  
436 SI_IB_HIT_WOUND = "Wound Target for";
437 SI_IB_HIT_SHADOW = "Shadowy Bolt";
438  
439 -- bonus names
440 SI_IB_ARMOR = "Armure renforc\195\169e";
441  
442 SI_IB_FISHING = "P\195\170che";
443 SI_IB_MINING = "Minage";
444 SI_IB_HERBALISM = "Herborisme";
445 SI_IB_SKINNING = "D\195\169pecage";
446 SI_IB_DEFENSE = "D\195\169fense";
447 SI_IB_WEPDMG = "Dommages d\'armes";
448 SI_IB_XTRAHIT = "Chance de toucher";
449 SI_IB_RANDMG = "Dommages a distance";
450 SI_IB_WOUND = "Wound Target for"; --new
451  
452 SI_IB_BLOCK = "Chances de Blocage";
453 SI_IB_DODGE = "Chances de Esquive";
454 SI_IB_PARRY = "Chances de Parade";
455 SI_IB_CRIT = "Coups Critiques";
456 SI_IB_RANGEDCRIT = "Tirs Crit.";
457 SI_IB_TOHIT = "Chance de toucher";
458 SI_IB_DMG = "D\195\169gats";
459 SI_IB_ARCANEDMG = "D\195\169gats d\'Arcanes";
460 SI_IB_FIREDMG = "D\195\169gats de Feu";
461 SI_IB_FROSTDMG = "D\195\169gats de Froid";
462 SI_IB_HOLYDMG = "D\195\169gats Sacr\195\169s";
463 SI_IB_NATUREDMG = "D\195\169gats de Nature";
464 SI_IB_SHADOWDMG = "D\195\169gats des Ombres";
465 SI_IB_SPELLCRIT = "Sorts Crit.";
466 SI_IB_SPELLTOHIT = "Chance de toucher (sorts)";
467 SI_IB_HOLYCRIT = "Soins Crit.";
468  
469  
470 SI_IB_HEAL = "Soins";
471 SI_IB_HEALCRIT = "Soins Crit.";
472 SI_IB_HEALTHREG = "R\195\169gen. Vie";
473 SI_IB_MANAREG = "R\195\169gen. Mana";
474 SI_IB_HEALTH = "Pts de Vie";
475 SI_IB_MANA = "Pts de Mana";
476  
477 -- equip and set bonus patterns:
478 SI_IB_EQUIP_PREFIX = "Equip\195\169 : ";
479 SI_IB_SET_PREFIX = "Complet: ";
480 SI_IB_COH_PREFIX = "Chance de touch\195\169: "; --new
481  
482 SI_IB_EQUIP_PATTERNS = {
483 { pattern = "+(%d+) \195\160 la puissance d'attaque%.", effect = "ATTACKPOWER" },
484 { pattern = "+(%d+) \195\160 la puissance des attaques \195\160 distance%.", effect = "RANGEDATTACKPOWER" },
485 { pattern = "Augmente vos chances de bloquer une attaque de (%d+)%%%.", effect = "BLOCK" },
486 { pattern = "Augmente vos chances d'esquiver une attaque de (%d+)%%%.", effect = "DODGE" },
487 { pattern = "Augmente vos chances de parer une attaque par (%d+)%%%.", effect = "PARRY" },
488 { pattern = "Augmente vos chances d'infliger des coups critiques avec vos sorts de (%d+)%%%.", effect = "SPELLCRIT" },
489 { pattern = "Augmente vos chances d'infliger un coup critique de (%d+)%%%.", effect = "CRIT" },
490 { pattern = "Augmente vos chances d'infliger un coup critique avec une arme \195\160 feu par (%d+)%%%.", effect = "RANGEDCRIT" },
491 { pattern = "Augmente vos chances de lancer un soin critique par (%d+)%%%.", effect = "HEALCRIT" },
492 { pattern = "Augmente les points de d\195\169g\195\162ts inflig\195\169s par les effets et les sorts des Arcanes de (%d+)% au maximum.", effect = "ARCANEDMG" },
493 { pattern = "Augmente les points de d\195\169g\195\162ts inflig\195\169s par vos sorts et effets de Feu de (%d+)% au maximum.", effect = "FIREDMG" },
494 { pattern = "Augmente les points de d\195\169g\195\162ts inflig\195\169s par les sorts et les effets de givre de (%d+)% au maximum.", effect = "FROSTDMG" },
495 { pattern = "Augmente les dommages realises par les sorts Sacr\195\169s de (%d+)%.", effect = "HOLYDMG" },
496 { pattern = "Augmente les points de d\195\169g\195\162ts inflig\195\169s par les sorts et les effets de Nature (%d+)% au maximum.", effect = "NATUREDMG" },
497 { pattern = "Augmente les points de d\195\169g\195\162ts inflig\195\169s par les sorts et les effets d'ombre de (%d+)% au maximum.", effect = "SHADOWDMG" },
498 { pattern = "(%d+)% aux d\195\169g\195\162ts des sorts d'ombres.", effect = "SHADOWDMG" },
499 { pattern = "(%d+)% aux d\195\169g\195\162ts des sorts et aux soins", effect = "HEAL" },
500 { pattern = "(%d+)% aux d\195\169g\195\162ts des sorts et aux soins", effect = "DMG" },
501 { pattern = "(%d+)% aux d\195\169g\195\162ts des sorts", effect = "DMG" },
502 { pattern = "Augmente les soins prodigu\195\169s par les sorts et effets de (%d+)% au maximum.", effect = "HEAL" },
503 { pattern = "Augmente les d\195\169g\195\162ts et les soins prodigu\195\169s par les sorts et effets magiques de (%d+)% au maximum.", effect = "HEAL" },
504 { pattern = "Augmente les d\195\169g\195\162ts et les soins produits par les sorts et effets magiques de (%d+)% au maximum.", effect = "DMG" },
505 { pattern = "Rend (%d+) points de vie .+ %d secondes", effect = "HEALTHREG" },
506 { pattern = "Rend (%d+) points de mana .+ %d secondes.", effect = "MANAREG" },
507 { pattern = "Augmente vos chances de toucher de (%d+)%%%.", effect = "TOHIT" },
508 { pattern = "Augmente vos chances de toucher avec des sorts de (%d+)%%%.", effect = "SPELLTOHIT" },
509 { pattern = "P\195\170che augment\195\169e de (%d+)%.", effect = "FISHING" },
510 { pattern = "D\195\169fense augment\195\169e de (%d+)%.", effect = "DEFENSE"},
511 { pattern = "Increases your normal health and mana regeneration by (%d+)", effect = {"HEALTHREG", "MANAREG"} },
512 { pattern = "Increased Defense %+(%d+)", effect = "DEFENSE" }
513 };
514  
515  
516 SI_IB_S1 = {
517 { pattern = "Arcane", effect = "ARCANE" },
518 { pattern = "Feu", effect = "FIRE" },
519 { pattern = "au feu", effect = "FIRE" },
520 { pattern = "Givre", effect = "FROST" },
521 { pattern = "au givre", effect = "FROST" },
522 { pattern = "Sacr\195\169", effect = "HOLY" },
523 { pattern = "Ombre", effect = "SHADOW" },
524 { pattern = "a l'ombre", effect = "SHADOW" },
525 { pattern = "Nature", effect = "NATURE" }
526 };
527  
528 SI_IB_S2 = {
529 { pattern = "R\195\169sistance", effect = "RES" },
530 { pattern = "\195\160 la r\195\169sistance", effect = "RES" },
531 { pattern = "D\195\169gats", effect = "DMG" }
532 };
533  
534 SI_IB_TOKEN_EFFECT = {
535 ["Toutes les caract\195\169ristiques"] = {"STR", "AGI", "STA", "INT", "SPI"},
536 ["Force"] = "STR",
537 ["Agilit\195\169"] = "AGI",
538 ["Endurance"] = "STA",
539 ["Intelligence"] = "INT",
540 ["Esprit"] = "SPI",
541  
542 ["\195\160 toutes les r\195\169sistances"] = { "ARCANERES", "FIRERES", "FROSTRES", "NATURERES", "SHADOWRES"},
543  
544 ["P\195\170che"] = "FISHING",
545 ["Minage"] = "MINING",
546 ["Herborisme"] = "HERBALISM",
547 ["D\195\169pecage"] = "SKINNING",
548 ["D\195\169fense"] = "DEFENSE",
549  
550 ["Puissance d\'Attaque"] = "ATTACKPOWER",
551 ["Esquive"] = "DODGE",
552 ["Bloquer"] = "BLOCK",
553 ["Blocage"] = "BLOCK",
554 ["Score de blocage"] = "BLOCKAMT",
555 ["Puissance d\'attaque \195\160 distance"] = "RANGEDATTACKPOWER",
556 ["Soins toutes les 5 sec."] = "HEALTHREG",
557 ["Sorts de Soins"] = "HEAL",
558 ["Mana toutes les 5 sec."] = "MANAREG",
559 ["Dommages des Sorts"] = "DMG",
560 ["Critique"] = "CRIT",
561 ["D\195\169gats"] = "DMG",
562 ["Vie"] = "HEALTH",
563 ["HP"] = "HEALTH",
564 ["Mana"] = "MANA",
565 ["Armure"] = "ARMOR",
566 ["Armure :"] = "ARMOR",
567 ["Armure renforc\195\169e"] = "ARMOR",
568 };
569  
570 --TRANSLATE ME
571 SI_IB_OTHER_PATTERNS = {
572 { pattern = "Mana Regen (%d+) .+ %d+ sec%.", effect = "MANAREG" },
573 { pattern = "Cachet de puissance zandalar", effect = "ATTACKPOWER", value = 30 },
574 { pattern = "Cachet de mojo zandalar", effect = {"DMG", "HEAL"}, value = 18 },
575 { pattern = "Cachet de s\195\169r\195\169nit\195\169 zandalar", effect = "HEAL", value = 33 },
576  
577 { pattern = "Huile de sorcier mineure", effect = {"DMG", "HEAL"}, value = 8 },
578 { pattern = "Huile de sorcier inférieure", effect = {"DMG", "HEAL"}, value = 16 },
579 { pattern = "Huile de sorcier brillante", effect = {"DMG", "HEAL", "SPELLCRIT"}, value = {36, 36, 1} },
580 { pattern = "Huile de sorcier", effect = {"DMG", "HEAL"}, value = 24 },
581  
582 { pattern = "Huile de mana mineure", effect = "MANAREG", value = 4 },
583 { pattern = "Huile de mana inférieure", effect = "MANAREG", value = 8 },
584 { pattern = "Huile de mana brillante", effect = { "MANAREG", "HEAL"}, value = {12, 25} },
585 };
586  
587 SI_BONUSWINDOWTITLE = "Bonus d\'objet";
588 SI_ITEMSHIDE = "Cacher Objets";
589 SI_ITEMSSHOW = "Montrer Objets";
590 SI_ITEMBUTTON_TOOLTIP = "Affiche l\'inventaire de la cible";
591 SI_HONORHIDE = "Cacher Honeur";
592 SI_HONORSHOW = "Montrer Honeur";
593 SI_HONORBUTTON_TOOLTIP = "Affiche l\'honneur de la cible";
594 SI_BONUSESHIDE = "Cacher Bonus";
595 SI_BONUSESSHOW = "Montrer Bonus";
596 SI_BONUSESBUTTON_TOOLTIP = "Affiche les bonus d\'objet de la cible";
597 SI_MOBINFOHIDE = "Cacher infos";
598 SI_MOBINFOSHOW = "Montrer infos";
599 SI_MOBINFOBUTTON_TOOLTIP = "Affiche les infos du monstre";
600 SI_LEVEL = "Niveau";
601 SI_NOTARGET = "Vous devez avoir une cible";
602 SI_REQUESTHONOR = "Recherche de l\'Honneur...";
603 SI_REQUESTHONORFAILED = "Recherche \195\169chou\195\169e\n(votre cible doit \196\170tre trop loin)";
604 SI_SETS = "Sets";
605 SI_RAREELITE = ELITE..ITEM_QUALITY3_DESC;
606 end
607  
608 SI_DURABILITYPATTERN = "^"..SI_DURABILITY.."%s(%d+)%s?/%s?(%d+)";
609  
610 SI_IB_SETNAME_PATTERN = "^(.*) %(%d/(%d)%)$";
611  
612 SI_IB_MULTISET_PREFIX = "%((%d*)%).*"..SI_IB_SET_PREFIX;
613  
614 SI_IB_PREFIX_PATTERN = "^%+(%d+)%%?(.+)$";
615 SI_IB_SUFFIX_PATTERN = "^(.+)%+(%d+)%%?$";
616  
617 SI_IB_EFFECTS = {
618 { effect = "STR", name = SPELL_STAT0_NAME, format = "+%d", cat = "ATT" },
619 { effect = "AGI", name = SPELL_STAT1_NAME, format = "+%d", cat = "ATT" },
620 { effect = "STA", name = SPELL_STAT2_NAME, format = "+%d", cat = "ATT" },
621 { effect = "INT", name = SPELL_STAT3_NAME, format = "+%d", cat = "ATT" },
622 { effect = "SPI", name = SPELL_STAT4_NAME, format = "+%d", cat = "ATT" },
623 { effect = "ARMOR", name = SI_IB_ARMOR, format = "+%d", cat = "ATT" },
624  
625 { effect = "ARCANERES", name = RESISTANCE6_NAME, format = GREEN_FONT_COLOR_CODE.."+%d", cat = "RES" },
626 { effect = "FIRERES", name = RESISTANCE2_NAME, format = GREEN_FONT_COLOR_CODE.."+%d", cat = "RES" },
627 { effect = "NATURERES", name = RESISTANCE3_NAME, format = GREEN_FONT_COLOR_CODE.."+%d", cat = "RES" },
628 { effect = "FROSTRES", name = RESISTANCE4_NAME, format = GREEN_FONT_COLOR_CODE.."+%d", cat = "RES" },
629 { effect = "SHADOWRES", name = RESISTANCE5_NAME, format = GREEN_FONT_COLOR_CODE.."+%d", cat = "RES" },
630  
631 { effect = "DEFENSE", name = SI_IB_DEFENSE, format = "+%d", cat = "SKILL" },
632 { effect = "MINING", name = SI_IB_MINING, format = "+%d", cat = "SKILL" },
633 { effect = "HERBALISM", name = SI_IB_HERBALISM, format = "+%d", cat = "SKILL" },
634 { effect = "SKINNING", name = SI_IB_SKINNING, format = "+%d", cat = "SKILL" },
635 { effect = "FISHING", name = SI_IB_FISHING, format = "+%d", cat = "SKILL" },
636  
637 { effect = "ATTACKPOWER", name = ATTACK_POWER_TOOLTIP, format = "+%d", cat = "BON" },
638 { effect = "WEPDMG", name = SI_IB_WEPDMG, format = "+%d", cat = "BON" },
639 { effect = "CRIT", name = SI_IB_CRIT, format = "+%d%%", cat = "BON" },
640 { effect = "BLOCK", name = SI_IB_BLOCK, format = "+%d%%", cat = "BON" },
641 { effect = "BLOCKAMT", name = BLOCK, format = "+%d", cat = "BON" },
642 { effect = "DODGE", name = SI_IB_DODGE, format = "+%d%%", cat = "BON" },
643 { effect = "PARRY", name = SI_IB_PARRY, format = "+%d%%", cat = "BON" },
644 { effect = "TOHIT", name = SI_IB_TOHIT, format = "+%d%%", cat = "BON" },
645 { effect = "XTRAHIT", name = SI_IB_XTRAHIT, format = "+%d%%", cat = "BON" },
646 { effect = "RANDMG", name = SI_IB_RANDMG, format = "+%d", cat = "BON" },
647 { effect = "RANGEDATTACKPOWER", name = RANGED_ATTACK_POWER, format = "+%d", cat = "BON" },
648 { effect = "RANGEDCRIT", name = SI_IB_RANGEDCRIT, format = "+%d%%", cat = "BON" },
649  
650 { effect = "DMG", name = SI_IB_DMG, format = "+%d", cat = "SBON" },
651 { effect = "HEAL", name = SI_IB_HEAL, format = "+%d", cat = "SBON"},
652 { effect = "SPELLCRIT", name = SI_IB_SPELLCRIT, format = "+%d%%", cat = "SBON" },
653 { effect = "SPELLTOHIT", name = SI_IB_SPELLTOHIT, format = "+%d%%", cat = "SBON" },
654 { effect = "ARCANEDMG", name = SI_IB_ARCANEDMG, format = "+%d", cat = "SBON" },
655 { effect = "FIREDMG", name = SI_IB_FIREDMG, format = "+%d", cat = "SBON" },
656 { effect = "FROSTDMG", name = SI_IB_FROSTDMG, format = "+%d", cat = "SBON" },
657 { effect = "HOLYDMG", name = SI_IB_HOLYDMG, format = "+%d", cat = "SBON" },
658 { effect = "NATUREDMG", name = SI_IB_NATUREDMG, format = "+%d", cat = "SBON" },
659 { effect = "SHADOWDMG", name = SI_IB_SHADOWDMG, format = "+%d", cat = "SBON" },
660  
661 { effect = "HEALTH", name = SI_IB_HEALTH, format = "+%d", cat = "OBON" },
662 { effect = "HEALTHREG", name = SI_IB_HEALTHREG, format = "%d HP/5s", cat = "OBON" },
663 { effect = "MANA", name = SI_IB_MANA, format = "+%d", cat = "OBON" },
664 { effect = "MANAREG", name = SI_IB_MANAREG, format = "%d MP/5s", cat = "OBON" },
665  
666 { effect = "HIT_SHADOW", name = SI_IB_HIT_SHADOW, format = "%d", cat = "COH" },
667 { effect = "HIT_WOUND", name = SI_IB_HIT_WOUND, format = "%d", cat = "COH" },
668 };