vanilla-wow-addons – Blame information for rev 1
?pathlinks?
Rev | Author | Line No. | Line |
---|---|---|---|
1 | office | 1 | Moog HUD by Moog |
2 | Modification of Nurfed HUD by Tivoli (www.nurfed.com) |
||
3 | Use /moog to bring up options menu |
||
4 | --------------------------------------------------------------------------- |
||
5 | |||
6 | v1.11.1 - 20 June 2006 |
||
7 | * Stopped registering events during zoning (Probably now redundant under 1.11) |
||
8 | * Added option to seperate player health/mana values with the bars |
||
9 | |||
10 | v1.10.1 - 30 Mar 2006 |
||
11 | * Updated channelling code to use new SPELLCAST_CHANNEL_STOP event. |
||
12 | * Made long spell casting pulse happen for channelled spells as well |
||
13 | |||
14 | v1.9.4 - 22 Mar 2006 |
||
15 | * Added the option to have the HUD pulse when casting is complete. Seperate options exist for duration casts and instacasts. |
||
16 | * Made combo points update on more events, preventing combo points seeming to linger after mob deaths, etc. |
||
17 | * Fixed a bug that would only occur when a mob changed name (eg. shrinking the giants in Feralas) |
||
18 | |||
19 | v1.9.3 - 11 Feb 2006 |
||
20 | * Made the icons default to off. They can be re-enabled in the options menu for those who hide their normal player portraits. |
||
21 | |||
22 | v1.9.2b - 11 Jan 2006 |
||
23 | * Fixed problem with hiding target stats |
||
24 | * Changed saved variables method after someone pointed out the correct way |
||
25 | |||
26 | v1.9.2 - 11 Jan 2006 |
||
27 | * Tidied up some localization use |
||
28 | * Increased the max and min vertical positions |
||
29 | * Added extra checking to prevent attitude checks between players, since this can cause errors across zones |
||
30 | |||
31 | v1.9.1b - 8 Jan 2006 |
||
32 | * Properly fixed the bug which occured when a nearby player changed pvp state |
||
33 | |||
34 | v1.9.1 - 4 Jan 2006 |
||
35 | * Changed version numbering to make more sense (at least to me) |
||
36 | * Made own class icon fade out when not in a team (and hence no menu available) |
||
37 | * Stopped showing mob class icon unless selected in options |
||
38 | * Mob name is now in reaction colour (ie. unfriendly/neutral/friendly) |
||
39 | |||
40 | v1.18b - 3 Jan 2006 |
||
41 | * Fixed a bug which occured when a nearby player changed pvp state |
||
42 | |||
43 | v1.18 - 28 Dec 2005 |
||
44 | * Added state/party icons around player and target icons (Thanks to Sael for most of the code) |
||
45 | * Fixed bug with mana/energy/rage bar caused by Druid shapeshifting (Again thanks to Sael) |
||
46 | * Added options to use percentages for target values, even when real values are known. Please note that some values are |
||
47 | always percentages even with this unticked due to the information that Blizzard allows UIs access to. |
||
48 | |||
49 | v1.17 - 25 Dec 2005 |
||
50 | * Added MobHealth/MobInfo compatibility |
||
51 | * Added seperate options for disabling self and target information instead of a global text on/off |
||
52 | |||
53 | v1.16 - 21 Dec 2005 |
||
54 | * Made options menu draggable |
||
55 | * Added class icons for self and target. These double up as clickable buttons for self/target menus. |
||
56 | |||
57 | v1.15 - 20 Dec 2005 |
||
58 | * Fixed bug with target model returning after turning it off in options |
||
59 | * Caught nil strings error when typing /moog on it's own |
||
60 | |||
61 | v1.14 - 17 Dec 2005 |
||
62 | * Fixed texture distortion during first spell cast of a session |
||
63 | * Added extra options to options menu |
||
64 | |||
65 | v1.13 - 17 Dec 2005 |
||
66 | * Now has options menu available by typing '/moog menu' or just '/moog'. Will populate with more options later |
||
67 | * Made target healthbar and name turn grey if tagged by another player/team (ie no xp or loot) |
||
68 | * Fixed bug where own health would turn red under some circumstances |
||
69 | |||
70 | v1.12 - 16 Dec 2005 |
||
71 | * Changed mana numbers and bar to be a matching blue. Doesn't match the normal mana blue, but works better imo |
||
72 | * Fixed a bug where target health seemed to spike as you deselected or lost view of a target |
||
73 | * Own health now says 'Dead' in grey when you're dead or a ghost |
||
74 | |||
75 | v1.11 - 13 Dec 2005 |
||
76 | * Reduced the Cast Time to one decimal place, more was just distracting |
||
77 | * Removed seperate % health display since all non team targets only show a % anyway. |
||
78 | * Upgraded the target level readout to include target con colour and target classification (eg Boss or Elite) |
||
79 | * Delayed spells were actually showing as finishing faster rather than slower, this has been fixed |
||
80 | * Dead targets now simply say 'Dead' in grey, rather than 0% in the normal red |
||
81 | |||
82 | v1.1 - 12 Dec 2005 |
||
83 | * Removed deliberate smoothing from Cast Bar as it caused a constant lag from the real timer |
||
84 | * Added Cast Time remaining value to remove all need for a traditional Cast Bar and Cast Timer |
||
85 | |||
86 | v1.0 - 12 Dec 2005 |
||
87 | * First release |
||
88 | * Fixed Cast Bar functionality of Nurfed HUD |
||
89 | |||
90 | Known Issues: |
||
91 | |||
92 | * None |
||
93 | |||
94 | --------------------------------------------------------------------------- |
||
95 | The intention for this UI mod is to replace as many of the traditional panels with a single clean central display. |
||
96 | |||
97 | With many classes the need for many extra buttons and mod displays means that the original |
||
98 | panels can end up taking up needed UI real estate, and this is an attempt to clean up some space |
||
99 | and remove the need to look away from the screen center any more than absolutely necessary. |