vanilla-wow-addons – Blame information for rev 1

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1 office 1 <Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
2 ..\FrameXML\UI.xsd">
3 <Script file="Perl_CombatDisplay.lua"/>
4  
5  
6 <Frame name="Perl_CombatDisplay_Frame" movable="true" parent="UIParent" enableMouse="true">
7 <Size>
8 <AbsDimension x="211" y="40"/>
9 </Size>
10  
11 <Anchors>
12 <Anchor point="BOTTOM">
13 <Offset>
14 <AbsDimension x="0" y="300"/>
15 </Offset>
16 </Anchor>
17 </Anchors>
18  
19 <!-- Script Events -->
20 <Scripts>
21 <OnLoad>
22 Perl_CombatDisplay_OnLoad();
23 </OnLoad>
24 <OnEvent>
25 Perl_CombatDisplay_OnEvent(event);
26 </OnEvent>
27 </Scripts>
28  
29 <Frames>
30 <!-- Frame for the drop down menu. -->
31 <Frame name="Perl_CombatDisplay_DropDown" inherits="UIDropDownMenuTemplate" id="1" hidden="true">
32 <Size>
33 <AbsDimension x="10" y="10"/>
34 </Size>
35 <Anchors>
36 <Anchor point="TOP">
37 <Offset>
38 <AbsDimension x="0" y="0"/>
39 </Offset>
40 </Anchor>
41 </Anchors>
42 <Scripts>
43 <OnLoad>
44 Perl_CombatDisplayDropDown_OnLoad();
45 </OnLoad>
46 </Scripts>
47 </Frame>
48  
49  
50 <!-- Frame to display Mana/Energy/Rage/CPs. -->
51 <Frame name="Perl_CombatDisplay_ManaFrame">
52 <Size>
53 <AbsDimension x="220" y="42"/>
54 </Size>
55 <Anchors>
56 <Anchor point="TOPLEFT">
57 <Offset>
58 <AbsDimension x="0" y="0"/>
59 </Offset>
60 </Anchor>
61 </Anchors>
62 <Backdrop bgFile="Interface\AddOns\Perl_Config\Perl_Black" edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
63 <EdgeSize>
64 <AbsValue val="16"/>
65 </EdgeSize>
66 <TileSize>
67 <AbsValue val="16"/>
68 </TileSize>
69 <BackgroundInsets>
70 <AbsInset left="5" right="5" top="5" bottom="5"/>
71 </BackgroundInsets>
72 </Backdrop>
73 <Frames>
74 <Button name="Perl_CombatDisplay_ManaFrame_CastClickOverlay">
75 <Size>
76 <AbsDimension x="220" y="42"/>
77 </Size>
78 <Anchors>
79 <Anchor point="TOPLEFT">
80 <Offset>
81 <AbsDimension x="0" y="0"/>
82 </Offset>
83 </Anchor>
84 </Anchors>
85 <Scripts>
86 <OnLoad>
87 this:RegisterForClicks('LeftButtonUp', 'RightButtonUp', 'MiddleButtonUp', 'Button4Up', 'Button5Up');
88 </OnLoad>
89 <OnClick>
90 Perl_CombatDisplay_MouseClick(arg1);
91 </OnClick>
92 <OnMouseDown>
93 Perl_CombatDisplay_MouseDown(arg1);
94 </OnMouseDown>
95 <OnMouseUp>
96 Perl_CombatDisplay_MouseUp(arg1);
97 </OnMouseUp>
98 </Scripts>
99 </Button>
100  
101 <!-- Health Bar -->
102 <StatusBar name="Perl_CombatDisplay_HealthBar" inherits="TextStatusBar">
103 <Size>
104 <AbsDimension x="200" y="10"/>
105 </Size>
106 <Anchors>
107 <Anchor point="TOP" relativePoint="TOP">
108 <Offset>
109 <AbsDimension x="0" y="-10"/>
110 </Offset>
111 </Anchor>
112 </Anchors>
113 <BarTexture name="Perl_CombatDisplay_HealthBarTex" file="Interface\TargetingFrame\UI-StatusBar"/>
114 <BarColor r="0" g="0.8" b="0"/>
115 <Layers>
116 <!-- Health Text -->
117 <Layer level="OVERLAY">
118 <Fontstring name="Perl_CombatDisplay_HealthBarText" inherits="GameFontNormal" text="Error!">
119 <Anchors>
120 <Anchor point="TOP" relativePoint="TOP">
121 <Offset>
122 <AbsDimension x="0" y="1"/>
123 </Offset>
124 </Anchor>
125 </Anchors>
126 </Fontstring>
127 </Layer>
128 </Layers>
129 </StatusBar>
130 <StatusBar name="Perl_CombatDisplay_HealthBarBG" inherits="TextStatusBar">
131 <Size>
132 <AbsDimension x="200" y="10"/>
133 </Size>
134 <Anchors>
135 <Anchor point="TOP" relativePoint="TOP" relativeTo="Perl_CombatDisplay_HealthBar">
136 <Offset>
137 <AbsDimension x="0" y="0"/>
138 </Offset>
139 </Anchor>
140 </Anchors>
141 <BarTexture file="Interface\TargetingFrame\UI-TargetingFrame-BarFill"/>
142 <BarColor r="0" g="0.8" b="0" a="0.25"/>
143 </StatusBar>
144  
145 <!-- Mana Bar -->
146 <StatusBar name="Perl_CombatDisplay_ManaBar" inherits="TextStatusBar">
147 <Size>
148 <AbsDimension x="200" y="10"/>
149 </Size>
150 <Anchors>
151 <Anchor point="TOP" relativePoint="BOTTOM" relativeTo="Perl_CombatDisplay_HealthBar">
152 <Offset>
153 <AbsDimension x="0" y="-2"/>
154 </Offset>
155 </Anchor>
156 </Anchors>
157 <BarTexture name="Perl_CombatDisplay_ManaBarTex" file="Interface\TargetingFrame\UI-StatusBar"/>
158 <BarColor r="0" g="1" b="0"/>
159 <Layers>
160 <!-- Mana Text -->
161 <Layer level="OVERLAY">
162 <Fontstring name="Perl_CombatDisplay_ManaBarText" inherits="GameFontNormal" text="Error!">
163 <Anchors>
164 <Anchor point="TOP" relativePoint="TOP">
165 <Offset>
166 <AbsDimension x="0" y="1"/>
167 </Offset>
168 </Anchor>
169 </Anchors>
170 </Fontstring>
171 </Layer>
172 </Layers>
173 </StatusBar>
174 <StatusBar name="Perl_CombatDisplay_ManaBarBG" inherits="TextStatusBar">
175 <Size>
176 <AbsDimension x="200" y="10"/>
177 </Size>
178 <Anchors>
179 <Anchor point="TOP" relativePoint="TOP" relativeTo="Perl_CombatDisplay_ManaBar">
180 <Offset>
181 <AbsDimension x="0" y="0"/>
182 </Offset>
183 </Anchor>
184 </Anchors>
185 <BarTexture file="Interface\TargetingFrame\UI-TargetingFrame-BarFill"/>
186 <BarColor r="0" g="1" b="0" a="0.25"/>
187 </StatusBar>
188  
189 <!-- Druid Mana Bar -->
190 <StatusBar name="Perl_CombatDisplay_DruidBar" inherits="TextStatusBar">
191 <Size>
192 <AbsDimension x="200" y="10"/>
193 </Size>
194 <Anchors>
195 <Anchor point="TOP" relativePoint="BOTTOM" relativeTo="Perl_CombatDisplay_HealthBar">
196 <Offset>
197 <AbsDimension x="0" y="-2"/>
198 </Offset>
199 </Anchor>
200 </Anchors>
201 <BarTexture name="Perl_CombatDisplay_DruidBarTex" file="Interface\TargetingFrame\UI-StatusBar"/>
202 <BarColor r="0" g="0" b="1"/>
203 <Layers>
204 <!-- Text -->
205 <Layer level="OVERLAY">
206 <Fontstring name="Perl_CombatDisplay_DruidBarText" inherits="GameFontNormalSmall" text="Error!">
207 <Anchors>
208 <Anchor point="TOP" relativePoint="TOP">
209 <Offset>
210 <AbsDimension x="0" y="1"/>
211 </Offset>
212 </Anchor>
213 </Anchors>
214 <Color r="1" g="1" b="1"/>
215 </Fontstring>
216 </Layer>
217 </Layers>
218 </StatusBar>
219 <StatusBar name="Perl_CombatDisplay_DruidBarBG" inherits="TextStatusBar">
220 <Size>
221 <AbsDimension x="200" y="10"/>
222 </Size>
223 <Anchors>
224 <Anchor point="TOP" relativePoint="TOP" relativeTo="Perl_CombatDisplay_DruidBar">
225 <Offset>
226 <AbsDimension x="0" y="0"/>
227 </Offset>
228 </Anchor>
229 </Anchors>
230 <BarTexture file="Interface\TargetingFrame\UI-TargetingFrame-BarFill"/>
231 <BarColor r="0" g="0" b="1" a="0.25"/>
232 </StatusBar>
233  
234 <!-- Bar for CPs -->
235 <StatusBar name="Perl_CombatDisplay_CPBar" inherits="TextStatusBar">
236 <Size>
237 <AbsDimension x="200" y="10"/>
238 </Size>
239 <Anchors>
240 <Anchor point="TOP" relativePoint="BOTTOM" relativeTo="Perl_CombatDisplay_ManaBar">
241 <Offset>
242 <AbsDimension x="0" y="-2"/>
243 </Offset>
244 </Anchor>
245 </Anchors>
246 <BarTexture name="Perl_CombatDisplay_CPBarTex" file="Interface\TargetingFrame\UI-StatusBar"/>
247 <BarColor r="1" g="0" b="0"/>
248 <Layers>
249 <!-- Combo Point Text -->
250 <Layer level="OVERLAY">
251 <Fontstring name="Perl_CombatDisplay_CPBarText" inherits="GameFontNormal" text="Error!">
252 <Anchors>
253 <Anchor point="TOP" relativePoint="TOP">
254 <Offset>
255 <AbsDimension x="0" y="1"/>
256 </Offset>
257 </Anchor>
258 </Anchors>
259 </Fontstring>
260 </Layer>
261 </Layers>
262 </StatusBar>
263 <StatusBar name="Perl_CombatDisplay_CPBarBG" inherits="TextStatusBar">
264 <Size>
265 <AbsDimension x="200" y="10"/>
266 </Size>
267 <Anchors>
268 <Anchor point="TOP" relativePoint="TOP" relativeTo="Perl_CombatDisplay_CPBar">
269 <Offset>
270 <AbsDimension x="0" y="0"/>
271 </Offset>
272 </Anchor>
273 </Anchors>
274 <BarTexture file="Interface\TargetingFrame\UI-TargetingFrame-BarFill"/>
275 <BarColor r="1" g="0" b="0" a="0.25"/>
276 </StatusBar>
277  
278 <!-- Pet Health Bar -->
279 <StatusBar name="Perl_CombatDisplay_PetHealthBar" inherits="TextStatusBar">
280 <Size>
281 <AbsDimension x="200" y="10"/>
282 </Size>
283 <Anchors>
284 <Anchor point="TOP" relativePoint="BOTTOM" relativeTo="Perl_CombatDisplay_ManaBar">
285 <Offset>
286 <AbsDimension x="0" y="-2"/>
287 </Offset>
288 </Anchor>
289 </Anchors>
290 <BarTexture name="Perl_CombatDisplay_PetHealthBarTex" file="Interface\TargetingFrame\UI-StatusBar"/>
291 <BarColor r="0" g="0.8" b="0"/>
292 <Layers>
293 <!-- Health Text -->
294 <Layer level="OVERLAY">
295 <Fontstring name="Perl_CombatDisplay_PetHealthBarText" inherits="GameFontNormal" text="Error!">
296 <Anchors>
297 <Anchor point="TOP" relativePoint="TOP">
298 <Offset>
299 <AbsDimension x="0" y="1"/>
300 </Offset>
301 </Anchor>
302 </Anchors>
303 </Fontstring>
304 </Layer>
305 </Layers>
306 </StatusBar>
307 <StatusBar name="Perl_CombatDisplay_PetHealthBarBG" inherits="TextStatusBar">
308 <Size>
309 <AbsDimension x="200" y="10"/>
310 </Size>
311 <Anchors>
312 <Anchor point="TOP" relativePoint="TOP" relativeTo="Perl_CombatDisplay_PetHealthBar">
313 <Offset>
314 <AbsDimension x="0" y="0"/>
315 </Offset>
316 </Anchor>
317 </Anchors>
318 <BarTexture file="Interface\TargetingFrame\UI-TargetingFrame-BarFill"/>
319 <BarColor r="0" g="0.8" b="0" a="0.25"/>
320 </StatusBar>
321  
322 <!-- Pet Mana Bar -->
323 <StatusBar name="Perl_CombatDisplay_PetManaBar" inherits="TextStatusBar">
324 <Size>
325 <AbsDimension x="200" y="10"/>
326 </Size>
327 <Anchors>
328 <Anchor point="TOP" relativePoint="BOTTOM" relativeTo="Perl_CombatDisplay_PetHealthBar">
329 <Offset>
330 <AbsDimension x="0" y="-2"/>
331 </Offset>
332 </Anchor>
333 </Anchors>
334 <BarTexture name="Perl_CombatDisplay_PetManaBarTex" file="Interface\TargetingFrame\UI-StatusBar"/>
335 <BarColor r="0" g="1" b="0"/>
336 <Layers>
337 <!-- Mana Text -->
338 <Layer level="OVERLAY">
339 <Fontstring name="Perl_CombatDisplay_PetManaBarText" inherits="GameFontNormal" text="Error!">
340 <Anchors>
341 <Anchor point="TOP" relativePoint="TOP">
342 <Offset>
343 <AbsDimension x="0" y="1"/>
344 </Offset>
345 </Anchor>
346 </Anchors>
347 </Fontstring>
348 </Layer>
349 </Layers>
350 </StatusBar>
351 <StatusBar name="Perl_CombatDisplay_PetManaBarBG" inherits="TextStatusBar">
352 <Size>
353 <AbsDimension x="200" y="10"/>
354 </Size>
355 <Anchors>
356 <Anchor point="TOP" relativePoint="TOP" relativeTo="Perl_CombatDisplay_PetManaBar">
357 <Offset>
358 <AbsDimension x="0" y="0"/>
359 </Offset>
360 </Anchor>
361 </Anchors>
362 <BarTexture file="Interface\TargetingFrame\UI-TargetingFrame-BarFill"/>
363 <BarColor r="0" g="1" b="0" a="0.25"/>
364 </StatusBar>
365 </Frames>
366 </Frame>
367 </Frames>
368 </Frame>
369  
370  
371 <Frame name="Perl_CombatDisplay_Target_Frame" movable="true" parent="UIParent" enableMouse="true">
372 <Size>
373 <AbsDimension x="211" y="40"/>
374 </Size>
375  
376 <Anchors>
377 <Anchor point="BOTTOMLEFT" relativePoint="TOPLEFT" relativeTo="Perl_CombatDisplay_Frame">
378 <Offset>
379 <AbsDimension x="0" y="5"/>
380 </Offset>
381 </Anchor>
382 </Anchors>
383  
384 <!-- Script Events -->
385 <Scripts>
386 <OnLoad>
387 Perl_CombatDisplay_Target_OnLoad();
388 </OnLoad>
389 </Scripts>
390  
391 <Frames>
392 <!-- Frame for the drop down menu. -->
393 <Frame name="Perl_CombatDisplay_Target_DropDown" inherits="UIDropDownMenuTemplate" id="1" hidden="true">
394 <Size>
395 <AbsDimension x="10" y="10"/>
396 </Size>
397 <Anchors>
398 <Anchor point="TOP">
399 <Offset>
400 <AbsDimension x="0" y="0"/>
401 </Offset>
402 </Anchor>
403 </Anchors>
404 <Scripts>
405 <OnLoad>
406 Perl_CombatDisplayTargetDropDown_OnLoad();
407 </OnLoad>
408 </Scripts>
409 </Frame>
410  
411 <!-- Frame to display Mana/Energy/Rage/CPs. -->
412 <Frame name="Perl_CombatDisplay_Target_ManaFrame">
413 <Size>
414 <AbsDimension x="220" y="42"/>
415 </Size>
416 <Anchors>
417 <Anchor point="TOPLEFT">
418 <Offset>
419 <AbsDimension x="0" y="0"/>
420 </Offset>
421 </Anchor>
422 </Anchors>
423 <Backdrop bgFile="Interface\AddOns\Perl_Config\Perl_Black" edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
424 <EdgeSize>
425 <AbsValue val="16"/>
426 </EdgeSize>
427 <TileSize>
428 <AbsValue val="16"/>
429 </TileSize>
430 <BackgroundInsets>
431 <AbsInset left="5" right="5" top="5" bottom="5"/>
432 </BackgroundInsets>
433 </Backdrop>
434 <Frames>
435 <Button name="Perl_CombatDisplay_Target_ManaFrame_CastClickOverlay">
436 <Size>
437 <AbsDimension x="220" y="42"/>
438 </Size>
439 <Anchors>
440 <Anchor point="TOPLEFT">
441 <Offset>
442 <AbsDimension x="0" y="0"/>
443 </Offset>
444 </Anchor>
445 </Anchors>
446 <Scripts>
447 <OnLoad>
448 this:RegisterForClicks('LeftButtonUp', 'RightButtonUp', 'MiddleButtonUp', 'Button4Up', 'Button5Up');
449 </OnLoad>
450 <OnClick>
451 Perl_CombatDisplay_Target_MouseClick(arg1);
452 </OnClick>
453 <OnMouseDown>
454 Perl_CombatDisplay_Target_MouseDown(arg1);
455 </OnMouseDown>
456 <OnMouseUp>
457 Perl_CombatDisplay_Target_MouseUp(arg1);
458 </OnMouseUp>
459 </Scripts>
460 </Button>
461  
462 <!-- Health Bar -->
463 <StatusBar name="Perl_CombatDisplay_Target_HealthBar" inherits="TextStatusBar">
464 <Size>
465 <AbsDimension x="200" y="10"/>
466 </Size>
467 <Anchors>
468 <Anchor point="TOP" relativePoint="TOP">
469 <Offset>
470 <AbsDimension x="0" y="-10"/>
471 </Offset>
472 </Anchor>
473 </Anchors>
474 <BarTexture name="Perl_CombatDisplay_Target_HealthBarTex" file="Interface\TargetingFrame\UI-StatusBar"/>
475 <BarColor r="0" g="0.8" b="0"/>
476 <Layers>
477 <!-- Health Text -->
478 <Layer level="OVERLAY">
479 <Fontstring name="Perl_CombatDisplay_Target_HealthBarText" inherits="GameFontNormal" text="Error!">
480 <Anchors>
481 <Anchor point="TOP" relativePoint="TOP">
482 <Offset>
483 <AbsDimension x="0" y="1"/>
484 </Offset>
485 </Anchor>
486 </Anchors>
487 </Fontstring>
488 </Layer>
489 </Layers>
490 </StatusBar>
491 <StatusBar name="Perl_CombatDisplay_Target_HealthBarBG" inherits="TextStatusBar">
492 <Size>
493 <AbsDimension x="200" y="10"/>
494 </Size>
495 <Anchors>
496 <Anchor point="TOP" relativePoint="TOP" relativeTo="Perl_CombatDisplay_Target_HealthBar">
497 <Offset>
498 <AbsDimension x="0" y="0"/>
499 </Offset>
500 </Anchor>
501 </Anchors>
502 <BarTexture file="Interface\TargetingFrame\UI-TargetingFrame-BarFill"/>
503 <BarColor r="0" g="0.8" b="0" a="0.25"/>
504 </StatusBar>
505  
506 <!-- Mana Bar -->
507 <StatusBar name="Perl_CombatDisplay_Target_ManaBar" inherits="TextStatusBar">
508 <Size>
509 <AbsDimension x="200" y="10"/>
510 </Size>
511 <Anchors>
512 <Anchor point="TOP" relativePoint="TOP">
513 <Offset>
514 <AbsDimension x="0" y="-22"/>
515 </Offset>
516 </Anchor>
517 </Anchors>
518 <BarTexture name="Perl_CombatDisplay_Target_ManaBarTex" file="Interface\TargetingFrame\UI-StatusBar"/>
519 <BarColor r="0" g="1" b="0"/>
520 <Layers>
521 <!-- Mana Text -->
522 <Layer level="OVERLAY">
523 <Fontstring name="Perl_CombatDisplay_Target_ManaBarText" inherits="GameFontNormal" text="Error!">
524 <Anchors>
525 <Anchor point="TOP" relativePoint="TOP">
526 <Offset>
527 <AbsDimension x="0" y="1"/>
528 </Offset>
529 </Anchor>
530 </Anchors>
531 </Fontstring>
532 </Layer>
533 </Layers>
534 </StatusBar>
535 <StatusBar name="Perl_CombatDisplay_Target_ManaBarBG" inherits="TextStatusBar">
536 <Size>
537 <AbsDimension x="200" y="10"/>
538 </Size>
539 <Anchors>
540 <Anchor point="TOP" relativePoint="TOP" relativeTo="Perl_CombatDisplay_Target_ManaBar">
541 <Offset>
542 <AbsDimension x="0" y="0"/>
543 </Offset>
544 </Anchor>
545 </Anchors>
546 <BarTexture file="Interface\TargetingFrame\UI-TargetingFrame-BarFill"/>
547 <BarColor r="0" g="1" b="0" a="0.25"/>
548 </StatusBar>
549 </Frames>
550 </Frame>
551 </Frames>
552  
553 </Frame>
554 </Ui>