vanilla-wow-addons – Blame information for rev 1

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Rev Author Line No. Line
1 office 1 function SetWrangler_MakeOtherData()
2 local classData = {};
3 local setName, partName, partLink, partStats, partInfo;
4 local setIndex;
5  
6 classData.sName = SW_TEXT_CLASSNAMES[SW_CLASS_OTHER];
7 classData.aSetData = {};
8  
9  
10 ------------------------------------
11 -- Set 1
12 ------------------------------------
13 setIndex = 1;
14 setName = "Black Dragon Mail";
15 setTabName = "Black Dragon";
16 setInfo = "Crafted Set";
17 setStats= SW_TEXT_BONUS_HEADER.."\n\n"
18 ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Improves your chance to hit by 1%.\n\n"..SW_LINK_COLOR_CLOSE
19 ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Improves your chance to get a critical strike by 2%.\n\n"..SW_LINK_COLOR_CLOSE
20 ..SW_GOLD_OPEN.."4:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +10 Fire Resistance.\n\n"..SW_LINK_COLOR_CLOSE
21  
22 ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."1200\n"..SW_LINK_COLOR_CLOSE
23 ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."35\n"..SW_LINK_COLOR_CLOSE
24 ..SW_GOLD_OPEN.."Fire: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."55\n"..SW_LINK_COLOR_CLOSE
25 ..SW_GOLD_OPEN.."Attack Pwr: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."172\n"..SW_LINK_COLOR_CLOSE
26 ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."350\n"..SW_LINK_COLOR_CLOSE;
27 classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);
28  
29 partLink = "item:15051:0:0:0";
30 partInfo = SW_TEXT_SHOULDER.." - "..SW_AREA_AH;
31 partStats = SW_TEXT_INFO.."\n"
32 ..SW_WHITE_OPEN
33 .."Crafted by Leatherworkers\n";
34 classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo);
35  
36 partLink = "item:15050:0:0:0";
37 partInfo = SW_TEXT_CHEST.." - "..SW_AREA_AH;
38 partStats = SW_TEXT_INFO.."\n"
39 ..SW_WHITE_OPEN
40 .."Crafted by Leatherworkers\n";
41 classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo);
42  
43 partLink = "item:15052:0:0:0";
44 partInfo = SW_TEXT_LEGS.." - "..SW_AREA_AH;
45 partStats = SW_TEXT_INFO.."\n"
46 ..SW_WHITE_OPEN
47 .."Crafted by Leatherworkers\n";
48 classData.aSetData[setIndex].aPartData[3] = SetWrangler_MakePartData(partLink, partStats, partInfo);
49  
50 partLink = "item:16984:0:0:0";
51 partInfo = SW_TEXT_FEET.." - "..SW_AREA_AH;
52 partStats = SW_TEXT_INFO.."\n"
53 ..SW_WHITE_OPEN
54 .."Crafted by Leatherworkers\n";
55 classData.aSetData[setIndex].aPartData[4] = SetWrangler_MakePartData(partLink, partStats, partInfo);
56  
57  
58 ------------------------------------
59 -- Set 2
60 ------------------------------------
61 setIndex = 2;
62 setName = "Blood Tiger Harness";
63 setTabName = "Blood Tiger";
64 setInfo = "Crafted Set";
65 setStats= SW_TEXT_BONUS_HEADER.."\n\n"
66 ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Improves your chance to get a critical strike with spells by 1%.\n\n"..SW_LINK_COLOR_CLOSE
67 ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Improves your chance to get a critical strike by 1%.\n\n"..SW_LINK_COLOR_CLOSE
68  
69 ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."317\n"..SW_LINK_COLOR_CLOSE
70 ..SW_GOLD_OPEN.."Strength: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."30\n"..SW_LINK_COLOR_CLOSE
71 ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."30\n"..SW_LINK_COLOR_CLOSE
72 ..SW_GOLD_OPEN.."Intellect: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."28\n"..SW_LINK_COLOR_CLOSE
73 ..SW_GOLD_OPEN.."Spirit: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."23\n"..SW_LINK_COLOR_CLOSE
74 ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."160\n"..SW_LINK_COLOR_CLOSE;
75 classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);
76  
77 partLink = "item:19689:0:0:0";
78 partInfo = SW_TEXT_SHOULDER.." - "..SW_AREA_AH;
79 partStats = SW_TEXT_INFO.."\n"
80 ..SW_WHITE_OPEN
81 .."Crafted by Leatherworkers\n";
82 classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo);
83  
84 partLink = "item:19688:0:0:0";
85 partInfo = SW_TEXT_CHEST.." - "..SW_AREA_AH;
86 partStats = SW_TEXT_INFO.."\n"
87 ..SW_WHITE_OPEN
88 .."Crafted by Leatherworkers\n";
89 classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo);
90  
91 ------------------------------------
92 -- Set 3
93 ------------------------------------
94 setIndex = 3;
95 setName = "Bloodsoul Embrace";
96 setTabName = "Bloodsoul";
97 setInfo = "Crafted Set";
98 setStats= SW_TEXT_BONUS_HEADER.."\n\n"
99 ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Restores 12 mana per 5 sec.\n\n"..SW_LINK_COLOR_CLOSE
100  
101 ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."905\n"..SW_LINK_COLOR_CLOSE
102 ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."43\n"..SW_LINK_COLOR_CLOSE
103 ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."40\n"..SW_LINK_COLOR_CLOSE
104 ..SW_GOLD_OPEN.."%Critical: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."3\n"..SW_LINK_COLOR_CLOSE
105 ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."230\n"..SW_LINK_COLOR_CLOSE;
106 classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);
107  
108 partLink = "item:19691:0:0:0";
109 partInfo = SW_TEXT_SHOULDER.." - "..SW_AREA_AH;
110 partStats = SW_TEXT_INFO.."\n"
111 ..SW_WHITE_OPEN
112 .."Crafted by Blacksmiths\n";
113 classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo);
114  
115 partLink = "item:19690:0:0:0";
116 partInfo = SW_TEXT_CHEST.." - "..SW_AREA_AH;
117 partStats = SW_TEXT_INFO.."\n"
118 ..SW_WHITE_OPEN
119 .."Crafted by Blacksmiths\n";
120 classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo);
121  
122 partLink = "item:19692:0:0:0";
123 partInfo = SW_TEXT_HANDS.." - "..SW_AREA_AH;
124 partStats = SW_TEXT_INFO.."\n"
125 ..SW_WHITE_OPEN
126 .."Crafted by Blacksmiths\n";
127 classData.aSetData[setIndex].aPartData[3] = SetWrangler_MakePartData(partLink, partStats, partInfo);
128  
129  
130 ------------------------------------
131 -- Set 4
132 ------------------------------------
133 setIndex = 4;
134 setName = "Bloodvine Garb";
135 setTabName = "Bloodvine";
136 setInfo = "Crafted Set";
137 setStats= SW_TEXT_BONUS_HEADER.."\n\n"
138 ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Improves your chance to get a critical strike with spells by 2%.\n\n"..SW_LINK_COLOR_CLOSE
139  
140 ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."235\n"..SW_LINK_COLOR_CLOSE
141 ..SW_GOLD_OPEN.."Intellect: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."35\n"..SW_LINK_COLOR_CLOSE
142 ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."185\n"..SW_LINK_COLOR_CLOSE;
143 classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);
144  
145 partLink = "item:19682:0:0:0";
146 partInfo = SW_TEXT_CHEST.." - "..SW_AREA_AH;
147 partStats = SW_TEXT_INFO.."\n"
148 ..SW_WHITE_OPEN
149 .."Crafted by Tailors\n";
150 classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo);
151  
152 partLink = "item:19683:0:0:0";
153 partInfo = SW_TEXT_LEGS.." - "..SW_AREA_AH;
154 partStats = SW_TEXT_INFO.."\n"
155 ..SW_WHITE_OPEN
156 .."Crafted by Tailors\n";
157 classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo);
158  
159 partLink = "item:19684:0:0:0";
160 partInfo = SW_TEXT_FEET.." - "..SW_AREA_AH;
161 partStats = SW_TEXT_INFO.."\n"
162 ..SW_WHITE_OPEN
163 .."Crafted by Tailors\n";
164 classData.aSetData[setIndex].aPartData[3] = SetWrangler_MakePartData(partLink, partStats, partInfo);
165  
166  
167 ------------------------------------
168 -- Set 5
169 ------------------------------------
170 setIndex = 5;
171 setName = "Blue Dragon Mail";
172 setTabName = "Blue Dragon";
173 setInfo = "Crafted Set";
174 setStats= SW_TEXT_BONUS_HEADER.."\n\n"
175 ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +4 All Resistances.\n\n"..SW_LINK_COLOR_CLOSE
176 ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increases damage and healing done by magical spells and effects by up to 28.\n\n"..SW_LINK_COLOR_CLOSE
177  
178 ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."910\n"..SW_LINK_COLOR_CLOSE
179 ..SW_GOLD_OPEN.."Intellect: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."69\n"..SW_LINK_COLOR_CLOSE
180 ..SW_GOLD_OPEN.."Spirit: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."33\n"..SW_LINK_COLOR_CLOSE
181 ..SW_GOLD_OPEN.."Arcane: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."26\n"..SW_LINK_COLOR_CLOSE
182 ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."280\n"..SW_LINK_COLOR_CLOSE;
183 classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);
184  
185 partLink = "item:15049:0:0:0";
186 partInfo = SW_TEXT_SHOULDER.." - "..SW_AREA_AH;
187 partStats = SW_TEXT_INFO.."\n"
188 ..SW_WHITE_OPEN
189 .."Crafted by Blacksmiths\n";
190 classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo);
191  
192 partLink = "item:15048:0:0:0";
193 partInfo = SW_TEXT_CHEST.." - "..SW_AREA_AH;
194 partStats = SW_TEXT_INFO.."\n"
195 ..SW_WHITE_OPEN
196 .."Crafted by Blacksmiths\n";
197 classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo);
198  
199 partLink = "item:20295:0:0:0";
200 partInfo = SW_TEXT_LEGS.." - "..SW_AREA_AH;
201 partStats = SW_TEXT_INFO.."\n"
202 ..SW_WHITE_OPEN
203 .."Crafted by Blacksmiths\n";
204 classData.aSetData[setIndex].aPartData[3] = SetWrangler_MakePartData(partLink, partStats, partInfo);
205  
206 ------------------------------------
207 -- Set 6
208 ------------------------------------
209 setIndex = 6;
210 setName = "The Darksoul";
211 setTabName = "Darksoul";
212 setInfo = "Crafted Set";
213 setStats= SW_TEXT_BONUS_HEADER.."\n\n"
214 ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increased Defense +20.\n\n"..SW_LINK_COLOR_CLOSE
215  
216 ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."1965\n"..SW_LINK_COLOR_CLOSE
217 ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."78\n"..SW_LINK_COLOR_CLOSE
218 ..SW_GOLD_OPEN.."To Hit: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."4\n"..SW_LINK_COLOR_CLOSE
219 ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."315\n"..SW_LINK_COLOR_CLOSE;
220 classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);
221  
222 partLink = "item:19695:0:0:0";
223 partInfo = SW_TEXT_SHOULDER.." - "..SW_AREA_AH;
224 partStats = SW_TEXT_INFO.."\n"
225 ..SW_WHITE_OPEN
226 .."Crafted by Blacksmiths\n";
227 classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo);
228  
229 partLink = "item:19693:0:0:0";
230 partInfo = SW_TEXT_CHEST.." - "..SW_AREA_AH;
231 partStats = SW_TEXT_INFO.."\n"
232 ..SW_WHITE_OPEN
233 .."Crafted by Blacksmiths\n";
234 classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo);
235  
236 partLink = "item:19694:0:0:0";
237 partInfo = SW_TEXT_LEGS.." - "..SW_AREA_AH;
238 partStats = SW_TEXT_INFO.."\n"
239 ..SW_WHITE_OPEN
240 .."Crafted by Blacksmiths\n";
241 classData.aSetData[setIndex].aPartData[3] = SetWrangler_MakePartData(partLink, partStats, partInfo);
242  
243  
244 ------------------------------------
245 -- Set 7
246 ------------------------------------
247 setIndex = 7;
248 setName = "Devilsaur Armor";
249 setTabName = "Devilsaur Armor";
250 setInfo = "Crafted Set";
251 setStats= SW_TEXT_BONUS_HEADER.."\n\n"
252 ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Improves your chance to hit by 2%.\n\n"..SW_LINK_COLOR_CLOSE
253  
254 ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."251\n"..SW_LINK_COLOR_CLOSE
255 ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."21\n"..SW_LINK_COLOR_CLOSE
256 ..SW_GOLD_OPEN.."%Critical: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."2\n"..SW_LINK_COLOR_CLOSE
257 ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."110\n"..SW_LINK_COLOR_CLOSE;
258 classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);
259  
260 partLink = "item:15062:0:0:0";
261 partInfo = SW_TEXT_LEGS.." - "..SW_AREA_AH;
262 partStats = SW_TEXT_INFO.."\n"
263 ..SW_WHITE_OPEN
264 .."Crafted by Leatherworkers\n";
265 classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo);
266  
267 partLink = "item:15063:0:0:0";
268 partInfo = SW_TEXT_HANDS.." - "..SW_AREA_AH;
269 partStats = SW_TEXT_INFO.."\n"
270 ..SW_WHITE_OPEN
271 .."Crafted by Leatherworkers\n";
272 classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo);
273  
274 ------------------------------------
275 -- Set 8
276 ------------------------------------
277 setIndex = 8;
278 setName = "The Gladiator";
279 setTabName = "Gladiator";
280 setInfo = "Lesser Set";
281 setStats= SW_TEXT_BONUS_HEADER.."\n\n"
282 ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +20 Armor\n\n"..SW_LINK_COLOR_CLOSE
283 ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increased Defense +2\n\n"..SW_LINK_COLOR_CLOSE
284 ..SW_GOLD_OPEN.."4:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +10 Attack Power\n\n"..SW_LINK_COLOR_CLOSE
285 ..SW_GOLD_OPEN.."5:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Improves your chance to get a critical strike by 1%\n\n"..SW_LINK_COLOR_CLOSE
286  
287 ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."1384\n"..SW_LINK_COLOR_CLOSE
288 ..SW_GOLD_OPEN.."Strength: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."25\n"..SW_LINK_COLOR_CLOSE
289 ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."22\n"..SW_LINK_COLOR_CLOSE
290 ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."87\n"..SW_LINK_COLOR_CLOSE
291 ..SW_GOLD_OPEN.."Spirit: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."44\n"..SW_LINK_COLOR_CLOSE
292 ..SW_GOLD_OPEN.."%Critical: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."2\n"..SW_LINK_COLOR_CLOSE
293 ..SW_GOLD_OPEN.."Defense: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."13\n"..SW_LINK_COLOR_CLOSE
294 ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."400\n"..SW_LINK_COLOR_CLOSE;
295 classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);
296  
297 partLink = "item:11729:0:0:0";
298 partInfo = SW_TEXT_HEAD.." - "..SW_AREA_BRD;
299 partStats = SW_TEXT_INST_HEADER.."\n"
300 ..SW_WHITE_OPEN..SW_AREA_BRD.."\n\n"..SW_LINK_COLOR_CLOSE
301 ..SW_TEXT_DROP_HEADER.."\n"
302 ..SW_WHITE_OPEN
303 .."Gorosh the Dervish (7.3%)\n";
304 classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo);
305  
306 partLink = "item:11726:0:0:0";
307 partInfo = SW_TEXT_CHEST.." - "..SW_AREA_BRD;
308 partStats = SW_TEXT_INST_HEADER.."\n"
309 ..SW_WHITE_OPEN..SW_AREA_BRD.."\n\n"..SW_LINK_COLOR_CLOSE
310 ..SW_TEXT_DROP_HEADER.."\n"
311 ..SW_WHITE_OPEN
312 .."Gorosh the Dervish (7.3%)\n";
313 classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo);
314  
315 partLink = "item:11728:0:0:0";
316 partInfo = SW_TEXT_LEGS.." - "..SW_AREA_BRD;
317 partStats = SW_TEXT_INST_HEADER.."\n"
318 ..SW_WHITE_OPEN..SW_AREA_BRD.."\n\n"..SW_LINK_COLOR_CLOSE
319 ..SW_TEXT_DROP_HEADER.."\n"
320 ..SW_WHITE_OPEN
321 .."Gorosh the Dervish (13.4%)\n";
322 classData.aSetData[setIndex].aPartData[3] = SetWrangler_MakePartData(partLink, partStats, partInfo);
323  
324 partLink = "item:11730:0:0:0";
325 partInfo = SW_TEXT_HANDS.." - "..SW_AREA_BRD;
326 partStats = SW_TEXT_INST_HEADER.."\n"
327 ..SW_WHITE_OPEN..SW_AREA_BRD.."\n\n"..SW_LINK_COLOR_CLOSE
328 ..SW_TEXT_DROP_HEADER.."\n"
329 ..SW_WHITE_OPEN
330 .."Gorosh the Dervish (18.5%)\n";
331 classData.aSetData[setIndex].aPartData[4] = SetWrangler_MakePartData(partLink, partStats, partInfo);
332  
333 partLink = "item:11731:0:0:0";
334 partInfo = SW_TEXT_FEET.." - "..SW_AREA_BRD;
335 partStats = SW_TEXT_INST_HEADER.."\n"
336 ..SW_WHITE_OPEN..SW_AREA_BRD.."\n\n"..SW_LINK_COLOR_CLOSE
337 ..SW_TEXT_DROP_HEADER.."\n"
338 ..SW_WHITE_OPEN
339 .."Gorosh the Dervish (21.6%)\n";
340 classData.aSetData[setIndex].aPartData[5] = SetWrangler_MakePartData(partLink, partStats, partInfo);
341  
342  
343 ------------------------------------
344 -- Set 9
345 ------------------------------------
346 setIndex = 9;
347 setName = "Green Dragon Mail";
348 setTabName = "Green Dragon";
349 setInfo = "Crafted Set";
350 setStats= SW_TEXT_BONUS_HEADER.."\n\n"
351 ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Restores 3 mana per 5 sec.\n\n"..SW_LINK_COLOR_CLOSE
352 ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Allows 15% of your Mana regeneration to continue while casting.\n\n"..SW_LINK_COLOR_CLOSE
353  
354 ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."801\n"..SW_LINK_COLOR_CLOSE
355 ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."25\n"..SW_LINK_COLOR_CLOSE
356 ..SW_GOLD_OPEN.."Spirit: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."61\n"..SW_LINK_COLOR_CLOSE
357 ..SW_GOLD_OPEN.."Nature: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."31\n"..SW_LINK_COLOR_CLOSE
358 ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."250\n"..SW_LINK_COLOR_CLOSE;
359 classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);
360  
361 partLink = "item:15045:0:0:0";
362 partInfo = SW_TEXT_CHEST.." - "..SW_AREA_AH;
363 partStats = SW_TEXT_INFO.."\n"
364 ..SW_WHITE_OPEN
365 .."Crafted by Blacksmiths\n";
366 classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo);
367  
368 partLink = "item:15046:0:0:0";
369 partInfo = SW_TEXT_LEGS.." - "..SW_AREA_AH;
370 partStats = SW_TEXT_INFO.."\n"
371 ..SW_WHITE_OPEN
372 .."Crafted by Blacksmiths\n";
373 classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo);
374  
375 partLink = "item:20296:0:0:0";
376 partInfo = SW_TEXT_HANDS.." - "..SW_AREA_AH;
377 partStats = SW_TEXT_INFO.."\n"
378 ..SW_WHITE_OPEN
379 .."Crafted by Blacksmiths\n";
380 classData.aSetData[setIndex].aPartData[3] = SetWrangler_MakePartData(partLink, partStats, partInfo);
381  
382  
383 ------------------------------------
384 -- Set 10
385 ------------------------------------
386 setIndex = 10;
387 setName = "Imperial Plate";
388 setTabName = "Imperial";
389 setInfo = "Crafted Set";
390 setStats= SW_TEXT_BONUS_HEADER.."\n\n"
391 ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +100 Armor\n\n"..SW_LINK_COLOR_CLOSE
392 ..SW_GOLD_OPEN.."4:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +28 Attack Power\n\n"..SW_LINK_COLOR_CLOSE
393 ..SW_GOLD_OPEN.."6:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +18 Stamina\n\n"..SW_LINK_COLOR_CLOSE
394  
395 ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."2809\n"..SW_LINK_COLOR_CLOSE
396 ..SW_GOLD_OPEN.."Strength: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."100\n"..SW_LINK_COLOR_CLOSE
397 ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."11\n"..SW_LINK_COLOR_CLOSE
398 ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."475\n"..SW_LINK_COLOR_CLOSE;
399 classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);
400  
401 partLink = "item:12427:0:0:0";
402 partInfo = SW_TEXT_HEAD.." - "..SW_AREA_AH;
403 partStats = SW_TEXT_INFO.."\n"
404 ..SW_WHITE_OPEN
405 .."Crafted by Blacksmiths\n";
406 classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo);
407  
408 partLink = "item:12428:0:0:0";
409 partInfo = SW_TEXT_SHOULDER.." - "..SW_AREA_AH;
410 partStats = SW_TEXT_INFO.."\n"
411 ..SW_WHITE_OPEN
412 .."Crafted by Blacksmiths\n";
413 classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo);
414  
415 partLink = "item:12422:0:0:0";
416 partInfo = SW_TEXT_CHEST.." - "..SW_AREA_AH;
417 partStats = SW_TEXT_INFO.."\n"
418 ..SW_WHITE_OPEN
419 .."Crafted by Blacksmiths\n";
420 classData.aSetData[setIndex].aPartData[3] = SetWrangler_MakePartData(partLink, partStats, partInfo);
421  
422 partLink = "item:12429:0:0:0";
423 partInfo = SW_TEXT_LEGS.." - "..SW_AREA_AH;
424 partStats = SW_TEXT_INFO.."\n"
425 ..SW_WHITE_OPEN
426 .."Crafted by Blacksmiths\n";
427 classData.aSetData[setIndex].aPartData[4] = SetWrangler_MakePartData(partLink, partStats, partInfo);
428  
429 partLink = "item:12426:0:0:0";
430 partInfo = SW_TEXT_FEET.." - "..SW_AREA_AH;
431 partStats = SW_TEXT_INFO.."\n"
432 ..SW_WHITE_OPEN
433 .."Crafted by Blacksmiths\n";
434 classData.aSetData[setIndex].aPartData[5] = SetWrangler_MakePartData(partLink, partStats, partInfo);
435  
436 partLink = "item:12424:0:0:0";
437 partInfo = SW_TEXT_WAIST.." - "..SW_AREA_AH;
438 partStats = SW_TEXT_INFO.."\n"
439 ..SW_WHITE_OPEN
440 .."Crafted by Blacksmiths\n";
441 classData.aSetData[setIndex].aPartData[6] = SetWrangler_MakePartData(partLink, partStats, partInfo);
442  
443 partLink = "item:12425:0:0:0";
444 partInfo = SW_TEXT_WRIST.." - "..SW_AREA_AH;
445 partStats = SW_TEXT_INFO.."\n"
446 ..SW_WHITE_OPEN
447 .."Crafted by Blacksmiths\n";
448 classData.aSetData[setIndex].aPartData[7] = SetWrangler_MakePartData(partLink, partStats, partInfo);
449  
450  
451 ------------------------------------
452 -- Set 11
453 ------------------------------------
454 setIndex = 11;
455 setName = "Ironfeather Armor";
456 setTabName = "Ironfeather";
457 setInfo = "Crafted Set";
458 setStats= SW_TEXT_BONUS_HEADER.."\n\n"
459 ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increases damage and healing done by magical spells and effects by up to 20.\n\n"..SW_LINK_COLOR_CLOSE
460  
461 ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."282\n"..SW_LINK_COLOR_CLOSE
462 ..SW_GOLD_OPEN.."Intellect: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."32\n"..SW_LINK_COLOR_CLOSE
463 ..SW_GOLD_OPEN.."Spirit: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."36\n"..SW_LINK_COLOR_CLOSE
464 ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."160\n"..SW_LINK_COLOR_CLOSE;
465 classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);
466  
467 partLink = "item:15067:0:0:0";
468 partInfo = SW_TEXT_SHOULDER.." - "..SW_AREA_AH;
469 partStats = SW_TEXT_INFO.."\n"
470 ..SW_WHITE_OPEN
471 .."Crafted by Leatherworkers\n";
472 classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo);
473  
474 partLink = "item:15066:0:0:0";
475 partInfo = SW_TEXT_CHEST.." - "..SW_AREA_AH;
476 partStats = SW_TEXT_INFO.."\n"
477 ..SW_WHITE_OPEN
478 .."Crafted by Leatherworkers\n";
479 classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo);
480  
481 ------------------------------------
482 -- Set 12
483 ------------------------------------
484 setIndex = 12;
485 setName = "Prayer of the Primal";
486 setTabName = "Primal";
487 setInfo = "ZG Set";
488 setStats= SW_TEXT_BONUS_HEADER.."\n\n"
489 ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increases healing done by spells and effects by up to 33.\n\n"..SW_LINK_COLOR_CLOSE
490  
491 classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);
492  
493 partLink = "item:19920:0:0:0";
494 partInfo = SW_TEXT_FINGER.." - "..SW_AREA_ZG;
495 partStats = SW_TEXT_INST_HEADER.."\n"
496 ..SW_WHITE_OPEN..SW_AREA_ZG.."\n\n"..SW_LINK_COLOR_CLOSE
497 ..SW_TEXT_DROP_HEADER.."\n"
498 ..SW_WHITE_OPEN
499 .."High Priestess Jeklik (6.1%)\n";
500 classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo);
501  
502 partLink = "item:19863:0:0:0";
503 partInfo = SW_TEXT_FINGER.." - "..SW_AREA_ZG;
504 partStats = SW_TEXT_INST_HEADER.."\n"
505 ..SW_WHITE_OPEN..SW_AREA_ZG.."\n\n"..SW_LINK_COLOR_CLOSE
506 ..SW_TEXT_DROP_HEADER.."\n"
507 ..SW_WHITE_OPEN
508 .."Bloodlord Mandokir (6.1%)\n";
509 classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo);
510  
511 ------------------------------------
512 -- Set 13
513 ------------------------------------
514 setIndex = 13;
515 setName = "Primal Batskin";
516 setTabName = "Primal Batskin";
517 setInfo = "Crafted Set";
518 setStats= SW_TEXT_BONUS_HEADER.."\n\n"
519 ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Minor increase to running and swimming speed.\n\n"..SW_LINK_COLOR_CLOSE
520  
521 ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."373\n"..SW_LINK_COLOR_CLOSE
522 ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."56\n"..SW_LINK_COLOR_CLOSE
523 ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."22\n"..SW_LINK_COLOR_CLOSE
524 ..SW_GOLD_OPEN.."To Hit: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."4\n"..SW_LINK_COLOR_CLOSE
525 ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."170\n"..SW_LINK_COLOR_CLOSE;
526 classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);
527  
528 partLink = "item:19685:0:0:0";
529 partInfo = SW_TEXT_CHEST.." - "..SW_AREA_AH;
530 partStats = SW_TEXT_INFO.."\n"
531 ..SW_WHITE_OPEN
532 .."Crafted by Leatherworkers\n";
533 classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo);
534  
535 partLink = "item:19686:0:0:0";
536 partInfo = SW_TEXT_HANDS.." - "..SW_AREA_AH;
537 partStats = SW_TEXT_INFO.."\n"
538 ..SW_WHITE_OPEN
539 .."Crafted by Leatherworkers\n";
540 classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo);
541  
542 partLink = "item:19687:0:0:0";
543 partInfo = SW_TEXT_WRIST.." - "..SW_AREA_AH;
544 partStats = SW_TEXT_INFO.."\n"
545 ..SW_WHITE_OPEN
546 .."Crafted by Leatherworkers\n";
547 classData.aSetData[setIndex].aPartData[3] = SetWrangler_MakePartData(partLink, partStats, partInfo);
548  
549 ------------------------------------
550 -- Set 14
551 ------------------------------------
552 setIndex = 14;
553 setName = "Chain of the Scarlet Crusade";
554 setTabName = "Scarlet Crusade";
555 setInfo = "Lesser Set";
556 setStats= SW_TEXT_BONUS_HEADER.."\n\n"
557 ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +10 Armor.\n\n"..SW_LINK_COLOR_CLOSE
558 ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increased Defense +1.\n\n"..SW_LINK_COLOR_CLOSE
559 ..SW_GOLD_OPEN.."4:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +5 Shadow Resistance.\n\n"..SW_LINK_COLOR_CLOSE
560 ..SW_GOLD_OPEN.."5:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +15 Attack Power when fighting Undead.\n\n"..SW_LINK_COLOR_CLOSE
561 ..SW_GOLD_OPEN.."6:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Improves your chance to hit by 1%.\n\n"..SW_LINK_COLOR_CLOSE
562  
563  
564 ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."1001\n"..SW_LINK_COLOR_CLOSE
565 ..SW_GOLD_OPEN.."Strength: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."44\n"..SW_LINK_COLOR_CLOSE
566 ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."12\n"..SW_LINK_COLOR_CLOSE
567 ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."56\n"..SW_LINK_COLOR_CLOSE
568 ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."375\n"..SW_LINK_COLOR_CLOSE;
569 classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);
570  
571 partLink = "item:10328:0:0:0";
572 partInfo = SW_TEXT_CHEST.." - "..SW_AREA_SM;
573 partStats = SW_TEXT_INST_HEADER.."\n"
574 ..SW_WHITE_OPEN..SW_AREA_SM.."\n\n"..SW_LINK_COLOR_CLOSE
575 ..SW_TEXT_DROP_HEADER.."\n"
576 ..SW_WHITE_OPEN
577 .."Scarlet Champion (0.3%)\n";
578 classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo);
579  
580 partLink = "item:10330:0:0:0";
581 partInfo = SW_TEXT_LEGS.." - "..SW_AREA_SM;
582 partStats = SW_TEXT_INST_HEADER.."\n"
583 ..SW_WHITE_OPEN..SW_AREA_SM.."\n\n"..SW_LINK_COLOR_CLOSE
584 ..SW_TEXT_DROP_HEADER.."\n"
585 ..SW_WHITE_OPEN
586 .."Herod (13.2%)\n"
587 .."Scarlet Commander Mograine (12.4%)\n";
588 classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo);
589  
590 partLink = "item:10331:0:0:0";
591 partInfo = SW_TEXT_HANDS.." - "..SW_AREA_SM;
592 partStats = SW_TEXT_INST_HEADER.."\n"
593 ..SW_WHITE_OPEN..SW_AREA_SM.."\n\n"..SW_LINK_COLOR_CLOSE
594 ..SW_TEXT_DROP_HEADER.."\n"
595 ..SW_WHITE_OPEN
596 .."Scarlet Centurion (1.6%)\n";
597 classData.aSetData[setIndex].aPartData[3] = SetWrangler_MakePartData(partLink, partStats, partInfo);
598  
599 partLink = "item:10332:0:0:0";
600 partInfo = SW_TEXT_FEET.." - "..SW_AREA_SM;
601 partStats = SW_TEXT_INST_HEADER.."\n"
602 ..SW_WHITE_OPEN..SW_AREA_SM.."\n\n"..SW_LINK_COLOR_CLOSE
603 ..SW_TEXT_DROP_HEADER.."\n"
604 ..SW_WHITE_OPEN
605 .."Scarlet Gallant (0.1%)\n"
606 .."Scarlet Monk (0.1%)\n"
607 .."Scarlet Centurion (0.1%)\n"
608 .."Scarlet Diviner (0.1%)\n"
609 .."Scarlet Defender (0.1%)\n"
610 .."Scarlet Myrmidon (0.1%)\n"
611 .."Scarlet Beastmaster (0.1%)\n"
612 .."Scarlet Chaplain (0.1%)\n"
613 .."Scarlet Guardsman (0.1%)\n"
614 .."Scarlet Protector (0.1%)\n"
615 .."Scarlet Wizard (0.1%)\n"
616 .."Scarlet Adept (0.1%)\n"
617 .."Scarlet Tracking Hound (0.1%)\n"
618 .."Scarlet Soldier (0.1%)\n"
619 .."Scarlet Conjuror (0.1%)\n"
620 .."Scarlet Evoker (0.1%)\n";
621 classData.aSetData[setIndex].aPartData[4] = SetWrangler_MakePartData(partLink, partStats, partInfo);
622  
623 partLink = "item:10329:0:0:0";
624 partInfo = SW_TEXT_WAIST.." - "..SW_AREA_SM;
625 partStats = SW_TEXT_INST_HEADER.."\n"
626 ..SW_WHITE_OPEN..SW_AREA_SM.."\n\n"..SW_LINK_COLOR_CLOSE
627 ..SW_TEXT_DROP_HEADER.."\n"
628 ..SW_WHITE_OPEN
629 .."Scarlet Myrmidon (1.5%)\n"
630 .."Scarlet Defender (1.5%)\n";
631 classData.aSetData[setIndex].aPartData[5] = SetWrangler_MakePartData(partLink, partStats, partInfo);
632  
633 partLink = "item:10333:0:0:0";
634 partInfo = SW_TEXT_WRIST.." - "..SW_AREA_SM;
635 partStats = SW_TEXT_INST_HEADER.."\n"
636 ..SW_WHITE_OPEN..SW_AREA_SM.."\n\n"..SW_LINK_COLOR_CLOSE
637 ..SW_TEXT_DROP_HEADER.."\n"
638 ..SW_WHITE_OPEN
639 .."Scarlet Guardsman (1.6%)\n"
640 .."Scarlet Protector (1.6%)\n";
641 classData.aSetData[setIndex].aPartData[6] = SetWrangler_MakePartData(partLink, partStats, partInfo);
642  
643  
644 ------------------------------------
645 -- Set 15
646 ------------------------------------
647 setIndex = 15;
648 setName = "Stormshroud Armor";
649 setTabName = "Stormshroud";
650 setInfo = "Crafted Set";
651 setStats= SW_TEXT_BONUS_HEADER.."\n\n"
652 ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5% chance of dealing 15 to 25 Lightning damage on a successful melee attack.\n\n"..SW_LINK_COLOR_CLOSE
653 ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2% chance on melee attack of restoring 30 energy.\n\n"..SW_LINK_COLOR_CLOSE
654  
655 ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."427\n"..SW_LINK_COLOR_CLOSE
656 ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."12\n"..SW_LINK_COLOR_CLOSE
657 ..SW_GOLD_OPEN.."%Critical: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."5\n"..SW_LINK_COLOR_CLOSE
658 ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."235\n"..SW_LINK_COLOR_CLOSE;
659 classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);
660  
661 partLink = "item:15058:0:0:0";
662 partInfo = SW_TEXT_SHOULDER.." - "..SW_AREA_AH;
663 partStats = SW_TEXT_INFO.."\n"
664 ..SW_WHITE_OPEN
665 .."Crafted by Leatherworkers\n";
666 classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo);
667  
668 partLink = "item:15056:0:0:0";
669 partInfo = SW_TEXT_CHEST.." - "..SW_AREA_AH;
670 partStats = SW_TEXT_INFO.."\n"
671 ..SW_WHITE_OPEN
672 .."Crafted by Leatherworkers\n";
673 classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo);
674  
675 partLink = "item:15057:0:0:0";
676 partInfo = SW_TEXT_LEGS.." - "..SW_AREA_AH;
677 partStats = SW_TEXT_INFO.."\n"
678 ..SW_WHITE_OPEN
679 .."Crafted by Leatherworkers\n";
680 classData.aSetData[setIndex].aPartData[3] = SetWrangler_MakePartData(partLink, partStats, partInfo);
681  
682 ------------------------------------
683 -- Set 16
684 ------------------------------------
685 setIndex = 16;
686 setName = "Twilight Trappings";
687 setTabName = "Twilight";
688 setInfo = "Lesser Set";
689 setStats= SW_TEXT_BONUS_HEADER.."\n\n"
690 ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Bestows the wearer with the evil aura of a Twilight's Hammer cultist.\n\n"..SW_LINK_COLOR_CLOSE
691  
692 ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."198\n"..SW_LINK_COLOR_CLOSE
693 ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."160\n"..SW_LINK_COLOR_CLOSE;
694 classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);
695  
696 partLink = "item:20408:0:0:0";
697 partInfo = SW_TEXT_HEAD.." - "..SW_AREA_SIL;
698 partStats = SW_TEXT_INST_HEADER.."\n"
699 ..SW_WHITE_OPEN..SW_AREA_SIL.."\n\n"..SW_LINK_COLOR_CLOSE
700 ..SW_TEXT_DROP_HEADER.."\n"
701 ..SW_WHITE_OPEN
702 .."Twilight Overlord (3.8%)\n"
703 .."Twilight Flamereaver (4.4)\n"
704 .."Twilight Master (3.7%)\n"
705 .."Twilight Stonecaller (4.9%)\n"
706 .."Twilight Geolord (4.0%)\n"
707 .."Twilight Avenger (3.9%)\n";
708 classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo);
709  
710 partLink = "item:20406:0:0:0";
711 partInfo = SW_TEXT_SHOULDER.." - "..SW_AREA_SIL;
712 partStats = SW_TEXT_INST_HEADER.."\n"
713 ..SW_WHITE_OPEN..SW_AREA_SIL.."\n\n"..SW_LINK_COLOR_CLOSE
714 ..SW_TEXT_DROP_HEADER.."\n"
715 ..SW_WHITE_OPEN
716 .."Twilight Overlord (3.8%)\n"
717 .."Twilight Flamereaver (4.4)\n"
718 .."Twilight Master (3.7%)\n"
719 .."Twilight Stonecaller (4.9%)\n"
720 .."Twilight Geolord (4.0%)\n"
721 .."Twilight Avenger (3.9%)\n";
722 classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo);
723  
724 partLink = "item:20407:0:0:0";
725 partInfo = SW_TEXT_CHEST.." - "..SW_AREA_SIL;
726 partStats = SW_TEXT_INST_HEADER.."\n"
727 ..SW_WHITE_OPEN..SW_AREA_SIL.."\n\n"..SW_LINK_COLOR_CLOSE
728 ..SW_TEXT_DROP_HEADER.."\n"
729 ..SW_WHITE_OPEN
730 .."Twilight Overlord (3.8%)\n"
731 .."Twilight Flamereaver (4.4)\n"
732 .."Twilight Master (3.7%)\n"
733 .."Twilight Stonecaller (4.9%)\n"
734 .."Twilight Geolord (4.0%)\n"
735 .."Twilight Avenger (3.9%)\n";
736 classData.aSetData[setIndex].aPartData[3] = SetWrangler_MakePartData(partLink, partStats, partInfo);
737  
738 ------------------------------------
739 -- Set 17
740 ------------------------------------
741 setIndex = 17;
742 setName = "Volcanic Armor";
743 setTabName = "Volcanic";
744 setInfo = "Crafted Set";
745 setStats= SW_TEXT_BONUS_HEADER.."\n\n"
746 ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5% chance of dealing 15 to 25 Fire damage on a successful melee attack.\n\n"..SW_LINK_COLOR_CLOSE
747  
748 ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."639\n"..SW_LINK_COLOR_CLOSE
749 ..SW_GOLD_OPEN.."Fire: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."58\n"..SW_LINK_COLOR_CLOSE
750 ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."200\n"..SW_LINK_COLOR_CLOSE;
751 classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);
752  
753 partLink = "item:15055:0:0:0";
754 partInfo = SW_TEXT_SHOULDER.." - "..SW_AREA_AH;
755 partStats = SW_TEXT_INFO.."\n"
756 ..SW_WHITE_OPEN
757 .."Crafted by Leatherworkers\n";
758 classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo);
759  
760 partLink = "item:15053:0:0:0";
761 partInfo = SW_TEXT_CHEST.." - "..SW_AREA_AH;
762 partStats = SW_TEXT_INFO.."\n"
763 ..SW_WHITE_OPEN
764 .."Crafted by Leatherworkers\n";
765 classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo);
766  
767 partLink = "item:15054:0:0:0";
768 partInfo = SW_TEXT_LEGS.." - "..SW_AREA_AH;
769 partStats = SW_TEXT_INFO.."\n"
770 ..SW_WHITE_OPEN
771 .."Crafted by Leatherworkers\n";
772 classData.aSetData[setIndex].aPartData[3] = SetWrangler_MakePartData(partLink, partStats, partInfo);
773  
774 ------------------------------------
775 -- Set 18
776 ------------------------------------
777 setIndex = 18;
778 setName = "Zanzil's Concentration";
779 setTabName = "Zanzil";
780 setInfo = "ZG Set";
781 setStats= SW_TEXT_BONUS_HEADER.."\n\n"
782 ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Improves your chance to hit with spells by 1%..\n\n"..SW_LINK_COLOR_CLOSE
783 ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increases damage and healing done by magical spells and effects by up to 6.\n\n"..SW_LINK_COLOR_CLOSE
784  
785 classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);
786  
787 partLink = "item:19905:0:0:0";
788 partInfo = SW_TEXT_FINGER.." - "..SW_AREA_ZG;
789 partStats = SW_TEXT_INST_HEADER.."\n"
790 ..SW_WHITE_OPEN..SW_AREA_ZG.."\n\n"..SW_LINK_COLOR_CLOSE
791 ..SW_TEXT_DROP_HEADER.."\n"
792 ..SW_WHITE_OPEN
793 .."High Priest Venoxis (6.4%)\n";
794 classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo);
795  
796 partLink = "item:19893:0:0:0";
797 partInfo = SW_TEXT_FINGER.." - "..SW_AREA_ZG;
798 partStats = SW_TEXT_INST_HEADER.."\n"
799 ..SW_WHITE_OPEN..SW_AREA_ZG.."\n\n"..SW_LINK_COLOR_CLOSE
800 ..SW_TEXT_DROP_HEADER.."\n"
801 ..SW_WHITE_OPEN
802 .."Bloodlord Mandokir (9.6%)\n";
803 classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo);
804  
805  
806 ------------------------------------
807 -- Set 19
808 ------------------------------------
809 setIndex = 19;
810 setName = "Major Mojo Infusion";
811 setTabName = "Mojo";
812 setInfo = "ZG Set";
813 setStats= SW_TEXT_BONUS_HEADER.."\n\n"
814 ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +30 Attack Power.\n\n"..SW_LINK_COLOR_CLOSE
815  
816 classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);
817  
818 partLink = "item:19925:0:0:0";
819 partInfo = SW_TEXT_FINGER.." - "..SW_AREA_ZG;
820 partStats = SW_TEXT_INST_HEADER.."\n"
821 ..SW_WHITE_OPEN..SW_AREA_ZG.."\n\n"..SW_LINK_COLOR_CLOSE
822 ..SW_TEXT_DROP_HEADER.."\n"
823 ..SW_WHITE_OPEN
824 .."High Priestess Mar'li (8.2%)\n";
825 classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo);
826  
827 partLink = "item:19898:0:0:0";
828 partInfo = SW_TEXT_FINGER.." - "..SW_AREA_ZG;
829 partStats = SW_TEXT_INST_HEADER.."\n"
830 ..SW_WHITE_OPEN..SW_AREA_ZG.."\n\n"..SW_LINK_COLOR_CLOSE
831 ..SW_TEXT_DROP_HEADER.."\n"
832 ..SW_WHITE_OPEN
833 .."High Priest Thekal (8.3%)\n";
834 classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo);
835  
836  
837 -----------------------------------
838 -- Set 20
839 -----------------------------------
840 setIndex = 20;
841 setName = "Defias Leather";
842 setTabName = "Defias";
843 setInfo = "Defias Set";
844 setStats = SW_TEXT_BONUS_HEADER.."\n\n"
845 ..SW_GOLD_OPEN.."2"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +10 Armor.\n\n"..SW_LINK_COLOR_CLOSE
846 ..SW_GOLD_OPEN.."3"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +5 Arcane Resistance.\n\n"..SW_LINK_COLOR_CLOSE
847 ..SW_GOLD_OPEN.."4"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increased Daggers +1.\n\n"..SW_LINK_COLOR_CLOSE
848 ..SW_GOLD_OPEN.."5"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +10 Attack Power.\n\n"..SW_LINK_COLOR_CLOSE
849  
850 ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."9\n"..SW_LINK_COLOR_CLOSE
851 ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."299\n"..SW_LINK_COLOR_CLOSE
852 ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."24\n"..SW_LINK_COLOR_CLOSE
853 ..SW_GOLD_OPEN.."Strength: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."15\n"..SW_LINK_COLOR_CLOSE;
854 classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);
855  
856 partLink = "item:10399:0:0:0";
857 partInfo = SW_TEXT_CHEST.." - "..SW_AREA_VC;
858 partStats = SW_TEXT_INST_HEADER.."\n"
859 ..SW_WHITE_OPEN..SW_AREA_VC.."\n\n"..SW_LINK_COLOR_CLOSE
860 ..SW_TEXT_DROP_HEADER.."\n"
861 ..SW_WHITE_OPEN
862 .."Edwin VanCleef (14.63%)\n";
863 classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo);
864  
865 partLink = "item:10400:0:0:0";
866 partInfo = SW_TEXT_LEGS.." - "..SW_AREA_VC;
867 partStats = SW_TEXT_INST_HEADER.."\n"
868 ..SW_WHITE_OPEN..SW_AREA_VC.."\n\n"..SW_LINK_COLOR_CLOSE
869 ..SW_TEXT_DROP_HEADER.."\n"
870 ..SW_WHITE_OPEN
871 .."Defias Overseer (1.64%)\n"
872 .."Defias Taskmaster (1.68%)\n";
873 classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo);
874  
875 partLink = "item:10401:0:0:0";
876 partInfo = SW_TEXT_HANDS.." - "..SW_AREA_VC;
877 partStats = SW_TEXT_INST_HEADER.."\n"
878 ..SW_WHITE_OPEN..SW_AREA_VC.."\n\n"..SW_LINK_COLOR_CLOSE
879 ..SW_TEXT_DROP_HEADER.."\n"
880 ..SW_WHITE_OPEN
881 .."Defias Overseer (1.77%)\n"
882 .."Defias Taskmaster (1.72%)\n";
883 classData.aSetData[setIndex].aPartData[3] = SetWrangler_MakePartData(partLink, partStats, partInfo);
884  
885 partLink = "item:10402:0:0:0";
886 partInfo = SW_TEXT_FEET.." - "..SW_AREA_VC;
887 partStats = SW_TEXT_INST_HEADER.."\n"
888 ..SW_WHITE_OPEN..SW_AREA_VC.."\n\n"..SW_LINK_COLOR_CLOSE
889 ..SW_TEXT_DROP_HEADER.."\n"
890 ..SW_WHITE_OPEN
891 .."Defias Strip Miner (1.23%)\n";
892 classData.aSetData[setIndex].aPartData[4] = SetWrangler_MakePartData(partLink, partStats, partInfo);
893  
894 partLink = "item:10403:0:0:0";
895 partInfo = SW_TEXT_WAIST.." - "..SW_AREA_VC;
896 partStats = SW_TEXT_INST_HEADER.."\n"
897 ..SW_WHITE_OPEN..SW_AREA_VC.."\n\n"..SW_LINK_COLOR_CLOSE
898 ..SW_TEXT_DROP_HEADER.."\n"
899 ..SW_WHITE_OPEN
900 .."Captain Greenskin (24.07%)\n";
901 classData.aSetData[setIndex].aPartData[5] = SetWrangler_MakePartData(partLink, partStats, partInfo);
902  
903  
904 -----------------------------------
905 -- Set 21
906 -----------------------------------
907 setIndex = 21;
908 setName = "Embrace of the Viper";
909 setTabName = "Viper";
910 setInfo = "Viper Set";
911 setStats = SW_TEXT_BONUS_HEADER.."\n\n"
912 ..SW_GOLD_OPEN.."2"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increases damage done by Nature Spells and effects by up to 7.\n\n"..SW_LINK_COLOR_CLOSE
913 ..SW_GOLD_OPEN.."3"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increased Staves +2.\n\n"..SW_LINK_COLOR_CLOSE
914 ..SW_GOLD_OPEN.."4"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increases Healing done by spells and effects by up 2 11.\n\n"..SW_LINK_COLOR_CLOSE
915 ..SW_GOLD_OPEN.."5"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +10 Intellect.\n\n"..SW_LINK_COLOR_CLOSE
916  
917 ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."18\n"..SW_LINK_COLOR_CLOSE
918 ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."310\n"..SW_LINK_COLOR_CLOSE
919 ..SW_GOLD_OPEN.."Spirit: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."7\n"..SW_LINK_COLOR_CLOSE
920 ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."11\n"..SW_LINK_COLOR_CLOSE
921 ..SW_GOLD_OPEN.."Strength: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."9\n"..SW_LINK_COLOR_CLOSE;
922 classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);
923  
924 partLink = "item:6473:0:0:0";
925 partInfo = SW_TEXT_CHEST.." - "..SW_AREA_WC;
926 partStats = SW_TEXT_INST_HEADER.."\n"
927 ..SW_WHITE_OPEN..SW_AREA_WC.."\n\n"..SW_LINK_COLOR_CLOSE
928 ..SW_TEXT_DROP_HEADER.."\n"
929 ..SW_WHITE_OPEN
930 .."Lord Pythas (1.9%)\n";
931 classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo);
932  
933 partLink = "item:10410:0:0:0";
934 partInfo = SW_TEXT_LEGS.." - "..SW_AREA_WC;
935 partStats = SW_TEXT_INST_HEADER.."\n"
936 ..SW_WHITE_OPEN..SW_AREA_WC.."\n\n"..SW_LINK_COLOR_CLOSE
937 ..SW_TEXT_DROP_HEADER.."\n"
938 ..SW_WHITE_OPEN
939 .."Lord Cobrahn (15.92%)\n";
940 classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo);
941  
942 partLink = "item:10413:0:0:0";
943 partInfo = SW_TEXT_HANDS.." - "..SW_AREA_WC;
944 partStats = SW_TEXT_INST_HEADER.."\n"
945 ..SW_WHITE_OPEN..SW_AREA_WC.."\n\n"..SW_LINK_COLOR_CLOSE
946 ..SW_TEXT_DROP_HEADER.."\n"
947 ..SW_WHITE_OPEN
948 .."Druid of the Fang (1.21%%)\n";
949 classData.aSetData[setIndex].aPartData[3] = SetWrangler_MakePartData(partLink, partStats, partInfo);
950  
951 partLink = "item:10411:0:0:0";
952 partInfo = SW_TEXT_FEET.." - "..SW_AREA_WC;
953 partStats = SW_TEXT_INST_HEADER.."\n"
954 ..SW_WHITE_OPEN..SW_AREA_WC.."\n\n"..SW_LINK_COLOR_CLOSE
955 ..SW_TEXT_DROP_HEADER.."\n"
956 ..SW_WHITE_OPEN
957 .."Lord Serpentis (18.98%%)\n";
958 classData.aSetData[setIndex].aPartData[4] = SetWrangler_MakePartData(partLink, partStats, partInfo);
959  
960 partLink = "item:10412:0:0:0";
961 partInfo = SW_TEXT_WAIST.." - "..SW_AREA_WC;
962 partStats = SW_TEXT_INST_HEADER.."\n"
963 ..SW_WHITE_OPEN..SW_AREA_WC.."\n\n"..SW_LINK_COLOR_CLOSE
964 ..SW_TEXT_DROP_HEADER.."\n"
965 ..SW_WHITE_OPEN
966 .."Lady Anacondra (8.82%%)\n";
967 classData.aSetData[setIndex].aPartData[5] = SetWrangler_MakePartData(partLink, partStats, partInfo);
968  
969 ------------------------------------
970 -- Set 22
971 ------------------------------------
972 setIndex = 22;
973 setName = "Shard of the Gods";
974 setTabName = "Gods";
975 setInfo = "God Set";
976 setStats= SW_TEXT_BONUS_HEADER.."\n\n"
977 ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +10 All Resistances.\n\n"..SW_LINK_COLOR_CLOSE
978  
979 ..SW_GOLD_OPEN.."Regen: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."16 Mana Regen per 5 secs.\n"..SW_LINK_COLOR_CLOSE
980 ..SW_GOLD_OPEN.."Regen: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."16 Health Regen per 5 secs.\n"..SW_LINK_COLOR_CLOSE;
981  
982 classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);
983  
984 partLink = "item:17082:0:0:0";
985 partInfo = SW_TEXT_TRINKET.." - "..SW_AREA_MC;
986 partStats = SW_TEXT_INST_HEADER.."\n"
987 ..SW_WHITE_OPEN..SW_AREA_MC.."\n\n"..SW_LINK_COLOR_CLOSE
988 ..SW_TEXT_DROP_HEADER.."\n"
989 ..SW_WHITE_OPEN
990 .."Ragnaros (4.57%)\n";
991 classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo);
992  
993 partLink = "item:17064:0:0:0";
994 partInfo = SW_TEXT_TRINKET.." - "..SW_AREA_OL;
995 partStats = SW_TEXT_INST_HEADER.."\n"
996 ..SW_WHITE_OPEN..SW_AREA_OL.."\n\n"..SW_LINK_COLOR_CLOSE
997 ..SW_TEXT_DROP_HEADER.."\n"
998 ..SW_WHITE_OPEN
999 .."Onyxia (3.86%)\n";
1000 classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo);
1001  
1002 ------------------------------------
1003 -- Set 23
1004 ------------------------------------
1005 setIndex = 23;
1006 setName = "Overlords Resolution";
1007 setTabName = "Overlord";
1008 setInfo = "Overlord Set";
1009 setStats= SW_TEXT_BONUS_HEADER.."\n\n"
1010 ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increases Chance to Dodge by 2%.\n\n"..SW_LINK_COLOR_CLOSE
1011  
1012 ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."8\n"..SW_LINK_COLOR_CLOSE
1013 ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."21\n"..SW_LINK_COLOR_CLOSE
1014 ..SW_GOLD_OPEN.."Strength: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."9\n"..SW_LINK_COLOR_CLOSE
1015 ..SW_GOLD_OPEN.."Defence: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."7\n"..SW_LINK_COLOR_CLOSE
1016 ..SW_GOLD_OPEN.."%Block with Shield: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."2\n"..SW_LINK_COLOR_CLOSE
1017 ..SW_GOLD_OPEN.."%Dodge: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."1\n"..SW_LINK_COLOR_CLOSE;
1018  
1019 classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);
1020  
1021 partLink = "item:19873:0:0:0";
1022 partInfo = SW_TEXT_FINGER.." - "..SW_AREA_ZG;
1023 partStats = SW_TEXT_INST_HEADER.."\n"
1024 ..SW_WHITE_OPEN..SW_AREA_ZG.."\n\n"..SW_LINK_COLOR_CLOSE
1025 ..SW_TEXT_DROP_HEADER.."\n"
1026 ..SW_WHITE_OPEN
1027 .."Bloodlord Mandokir (11.31%)\n";
1028 classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo);
1029  
1030 partLink = "item:19912:0:0:0";
1031 partInfo = SW_TEXT_FINGER.." - "..SW_AREA_ZG;
1032 partStats = SW_TEXT_INST_HEADER.."\n"
1033 ..SW_WHITE_OPEN..SW_AREA_ZG.."\n\n"..SW_LINK_COLOR_CLOSE
1034 ..SW_TEXT_DROP_HEADER.."\n"
1035 ..SW_WHITE_OPEN
1036 .."High Priestess Arlokk (15.68%)\n";
1037 classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo);
1038  
1039 ------------------------------------
1040 -- Set 24
1041 ------------------------------------
1042 setIndex = 24;
1043 setName = "Regalia of Undead Cleansing";
1044 setTabName = "Undead Cleansing";
1045 setInfo = "Cloth Undead";
1046 setStats= SW_TEXT_BONUS_HEADER.."\n\n"
1047 ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increases your damage aginst Undead by 2%.\n\n"..SW_LINK_COLOR_CLOSE
1048  
1049 ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."184\n"..SW_LINK_COLOR_CLOSE
1050 ..SW_GOLD_OPEN.."Intellect: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."30\n"..SW_LINK_COLOR_CLOSE
1051 ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."28\n"..SW_LINK_COLOR_CLOSE
1052 ..SW_GOLD_OPEN.."+Spell Damage to Undead: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."109\n"..SW_LINK_COLOR_CLOSE;
1053 classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);
1054  
1055 partLink = "item:23091:0:0:0";
1056 partInfo = SW_TEXT_WRIST.." - "..SW_AREA_EPL;
1057 partStats = SW_TEXT_INFO.."\n"
1058 ..SW_WHITE_OPEN
1059 .."Bone Witch (20.68%)\n"
1060 .."Lumbering Horror (22.01%)\n"
1061 .."Spirit of the Damned (20.42%)\n";
1062 classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo);
1063  
1064 partLink = "item:23084:0:0:0";
1065 partInfo = SW_TEXT_HAND.." - ".."Argent Dawn Gloves"; -- quest
1066 partStats = SW_TEXT_REQ_ITEMS.."\n\n"
1067 ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
1068 ..SW_GOLD_OPEN.."Necrotic Runes: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 30\n"..SW_LINK_COLOR_CLOSE;
1069 classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo);
1070  
1071 partLink = "item:23085:0:0:0";
1072 partInfo = SW_TEXT_CHEST.." - "..SW_AREA_EPL;
1073 partStats = SW_TEXT_INFO.."\n"
1074 ..SW_WHITE_OPEN
1075 .."Shadow of Doom (6.35%)\n";
1076 classData.aSetData[setIndex].aPartData[3] = SetWrangler_MakePartData(partLink, partStats, partInfo);
1077  
1078 ------------------------------------
1079 -- Set 25
1080 ------------------------------------
1081 setIndex = 25;
1082 setName = "Undead Slayer Armor";
1083 setTabName = "Undead Slayer";
1084 setInfo = "Leather Undead";
1085 setStats= SW_TEXT_BONUS_HEADER.."\n\n"
1086 ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increases your damage aginst Undead by 3%.\n\n"..SW_LINK_COLOR_CLOSE
1087  
1088 ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."363\n"..SW_LINK_COLOR_CLOSE
1089 ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."45\n"..SW_LINK_COLOR_CLOSE
1090 ..SW_GOLD_OPEN.."+Attack Power to Undead: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."186\n"..SW_LINK_COLOR_CLOSE;
1091 classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);
1092  
1093 partLink = "item:23093:0:0:0";
1094 partInfo = SW_TEXT_WRIST.." - "..SW_AREA_EPL;
1095 partStats = SW_TEXT_INFO.."\n"
1096 ..SW_WHITE_OPEN
1097 .."Bone Witch (20.82%)\n"
1098 .."Lumbering Horror (19.50%)\n"
1099 .."Spirit of the Damned (21.54%)\n";
1100 classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo);
1101  
1102 partLink = "item:23081:0:0:0";
1103 partInfo = SW_TEXT_HAND.." - ".."Argent Dawn Gloves"; -- quest
1104 partStats = SW_TEXT_REQ_ITEMS.."\n\n"
1105 ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
1106 ..SW_GOLD_OPEN.."Necrotic Runes: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 30\n"..SW_LINK_COLOR_CLOSE;
1107 classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo);
1108  
1109 partLink = "item:23089:0:0:0";
1110 partInfo = SW_TEXT_CHEST.." - "..SW_AREA_EPL;
1111 partStats = SW_TEXT_INFO.."\n"
1112 ..SW_WHITE_OPEN
1113 .."Shadow of Doom (6.33%)\n";
1114 classData.aSetData[setIndex].aPartData[3] = SetWrangler_MakePartData(partLink, partStats, partInfo);
1115  
1116 ------------------------------------
1117 -- Set 26
1118 ------------------------------------
1119 setIndex = 26;
1120 setName = "Garb of the Undead Slayer";
1121 setTabName = "Undead Slayer";
1122 setInfo = "Mail Undead";
1123 setStats= SW_TEXT_BONUS_HEADER.."\n\n"
1124 ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increases your damage aginst Undead by 2%.\n\n"..SW_LINK_COLOR_CLOSE
1125  
1126 ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."763\n"..SW_LINK_COLOR_CLOSE
1127 ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."45\n"..SW_LINK_COLOR_CLOSE
1128 ..SW_GOLD_OPEN.."+Attack Power to Undead: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."186\n"..SW_LINK_COLOR_CLOSE;
1129 classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);
1130  
1131 partLink = "item:23092:0:0:0";
1132 partInfo = SW_TEXT_WRIST.." - "..SW_AREA_EPL;
1133 partStats = SW_TEXT_INFO.."\n"
1134 ..SW_WHITE_OPEN
1135 .."Bone Witch (20.63%)\n"
1136 .."Lumbering Horror (20.04%)\n"
1137 .."Spirit of the Damned (18.74%)\n";
1138 classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo);
1139  
1140 partLink = "item:23082:0:0:0";
1141 partInfo = SW_TEXT_HAND.." - ".."Argent Dawn Gloves"; -- quest
1142 partStats = SW_TEXT_REQ_ITEMS.."\n\n"
1143 ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
1144 ..SW_GOLD_OPEN.."Necrotic Runes: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 30\n"..SW_LINK_COLOR_CLOSE;
1145 classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo);
1146  
1147 partLink = "item:23088:0:0:0";
1148 partInfo = SW_TEXT_CHEST.." - "..SW_AREA_EPL;
1149 partStats = SW_TEXT_INFO.."\n"
1150 ..SW_WHITE_OPEN
1151 .."Shadow of Doom (7.19%)\n";
1152 classData.aSetData[setIndex].aPartData[3] = SetWrangler_MakePartData(partLink, partStats, partInfo);
1153  
1154 ------------------------------------
1155 -- Set 27
1156 ------------------------------------
1157 setIndex = 27;
1158 setName = "Battlegear of the Undead Slayer";
1159 setTabName = "Undead Slayer";
1160 setInfo = "Plate Undead";
1161 setStats= SW_TEXT_BONUS_HEADER.."\n\n"
1162 ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increases your damage aginst Undead by 2%.\n\n"..SW_LINK_COLOR_CLOSE
1163  
1164 ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."1354\n"..SW_LINK_COLOR_CLOSE
1165 ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."45\n"..SW_LINK_COLOR_CLOSE
1166 ..SW_GOLD_OPEN.."+Attack Power to Undead: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."186\n"..SW_LINK_COLOR_CLOSE;
1167 classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);
1168  
1169 partLink = "item:23090:0:0:0";
1170 partInfo = SW_TEXT_WRIST.." - "..SW_AREA_EPL;
1171 partStats = SW_TEXT_INFO.."\n"
1172 ..SW_WHITE_OPEN
1173 .."Bone Witch (20.68%)\n"
1174 .."Lumbering Horror (18.81%)\n"
1175 .."Spirit of the Damned (19.72%)\n";
1176 classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo);
1177  
1178 partLink = "item:23078:0:0:0";
1179 partInfo = SW_TEXT_HAND.." - ".."Argent Dawn Gloves"; -- quest
1180 partStats = SW_TEXT_REQ_ITEMS.."\n\n"
1181 ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
1182 ..SW_GOLD_OPEN.."Necrotic Runes: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 30\n"..SW_LINK_COLOR_CLOSE;
1183 classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo);
1184  
1185 partLink = "item:23087:0:0:0";
1186 partInfo = SW_TEXT_CHEST.." - "..SW_AREA_EPL;
1187 partStats = SW_TEXT_INFO.."\n"
1188 ..SW_WHITE_OPEN
1189 .."Shadow of Doom (6.33%)\n";
1190 classData.aSetData[setIndex].aPartData[3] = SetWrangler_MakePartData(partLink, partStats, partInfo);
1191  
1192 -----------------------------------
1193 -- Set 28
1194 -----------------------------------
1195 setIndex = 28;
1196 setName = "Ironweave Battlesuit";
1197 setTabName = "Ironweave";
1198 setInfo = "Ironweave Set";
1199 setStats = SW_TEXT_BONUS_HEADER.."\n\n"
1200 ..SW_GOLD_OPEN.."4"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increases your chance to resist Silence and Interupt effects by 10%.\n\n"..SW_LINK_COLOR_CLOSE
1201 ..SW_GOLD_OPEN.."8"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +200 Armor.\n\n"..SW_LINK_COLOR_CLOSE
1202  
1203 ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."299\n"..SW_LINK_COLOR_CLOSE
1204 ..SW_GOLD_OPEN.."Intellect: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."97\n"..SW_LINK_COLOR_CLOSE
1205 ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."154\n"..SW_LINK_COLOR_CLOSE;
1206 classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);
1207  
1208 partLink = "item:22306:0:0:0";
1209 partInfo = SW_TEXT_WAIST.." - "..SW_AREA_LBRS;
1210 partStats = SW_TEXT_INST_HEADER.."\n"
1211 ..SW_WHITE_OPEN..SW_AREA_LBRS.."\n\n"..SW_LINK_COLOR_CLOSE
1212 ..SW_TEXT_DROP_HEADER.."\n"
1213 ..SW_WHITE_OPEN
1214 .."Mor Grayhoof (22.31%)\n";
1215 classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo);
1216  
1217 partLink = "item:22313:0:0:0";
1218 partInfo = SW_TEXT_WRIST.." - "..SW_AREA_LBRS;
1219 partStats = SW_TEXT_INST_HEADER.."\n"
1220 ..SW_WHITE_OPEN..SW_AREA_LBRS.."\n\n"..SW_LINK_COLOR_CLOSE
1221 ..SW_TEXT_DROP_HEADER.."\n"
1222 ..SW_WHITE_OPEN
1223 .."Halycon (17.60%)\n";
1224 classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo);
1225  
1226 partLink = "item:22304:0:0:0";
1227 partInfo = SW_TEXT_HANDS.." - "..SW_AREA_DME;
1228 partStats = SW_TEXT_INST_HEADER.."\n"
1229 ..SW_WHITE_OPEN..SW_AREA_DME.."\n\n"..SW_LINK_COLOR_CLOSE
1230 ..SW_TEXT_DROP_HEADER.."\n"
1231 ..SW_WHITE_OPEN
1232 .."Isalien (18.78%)\n";
1233 classData.aSetData[setIndex].aPartData[3] = SetWrangler_MakePartData(partLink, partStats, partInfo);
1234  
1235 partLink = "item:22303:0:0:0";
1236 partInfo = SW_TEXT_LEGS.." - "..SW_AREA_SCHOLO;
1237 partStats = SW_TEXT_INST_HEADER.."\n"
1238 ..SW_WHITE_OPEN..SW_AREA_SCHOLO.."\n\n"..SW_LINK_COLOR_CLOSE
1239 ..SW_TEXT_DROP_HEADER.."\n"
1240 ..SW_WHITE_OPEN
1241 .."Kormok (24.21%)\n";
1242 classData.aSetData[setIndex].aPartData[4] = SetWrangler_MakePartData(partLink, partStats, partInfo);
1243  
1244 partLink = "item:22311:0:0:0";
1245 partInfo = SW_TEXT_FEET.." - "..SW_AREA_UBRS;
1246 partStats = SW_TEXT_INST_HEADER.."\n"
1247 ..SW_WHITE_OPEN..SW_AREA_UBRS.."\n\n"..SW_LINK_COLOR_CLOSE
1248 ..SW_TEXT_DROP_HEADER.."\n"
1249 ..SW_WHITE_OPEN
1250 .."The Beast (12.51%)\n";
1251 classData.aSetData[setIndex].aPartData[5] = SetWrangler_MakePartData(partLink, partStats, partInfo);
1252  
1253 partLink = "item:22302:0:0:0";
1254 partInfo = SW_TEXT_HEAD.." - "..SW_AREA_UBRS;
1255 partStats = SW_TEXT_INST_HEADER.."\n"
1256 ..SW_WHITE_OPEN..SW_AREA_UBRS.."\n\n"..SW_LINK_COLOR_CLOSE
1257 ..SW_TEXT_DROP_HEADER.."\n"
1258 ..SW_WHITE_OPEN
1259 .."Lord Valthalak (26.90%)\n";
1260 classData.aSetData[setIndex].aPartData[6] = SetWrangler_MakePartData(partLink, partStats, partInfo);
1261  
1262  
1263 partLink = "item:22305:0:0:0";
1264 partInfo = SW_TEXT_SHOULDER.." - "..SW_AREA_BRD;
1265 partStats = SW_TEXT_INST_HEADER.."\n"
1266 ..SW_WHITE_OPEN..SW_AREA_BRD.."\n\n"..SW_LINK_COLOR_CLOSE
1267 ..SW_TEXT_DROP_HEADER.."\n"
1268 ..SW_WHITE_OPEN
1269 .."Arena (29.69%)\n"
1270 .."Deep Stinger (0.03%)\n"
1271 .."Korv (20.00%)\n"
1272 .."Lefty (33.33%)\n"
1273 .."Malgen Longspear (40.00%)\n"
1274 .."Rotfang (9.09%)\n"
1275 .."Snokh Blackspine (20.00%)\n"
1276 .."Theldren (0.87%)\n"
1277 .."Volida (9.09%)\n";
1278 classData.aSetData[setIndex].aPartData[7] = SetWrangler_MakePartData(partLink, partStats, partInfo);
1279  
1280  
1281 partLink = "item:22301:0:0:0";
1282 partInfo = SW_TEXT_CHEST.." - "..SW_AREA_STRAT_LIVE;
1283 partStats = SW_TEXT_INST_HEADER.."\n"
1284 ..SW_WHITE_OPEN..SW_AREA_STRAT_LIVE.."\n\n"..SW_LINK_COLOR_CLOSE
1285 ..SW_TEXT_DROP_HEADER.."\n"
1286 ..SW_WHITE_OPEN
1287 .."Sothos and Jarien's Heirlooms (19.34%)\n";
1288 classData.aSetData[setIndex].aPartData[5] = SetWrangler_MakePartData(partLink, partStats, partInfo);
1289  
1290 -----------------------------------
1291 -- Set 29
1292 -----------------------------------
1293 setIndex = 29;
1294 setName = "The Postmaster";
1295 setTabName = "Postmaster";
1296 setInfo = "Postmaster Set";
1297 setStats = SW_TEXT_BONUS_HEADER.."\n\n"
1298 ..SW_GOLD_OPEN.."2"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +50 Armor.\n\n"..SW_LINK_COLOR_CLOSE
1299 ..SW_GOLD_OPEN.."3"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +10 Fire Resistance.\n\n"..SW_LINK_COLOR_CLOSE
1300 ..SW_GOLD_OPEN.."3"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +10 Arcane Resistance.\n\n"..SW_LINK_COLOR_CLOSE
1301 ..SW_GOLD_OPEN.."4"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increases damage healing done by spells and effects by up to 12.\n\n"..SW_LINK_COLOR_CLOSE
1302 ..SW_GOLD_OPEN.."5"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Run Speed +5%.\n\n"..SW_LINK_COLOR_CLOSE
1303 ..SW_GOLD_OPEN.."5"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +10 Intellect.\n\n"..SW_LINK_COLOR_CLOSE
1304  
1305 ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."293\n"..SW_LINK_COLOR_CLOSE
1306 ..SW_GOLD_OPEN.."Intellect: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."83\n"..SW_LINK_COLOR_CLOSE
1307 ..SW_GOLD_OPEN.."Spirit: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."63\n"..SW_LINK_COLOR_CLOSE
1308 ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."55\n"..SW_LINK_COLOR_CLOSE;
1309 classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);
1310  
1311 partLink = "item:13388:0:0:0";
1312 partInfo = SW_TEXT_CHEST.." - "..SW_AREA_STRAT;
1313 partStats = SW_TEXT_INST_HEADER.."\n"
1314 ..SW_WHITE_OPEN..SW_AREA_STRAT.."\n\n"..SW_LINK_COLOR_CLOSE
1315 ..SW_TEXT_DROP_HEADER.."\n"
1316 ..SW_WHITE_OPEN
1317 .."Postmaster Malown (14.75%)\n";
1318 classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo);
1319  
1320 partLink = "item:13389:0:0:0";
1321 partInfo = SW_TEXT_LEGS.." - "..SW_AREA_STRAT;
1322 partStats = SW_TEXT_INST_HEADER.."\n"
1323 ..SW_WHITE_OPEN..SW_AREA_STRAT.."\n\n"..SW_LINK_COLOR_CLOSE
1324 ..SW_TEXT_DROP_HEADER.."\n"
1325 ..SW_WHITE_OPEN
1326 .."Postmaster Malown (16.36%)\n";
1327 classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo);
1328  
1329 partLink = "item:13392:0:0:0";
1330 partInfo = SW_TEXT_FINGER.." - "..SW_AREA_STRAT;
1331 partStats = SW_TEXT_INST_HEADER.."\n"
1332 ..SW_WHITE_OPEN..SW_AREA_STRAT.."\n\n"..SW_LINK_COLOR_CLOSE
1333 ..SW_TEXT_DROP_HEADER.."\n"
1334 ..SW_WHITE_OPEN
1335 .."Postmaster Malown (12.49%)\n";
1336 classData.aSetData[setIndex].aPartData[3] = SetWrangler_MakePartData(partLink, partStats, partInfo);
1337  
1338 partLink = "item:13391:0:0:0";
1339 partInfo = SW_TEXT_FEET.." - "..SW_AREA_STRAT;
1340 partStats = SW_TEXT_INST_HEADER.."\n"
1341 ..SW_WHITE_OPEN..SW_AREA_STRAT.."\n\n"..SW_LINK_COLOR_CLOSE
1342 ..SW_TEXT_DROP_HEADER.."\n"
1343 ..SW_WHITE_OPEN
1344 .."Postmaster Malown (10.49%)\n";
1345 classData.aSetData[setIndex].aPartData[4] = SetWrangler_MakePartData(partLink, partStats, partInfo);
1346  
1347 partLink = "item:13390:0:0:0";
1348 partInfo = SW_TEXT_HEAD.." - "..SW_AREA_STRAT;
1349 partStats = SW_TEXT_INST_HEADER.."\n"
1350 ..SW_WHITE_OPEN..SW_AREA_STRAT.."\n\n"..SW_LINK_COLOR_CLOSE
1351 ..SW_TEXT_DROP_HEADER.."\n"
1352 ..SW_WHITE_OPEN
1353 .."Postmaster Malown (7.21%)\n";
1354 classData.aSetData[setIndex].aPartData[5] = SetWrangler_MakePartData(partLink, partStats, partInfo);
1355  
1356 -----------------------------------
1357 -- Set 30
1358 -----------------------------------
1359 setIndex = 30;
1360 setName = "Cadaverous Garb";
1361 setTabName = "Cadaverous";
1362 setInfo = "Cadaverous Set";
1363 setStats = SW_TEXT_BONUS_HEADER.."\n\n"
1364 ..SW_GOLD_OPEN.."2"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Defence +3.\n\n"..SW_LINK_COLOR_CLOSE
1365 ..SW_GOLD_OPEN.."3"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +10 Attack Power.\n\n"..SW_LINK_COLOR_CLOSE
1366 ..SW_GOLD_OPEN.."4"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +15 All Resistances.\n\n"..SW_LINK_COLOR_CLOSE
1367 ..SW_GOLD_OPEN.."5"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." %Hit +2%.\n\n"..SW_LINK_COLOR_CLOSE
1368  
1369 ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."8\n"..SW_LINK_COLOR_CLOSE
1370 ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."644\n"..SW_LINK_COLOR_CLOSE
1371 ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."59\n"..SW_LINK_COLOR_CLOSE
1372 ..SW_GOLD_OPEN.."Strength: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."8\n"..SW_LINK_COLOR_CLOSE;
1373 classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);
1374  
1375 partLink = "item:14637:0:0:0";
1376 partInfo = SW_TEXT_CHEST.." - "..SW_AREA_SCHOLO;
1377 partStats = SW_TEXT_INST_HEADER.."\n"
1378 ..SW_WHITE_OPEN..SW_AREA_SCHOLO.."\n\n"..SW_LINK_COLOR_CLOSE
1379 ..SW_TEXT_DROP_HEADER.."\n"
1380 ..SW_WHITE_OPEN
1381 .."Doctor Theolen Krastinov (2.33%)\n"
1382 .."Instructor Malicia (1.23%)\n"
1383 .."Lady Illucia Barov (0.76%)\n"
1384 .."Lord Alexei Barov (3.67%)\n"
1385 .."Lore Keeper Polket (0.39%\n"
1386 .."The Ravenian (1.10%)\n";
1387 classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo);
1388  
1389 partLink = "item:14636:0:0:0";
1390 partInfo = SW_TEXT_WAIST.." - "..SW_AREA_SCHOLO;
1391 partStats = SW_TEXT_INST_HEADER.."\n"
1392 ..SW_WHITE_OPEN..SW_AREA_SCHOLO.."\n\n"..SW_LINK_COLOR_CLOSE
1393 ..SW_TEXT_DROP_HEADER.."\n"
1394 ..SW_WHITE_OPEN
1395 .."Doctor Theolen Krastinov (2.24%)\n"
1396 .."Instructor Malicia (0.90%)\n"
1397 .."Lady Illucia Barov (0.88%)\n"
1398 .."Lord Alexei Barov (2.72%)\n"
1399 .."Lore Keeper Polket (0.51%\n"
1400 .."The Ravenian (0.83%)\n";
1401 classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo);
1402  
1403 partLink = "item:14640:0:0:0";
1404 partInfo = SW_TEXT_HANDS.." - "..SW_AREA_SCHOLO;
1405 partStats = SW_TEXT_INST_HEADER.."\n"
1406 ..SW_WHITE_OPEN..SW_AREA_SCHOLO.."\n\n"..SW_LINK_COLOR_CLOSE
1407 ..SW_TEXT_DROP_HEADER.."\n"
1408 ..SW_WHITE_OPEN
1409 .."Doctor Theolen Krastinov (2.07%)\n"
1410 .."Instructor Malicia (0.95%)\n"
1411 .."Lady Illucia Barov (0.98%)\n"
1412 .."Lord Alexei Barov (2.39%)\n"
1413 .."Lore Keeper Polket (0.46%)\n"
1414 .."The Ravenian (1.02%)\n";
1415 classData.aSetData[setIndex].aPartData[3] = SetWrangler_MakePartData(partLink, partStats, partInfo);
1416  
1417 partLink = "item:14638:0:0:0";
1418 partInfo = SW_TEXT_LEGS.." - "..SW_AREA_SCHOLO;
1419 partStats = SW_TEXT_INST_HEADER.."\n"
1420 ..SW_WHITE_OPEN..SW_AREA_SCHOLO.."\n\n"..SW_LINK_COLOR_CLOSE
1421 ..SW_TEXT_DROP_HEADER.."\n"
1422 ..SW_WHITE_OPEN
1423 .."Doctor Theolen Krastinov (2.34%)\n"
1424 .."Instructor Malicia (1.06%)\n"
1425 .."Lady Illucia Barov (0.92%)\n"
1426 .."Lord Alexei Barov (2.31%)\n"
1427 .."Lore Keeper Polket (0.44%\n"
1428 .."The Ravenian (0.73%)\n";
1429 classData.aSetData[setIndex].aPartData[4] = SetWrangler_MakePartData(partLink, partStats, partInfo);
1430  
1431 partLink = "item:14641:0:0:0";
1432 partInfo = SW_TEXT_FEET.." - "..SW_AREA_SCHOLO;
1433 partStats = SW_TEXT_INST_HEADER.."\n"
1434 ..SW_WHITE_OPEN..SW_AREA_SCHOLO.."\n\n"..SW_LINK_COLOR_CLOSE
1435 ..SW_TEXT_DROP_HEADER.."\n"
1436 ..SW_WHITE_OPEN
1437 .."Doctor Theolen Krastinov (2.03%)\n"
1438 .."Instructor Malicia (0.68%)\n"
1439 .."Lady Illucia Barov (0.69%)\n"
1440 .."Lord Alexei Barov (2.35%)\n"
1441 .."Lore Keeper Polket (0.31%\n"
1442 .."The Ravenian (0.86%)\n";
1443 classData.aSetData[setIndex].aPartData[5] = SetWrangler_MakePartData(partLink, partStats, partInfo);
1444  
1445 -----------------------------------
1446 -- Set 31
1447 -----------------------------------
1448 setIndex = 31;
1449 setName = "Bloodmail Regalia";
1450 setTabName = "Bloodmail";
1451 setInfo = "Bloodmail Set";
1452 setStats = SW_TEXT_BONUS_HEADER.."\n\n"
1453 ..SW_GOLD_OPEN.."2"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increases Defence +3.\n\n"..SW_LINK_COLOR_CLOSE
1454 ..SW_GOLD_OPEN.."3"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +10 Attack Power.\n\n"..SW_LINK_COLOR_CLOSE
1455 ..SW_GOLD_OPEN.."4"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +15 All Resistances.\n\n"..SW_LINK_COLOR_CLOSE
1456 ..SW_GOLD_OPEN.."5"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increases your chance to parry an attack by 1%.\n\n"..SW_LINK_COLOR_CLOSE
1457  
1458 ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."33\n"..SW_LINK_COLOR_CLOSE
1459 ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."1349\n"..SW_LINK_COLOR_CLOSE
1460 ..SW_GOLD_OPEN.."Intellect: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."59\n"..SW_LINK_COLOR_CLOSE
1461 ..SW_GOLD_OPEN.."Spirit: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."10\n"..SW_LINK_COLOR_CLOSE
1462 ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."62\n"..SW_LINK_COLOR_CLOSE
1463 ..SW_GOLD_OPEN.."Strength: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."55\n"..SW_LINK_COLOR_CLOSE;
1464 classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);
1465  
1466 partLink = "item:14611:0:0:0";
1467 partInfo = SW_TEXT_CHEST.." - "..SW_AREA_SCHOLO;
1468 partStats = SW_TEXT_INST_HEADER.."\n"
1469 ..SW_WHITE_OPEN..SW_AREA_SCHOLO.."\n\n"..SW_LINK_COLOR_CLOSE
1470 ..SW_TEXT_DROP_HEADER.."\n"
1471 ..SW_WHITE_OPEN
1472 .."Doctor Theolen Krastinov (0.79%)\n"
1473 .."Instructor Malicia (0.27%)\n"
1474 .."Lady Illucia Barov (0.41%)\n"
1475 .."Lord Alexei Barov (1.05%)\n"
1476 .."Lore Keeper Polket (0.20%\n"
1477 .."The Ravenian (0.02%)\n";
1478 classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo);
1479  
1480 partLink = "item:14614:0:0:0";
1481 partInfo = SW_TEXT_WAIST.." - "..SW_AREA_SCHOLO;
1482 partStats = SW_TEXT_INST_HEADER.."\n"
1483 ..SW_WHITE_OPEN..SW_AREA_SCHOLO.."\n\n"..SW_LINK_COLOR_CLOSE
1484 ..SW_TEXT_DROP_HEADER.."\n"
1485 ..SW_WHITE_OPEN
1486 .."Doctor Theolen Krastinov (0.77%)\n"
1487 .."Instructor Malicia (0.38%)\n"
1488 .."Lady Illucia Barov (0.32%)\n"
1489 .."Lord Alexei Barov (0.83%)\n"
1490 .."Lore Keeper Polket (0.17%\n"
1491 .."The Ravenian (0.12%)\n";
1492 classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo);
1493  
1494 partLink = "item:14615:0:0:0";
1495 partInfo = SW_TEXT_HANDS.." - "..SW_AREA_SCHOLO;
1496 partStats = SW_TEXT_INST_HEADER.."\n"
1497 ..SW_WHITE_OPEN..SW_AREA_SCHOLO.."\n\n"..SW_LINK_COLOR_CLOSE
1498 ..SW_TEXT_DROP_HEADER.."\n"
1499 ..SW_WHITE_OPEN
1500 .."Doctor Theolen Krastinov (0.85%)\n"
1501 .."Instructor Malicia (0.27%)\n"
1502 .."Lady Illucia Barov (0.28%)\n"
1503 .."Lord Alexei Barov (1.12%)\n"
1504 .."Lore Keeper Polket (0.21%)\n"
1505 .."The Ravenian (0.09%)\n";
1506 classData.aSetData[setIndex].aPartData[3] = SetWrangler_MakePartData(partLink, partStats, partInfo);
1507  
1508 partLink = "item:14612:0:0:0";
1509 partInfo = SW_TEXT_LEGS.." - "..SW_AREA_SCHOLO;
1510 partStats = SW_TEXT_INST_HEADER.."\n"
1511 ..SW_WHITE_OPEN..SW_AREA_SCHOLO.."\n\n"..SW_LINK_COLOR_CLOSE
1512 ..SW_TEXT_DROP_HEADER.."\n"
1513 ..SW_WHITE_OPEN
1514 .."Doctor Theolen Krastinov (0.74%)\n"
1515 .."Instructor Malicia (0.27%)\n"
1516 .."Lady Illucia Barov (0.47%)\n"
1517 .."Lord Alexei Barov (1.24%)\n"
1518 .."Lore Keeper Polket (0.15%\n"
1519 .."The Ravenian (0.07%)\n";
1520 classData.aSetData[setIndex].aPartData[4] = SetWrangler_MakePartData(partLink, partStats, partInfo);
1521  
1522 partLink = "item:14616:0:0:0";
1523 partInfo = SW_TEXT_FEET.." - "..SW_AREA_SCHOLO;
1524 partStats = SW_TEXT_INST_HEADER.."\n"
1525 ..SW_WHITE_OPEN..SW_AREA_SCHOLO.."\n\n"..SW_LINK_COLOR_CLOSE
1526 ..SW_TEXT_DROP_HEADER.."\n"
1527 ..SW_WHITE_OPEN
1528 .."Doctor Theolen Krastinov (0.62%)\n"
1529 .."Instructor Malicia (0.38%)\n"
1530 .."Lady Illucia Barov (0.32%)\n"
1531 .."Lord Alexei Barov (0.83%)\n"
1532 .."Lore Keeper Polket (0.17%\n"
1533 .."The Ravenian (0.12%)\n";
1534 classData.aSetData[setIndex].aPartData[5] = SetWrangler_MakePartData(partLink, partStats, partInfo);
1535  
1536 -----------------------------------
1537 -- Set 32
1538 -----------------------------------
1539 setIndex = 32;
1540 setName = "Deathbone Guardian";
1541 setTabName = "Deathbone";
1542 setInfo = "Deathbone Set";
1543 setStats = SW_TEXT_BONUS_HEADER.."\n\n"
1544 ..SW_GOLD_OPEN.."2"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Defence +3.\n\n"..SW_LINK_COLOR_CLOSE
1545 ..SW_GOLD_OPEN.."3"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +50 Armor.\n\n"..SW_LINK_COLOR_CLOSE
1546 ..SW_GOLD_OPEN.."4"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +15 All Resistances.\n\n"..SW_LINK_COLOR_CLOSE
1547 ..SW_GOLD_OPEN.."5"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increases your chance to parry an attack by 1%.\n\n"..SW_LINK_COLOR_CLOSE
1548  
1549 ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."2388\n"..SW_LINK_COLOR_CLOSE
1550 ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."70\n"..SW_LINK_COLOR_CLOSE;
1551 classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);
1552  
1553 partLink = "item:14624:0:0:0";
1554 partInfo = SW_TEXT_CHEST.." - "..SW_AREA_SCHOLO;
1555 partStats = SW_TEXT_INST_HEADER.."\n"
1556 ..SW_WHITE_OPEN..SW_AREA_SCHOLO.."\n\n"..SW_LINK_COLOR_CLOSE
1557 ..SW_TEXT_DROP_HEADER.."\n"
1558 ..SW_WHITE_OPEN
1559 .."Doctor Theolen Krastinov (1.35%)\n"
1560 .."Instructor Malicia (0.50%)\n"
1561 .."Lady Illucia Barov (0.50%)\n"
1562 .."Lord Alexei Barov (1.79%)\n"
1563 .."Lore Keeper Polket (0.24%\n"
1564 .."The Ravenian (0.98%)\n";
1565 classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo);
1566  
1567 partLink = "item:14620:0:0:0";
1568 partInfo = SW_TEXT_WAIST.." - "..SW_AREA_SCHOLO;
1569 partStats = SW_TEXT_INST_HEADER.."\n"
1570 ..SW_WHITE_OPEN..SW_AREA_SCHOLO.."\n\n"..SW_LINK_COLOR_CLOSE
1571 ..SW_TEXT_DROP_HEADER.."\n"
1572 ..SW_WHITE_OPEN
1573 .."Doctor Theolen Krastinov (1.40%)\n"
1574 .."Instructor Malicia (0.49%)\n"
1575 .."Lady Illucia Barov (0.55%)\n"
1576 .."Lord Alexei Barov (1.75%)\n"
1577 .."Lore Keeper Polket (0.18%\n"
1578 .."The Ravenian (1.02%)\n";
1579 classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo);
1580  
1581 partLink = "item:14622:0:0:0";
1582 partInfo = SW_TEXT_HANDS.." - "..SW_AREA_SCHOLO;
1583 partStats = SW_TEXT_INST_HEADER.."\n"
1584 ..SW_WHITE_OPEN..SW_AREA_SCHOLO.."\n\n"..SW_LINK_COLOR_CLOSE
1585 ..SW_TEXT_DROP_HEADER.."\n"
1586 ..SW_WHITE_OPEN
1587 .."Doctor Theolen Krastinov (1.52%)\n"
1588 .."Instructor Malicia (0.43%)\n"
1589 .."Lady Illucia Barov (0.58%)\n"
1590 .."Lord Alexei Barov (1.94%)\n"
1591 .."Lore Keeper Polket (0.27%)\n"
1592 .."The Ravenian (0.78%)\n";
1593 classData.aSetData[setIndex].aPartData[3] = SetWrangler_MakePartData(partLink, partStats, partInfo);
1594  
1595 partLink = "item:14623:0:0:0";
1596 partInfo = SW_TEXT_LEGS.." - "..SW_AREA_SCHOLO;
1597 partStats = SW_TEXT_INST_HEADER.."\n"
1598 ..SW_WHITE_OPEN..SW_AREA_SCHOLO.."\n\n"..SW_LINK_COLOR_CLOSE
1599 ..SW_TEXT_DROP_HEADER.."\n"
1600 ..SW_WHITE_OPEN
1601 .."Doctor Theolen Krastinov (1.39%)\n"
1602 .."Instructor Malicia (0.69%)\n"
1603 .."Lady Illucia Barov (0.76%)\n"
1604 .."Lord Alexei Barov (1.94%)\n"
1605 .."Lore Keeper Polket (0.31%\n"
1606 .."The Ravenian (0.82%)\n";
1607 classData.aSetData[setIndex].aPartData[4] = SetWrangler_MakePartData(partLink, partStats, partInfo);
1608  
1609 partLink = "item:14621:0:0:0";
1610 partInfo = SW_TEXT_FEET.." - "..SW_AREA_SCHOLO;
1611 partStats = SW_TEXT_INST_HEADER.."\n"
1612 ..SW_WHITE_OPEN..SW_AREA_SCHOLO.."\n\n"..SW_LINK_COLOR_CLOSE
1613 ..SW_TEXT_DROP_HEADER.."\n"
1614 ..SW_WHITE_OPEN
1615 .."Doctor Theolen Krastinov (1.48%)\n"
1616 .."Instructor Malicia (0.54%)\n"
1617 .."Lady Illucia Barov (0.57%)\n"
1618 .."Lord Alexei Barov (1.93%)\n"
1619 .."Lore Keeper Polket (0.29%\n"
1620 .."The Ravenian (0.91%)\n";
1621 classData.aSetData[setIndex].aPartData[5] = SetWrangler_MakePartData(partLink, partStats, partInfo);
1622  
1623 ---------
1624 classData.numTabSets = math.ceil(table.getn(classData.aSetData) / SW_MAX_TABS);
1625 return classData;
1626 end