vanilla-wow-addons – Blame information for rev 1

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1 office 1 Readme.txt for MoveAnything!
2  
3 MoveAnything! is a mod that lets you move, scale, and hide...well...anything
4 at all!
5  
6 To use it, open up your main game menu (by hitting escape until it shows up)
7 and pushing the MoveAnything! button there, or by using the "/move" command on
8 the chat entry line.
9  
10 ***NOTES on vJ1.0***
11  
12 MoveAnything! vJ1.0
13 Based on MA! 1.12 by Skrag
14  
15 Notes: Apparently MoveAnything has been discontinued by Skrag
16 (http://www.curse-gaming.com/mod.php?addid=601)
17  
18 This version of MoveAnything! is updated to get rid of the
19 UNIT_NAME_UPDATE reliance. It also now has a framefinder
20 (ripped from Discord, hope you don't mind Loz!) and a nudge
21 function (idea also from Discord, man Loz rocks :)
22  
23 Just open up the MoveAnything! panel (/move) or move a frame
24 as you normally would (/move framename) to see the additions.
25  
26  
27 ***QUICK REFERENCE***
28  
29 To show the MA Options window: /move or use the main game menu
30  
31 Option menu buttons:
32 Move: Start moving the window.
33 Hide: click the "Hide" button in the option menu
34 Reset: Move back to default position
35  
36 While moving:
37 Left-Drag in the grey movable area:
38 Move the window
39 Left-Drag in the smaller buttons on the edges:
40 Resize the window
41 Right-Click on the movable area:
42 Stop moving
43 Shift-Right-Click on the movable area or resizing buttons:
44 Hide the "Moving XXX window" text and background, while still
45 leaving the window available for moving/scaling
46  
47 Slash Commands:
48 /move : open the MoveAnything options window
49 /move framename : move the frame named "framename"
50 /movelist : list all the valid character specific settings
51 /movecopy servername playername : copy layout from another character
52 /movedelete servername playername : delete settings for that character
53  
54 ***MORE DETAILED REFERENCE***
55  
56 You will then see the MoveAnything! options window, with a list of
57 things that are predefined as movable. I've put a good chuck of the default
58 interface in here, to allow you to move things like the tooltip, the casting
59 bar, the minimap, your bags, and your action buttons.
60  
61 To move a window, click on the "Move" checkbox next to the name of the window
62 you want to move. A grey area will appear over the top of whatever you're
63 trying to move, showing you where it is currently, and what it's current size
64 is. Note that the window itself doesn't actually have to be visible to be
65 able to move it, but some windows have some odd positioning (the Player window
66 is a prime example), so it's easier if the window is visible. But even if you
67 only have 2 party members, you can still move all the party member
68 windows. To actually move it, just click and drag anywhere in the grey area.
69  
70 The newly visible grey area has 4 small boxes located in the center of each
71 edge. These are the resizing boxes. Dragging one of those will move that
72 edge. I placed the boxes in the center of the edge rather than the corner
73 because the way scaling works in WoW means that you can only scale
74 proportionally, so when you drag one direction, the other will scale the
75 proper amount as well.
76  
77 Right-clicking the movable area (or unchecking the "Move" box in the
78 options menu) will complete the movement, locking the window to the location
79 and scale you left it at.
80  
81 If you hold shift while right-clicking, the text ("Moving XXX Window") and the
82 movable background will disappear, giving you a clear view of the thing you're
83 actually trying to move. The resizing buttons stay there, and movable area is
84 still there, so you can drag and right-click to stop moving just as if it were
85 still there, it's just invisible.
86  
87 If you want to undo your moving and scaling, just hit the "Reset" button next
88 to the name on the list.
89  
90 ***INFO PANELS***
91  
92 The info panels are the two panels that
93 show up on the left and center of your screen, such as the character info
94 screen, the tradeskill window, the bank window, and your spellbook.
95  
96 Most (if not all) of these frames are already defined as movable, and will
97 show up in your list. When you move any of these panels, they detach from the
98 normal panel spaces, meaning that you can have any or all of them on the
99 screen at one time, but also meaning that you may end up with overlapping
100 windows.
101  
102 In addition to the ability to move each info panel independently, you
103 have the ability to move the panel areas themselves around. There are two
104 special items in the list of movable windows called "Info Panel 1" and "Info
105 Panel 2". You can move and scale these at will, and the next panel that shows
106 up in that spot will take the position and size specified. However, moving
107 these doesn't affect panels that are currently on the screen, so you're going
108 to have to close and reopen the panel to see the results.
109  
110 ***VERTICAL BARS***
111  
112 All of the built-in button bars (action, pet action, bags, micro buttons,
113 etc) are movable and scalable. But in the window list, there are two
114 individual entries that will move each of these bars differently. Each of
115 them has a normal setting and a vertical setting. So, if you want your pet
116 buttons to be arranged vertically, click the "Move" checkbox next to "Pet
117 Action Buttons (Vertical)", and your pet buttons will line up one on top of
118 the other. At that point, scaling and moving works just like it would
119 normally.
120  
121 ***BANK BAGS***
122  
123 Due to some oddities about how the bank works (The game doesn't even know how
124 many slots each of your bank bags have until you open them), it is
125 unfortunately necessary to open the bag first, click "Move", clear it, and
126 click "Move" again to get the proper size locked in. If you're not at the
127 bank, or don't want to do this, you can move your bank bag windows
128 around, but the actual positioning is probably not going to be exactly what
129 you expect. Your normal inventory bags don't have these issues, since the
130 game doesn't try to hide anything about your inventory from you.
131  
132 ***MOVING THINGS NOT IN THE PREDEFINED LIST***
133  
134 "You said you could move *anything*, but all I see is a predefined list of
135 things! Wtf?"
136  
137 If you want to move anything that's not in the predefined list, you need to
138 figure out what the name of the frame you want to move is. Generally you do
139 this by looking in the .xml file for the addon in question, and trying to
140 figure out which of the frames defined in there is the one you really want to
141 use. For example, if AllInOneInventory wasn't already in the list, you would
142 go look at AllInOneInventory.xml. The line you're looking for is going to
143 look something like this:
144  
145 <Button name="AllInOneInventoryFrame" frameStrata="LOW" ...(etc)
146  
147 except that "Button" is commonly "Frame" as well.
148  
149 Once you know the name of the frame you want to move, use the /move command on
150 the chat entry line as follows:
151  
152 /move AllInOneInventoryFrame
153  
154 where you, of course, replace "AllInOneInventoryFrame" with the name of the
155 frame you're trying to move.
156  
157 From that point on, this new frame will appear in your list, and its position
158 will be remembered. If you want to remove the frame from the list, just Reset
159 it. (Predefined movables will stay in the list even if you reset them,
160 though)
161  
162 ***LIVING HAPPILY WITH MOVEANYTHING ON THE MAIN MENU***
163  
164 There is a function in MoveAnything.lua called GameMenu_AddButton().
165  
166 You can duplicate this function in your mod (make an exact copy of it. It's set
167 up such that it will work correctly no matter how many times, and in how many
168 different addon files it is duplicated in), call it, and buttons will be added
169 between the "Macros" and "Logout" button correctly, no matter how many different
170 mods are trying to do it. Sorry, this does require other people to change their
171 mods, but I could not think of any other way to make them all live happily with
172 MoveAnything.
173  
174 ***KNOWN PROBLEMS***
175  
176 Due to the somewhat bizzare way WoW handles scaling of UI elements, sometimes
177 your scaling will get overwritten. In particular, if you scale a window, and
178 then later you scale a parent of that window, the child's scale will be
179 overwritten. An example of this is the Player and Pet windows. The pet
180 window is a child of the player's, so if you scale the pet and then scale the
181 player, the pet's scale will be overwritten temporarily.
182  
183 This becomes a fairly large problem when you consider that UIParent is a
184 parent to EVERYTHING, and that sometimes its scale gets changed. Most notably
185 when you tab out or resize your window in windowed mode.
186  
187 I've added a key binding that you can map to a key (such as Ctrl-Shift-M
188 maybe) to push when you have issues with scales messing up. Hopefully it
189 won't happen too often, but that's the quickest way to fix it. Reloading your
190 UI would do the trick as well, but that's sort of a pain in the butt if you
191 end up having to do it every time you tab out. :)
192  
193 I'm sure there are other problems that I don't know about. Feel free to email
194 bug reports to me at travis_nixon@yahoo.com.