vanilla-wow-addons – Blame information for rev 1
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Rev | Author | Line No. | Line |
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1 | office | 1 | MINING_NODE_LEVEL = { |
2 | ["Copper Vein"] = 1, |
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3 | ["Tin Vein"] = 65, |
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4 | ["Incendicite"] = 65, |
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5 | ["Silver Vein"] = 75, |
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6 | ["Iron Deposit"] = 125, |
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7 | ["Indurium Deposit"] = 150, |
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8 | ["Lesser Bloodstone Deposit"] = 155, |
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9 | ["Gold Vein"] = 155, |
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10 | ["Mithril Vein"] = 175, |
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11 | ["Truesilver Vein"] = 230, |
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12 | ["Small Thorium Vein"] = 245, |
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13 | ["Rich Thorium Vein"] = 275, |
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14 | ["Ooze Covered Rich Thorium Vein"] = 275, |
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15 | ["Hakkari Thorium Vein"] = 250, |
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16 | ["Dark Iron Deposit"] = 230, |
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17 | ["Small Obsidian Chunk"] = 305, |
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18 | ["Large Obsidian Chunk"] = 305 |
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19 | } |
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20 | |||
21 | HERBALISM_NODE_LEVEL = { |
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22 | ["Peacebloom"] = 1, |
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23 | ["Silverleaf"] = 1, |
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24 | ["Earthroot"] = 15, |
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25 | ["Mageroyal"] = 50, |
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26 | ["Briarthorn"] = 70, |
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27 | ["Stranglekelp"] = 85, |
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28 | ["Bruiseweed"] = 100, |
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29 | ["Wild Steelbloom"] = 115, |
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30 | ["Grave Moss"] = 120, |
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31 | ["Kingsblood"] = 125, |
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32 | ["Liferoot"] = 150, |
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33 | ["Fadeleaf"] = 160, |
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34 | ["Goldthorn"] = 170, |
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35 | ["Khadgar's Whisker"] = 185, |
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36 | ["Wintersbite"] = 195, |
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37 | ["Firebloom"] = 205, |
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38 | ["Purple Lotus"] = 210, |
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39 | ["Arthas' Tears"] = 220, |
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40 | ["Sungrass"] = 230, |
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41 | ["Blindweed"] = 235, |
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42 | ["Ghost Mushroom"] = 245, |
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43 | ["Gromsblood"] = 250, |
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44 | ["Golden Sansam"] = 260, |
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45 | ["Dreamfoil"] = 270, |
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46 | ["Mountain Silversage"] = 280, |
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47 | ["Plaguebloom"] = 285, |
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48 | ["Icecap"] = 290, |
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49 | ["Black Lotus"] = 300 |
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50 | } |
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51 | |||
52 | function ProfessionLevel_OnShow() |
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53 | local parentFrame = this:GetParent(); |
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54 | local parentFrameName = parentFrame:GetName(); |
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55 | local itemName = getglobal(parentFrameName.."TextLeft1"):GetText(); |
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56 | |||
57 | if(MINING_NODE_LEVEL[itemName]) then |
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58 | ProfessionLevel_AddMiningInfo(parentFrame, itemName); |
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59 | end |
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60 | |||
61 | if(HERBALISM_NODE_LEVEL[itemName]) then |
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62 | ProfessionLevel_AddHerbalismInfo(parentFrame, itemName); |
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63 | end |
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64 | |||
65 | if(ProfessionLevel_IsSkinnable()) then |
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66 | ProfessionLevel_AddSkinningInfo(parentFrame, itemName); |
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67 | end |
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68 | end |
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69 | |||
70 | function ProfessionLevel_GetProfessionLevel(skill) |
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71 | local numskills = GetNumSkillLines(); |
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72 | for c = 1, numskills do |
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73 | local skillname, _, _, skillrank = GetSkillLineInfo(c); |
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74 | if(skillname == skill) then |
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75 | return skillrank; |
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76 | end |
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77 | end |
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78 | return 0; |
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79 | end |
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80 | |||
81 | function ProfessionLevel_AddMiningInfo(frame, itemname) |
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82 | if(MINING_NODE_LEVEL[itemname]) then |
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83 | local levelreq = MINING_NODE_LEVEL[itemname]; |
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84 | local MiningLevel = ProfessionLevel_GetProfessionLevel("Mining"); |
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85 | if(levelreq <= MiningLevel) then |
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86 | -- High enough |
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87 | frame:AddLine("Mining("..levelreq..") needed",0,1,0); |
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88 | else |
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89 | -- Not high enough |
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90 | frame:AddLine("Mining("..levelreq..") needed.",1,0,0); |
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91 | end |
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92 | frame:SetHeight(frame:GetHeight() + 14); |
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93 | frame:SetWidth(190); |
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94 | end |
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95 | end |
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96 | |||
97 | function ProfessionLevel_AddHerbalismInfo(frame, itemname) |
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98 | if(HERBALISM_NODE_LEVEL[itemname]) then |
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99 | local levelreq = HERBALISM_NODE_LEVEL[itemname]; |
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100 | local HerbalismLevel = ProfessionLevel_GetProfessionLevel("Herbalism"); |
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101 | if(levelreq <= HerbalismLevel) then |
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102 | -- High enough |
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103 | frame:AddLine("Herbalism("..levelreq..") needed.",0,1,0); |
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104 | else |
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105 | -- Not high enough |
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106 | frame:AddLine("Herbalism("..levelreq..") needed.",1,0,0); |
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107 | end |
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108 | frame:SetHeight(frame:GetHeight() + 14); |
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109 | frame:SetWidth(190); |
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110 | end |
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111 | end |
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112 | |||
113 | function ProfessionLevel_AddSkinningInfo(frame, itemname) |
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114 | local levelreq = 5 * UnitLevel("Mouseover"); |
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115 | if(levelreq < 100) then levelreq = 1; end |
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116 | if(levelreq > 0) then |
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117 | local SkinningLevel= ProfessionLevel_GetProfessionLevel("Skinning"); |
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118 | if(levelreq <= SkinningLevel) then |
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119 | -- High enough |
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120 | frame:AddLine("Skinning("..levelreq..") needed.",0,1,0); |
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121 | else |
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122 | -- Not high enough |
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123 | frame:AddLine("Skinning("..levelreq..") needed.",1,0,0); |
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124 | end |
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125 | frame:SetHeight(frame:GetHeight() + 14); |
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126 | frame:SetWidth(190); |
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127 | end |
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128 | end |
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129 | |||
130 | function ProfessionLevel_IsSkinnable() |
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131 | for c = 1, GameTooltip:NumLines() do |
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132 | local line = getglobal("GameTooltipTextLeft"..c); |
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133 | if(line and line:GetText() == "Skinnable") then return true; end |
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134 | end |
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135 | return false; |
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136 | end |
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137 |