vanilla-wow-addons – Blame information for rev 1
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Rev | Author | Line No. | Line |
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1 | office | 1 | -- StatRings Ring Template |
2 | ---------------------------------------------------------------------- |
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3 | -- |
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4 | -- Template code for partial ring display |
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5 | -- |
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6 | -- Divides the ring up into four quadrants: |
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7 | -- Q1-TopRight Q2-BottomRight Q3-BottomLeft Q4-TopLeft |
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8 | -- |
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9 | -- Other terminology: |
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10 | -- self.radius - The outer radius of the ring (Also the texture width) |
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11 | -- self.ringFactor - The ratio of inner radius/outer radius |
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12 | |||
13 | --------------------------------------------------------------------------- |
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14 | -- QUADRANT MAPPING FUNCTIONS |
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15 | -- The subsetting code is all written relative to the first quandrant, but |
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16 | -- each quadrant has a pair of functions to manage mapping location and |
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17 | -- texture operations from that 'normalized' coordinate system into the |
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18 | -- appropriate one for the quadrant in question |
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19 | -- |
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20 | -- SUBSET FUNCTION |
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21 | -- This function displays a subset of a quadrant, using a subset of a |
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22 | -- texture (The texture subsetting is optional, so the same function |
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23 | -- can be used for slice stretching). Note this does not issue a |
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24 | -- ClearAllPoints. |
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25 | -- |
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26 | -- setSubsetFuncs[quadrant](tex, parname, radius, xlo, xhi, ylo, yhi, notex) |
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27 | -- |
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28 | -- Parameters: |
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29 | -- tex - The texture object |
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30 | -- parname - The name of the texture's parent (for SetPoint use) |
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31 | -- radius - The outer radius of the ring (i.e. texture width & height) |
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32 | -- xlo, xhi - X Coordinate bounds (from center of the ring) |
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33 | -- ylo, yhi - Y Coordinate bounds (From center of the ring) |
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34 | -- notex - (OPTIONAL) If present and true, do not set texture coords. |
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35 | -- just change points. |
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36 | -- |
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37 | -- SLICE FUNCTION |
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38 | -- This function sets the texture coordinates for a slice texture, so that |
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39 | -- it's correctly oriented for the quadrant. |
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40 | -- |
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41 | -- setSliceFuncs[quadrant](tex) |
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42 | -- |
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43 | -- Parameters: |
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44 | -- tex - The slice texture object |
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45 | -- |
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46 | local setSubsetFuncs = {}; |
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47 | local setSliceFuncs = {}; |
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48 | |||
49 | -- Q3: BOTTOM LEFT |
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50 | setSubsetFuncs[1] = function(tex, parname, radius, xlo, xhi, ylo, yhi, notex) |
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51 | if (not notex) then |
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52 | tex:SetTexCoord(xhi, xlo, ylo, yhi); |
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53 | end |
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54 | tex:SetPoint("BOTTOMRIGHT", parname, "BOTTOMLEFT", -xlo*radius, -yhi*radius); |
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55 | tex:SetPoint("TOPLEFT", parname, "BOTTOMLEFT", -xhi*radius, -ylo*radius); |
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56 | end |
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57 | |||
58 | -- Q4: TOP LEFT |
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59 | setSubsetFuncs[2] = function(tex, parname, radius, xlo, xhi, ylo, yhi, notex) |
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60 | if (not notex) then |
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61 | tex:SetTexCoord(yhi, ylo, xhi, xlo); |
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62 | end |
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63 | tex:SetPoint("BOTTOMLEFT", parname, "BOTTOMLEFT", -yhi*radius, xlo*radius); |
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64 | tex:SetPoint("TOPRIGHT", parname, "BOTTOMLEFT", -ylo*radius, xhi*radius); |
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65 | end |
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66 | |||
67 | -- Q1: TOP RIGHT |
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68 | setSubsetFuncs[3] = function(tex, parname, radius, xlo, xhi, ylo, yhi, notex) |
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69 | if (not notex) then |
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70 | tex:SetTexCoord(xlo, xhi, yhi, ylo); |
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71 | end |
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72 | tex:SetPoint("TOPLEFT", parname, "BOTTOMLEFT", xlo*radius, yhi*radius); |
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73 | tex:SetPoint("BOTTOMRIGHT", parname, "BOTTOMLEFT", xhi*radius, ylo*radius); |
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74 | end |
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75 | |||
76 | -- Q2: BOTTOM RIGHT |
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77 | setSubsetFuncs[4] = function(tex, parname, radius, xlo, xhi, ylo, yhi, notex) |
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78 | if (not notex) then |
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79 | tex:SetTexCoord(ylo, yhi, xlo, xhi); |
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80 | end |
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81 | tex:SetPoint("TOPRIGHT", parname, "BOTTOMLEFT", yhi*radius, -xlo*radius); |
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82 | tex:SetPoint("BOTTOMLEFT", parname, "BOTTOMLEFT", ylo*radius, -xhi*radius); |
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83 | end |
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84 | |||
85 | -- Slice text coord setting funcs |
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86 | setSliceFuncs[1] = function(tex) tex:SetTexCoord(0, 1, 1, 0); end |
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87 | setSliceFuncs[2] = function(tex) tex:SetTexCoord(1, 0, 1, 0); end |
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88 | setSliceFuncs[3] = function(tex) tex:SetTexCoord(1, 0, 0, 1); end |
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89 | setSliceFuncs[4] = function(tex) tex:SetTexCoord(0, 1, 0, 1); end |
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90 | |||
91 | -- The 'Work' function, which handles subset rendering for a single |
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92 | -- quadrant (normalized to Q1) |
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93 | -- |
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94 | -- Params: |
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95 | -- self - The ring template instance |
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96 | -- A - The angle within the quadrant (degrees, 0 <= A < 90) |
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97 | -- T - The main texture for the quadrant |
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98 | -- SS - The texture subset mapping function for the quadrant |
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99 | |||
100 | function StatRingsRingTemplate_DoQuadrantReversed(self, A, T, SS) |
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101 | -- Grab local references to important textures |
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102 | local C = self.chip; |
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103 | local S = self.slice; |
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104 | |||
105 | -- If no part of this quadrant is visible, just hide all the textures |
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106 | -- and be done. |
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107 | if (A == 0) then |
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108 | T:Hide(); |
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109 | C:Hide(); |
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110 | S:Hide(); |
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111 | return; |
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112 | end |
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113 | |||
114 | -- More local references, grab the ring dimensions, and the frame name. |
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115 | local RF = self.ringFactor; |
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116 | local OR = self.radius; |
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117 | local name = self.name; |
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118 | |||
119 | -- Drawing scheme uses three locations |
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120 | -- E (Ex,Ey) - The 'End' position (Nx=1, Ny=0) |
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121 | -- O (Ox,Oy) - Intersection of angle line with Outer edge |
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122 | -- I (Ix,Iy) - Intersection of angle line with Inner edge |
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123 | |||
124 | -- Calculated locations: |
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125 | -- Arad - Angle in radians |
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126 | -- Ox,Oy - O coordinates |
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127 | -- Ix,Iy - I coordinates |
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128 | local Arad = math.rad(A); |
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129 | local Ox = math.cos(Arad); |
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130 | local Oy = math.sin(Arad); |
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131 | local Ix = Ox * RF; |
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132 | local Iy = Oy * RF; |
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133 | |||
134 | -- Treat first and last halves differently to maximize size of main |
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135 | -- texture subset. |
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136 | if (A <= 45) then |
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137 | -- Main subset is from N to I |
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138 | SS(T, name, OR, Ix, 1, 0, Iy); |
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139 | -- Chip is subset from (Ix,Oy) to (Ox,Ny) (Right edge of main) |
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140 | SS(C, name, OR, Ox, 1, Iy, Oy); |
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141 | else |
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142 | -- Main subset is from N to O |
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143 | SS(T, name, OR, Ox, 1, 0, Oy); |
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144 | -- Chip is subset from (Nx,Iy) to (Ix,Oy) (Bottom edge of main) |
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145 | SS(C, name, OR, Ix, Ox, 0, Iy); |
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146 | end |
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147 | -- Strech slice between I and O |
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148 | SS(S, name, OR, Ix, Ox, Iy, Oy, 1); |
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149 | -- All three textures are visible |
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150 | T:Show(); |
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151 | C:Show(); |
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152 | S:Show(); |
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153 | end |
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154 | |||
155 | function StatRingsRingTemplate_DoQuadrant(self, A, T, SS) |
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156 | -- Grab local references to important textures |
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157 | local C = self.chip; |
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158 | local S = self.slice; |
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159 | |||
160 | -- If no part of this quadrant is visible, just hide all the textures |
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161 | -- and be done. |
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162 | if (A == 0) then |
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163 | T:Hide(); |
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164 | C:Hide(); |
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165 | S:Hide(); |
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166 | return; |
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167 | end |
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168 | |||
169 | -- More local references, grab the ring dimensions, and the frame name. |
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170 | local RF = self.ringFactor; |
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171 | local OR = self.radius; |
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172 | local name = self.name; |
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173 | |||
174 | -- Drawing scheme uses three locations |
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175 | -- N (Nx,Ny) - The 'Noon' position (Nx=0, Ny=1) |
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176 | -- O (Ox,Oy) - Intersection of angle line with Outer edge |
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177 | -- I (Ix,Iy) - Intersection of angle line with Inner edge |
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178 | |||
179 | -- Calculated locations: |
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180 | -- Arad - Angle in radians |
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181 | -- Ox,Oy - O coordinates |
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182 | -- Ix,Iy - I coordinates |
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183 | local Arad = math.rad(A); |
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184 | local Ox = math.sin(Arad); |
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185 | local Oy = math.cos(Arad); |
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186 | local Ix = Ox * RF; |
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187 | local Iy = Oy * RF; |
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188 | |||
189 | -- Treat first and last halves differently to maximize size of main |
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190 | -- texture subset. |
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191 | if (A <= 45) then |
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192 | -- Main subset is from N to I |
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193 | SS(T, name, OR, 0, Ix, Iy, 1); |
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194 | -- Chip is subset from (Ix,Oy) to (Ox,Ny) (Right edge of main) |
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195 | SS(C, name, OR, Ix, Ox, Oy, 1); |
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196 | else |
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197 | -- Main subset is from N to O |
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198 | SS(T, name, OR, 0, Ox, Oy, 1); |
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199 | -- Chip is subset from (Nx,Iy) to (Ix,Oy) (Bottom edge of main) |
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200 | SS(C, name, OR, 0, Ix, Iy, Oy); |
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201 | end |
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202 | -- Strech slice between I and O |
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203 | SS(S, name, OR, Ix, Ox, Iy, Oy, 1); |
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204 | -- All three textures are visible |
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205 | T:Show(); |
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206 | C:Show(); |
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207 | S:Show(); |
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208 | end |
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209 | |||
210 | -- Method function to set the angle to display |
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211 | -- |
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212 | -- Param: |
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213 | -- self - The ring template instance |
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214 | -- angle - The angle in degrees (0 <= angle <= 180) |
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215 | |||
216 | function StatRingsRingTemplate_SetAngle(self, angle) |
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217 | |||
218 | -- Bounds checking on the angle so that it's between 0 and 180 (inclusive) |
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219 | if (angle < 0) then |
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220 | angle = 0; |
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221 | end |
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222 | if (angle > 180) then |
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223 | angle = 180; |
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224 | end |
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225 | |||
226 | -- Avoid duplicate work |
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227 | if (self.angle == angle and not self.dirty) then |
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228 | return; |
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229 | end |
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230 | |||
231 | -- Determine the quadrant, and angle within the quadrant |
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232 | -- (Quadrant 5 means 'all quadrants filled') |
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233 | local quad = math.floor(angle / 90) + 1; |
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234 | local A = math.mod(angle, 90); |
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235 | local quadOfs = self.quadOffset or 0; |
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236 | local effQuad; |
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237 | if (self.reversed) then |
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238 | effQuad = math.mod((4-quad)+quadOfs, 4)+1; |
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239 | else |
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240 | effQuad = math.mod(quad+quadOfs-1, 4)+1; |
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241 | end |
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242 | |||
243 | -- Check to see if we've changed quandrants since the last time we were |
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244 | -- called. Quadrant changes re-configure some textures. |
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245 | if (quad ~= self.lastQuad or self.dirty) then |
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246 | -- Loop through all quadrants |
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247 | for i=1,2 do |
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248 | T=self.quadrants[i]; |
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249 | if (self.reversed) then |
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250 | qi = math.mod((4-i)+quadOfs, 4)+1; |
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251 | else |
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252 | qi = math.mod(i+quadOfs-1, 4)+1; |
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253 | end |
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254 | if (i < quad) then |
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255 | -- If this quadrant is full shown, then show all of the texture |
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256 | T:ClearAllPoints(); |
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257 | --if (self.reversed) then |
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258 | --setSubsetFuncs[i+2](T, self.name, self.radius, 0.0, 1.0, 0.0, 1.0); |
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259 | --else |
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260 | setSubsetFuncs[qi](T, self.name, self.radius, 0.0, 1.0, 0.0, 1.0); |
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261 | --end |
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262 | |||
263 | T:Show(); |
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264 | elseif (i == quad) then |
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265 | -- If this quadrant is partially or fully shown, begin by |
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266 | -- showing all of the texture. Also configure the slice |
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267 | -- texture's orientation. |
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268 | T:ClearAllPoints(); |
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269 | setSubsetFuncs[qi](T, self.name, self.radius, 0.0, 0.8, 0.4, 1.0); |
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270 | --[[ |
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271 | if (self.reversed) then |
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272 | setSubsetFuncs[qi](T, self.name, self.radius, 0.0, 0.8, 0.4, 1.0); |
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273 | else |
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274 | setSubsetFuncs[i](T, self.name, self.radius, 0.0, 0.8, 0.4, 1.0); |
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275 | end |
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276 | ]] |
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277 | T:Show(); |
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278 | if (self.reversed) then |
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279 | setSliceFuncs[math.mod(qi+1,4)+1](self.slice); |
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280 | else |
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281 | setSliceFuncs[qi](self.slice); |
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282 | end |
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283 | --[[ |
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284 | if (self.reversed) then |
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285 | setSliceFuncs[i+2](self.slice); |
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286 | else |
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287 | setSliceFuncs[i](self.slice); |
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288 | end |
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289 | ]] |
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290 | else |
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291 | -- If this quadrant is not shown at all, hide it. |
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292 | T:Hide(); |
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293 | end |
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294 | end |
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295 | |||
296 | -- Hide the chip and slice textures, and de-anchor them (They'll be |
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297 | -- re-anchored as necessary later). |
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298 | self.chip:Hide(); |
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299 | self.chip:ClearAllPoints(); |
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300 | self.slice:Hide(); |
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301 | self.slice:ClearAllPoints(); |
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302 | |||
303 | -- Remember this for next time |
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304 | self.lastQuad = quad; |
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305 | end |
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306 | |||
307 | -- Remember the angle for next time |
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308 | self.angle = angle; |
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309 | |||
310 | -- Extra bounds check for paranoia (also handles quad 5 case) |
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311 | if ((quad < 1) or (quad > 2)) then |
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312 | return; |
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313 | end |
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314 | |||
315 | -- Get quadrant-specific elements |
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316 | local T = self.quadrants[quad]; |
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317 | --local SS = setSubsetFuncs[quad]; |
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318 | local SS = setSubsetFuncs[effQuad]; |
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319 | |||
320 | -- Call the quadrant function to do the work |
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321 | if SS ~= nil then |
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322 | if (self.reversed) then |
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323 | StatRingsRingTemplate_DoQuadrantReversed(self, A, T, SS) |
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324 | else |
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325 | StatRingsRingTemplate_DoQuadrant(self, A, T, SS) |
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326 | end |
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327 | end |
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328 | self.dirty = false; |
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329 | end |
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330 | |||
331 | |||
332 | |||
333 | --------------------------------------------------------------------------- |
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334 | -- Some handy method functions |
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335 | |||
336 | -- StatsRingRingTemplate:CallTextureMethod(method, ...) |
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337 | -- |
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338 | -- Invokes the named method on all of the textures in the ring, |
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339 | -- passing in whatever arguments are given. |
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340 | -- |
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341 | -- e.g. ring:CallTextureMethod("SetVertexColor", 1.0, 0.5, 0.2, 1.0); |
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342 | |||
343 | local function StatsRingsRingTemplate_CallTextureMethod(self, method, ...) |
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344 | self.quadrants[1][method](self.quadrants[1], unpack(arg)); |
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345 | self.quadrants[2][method](self.quadrants[2], unpack(arg)); |
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346 | self.chip[method](self.chip, unpack(arg)); |
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347 | self.slice[method](self.slice, unpack(arg)); |
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348 | end |
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349 | |||
350 | |||
351 | -- StatsRingRingTemplate:SetRingTextures(ringFactor,ringTexFile,sliceTexFile) |
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352 | -- |
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353 | -- Sets the textures to use for this ring |
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354 | -- |
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355 | -- Param: |
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356 | -- ringFactor - The ring factor (Inner Radius / Outer Radius) |
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357 | -- ringTexFile - The ring texture filename |
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358 | -- sliceTexFile - The slice texture filename |
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359 | |||
360 | local function StatsRingsRingTemplate_SetRingTextures(self, ringFactor, |
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361 | ringTexture, |
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362 | sliceTexture) |
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363 | DEFAULT_CHAT_FRAME:AddMessage("called setringtextures"); |
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364 | local savedAngle = self.angle; |
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365 | self.angle = nil; |
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366 | self.lastQuad = nil; |
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367 | |||
368 | self.ringFactor = ringFactor; |
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369 | |||
370 | for i=1,2 do |
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371 | self.quadrants[i]:SetTexture(ringTexture); |
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372 | end |
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373 | self.chip:SetTexture(ringTexture); |
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374 | self.slice:SetTexture(sliceTexture); |
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375 | |||
376 | if (savedAngle) then |
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377 | self:SetAngle(savedAngle); |
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378 | end |
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379 | end |
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380 | |||
381 | -- Method function to set whether or not ring growth is reversed. |
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382 | -- |
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383 | -- Param: |
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384 | -- self - The ring template instance |
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385 | -- isReversed - Whether to reverse or not |
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386 | function StatRingsRingTemplate_SetReversed(self, isReversed) |
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387 | if (isReversed) then |
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388 | isReversed = true; |
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389 | else |
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390 | isReversed = nil; |
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391 | end |
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392 | if (isReversed == self.reversed) then |
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393 | return; |
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394 | end |
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395 | self.reversed = isReversed; |
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396 | end |
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397 | |||
398 | -- The OnLoad method, call this for each template object to set it up and |
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399 | -- get things going |
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400 | function StatRingsRingTemplate_OnLoad() |
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401 | -- Just do global this resolution once. |
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402 | local this = this; |
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403 | |||
404 | -- Grab texture references and frame name |
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405 | this.name = this:GetName(); |
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406 | this.quadrants = {}; |
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407 | this.quadrants[1] = getglobal(this.name .. "TQ1"); |
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408 | this.quadrants[2] = getglobal(this.name .. "TQ2"); |
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409 | this.chip = getglobal(this.name .. "TC"); |
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410 | this.slice = getglobal(this.name .. "TS"); |
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411 | |||
412 | -- Initialize size and default texture ringFactor |
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413 | this.radius = (this:GetWidth() * 0.5); |
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414 | this.ringFactor = 0.94; |
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415 | |||
416 | -- Add ring methods |
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417 | this.SetAngle = StatRingsRingTemplate_SetAngle; |
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418 | this.CallTextureMethod = StatsRingsRingTemplate_CallTextureMethod; |
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419 | this.SetRingTextures = StatsRingsRingTemplate_SetRingTextures; |
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420 | this.Init = StatRings_Init; |
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421 | this.SetMax = StatRings_SetMax; |
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422 | this.SetValue = StatRings_SetValue; |
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423 | this.Update = StatRings_Update; |
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424 | this.AddUpdateFunction = StatRings_AddUpdateFunction; |
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425 | this.RemoveUpdateFunction = StatRings_RemoveUpdateFunction; |
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426 | this.UpdateColor = StatRings_UpdateColor; |
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427 | this.SetReversed = StatRingsRingTemplate_SetReversed; |
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428 | |||
429 | this.startValue = 0; |
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430 | this.endValue = 0; |
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431 | this.maxValue = 0; |
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432 | this.fadeTime = 0; |
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433 | this.maxFadeTime = 1; |
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434 | this.alphaState = -1; |
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435 | this.PI = 3.14159265; |
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436 | this.casting = 0; |
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437 | this.channeling = 0; |
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438 | this.spellstart = GetTime(); |
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439 | this.baseColor = {["r"] = 1, ["g"] = 0.6, ["b"] = 0.1}; |
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440 | this.baseAlpha = 0.5; |
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441 | this.destAlpha = 0.5; |
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442 | |||
443 | this.updateFuncs = {}; |
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444 | |||
445 | this:SetScript("OnUpdate", StatRings_Update); |
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446 | -- Set angle to zero (initializes texture visibility) |
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447 | this:AddUpdateFunction(StatRings_DoFadeUpdate); |
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448 | this:AddUpdateFunction(StatRingsTest_AlphaUpdate); |
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449 | this:AddUpdateFunction(StatRings_Casting); |
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450 | |||
451 | this:SetAngle(0); |
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452 | end |
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453 | |||
454 | function StatRings_SetMax(self, max) |
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455 | if max == nil then max = 1; end |
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456 | this.maxValue = max; |
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457 | -- sr_pr(this.name .. "ring Max set to " .. this.maxValue); |
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458 | end |
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459 | |||
460 | function StatRings_SetValue(self, value) |
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461 | if value == nil then value = 0; end |
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462 | if value == 0 then |
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463 | value = this.maxValue / 10000; end |
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464 | if this.casting == 1 then |
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465 | this.startValue = value; end |
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466 | this.endValue = value |
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467 | this.fadeTime = 0; |
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468 | end |
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469 | |||
470 | function StatRings_Update() |
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471 | for idx, func in this.updateFuncs do |
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472 | func(this, arg1); |
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473 | end |
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474 | end |
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475 | |||
476 | function StatRings_AddUpdateFunction(self, arg1) |
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477 | local found = false; |
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478 | for idx, f in this.updateFuncs do |
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479 | if arg1 == f then |
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480 | found = true; |
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481 | break; |
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482 | end |
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483 | end |
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484 | if not found then |
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485 | table.insert(this.updateFuncs, arg1); |
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486 | end |
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487 | end |
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488 | |||
489 | function StatRings_RemoveUpdateFunction(self, func) |
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490 | for idx, f in this.updateFuncs do |
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491 | if func == f then |
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492 | table.remove(this.updateFuncs, idx); |
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493 | break; |
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494 | end |
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495 | end |
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496 | end |
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497 | |||
498 | function StatRings_Casting(this) |
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499 | if ( this.casting == nil ) then |
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500 | this.casting = 0; end |
||
501 | if ( this.channeling == nil ) then |
||
502 | this.channeling = 0; end |
||
503 | if ( this.spellstart == nil ) then |
||
504 | this.spellstart = GetTime(); end |
||
505 | |||
506 | if ( this.casting == 1) then |
||
507 | local status = (GetTime() - this.spellstart)*1000; |
||
508 | local time_remaining = this.maxValue - status; |
||
509 | |||
510 | if ( this.channeling == 1) then |
||
511 | status = time_remaining; |
||
512 | end |
||
513 | |||
514 | if ( status > this.maxValue ) then |
||
515 | status = this.maxValue |
||
516 | end |
||
517 | |||
518 | this:SetValue(status); |
||
519 | |||
520 | if ( time_remaining < 0 ) then |
||
521 | time_remaining = 0; |
||
522 | end |
||
523 | |||
524 | local intlength = string.len(string.format("%u",time_remaining/1000)); |
||
525 | local texttime = strsub(string.format("%f",time_remaining/1000),1,intlength+2) .. "s"; |
||
526 | Moog_HudCastTime:SetText(texttime); |
||
527 | end |
||
528 | end |
||
529 | |||
530 | function StatRings_DoFadeUpdate(this, tdelta) |
||
531 | tdelta = arg1; |
||
532 | if this.fadeTime < this.maxFadeTime then |
||
533 | this.fadeTime = this.fadeTime + tdelta; |
||
534 | if this.fadeTime > this.maxFadeTime then |
||
535 | this.fadeTime = this.maxFadeTime; |
||
536 | end |
||
537 | local delta = this.endValue - this.startValue; |
||
538 | local diff = delta * (this.fadeTime / this.maxFadeTime); |
||
539 | this.startValue = this.startValue + diff; |
||
540 | local angle = this.startValue / this.maxValue * 180; |
||
541 | if angle <= 90 then |
||
542 | this.ringFactor = 0.9 + ((90 - angle) / (90/0.1)); |
||
543 | elseif angle <= 180 then |
||
544 | this.ringFactor = 0.9 + ((angle - 90) / (90/0.1)); |
||
545 | --[[ |
||
546 | elseif angle <= 270 then |
||
547 | this.ringFactor = 0.9 + ((270 - angle) / (90/0.1)); |
||
548 | elseif angle > 270 then |
||
549 | this.ringFactor = 0.9 + ((angle - 270) / (90/0.1)); |
||
550 | ]] |
||
551 | end |
||
552 | this:SetAngle((this.startValue / this.maxValue) * 180); |
||
553 | end |
||
554 | end |
||
555 | |||
556 | function StatRingsTest_AlphaUpdate(this) |
||
557 | --[[ |
||
558 | if getglobal(this:GetName() .. "MoveAnchor"):IsVisible() then |
||
559 | this:SetAlpha(0.8); |
||
560 | this:SetAngle(180); |
||
561 | return; |
||
562 | end |
||
563 | ]] |
||
564 | local destAlpha = this.destAlpha; |
||
565 | |||
566 | local nowAlpha = this.baseAlpha; |
||
567 | |||
568 | if (nowAlpha < destAlpha) then |
||
569 | nowAlpha = nowAlpha + (arg1/2); |
||
570 | if (nowAlpha > destAlpha) then |
||
571 | nowAlpha = destAlpha; |
||
572 | end |
||
573 | elseif (nowAlpha > destAlpha) then |
||
574 | nowAlpha = nowAlpha - (arg1/2); |
||
575 | if (nowAlpha < destAlpha) then |
||
576 | nowAlpha = destAlpha; |
||
577 | end |
||
578 | end |
||
579 | |||
580 | this.baseAlpha = nowAlpha; |
||
581 | |||
582 | -- New white blink code |
||
583 | -- blinkstate is amount remaining of 1 second blink |
||
584 | local blinkstate = 1-(GetTime() - Moog_SpellBlinkTime); |
||
585 | |||
586 | if (blinkstate <= 0) then |
||
587 | this:CallTextureMethod("SetVertexColor",this.baseColor.r, this.baseColor.g, this.baseColor.b,1); |
||
588 | this:SetAlpha(nowAlpha); |
||
589 | else |
||
590 | local blinkcolor = {["r"] = ((1-this.baseColor.r)*blinkstate)+this.baseColor.r, |
||
591 | ["g"] = ((1-this.baseColor.g)*blinkstate)+this.baseColor.g, |
||
592 | ["b"] = ((1-this.baseColor.b)*blinkstate)+this.baseColor.b}; |
||
593 | this:CallTextureMethod("SetVertexColor",blinkcolor.r, blinkcolor.g, blinkcolor.b,1); |
||
594 | this:SetAlpha(((0.9-this.baseAlpha)*blinkstate)+this.baseAlpha); |
||
595 | end |
||
596 | |||
597 | end |
||
598 | |||
599 | function StatRingsTest_SetAlpha(this, destAlpha, instant) |
||
600 | if (destAlpha < 0) then |
||
601 | destAlpha = 0.0; |
||
602 | elseif (destAlpha > 1) then |
||
603 | destAlpha = 1.0; |
||
604 | end |
||
605 | |||
606 | if (this.baseAlpha == destAlpha) then |
||
607 | return; |
||
608 | end |
||
609 | |||
610 | if (instant) then |
||
611 | this.baseAlpha = destAlpha; |
||
612 | end |
||
613 | |||
614 | this.destAlpha = destAlpha; |
||
615 | end |
||
616 | |||
617 | function StatRings_UpdateColor(self, color) |
||
618 | if color == nil then |
||
619 | color = {["r"] = 1, ["g"] = 0.6, ["b"] = 0.1}; |
||
620 | end |
||
621 | if (color) then |
||
622 | self.baseColor = color; |
||
623 | -- self:CallTextureMethod("SetVertexColor",color.r, color.g, color.b,1); |
||
624 | end |
||
625 | end |