vanilla-wow-addons – Blame information for rev 1

Subversion Repositories:
Rev:
Rev Author Line No. Line
1 office 1 Moog HUD by Moog
2 Modification of Nurfed HUD by Tivoli (www.nurfed.com)
3 Use /moog to bring up options menu
4 ---------------------------------------------------------------------------
5  
6 v1.11.1 - 20 June 2006
7 * Stopped registering events during zoning (Probably now redundant under 1.11)
8 * Added option to seperate player health/mana values with the bars
9  
10 v1.10.1 - 30 Mar 2006
11 * Updated channelling code to use new SPELLCAST_CHANNEL_STOP event.
12 * Made long spell casting pulse happen for channelled spells as well
13  
14 v1.9.4 - 22 Mar 2006
15 * Added the option to have the HUD pulse when casting is complete. Seperate options exist for duration casts and instacasts.
16 * Made combo points update on more events, preventing combo points seeming to linger after mob deaths, etc.
17 * Fixed a bug that would only occur when a mob changed name (eg. shrinking the giants in Feralas)
18  
19 v1.9.3 - 11 Feb 2006
20 * Made the icons default to off. They can be re-enabled in the options menu for those who hide their normal player portraits.
21  
22 v1.9.2b - 11 Jan 2006
23 * Fixed problem with hiding target stats
24 * Changed saved variables method after someone pointed out the correct way
25  
26 v1.9.2 - 11 Jan 2006
27 * Tidied up some localization use
28 * Increased the max and min vertical positions
29 * Added extra checking to prevent attitude checks between players, since this can cause errors across zones
30  
31 v1.9.1b - 8 Jan 2006
32 * Properly fixed the bug which occured when a nearby player changed pvp state
33  
34 v1.9.1 - 4 Jan 2006
35 * Changed version numbering to make more sense (at least to me)
36 * Made own class icon fade out when not in a team (and hence no menu available)
37 * Stopped showing mob class icon unless selected in options
38 * Mob name is now in reaction colour (ie. unfriendly/neutral/friendly)
39  
40 v1.18b - 3 Jan 2006
41 * Fixed a bug which occured when a nearby player changed pvp state
42  
43 v1.18 - 28 Dec 2005
44 * Added state/party icons around player and target icons (Thanks to Sael for most of the code)
45 * Fixed bug with mana/energy/rage bar caused by Druid shapeshifting (Again thanks to Sael)
46 * Added options to use percentages for target values, even when real values are known. Please note that some values are
47 always percentages even with this unticked due to the information that Blizzard allows UIs access to.
48  
49 v1.17 - 25 Dec 2005
50 * Added MobHealth/MobInfo compatibility
51 * Added seperate options for disabling self and target information instead of a global text on/off
52  
53 v1.16 - 21 Dec 2005
54 * Made options menu draggable
55 * Added class icons for self and target. These double up as clickable buttons for self/target menus.
56  
57 v1.15 - 20 Dec 2005
58 * Fixed bug with target model returning after turning it off in options
59 * Caught nil strings error when typing /moog on it's own
60  
61 v1.14 - 17 Dec 2005
62 * Fixed texture distortion during first spell cast of a session
63 * Added extra options to options menu
64  
65 v1.13 - 17 Dec 2005
66 * Now has options menu available by typing '/moog menu' or just '/moog'. Will populate with more options later
67 * Made target healthbar and name turn grey if tagged by another player/team (ie no xp or loot)
68 * Fixed bug where own health would turn red under some circumstances
69  
70 v1.12 - 16 Dec 2005
71 * Changed mana numbers and bar to be a matching blue. Doesn't match the normal mana blue, but works better imo
72 * Fixed a bug where target health seemed to spike as you deselected or lost view of a target
73 * Own health now says 'Dead' in grey when you're dead or a ghost
74  
75 v1.11 - 13 Dec 2005
76 * Reduced the Cast Time to one decimal place, more was just distracting
77 * Removed seperate % health display since all non team targets only show a % anyway.
78 * Upgraded the target level readout to include target con colour and target classification (eg Boss or Elite)
79 * Delayed spells were actually showing as finishing faster rather than slower, this has been fixed
80 * Dead targets now simply say 'Dead' in grey, rather than 0% in the normal red
81  
82 v1.1 - 12 Dec 2005
83 * Removed deliberate smoothing from Cast Bar as it caused a constant lag from the real timer
84 * Added Cast Time remaining value to remove all need for a traditional Cast Bar and Cast Timer
85  
86 v1.0 - 12 Dec 2005
87 * First release
88 * Fixed Cast Bar functionality of Nurfed HUD
89  
90 Known Issues:
91  
92 * None
93  
94 ---------------------------------------------------------------------------
95 The intention for this UI mod is to replace as many of the traditional panels with a single clean central display.
96  
97 With many classes the need for many extra buttons and mod displays means that the original
98 panels can end up taking up needed UI real estate, and this is an attempt to clean up some space
99 and remove the need to look away from the screen center any more than absolutely necessary.