vanilla-wow-addons – Blame information for rev 1
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Rev | Author | Line No. | Line |
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1 | office | 1 | -- Weapons Data |
2 | |||
3 | function SetWrangler_MakeWeaponData() |
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4 | local classData = {}; |
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5 | local setName, partName, partLink, partStats, partInfo; |
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6 | local setIndex; |
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7 | |||
8 | classData.sName = SW_TEXT_CLASSNAMES[SW_CLASS_WEAPONS]; |
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9 | classData.aSetData = {}; |
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10 | |||
11 | |||
12 | ------------------------------------ |
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13 | -- Set 1 |
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14 | ------------------------------------ |
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15 | setIndex = 1; |
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16 | setName = "The Twin Blades of Hakkari"; |
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17 | setTabName = "Blades of Hakkari"; |
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18 | setInfo = "Weapon Set"; |
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19 | setStats= SW_TEXT_BONUS_HEADER.."\n\n" |
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20 | ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increased Swords +6.\n\n"..SW_LINK_COLOR_CLOSE |
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21 | |||
22 | ..SW_GOLD_OPEN.."Attack Pwr: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."68\n"..SW_LINK_COLOR_CLOSE |
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23 | ..SW_GOLD_OPEN.."%Critical: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."1\n"..SW_LINK_COLOR_CLOSE |
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24 | ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."210\n"..SW_LINK_COLOR_CLOSE; |
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25 | classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats); |
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26 | |||
27 | partLink = "item:19865:0:0:0"; |
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28 | partInfo = SW_TEXT_HAND.." - "..SW_AREA_ZG; |
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29 | partStats = SW_TEXT_INST_HEADER.."\n" |
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30 | ..SW_WHITE_OPEN..SW_AREA_ZG.."\n\n"..SW_LINK_COLOR_CLOSE |
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31 | ..SW_TEXT_DROP_HEADER.."\n" |
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32 | ..SW_WHITE_OPEN |
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33 | .."Hakkar (2.4%)" |
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34 | .."Bloodlord Mandokir (2.7%)\n"; |
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35 | classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo); |
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36 | |||
37 | partLink = "item:19866:0:0:0"; |
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38 | partInfo = SW_TEXT_OHAND.." - "..SW_AREA_ZG; |
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39 | partStats = SW_TEXT_INST_HEADER.."\n" |
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40 | ..SW_WHITE_OPEN..SW_AREA_ZG.."\n\n"..SW_LINK_COLOR_CLOSE |
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41 | ..SW_TEXT_DROP_HEADER.."\n" |
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42 | ..SW_WHITE_OPEN |
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43 | .."Hakkar (2.4%)" |
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44 | .."Bloodlord Mandokir (2.7%)\n"; |
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45 | classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo); |
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46 | |||
47 | ------------------------------------ |
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48 | -- Set 2 |
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49 | ------------------------------------ |
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50 | setIndex = 2; |
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51 | setName = "Dal'Rend's Arms"; |
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52 | setTabName = "Dal'Rend"; |
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53 | setInfo = "Weapon Set"; |
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54 | setStats= SW_TEXT_BONUS_HEADER.."\n\n" |
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55 | ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +50 Attack Power.\n\n"..SW_LINK_COLOR_CLOSE |
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56 | |||
57 | ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."100\n"..SW_LINK_COLOR_CLOSE |
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58 | ..SW_GOLD_OPEN.."Strength: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."4\n"..SW_LINK_COLOR_CLOSE |
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59 | ..SW_GOLD_OPEN.."%Critical: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."1\n"..SW_LINK_COLOR_CLOSE |
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60 | ..SW_GOLD_OPEN.."Defense: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."7\n"..SW_LINK_COLOR_CLOSE |
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61 | ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."180\n"..SW_LINK_COLOR_CLOSE; |
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62 | classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats); |
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63 | |||
64 | partLink = "item:12940:0:0:0"; |
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65 | partInfo = SW_TEXT_HAND.." - "..SW_AREA_LBRS; |
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66 | partStats = SW_TEXT_INST_HEADER.."\n" |
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67 | ..SW_WHITE_OPEN..SW_AREA_LBRS.."\n\n"..SW_LINK_COLOR_CLOSE |
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68 | ..SW_TEXT_DROP_HEADER.."\n" |
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69 | ..SW_WHITE_OPEN |
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70 | .."Warchief Rend Blackhand (3.3%)\n"; |
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71 | classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo); |
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72 | |||
73 | partLink = "item:12939:0:0:0"; |
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74 | partInfo = SW_TEXT_OHAND.." - "..SW_AREA_LBRS; |
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75 | partStats = SW_TEXT_INST_HEADER.."\n" |
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76 | ..SW_WHITE_OPEN..SW_AREA_LBRS.."\n\n"..SW_LINK_COLOR_CLOSE |
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77 | ..SW_TEXT_DROP_HEADER.."\n" |
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78 | ..SW_WHITE_OPEN |
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79 | .."Warchief Rend Blackhand (9.2%)\n"; |
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80 | classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo); |
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81 | |||
82 | |||
83 | ------------------------------------ |
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84 | -- Set 3 |
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85 | ------------------------------------ |
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86 | setIndex = 3; |
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87 | setName = "Primal Blessing"; |
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88 | setTabName = "Primal Blessing"; |
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89 | setInfo = "Weapon Set"; |
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90 | setStats= SW_TEXT_BONUS_HEADER.."\n\n" |
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91 | ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Grants a small chance when ranged or melee damage is dealt to infuse the wielder with a blessing from the Primal Gods. Ranged and melee attack power increased by 300 for 12 seconds.\n\n"..SW_LINK_COLOR_CLOSE |
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92 | |||
93 | ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."13\n"..SW_LINK_COLOR_CLOSE |
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94 | ..SW_GOLD_OPEN.."%Critical: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."1\n"..SW_LINK_COLOR_CLOSE |
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95 | ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."150\n"..SW_LINK_COLOR_CLOSE; |
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96 | classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats); |
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97 | |||
98 | partLink = "item:19896:0:0:0"; |
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99 | partInfo = SW_TEXT_HAND.." - "..SW_AREA_ZG; |
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100 | partStats = SW_TEXT_INST_HEADER.."\n" |
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101 | ..SW_WHITE_OPEN..SW_AREA_ZG.."\n\n"..SW_LINK_COLOR_CLOSE |
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102 | ..SW_TEXT_DROP_HEADER.."\n" |
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103 | ..SW_WHITE_OPEN |
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104 | .."High Priest Thekal (1.2%)\n"; |
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105 | classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo); |
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106 | |||
107 | partLink = "item:19910:0:0:0"; |
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108 | partInfo = SW_TEXT_OHAND.." - "..SW_AREA_ZG; |
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109 | partStats = SW_TEXT_INST_HEADER.."\n" |
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110 | ..SW_WHITE_OPEN..SW_AREA_ZG.."\n\n"..SW_LINK_COLOR_CLOSE |
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111 | ..SW_TEXT_DROP_HEADER.."\n" |
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112 | ..SW_WHITE_OPEN |
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113 | .."High Priestess Arlokk (0.9%)\n"; |
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114 | classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo); |
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115 | |||
116 | |||
117 | ------------------------------------ |
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118 | -- Set 4 |
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119 | ------------------------------------ |
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120 | setIndex = 4; |
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121 | setName = "Spider's Kiss"; |
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122 | setTabName = "Spider's Kiss"; |
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123 | setInfo = "Weapon Set"; |
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124 | setStats= SW_TEXT_BONUS_HEADER.."\n\n" |
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125 | ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Chance on Hit: Immobilizes the target and lowers their armor by 100 for 10 sec.\n\n"..SW_LINK_COLOR_CLOSE |
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126 | |||
127 | ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."155\n"..SW_LINK_COLOR_CLOSE; |
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128 | classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats); |
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129 | |||
130 | partLink = "item:13218:0:0:0"; |
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131 | partInfo = SW_TEXT_ONEHAND.." - "..SW_AREA_LBRS; |
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132 | partStats = SW_TEXT_INST_HEADER.."\n" |
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133 | ..SW_WHITE_OPEN..SW_AREA_LBRS.."\n\n"..SW_LINK_COLOR_CLOSE |
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134 | ..SW_TEXT_DROP_HEADER.."\n" |
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135 | ..SW_WHITE_OPEN |
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136 | .."Crystal Fang (%)\n"; |
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137 | classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo); |
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138 | |||
139 | partLink = "item:13183:0:0:0"; |
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140 | partInfo = SW_TEXT_ONEHAND.." - "..SW_AREA_LBRS; |
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141 | partStats = SW_TEXT_INST_HEADER.."\n" |
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142 | ..SW_WHITE_OPEN..SW_AREA_LBRS.."\n\n"..SW_LINK_COLOR_CLOSE |
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143 | ..SW_TEXT_DROP_HEADER.."\n" |
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144 | ..SW_WHITE_OPEN |
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145 | .."Mother Smolderweb (0.9%)\n"; |
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146 | classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo); |
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147 | |||
148 | ------------------------------------ |
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149 | -- Set 5 |
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150 | ------------------------------------ |
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151 | setIndex = 5; |
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152 | setName = "Spirit of Eskhandar"; |
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153 | setTabName = "Spirit of Eskhandar"; |
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154 | setInfo = "Weapon Set"; |
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155 | setStats= SW_TEXT_BONUS_HEADER.."\n\n" |
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156 | ..SW_GOLD_OPEN.."4:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1% Chance on Melee Critical hit to call forth Eskhandar to protect you in Battle for 2 minutes.\n\n"..SW_LINK_COLOR_CLOSE |
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157 | |||
158 | ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."8\n"..SW_LINK_COLOR_CLOSE |
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159 | ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."51\n"..SW_LINK_COLOR_CLOSE |
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160 | ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."37\n"..SW_LINK_COLOR_CLOSE |
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161 | ..SW_GOLD_OPEN.."Chance on Hit: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."Increase Attack Speed by 30% for 5 seconds.\n"..SW_LINK_COLOR_CLOSE |
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162 | ..SW_GOLD_OPEN.."Chance on Hit: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."Slows Enemy movement by 60% and causes them t0 bleed for 150 damage over 30 seconds\n"..SW_LINK_COLOR_CLOSE; |
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163 | classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats); |
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164 | |||
165 | partLink = "item:18203:0:0:0"; |
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166 | partInfo = SW_TEXT_HAND.." - "..SW_AREA_MC; |
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167 | partStats = SW_TEXT_INST_HEADER.."\n" |
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168 | ..SW_WHITE_OPEN..SW_AREA_MC.."\n\n"..SW_LINK_COLOR_CLOSE |
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169 | ..SW_TEXT_DROP_HEADER.."\n" |
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170 | ..SW_WHITE_OPEN |
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171 | .."Magmadar (17.41%)\n"; |
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172 | classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo); |
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173 | |||
174 | partLink = "item:18202:0:0:0"; |
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175 | partInfo = SW_TEXT_OHAND.." - "..SW_AREA_AZ; |
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176 | partStats = SW_TEXT_INST_HEADER.."\n" |
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177 | ..SW_WHITE_OPEN..SW_AREA_AZ.."\n\n"..SW_LINK_COLOR_CLOSE |
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178 | ..SW_TEXT_DROP_HEADER.."\n" |
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179 | ..SW_WHITE_OPEN |
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180 | .."Azuregos (12.72%)\n"; |
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181 | classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo); |
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182 | |||
183 | partLink = "item:18204:0:0:0"; |
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184 | partInfo = SW_TEXT_BACK.." - "..SW_AREA_BL; |
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185 | partStats = SW_TEXT_INST_HEADER.."\n" |
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186 | ..SW_WHITE_OPEN..SW_AREA_BL.."\n\n"..SW_LINK_COLOR_CLOSE |
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187 | ..SW_TEXT_DROP_HEADER.."\n" |
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188 | ..SW_WHITE_OPEN |
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189 | .."Lord Kazzak (9.02%)\n"; |
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190 | classData.aSetData[setIndex].aPartData[3] = SetWrangler_MakePartData(partLink, partStats, partInfo); |
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191 | |||
192 | partLink = "item:18205:0:0:0"; |
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193 | partInfo = SW_TEXT_NECK.." - "..SW_AREA_OL; |
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194 | partStats = SW_TEXT_INST_HEADER.."\n" |
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195 | ..SW_WHITE_OPEN..SW_AREA_OL.."\n\n"..SW_LINK_COLOR_CLOSE |
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196 | ..SW_TEXT_DROP_HEADER.."\n" |
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197 | ..SW_WHITE_OPEN |
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198 | .."Onyxia (14.71%)\n"; |
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199 | classData.aSetData[setIndex].aPartData[4] = SetWrangler_MakePartData(partLink, partStats, partInfo); |
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200 | |||
201 | |||
202 | ------------------------------------ |
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203 | -- Set 6 |
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204 | ------------------------------------ |
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205 | setIndex = 6; |
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206 | setName = "Legendary"; |
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207 | setTabName = "Legendary"; |
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208 | setInfo = "Legendary Weapons"; |
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209 | classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo); |
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210 | |||
211 | partLink = "item:19019:0:0:0"; |
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212 | partInfo = SW_TEXT_ONEHAND.."\n"; |
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213 | classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partInfo); |
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214 | |||
215 | partLink = "item:17182:0:0:0"; |
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216 | partInfo = SW_TEXT_HAND.."\n"; |
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217 | classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partInfo); |
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218 | |||
219 | partLink = "item:22631:0:0:0"; |
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220 | partInfo = SW_TEXT_HAND.."\n"; |
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221 | classData.aSetData[setIndex].aPartData[3] = SetWrangler_MakePartData(partLink, partInfo); |
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222 | |||
223 | |||
224 | --------- |
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225 | classData.numTabSets = math.ceil(table.getn(classData.aSetData) / SW_MAX_TABS); |
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226 | return classData; |
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227 | end |