vanilla-wow-addons – Blame information for rev 1
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Rev | Author | Line No. | Line |
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1 | office | 1 | if( GetLocale() == "esES" ) then |
2 | |||
3 | --Disparos |
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4 | SHT_AIMED_SHOT = "Disparo de Punter\195\173a"; |
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5 | SHT_CONC_SHOT = "Disparo de conmoci\195\179n"; |
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6 | SHT_IMP_CONC = "Disparo de conmoci\195\179n mejorado"; |
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7 | SHT_IMP_CONC_SHORT = "Disparo de conmoci\195\179n mej."; |
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8 | SHT_SCATTER = "Disparo disperso"; |
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9 | SHT_AUTO_SHOT = "Disparo autom\195\161tico"; |
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10 | |||
11 | --Buffs |
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12 | SHT_HUNTERS_MARK = "Marca del cazador"; |
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13 | SHT_RAPID_FIRE = "Fuego veloz"; |
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14 | SHT_QUICK_SHOTS = "Disparos r\195\161pidos"; |
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15 | SHT_EXPOSE_WEAKNESS = "Exponer debilidad"; |
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16 | SHT_PRIMAL_BLESSING = "Primal Blessing"; |
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17 | SHT_BERSERKING = "Berserking"; |
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18 | |||
19 | --Trinkets |
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20 | SHT_DEVILSAUR = "Ojo de Demosaurio"; |
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21 | SHT_DEVILSAUR_PROC = "Furia del devilsaurio"; |
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22 | SHT_ZHM = "Medall\195\179n de h\195\169roe zandalar"; |
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23 | SHT_ZHM_PROC = "Fuerza agitada"; |
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24 | SHT_EARTHSTRIKE = "Golpeterra"; |
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25 | SHT_SWARMGUARD = "Badge of the Swarmguard"; |
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26 | SHT_JOM_GABBAR = "Jom Gabbar"; |
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27 | SHT_KISS_SPIDER = "Kiss of the Spider"; |
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28 | |||
29 | --Pet Abilities |
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30 | SHT_PET_INTIM = "Pet Intimidaci\195\179n"; |
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31 | SHT_INTIM = "Intimidaci\195\179n"; |
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32 | SHT_BW = "C\195\179lera de las bestias"; |
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33 | |||
34 | --Traps |
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35 | SHT_TRAP = "[Tt]rampa"; |
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36 | SHT_FROST_TRAP = "[Tt]rampa de escarcha"; |
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37 | SHT_EXPL_TRAP = "[Tt]rampa explosiva"; |
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38 | SHT_IMMO_TRAP = "[Tt]rampa de inmolaci\195\179n"; |
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39 | SHT_FREEZING_TRAP = "[Tt]rampa congelante"; |
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40 | SHT_ENTRAPMENT = "Atrapamiento"; |
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41 | SHT_AURA = "Aura"; |
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42 | SHT_PRIMED = "preparada"; |
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43 | |||
44 | --Melee Abilities |
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45 | SHT_WING_CLIP = "Cortar Alas"; |
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46 | SHT_IMP_WC = "Cortar Alas Mejorado"; |
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47 | SHT_IMP_WC_SHORT = "Cortar Alas Mejorado"; |
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48 | SHT_COUNTER = "Contraataque"; |
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49 | SHT_DETERRENCE = "Disuasi\195\179n"; |
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50 | |||
51 | --Stings |
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52 | SHT_STING = "Aguij\195\179n|Picadura"; |
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53 | SHT_WYVERN = "Aguij\195\179n de Dracole\195\179n"; |
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54 | SHT_WYVERN_TEXT = "Aguij\195\179n de Dracole\195\179n (Dormir)"; |
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55 | SHT_SERPENT = "Aguij\195\179n de serpiente"; |
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56 | SHT_VIPER = "Picadura de v\195\173bora"; |
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57 | SHT_SCORPID = "Aguij\195\179n de escorpido"; |
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58 | |||
59 | --Other |
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60 | SHT_FLARE = "Bengala"; |
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61 | SHT_FEAR_BEAST = "Bestia temible"; |
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62 | SHT_YOUR = "Tu "; |
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63 | SHT_DONE = "Fin!" |
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64 | SHT_FEIGN_DEATH = "Fingir muerte"; |
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65 | |||
66 | --Enemies |
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67 | SHT_FRENZY = "Frenes\195\173"; |
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68 | SHT_FRENZY_EMOTE = "goes into a killing frenzy!"; |
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69 | SHT_FRENZY_FLAMEGOR = "goes into a frenzy!"; |
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70 | SHT_CHROMAGGUS = "Chromaggus"; |
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71 | SHT_FLAMEGOR = "Flamegor"; |
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72 | SHT_MAGMADAR = "Magmadar"; |
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73 | SHT_HUHURAN = "Princesa Huhuran"; |
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74 | SHT_GLUTH = "Gluth"; |
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75 | |||
76 | --Messages |
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77 | SHT_RESIST = "resistido"; |
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78 | SHT_IMMUNE = "inmune"; |
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79 | SHT_EVADE = "esquiva"; |
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80 | SHT_FADE = "fades"; |
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81 | SHT_FAILED = "fallado"; |
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82 | SHT_HITS = "golpea"; |
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83 | SHT_CRITS = "infliges un golpe cr\195\173tico"; |
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84 | SHT_MISSES = "falla"; |
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85 | |||
86 | --Status Text--------------------------------------- |
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87 | |||
88 | SHT_OPTIONS_COLOR_CHANGE = "Cambiar Color"; |
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89 | SHT_OPTIONS_MILI = "ms"; |
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90 | SHT_OPTIONS_LOCK = "Bloquear"; |
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91 | SHT_OPTIONS_BAR_DIST = "Distancia entre Barras"; |
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92 | SHT_OPTIONS_SCALE = "Escalar"; |
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93 | SHT_OPTIONS_FLASH = "Flash Time"; |
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94 | SHT_OPTIONS_STEP = "Flash Step"; |
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95 | SHT_OPTIONS_BARSTART = "Color comienzo de barra"; |
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96 | SHT_OPTIONS_BAREND = "Color fin de barra"; |
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97 | SHT_OPTIONS_BACKDROP = "Color de fondo"; |
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98 | SHT_OPTIONS_TIMERS_TEXT = "Temporizadores"; |
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99 | SHT_OPTIONS_BARS_TEXT = "Barras"; |
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100 | SHT_OPTIONS_DECIMALS = "Decimales"; |
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101 | SHT_OPTIONS_AIMED_DELAY = "Retraso Aimed"; |
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102 | SHT_OPTIONS_SHOT_DELAY = "Retraso Disparo"; |
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103 | SHT_OPTIONS_SHOW_TEX = "Mostrar Texturas"; |
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104 | SHT_OPTIONS_LARGE_TEX = "Texturas Grandes"; |
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105 | SHT_OPTIONS_APPEND = "A\195\177adir Objetivo"; |
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106 | SHT_OPTIONS_BORDER = "Color Borde"; |
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107 | SHT_OPTIONS_TEXT_COLOR = "Color Texto"; |
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108 | SHT_OPTIONS_TIME_COLOR = "Color Tiempo"; |
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109 | SHT_OPTIONS_TARGET_COLOR = "Color Texto Objetivo"; |
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110 | SHT_OPTIONS_OVERALL_OPACITY = "Opacidad"; |
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111 | SHT_OPTIONS_HIDE_TEXT = "Esconder Texto"; |
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112 | SHT_OPTIONS_HIDE_TIME = "Esconder Tiempo"; |
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113 | SHT_OPTIONS_HIDE_GAP = "Esconder Gap"; |
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114 | SHT_OPTIONS_BAR_THICKNESS = "Grosor Barra"; |
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115 | SHT_OPTIONS_HIDE_PADDING = "Hide Padding"; |
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116 | SHT_OPTIONS_STICKY = "Sticky Auto Shot"; |
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117 | SHT_OPTIONS_DOWN = "Barras en cascada descendente"; |
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118 | |||
119 | --Regular Expression Strings |
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120 | SHT_TRAP_AFFLICT_STRING = "(.+) sufre de .+ ([Tt]rampa .+)"; |
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121 | SHT_AFFLICT_STRING = "(.+) sufre de (.+)%."; |
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122 | SHT_FAILED_STRING = "Tu (.+) ha fallado"; |
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123 | SHT_MISSES_STRING = "Tu (.+) ha fallado"; |
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124 | SHT_FIND_TRAP_FAILED = "'s (trampa de .+)"; |
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125 | SHT_FADE_STRING = "(.+) acaba de disiparse de (.+)%."; |
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126 | SHT_SPELL_RANK_STRIP = "(.+)%(Rank %d+%)"; |
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127 | SHT_DIES = "(.+) muere"; |
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128 | |||
129 | end |
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130 |